Unbalanced Zaishen Missions

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

Quote:
Originally Posted by Imaginos View Post
No, No you're not. You ARE supposed to do these quests every day in order to slowly rack up 7,500 coins for a single 20 slot bag.

Today you could get 18 coins for risu palace mission in NM. another 27 for beating it in under 30 min in HM and 45 more for beating it in HM. This mission isn't worth the time for the pissant amount of coins you get, so the OP is correct that these "rewards" need to be rethought, along with the costs on the stuff you can buy.

Also you are incorrect there are not "many" quests ingame that give zcoins, only 1 mission, 1 hunt and 1 pvp. and the mission/hunt coinage in NM for rewards so far have sucked for every single one of them. Understandable on blacktide den as its a low mission in NM but not for risu palace.

90 coins for 14 minutes and 42 seconds of work? Not too bad IMO

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

The PvE rewards are often messed up, but I think it's perfect that any organized PvP mode offers better rewards than random. Every type of reward has always been like this, and it has to, to compensate for the extra effort involved setting up and coordinating an actual team. (See HB vs GvG rewards)

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

I find the PvP(aside from the MaT) easier than the PvE stuff but thats just me, i just do it one handed whereas PvE i actually have to watch and prot stuff.

Kronos Ledaloth

Kronos Ledaloth

Forge Runner

Join Date: Sep 2007

Italy

Spirits From Hell [SH]

E/P

There's no problem. Considering Rocktail that gave 70 coins instead of the 35 coins of maxime...They're put random all the rewards, i think is a good thing

Improvavel

Desert Nomad

Join Date: Apr 2007

I laughed really hard when I saw the Rragar's and its reward. I laughed for like 5 minutes. That shit is probably the hardest dungeon in GW.

I've to do that crap 3 times since the RoJ update for books and (with mostly heroes - stay in AOE you dumbRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs and no space to spread you too) RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing shit is annoying till you know where the damn hounds follow you.

Coraline Jones

Lion's Arch Merchant

Join Date: Aug 2007

Modified Soul Society

Mo/R

I don't mind getting 90 Zaishen Coins for getting Masters reward in HM for Raisu Palace. That seems pretty fair to me... Masters reward is pretty much beating it in under 20 minutes anyway.

But then you look at Rragar's Menagerie, and you have to fight or run through two zones just to get to the dungeon, and then go through three dungeon levels. In HM, this pays you 105 Zaishen Coins, despite that Raisu Palace is just slightly larger than just one of the levels of the dungeon. Something tells me that ArenaNet didn't really look closely at how long it takes for a regular player to get through some of these dungeons.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Coraline Jones View Post
I don't mind getting 90 Zaishen Coins for getting Masters reward in HM for Raisu Palace. That seems pretty fair to me... Masters reward is pretty much beating it in under 20 minutes anyway.

But then you look at Rragar's Menagerie, and you have to fight or run through two zones just to get to the dungeon, and then go through three dungeon levels. In HM, this pays you 105 Zaishen Coins, despite that Raisu Palace is just slightly larger than just one of the levels of the dungeon. Something tells me that ArenaNet didn't really look closely at how long it takes for a regular player to get through some of these dungeons.
Well, technically you are right, but most of the dungeons are being run anyways so basically you can buy these z-coins by paying a runner to do it for you.
Anet probably does think of that.

Still as far as JQ yesterday, that was virtually impossible because suddenly all the noobs wanna do it and suddenly the win percentage on the kurzick side dropped from 80% or more to about 30%. Very interesting how noticeable that was the minute the z-challenge came out....

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

Run Rragnar's??? Even if its possible, that can't be cheap.

But yea the others so far can definitely be run. Raisu's isn't that bad. Hell you even get to choose people to help you and skip certain areas.

But i mean they can't be random, I'm pretty sure they are thought out. I mean 18 and 27 for Raisu aren't random, its to keep all the z-coins in stacks of 5. Since they are pretty much assuming you are going to try and do it at least in normal mode in under 20 minutes. So they've at least put a tiny bit of thought into it. But still some of these rewards blow.

