Obscure Elites
CrimsonDaggers
Seeing the thread about Locusts Fury, it made me think that there are possibly other elites out there that are currently being underused. Since we all get tired of the monotony of using the same old tired builds that have become "PvX noobstardom", I believe that there is room for more creativity.
So this thread is for looking at Obscure Elites that havn't necessarily been beaten to death and make something of them to throw a little excitement in our lives. Even if we get one or two good builds (I believe we'll get tons though) out of this brainstorming, it'll be worth it!
These Assassin builds can either be PvE or PvP.
Have at 'er!
So this thread is for looking at Obscure Elites that havn't necessarily been beaten to death and make something of them to throw a little excitement in our lives. Even if we get one or two good builds (I believe we'll get tons though) out of this brainstorming, it'll be worth it!
These Assassin builds can either be PvE or PvP.
Have at 'er!
RadaArashi
I like using [Dark Apostasy] in conjunction with a spear chucker to provide some pressure and enchant stripping at the same time. Pretty good in RA.
[Critical Eye][Critical Defenses][Vicious Attack][Spear of Lightning][Dark Apostasy][Way of Perfection][Way of the Master][Resurrection Signet]
Critical Strikes: 14
Spear Mastery: 12
Rest in Shadow arts.
Spear of Lightning could be replaced with [Harrier's Toss] or [Spear of Redemption]
[Critical Eye][Critical Defenses][Vicious Attack][Spear of Lightning][Dark Apostasy][Way of Perfection][Way of the Master][Resurrection Signet]
Critical Strikes: 14
Spear Mastery: 12
Rest in Shadow arts.
Spear of Lightning could be replaced with [Harrier's Toss] or [Spear of Redemption]
tom999
on my sin i use
[Beguiling Haze][Critical Eye][Caltrops][Golden Lotus Strike][Jungle Strike][Trampling Ox][Wild Blow][Shadow Refuge]
Dagger Mastery: 10 + 1 + 3
Shadow Arts: 10
Critical Strikes: 11 + 1
I also run RoJ way at same time with Stregth of Honor for an added dmg boost and to get the effect of GLS
[Beguiling Haze][Critical Eye][Caltrops][Golden Lotus Strike][Jungle Strike][Trampling Ox][Wild Blow][Shadow Refuge]
Dagger Mastery: 10 + 1 + 3
Shadow Arts: 10
Critical Strikes: 11 + 1
I also run RoJ way at same time with Stregth of Honor for an added dmg boost and to get the effect of GLS
riktw
i should make more locust fury threats.
i use locust fury atm, or moebius strike lol
i use locust fury atm, or moebius strike lol
Shadowmere
I've toyed around with [dark apostasy] myself, didn't ever try it with a spear though, I went with an axe with [keen chop] and [wild blow]
was rather fun, messed around with a few variations of it, with some spec into shadow or deadly you can bring some fun snares/shadow steps and wreak havoc on those relying on enchants
and I've also played around with [way of the empty palm] nothing to exciting mostly used the generic combination with [repeating strike] but I still use it from time to time mostly for giggles (if you know what the animation for [repeating strike] looks like you'll understand why )
the main problem with [way of the empty palm] is that it is an elite so you can't combine it with [golden skull strike] or [temple strike] to reduce their hefty costs
was rather fun, messed around with a few variations of it, with some spec into shadow or deadly you can bring some fun snares/shadow steps and wreak havoc on those relying on enchants
and I've also played around with [way of the empty palm] nothing to exciting mostly used the generic combination with [repeating strike] but I still use it from time to time mostly for giggles (if you know what the animation for [repeating strike] looks like you'll understand why )
the main problem with [way of the empty palm] is that it is an elite so you can't combine it with [golden skull strike] or [temple strike] to reduce their hefty costs
RadaArashi
[Way of the Empty Palm] had potential back when [Black Lotus Strike] was an offhand, because you could go like this:
[Black Spider Strike] -> [Death Blossom] -> [Golden Phoenix Strike] -> [Death Blossom] -> [Black Lotus Strike] -> [Death Blossom] -> repeat
But this is outdone somewhat by Death Blossom and Moebius Strike. I can't think of any good use for WotEP because its only useful for +10e off-hands and duals, like Shadowmere stated, the best ones are [[Golden Skull Strike] and [[Temple Strike], there's also [[Shattering Assault] but being elite they can't be used together. The other non-elite being [[Black Spider Strike] and [[Twisting Fangs] but the latter is only supposed to be used once.
Some say this skill was made for [[Repeating Strike], but not only is the DPS mediocre (and outdone by MS->DB) but any energy expenses can be easily mitigated with Critical Strikes, Zealous daggers and Critical Eye.
[Black Spider Strike] -> [Death Blossom] -> [Golden Phoenix Strike] -> [Death Blossom] -> [Black Lotus Strike] -> [Death Blossom] -> repeat
But this is outdone somewhat by Death Blossom and Moebius Strike. I can't think of any good use for WotEP because its only useful for +10e off-hands and duals, like Shadowmere stated, the best ones are [[Golden Skull Strike] and [[Temple Strike], there's also [[Shattering Assault] but being elite they can't be used together. The other non-elite being [[Black Spider Strike] and [[Twisting Fangs] but the latter is only supposed to be used once.
Some say this skill was made for [[Repeating Strike], but not only is the DPS mediocre (and outdone by MS->DB) but any energy expenses can be easily mitigated with Critical Strikes, Zealous daggers and Critical Eye.
Killuminati21
Recently I've taken my sin out of retirement. I used Moebius/DB spam to death and got incredibly bored with it.
My latest obsession is [Flashing Blades]. With 13 dagger mastery its up for 27 seconds, with a 30 sec cd thats almost permanant (you can add [Dwarven Stability] for perma, however it isn't necessary).
This elite alone solves the biggest downside of assassin for me, dying.
The current build I run is:
[Golden Lotus Strike][Golden Fox Strike][Wild Strike][Death Blossom][Flashing Blades][Save Yourselves!][Critical Eye][Critical Agility]
Two leads, Golden Lotus for e-management. Fairly solid build for dps and survivability.
My latest obsession is [Flashing Blades]. With 13 dagger mastery its up for 27 seconds, with a 30 sec cd thats almost permanant (you can add [Dwarven Stability] for perma, however it isn't necessary).
This elite alone solves the biggest downside of assassin for me, dying.
The current build I run is:
[Golden Lotus Strike][Golden Fox Strike][Wild Strike][Death Blossom][Flashing Blades][Save Yourselves!][Critical Eye][Critical Agility]
Two leads, Golden Lotus for e-management. Fairly solid build for dps and survivability.
Bobby2
Quote:
Originally Posted by Killuminati21
This elite alone solves the biggest downside of assassin for me, dying. I lol'd.
I've ran [shattering assault] and [fox's promise] for a laugh. They're decent enough.
Bill Clinton
Quote:
Originally Posted by Bobby2
I've ran [shattering assault] and [fox's promise] for a laugh. They're decent enough.
The thing I find most annoying about fox's promise is that you can achieve exactly what it does with a simple skill chain, so theres rarely any need for it. They should just change it to 'your attacks always hit' (so that you may hit through