Still waiting for the bug update so i can put these damned things in my storage, that you conviently gave us a whole nother tab for!!!!

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Feathermoore Rep View Post
Run Rragnar's??? Even if its possible, that can't be cheap.
Permasin to get there and run part of lvl2, 600/smiter to run the dungeon itself.

tasha

tasha

Auctions Mod

Join Date: Jan 2006

UK

Mystic Spiral [MYST]

I can understand where people are saying the rewards are unbalanced but I think considering the different ranges of abilities represented and not represented here that the rewards aren't far off. My guild did Raisu HM twice last night - 12 mins on our "primary" characters, 14 on our not so primary characters. We also did Rragnar's HM- took 2 hours to do for comparitively fewer coins (although I gotta say thanks for making me do it, the r9 Dryad's was a nice way to finish off). I expect there are many people who didn't get masters on Raisu and for whom Rragnar's was a walk in the park.

If the rewards are reworked, I hope that the average time for a variety of abilities is taken into account. I think there will be few people who can do all areas of pve and pvp to a very good level (ie can cakewalk all quests every day) so hopefully that will even out the rewards/time spent.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by tasha_darke View Post
I expect there are many people who didn't get masters on Raisu and for whom Rragnar's was a walk in the park.
The above is nearly impossible.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by glacialphoenix View Post
It is, if only because there's more potential for fail right there. PUGged Raisu HM, finished all bonus objectives on first try.

Took me four tries to do the same for THK.
Really? Surely not!

I'd have thought the Raisu quest was more risky than THK. With THK all you need is Ward of Stability and you're all set, hard mode or not. Raisu requires you to be pushing along at all times as fast as possible, which is often when errors get made.

Personally I enjoyed both missions anyway. I find the Zaishen Missions quite fun, because it's 20-40 mins worth of a Hard Mode mission which I've already completed before anyway, and know exactly what game the monsters in the missions are playing.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by Cebe
I'd have thought the Raisu quest was more risky than THK. With THK all you need is Ward of Stability and you're all set, hard mode or not. Raisu requires you to be pushing along at all times as fast as possible, which is often when errors get made.
THK has a lot of potential to screw up at the end... people rush out, don't camp at king, forget they're not in infused armour etc. And you generally won't find that out until you're at the end of the mission, and someone goes "OH SHIT I'M NOT INFUSED."

Raisu is theoretically more risky, but it's shorter (easier to restart) and has less potential for things like that IMO.

Quote:
I find the Zaishen Missions quite fun, because it's 20-40 mins worth of a Hard Mode mission which I've already completed before anyway
I actually have motivation to do it on my other characters. As in, get Masters and stuff, not just "oh, another book done". Also, I found a remarkable lack of people complaining in PUGs - generally polite people, no rude scribblings, no swearing at each other... It was deliciously fun monking for a PUG team in THK again, even if the first three attempts went wrong. I mean, I did my fair share of *facepalm, but I didn't actually get annoyed at someone - a change from the last time I PUGged, I admit. (Although THAT was the ursan heyday, so...)

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Zorgy View Post
snaek said: "...anet can't fix this because they don't play their game and so can't gauge something simple as this..."

You should read more accurately the forum dude



Mike O'Brien: The Guild Wars 2 team is twice the size of the original Guild Wars team, so you can imagine the level of art, content, and production values we're putting into the game. The game is already beautiful, and is getting more so every day. In addition to the normal playtesting of everyday development, the entire team logs on every Wednesday to simply play the game together, and we always have a lot of fun.

from: http://www.guildwarsguru.com/forum/s...php?t=10369697
You do realize they mean they play Guild Wars 2 ?
What was that about reading accurately again

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Now this is even worse. 1.5k gold, 9k balthazar faction for only 2 HA wins and 350!! copper coins for 6 wins in Heroes Ascent and a lousy hall skip. I know what I will be abusing the coming days. Thx Anet!

Real shame we still can't put our coins in our storage, else getting cold coins would become ridiculously easy.

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

How about we use our right to chose.. Don't like the cjallenge ? Guess what, another one that may suit your skill level etc might be available tomorrow. I think the op is more worried about the fact that he doesn't have his heaving equipment bag right NOW and has to do some work for it...

And the QQ goes on..

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

I don't care about my Heavy equipment bag at all, I probably won't even get it if I could as I have no armor to store in it. I am just concerned about the,missing, balance between the different missions.

For myself, I did not earn my R11 with farming in pve. I win a couple of hall games every day.

Not every thread created is for QQing about things you don't like, some people just want to make the game better. If you only make a QQ post about other people QQing then do not post at all.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Rragar's was severely under-rewarded. One major factor they may be including is time commitment. Getting through the Aspects in the Deep and finishing Kanaxai is easy with the right team composition, but it takes a decent amount of time to do it safely and properly just because of the sheer size of the instance. Rragar's, while harder to do, is a shorter instance with less coordination (12v8). Like I said, I'm with you all saying that the Rragar reward was paltry, but I'm also trying to consider all factors.

One last thing, different missions/areas will seem easy/hard depending on what you're running and your prior experience with the area. Raisu Palace with AP Discordway flew by in 17:02 H/H in HM for me, probably faster if I hadn't chased some chests down and killed a few extra enemies to avoid potential aggro issues later on. THK will take more time just because of the attack speed and spawn rate of the enemies, but will be quite easy to actually fight through.

I'm fine with some being higher and some being lower. I imagine we'll get a "wtf!!!" like Rragar's every now and then, but hey, they're DAILY, and in the end the balance will improve and/or work itself out.

papryk

Jungle Guide

Join Date: Feb 2006

Nancy

The Autonomy[?????????]

Quote:
Originally Posted by IlikeGW View Post
Raisu should be like 300 coins... that mission is a pain in the ass every time I've PUGed it.
L2P...seriously...
This mission is not hard...even in HM with heros and henchmans... just make a good build et voila.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by papryk View Post
L2P...seriously...
This mission is not hard...even in HM with heros and henchmans... just make a good build et voila.
I'd actually have to agree now, as I tried it and it was simple these days. My NM memories of people doing it were much different and people actually weren't tards and moved right through it in an efficient way for the Zaishen quest.

Still a LOT of the missions are imba in rewards... Rragnar's lol... THK for all the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing time you get to spend wiping on lame mistakes...

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

In terms of time taken Raisu is definitely alot shorter than THK. Also Raisu has access to uber celestial skills which THK doesn't.

For Raisu, you need to know where to go, and you need to be able to protect Mhenlo and Togo. You should also protect the 2 NPCs that you have chosen, but I still made HM masters easily even when 1 of them is killed. I missed 1 shortcut.

For THK, it is easy provided you can protect the king well. If you over extend, the little guy can die very quickly in HM. But THK is extremely long winded and boring at times. I enjoy Raisu more over THK simply because it doesn't require so much of my time.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by cthulhu reborn View Post
Well, technically you are right, but most of the dungeons are being run anyways so basically you can buy these z-coins by paying a runner to do it for you.
Anet probably does think of that.
Guildie was running people for 25k yesterday, made an absolute bomb xD


I don't understand how people die in THK, if you run way out of healing range into mursaat ele's you WILL die but apart from that it's hard. Whereas in Raisu, if that ele overextends and you can't get prot spirit on him in time he'll get splattered

LordScro

Frost Gate Guardian

Join Date: Aug 2008

Ethereal Guard

W/

It's all being with a group that knows what they're doing.


Raisu HM- 12:35 completion time

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

Quote:
Originally Posted by LordScro View Post
It's all being with a group that knows what they're doing.


Raisu HM- 12:35 completion time

Not really: Raisu HM - 17:15. Group of people that mostly didn't know what they were doing. Our only warrior and our only ele didn't bother picking up their celestial skills.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by ShadowbaneX View Post
Not really: Raisu HM - 17:15. Group of people that mostly didn't know what they were doing. Our only warrior and our only ele didn't bother picking up their celestial skills.
I nearly forgot starshine :P had to run back for it

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Our only warrior and our only ele didn't bother picking up their celestial skills.
Such a waste! I can understand the necros not picking up the celestial skill, but the warrior and the ele... boy.

Quote:
I nearly forgot starshine :P had to run back for it
Same. And in THK I very nearly forgot my armour wasn't infused, luckily I remembered just before I went 'monk lfg'. XD

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

today's Elusive Golemancer was a such a picnic I had to get all my toons through it. You get a sin to run to the quest giver, it's done in 10 min max. Then it's 6k Asuran rep (4500 for completing the quest, 1500 for the mission bounty). Completely impossible for the worst of pugs to ruin this one, though I either h&h'ed it or went with alliance mates.

I wonder what time PST they change all the bounties?

drunknzelda

drunknzelda

Frost Gate Guardian

Join Date: Jan 2006

Time For Plan B [RUN]

E/Me

Quests change at 6 PM for me, and I'm GMT +2.
People tend to forget that you don't necessarily need to do every damn quest they throw at you, I don't do the mission quests at all cause I already got legendary guardian and I don't wanna complete that stuff again. On the contrary, killing bosses etc. encourages me to also vanquish the area cause you tend to wipe like 50% of the map before getting to the boss (Coldstone gogo!). Summary: These quests are just a bonus for doing stuff you normally wouldn't bother, but with the extra reward I have enough encouragement to get out there and do my thing ^^
And also, have you seen the teams getting formed? Haven't seen that in years =p

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

It starts to look like Rocktail was a fluke with an abnormally high reward to effort ratio. The rewards might just be random and completely unrelated to the difficulty of completing the task. I can hardly wait to see when a bounty of 35 coppers is set on Spindle Agonyvein's head and Abaddon's Mouth explodes with raging players who must repeatedly wade half an hour through hordes of monsters just to find out that Spindle is AWOL once again (those who miss the reference: one of the essential monk elites, Restore Condition, can only be captured from Spindle Agonyvein who is infamous for being one of the most frustrating boss in the game to find because of the extreme effort needed to reach her possible spawning points combined with a low probability of actually spawning for any given instance).

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
those who miss the reference: one of the essential monk elites, Restore Condition, can only be captured from Spindle Agonyvein who is infamous for being one of the most frustrating boss in the game to find because of the extreme effort needed to reach her possible spawning points combined with a low probability of actually spawning for any given instance
I remember this only all too well.

I'm inclined to agree that it's random, though. But then again, we've only just got the zquests, maybe things will change. There really isn't much to go on at this point.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I have a feeling with prophecies bosses they will always do what they did with the Coldstone quest and give us an option to kill one of two bosses that both spawn at the same point.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Black Metal View Post
today's Elusive Golemancer was a such a picnic I had to get all my toons through it. You get a sin to run to the quest giver, it's done in 10 min max. Then it's 6k Asuran rep (4500 for completing the quest, 1500 for the mission bounty). Completely impossible for the worst of pugs to ruin this one, though I either h&h'ed it or went with alliance mates.
Oh, you'd be surprised man. I PUG-ed this one, and there was one warrior who had absolutely no idea what he/she was doing. At the mystical key part, I was doing the whole run - drop - run thing and telling everyone to just move forward into the second room, and was standing right next to me. I was getting a little worried, because sure enough, she grabbed the key from the ground when I dropped it the second time and proceeded to run around the room for a few minutes. She even tried to put it back in the mystic key holder that it had come from. Eventually after much screaming and party members dying I managed to get her to drop it and go stand in the corner so I could finish.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by Skyy High View Post
Oh, you'd be surprised man. I PUG-ed this one, and there was one warrior who had absolutely no idea what he/she was doing. At the mystical key part, I was doing the whole run - drop - run thing and telling everyone to just move forward into the second room, and was standing right next to me. I was getting a little worried, because sure enough, she grabbed the key from the ground when I dropped it the second time and proceeded to run around the room for a few minutes. She even tried to put it back in the mystic key holder that it had come from. Eventually after much screaming and party members dying I managed to get her to drop it and go stand in the corner so I could finish.
Hahahaha if only you had the foresight to use fraps

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

The Stygian Veil quest was great fun.

Minami

Minami

Site Contributor

Join Date: Jul 2008

Dallas, TX. USA

Not in any guild at the moment

N/

Talk about unbalanced rewards... Today's z quests for instance... RA giving the same amount of z coins as the DoA HM.... O_o

Edit: I love to see that there are 4 districts in DoA, btw. I love playing that area ^_^

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

the DOA HM quest took like 2 hours, including the ugly tooth guy in the end with a random PUG. RA quest+bonusses took like 40 min?

However, it is funny to see that ANET can just lure all their players to 1 area, no matter the reward.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by A11Eur0 View Post
Blacktide den is a lot worse in HM than in NM. What Anet didn't realize is that when you take a mob of 30 skales at level 4, and all of a sudden toss them up to level 24 without reducing the numbers, it makes for a rather interesting time in comparison. The HM bonus coins should have been much more.
Protip: sneak around the side and pull each group seperately. Much easier that way.

Quote:
Originally Posted by majikmajikmajik View Post
if you want to talk about unbalanced, think about RA people that get matched vs TA players -.-.
.
I don't know, I've had some fairly impressive winning streaks in TA after coming up from RA...

Quote:
Originally Posted by Daesu View Post
Also Raisu has access to uber celestial skills which THK doesn't.
Only if you're a warrior or elementalist, or maybe a monk. Everyone else's C-skills... kind of suck (at least for what Raisu requires you to do, which is kill lots of enemies fast).

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

The PvE missions are very easy but the rewards across the board are horrible in terms of Zaishen coins....

I'm just waiting for Nicholas to move so I can get some cool presents and actually enjoy "grinding" for them. I mean holy crap, you can either spend 30 minutes farming whatever he's collecting and do it once a week or you can do the same PvP Zaishen quest at least 10 times a day for the next year to get a couple 20 slot equipment bags... A-net's solution will to be of course to nerf Nicholas and make you hand in 3000 Grawl Necklaces for one present.. that will be balanced with Zaishen quests.

Edit:
Quote:
Originally Posted by Eric Flannum
Eric Flannum: I’m most proud of how well we’ve been able to build the world of Tyria and make it a place that a lot of fans have really gotten into. I think a high point came at a fan appreciation event we had awhile back, where we brought some of our most dedicated fans out to ArenaNet® to give them a tour of the place and hang out with them a little. I was talking to one of the fans and she told me (a bit apologetically) that she was starting to find Guild Wars a little boring after putting over 1,000 hours into it. I was fairly amazed by that, since we built Guild Wars to be a game that people didn’t have to play like a second job, and yet clearly a lot of them still loved the game and the world enough that they wanted to invest a lot of time into it.
We didn't build GW to be played like a second job but we do expect you to spend at least 500 hours grinding Zaishen coins in order to get more storage space on your character, though.

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

Quote:
Originally Posted by snaek View Post
anet can't fix this because they don't play their game and so can't gauge something simple as this
/agreed most everybody in the interviews stated that all they do is build and play gw2, the exception is the gw live team. They have every reason to do this as they are using all of their free play time to perfect gw2 by playing it and finding places to improve, I personally would like to join in on this

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by tmakinen View Post
It starts to look like Rocktail was a fluke with an abnormally high reward to effort ratio. The rewards might just be random and completely unrelated to the difficulty of completing the task. I can hardly wait to see when a bounty of 35 coppers is set on Spindle Agonyvein's head and Abaddon's Mouth explodes with raging players who must repeatedly wade half an hour through hordes of monsters just to find out that Spindle is AWOL once again (those who miss the reference: one of the essential monk elites, Restore Condition, can only be captured from Spindle Agonyvein who is infamous for being one of the most frustrating boss in the game to find because of the extreme effort needed to reach her possible spawning points combined with a low probability of actually spawning for any given instance).
Thanks for reminding me of the nightmares this boss used to give me.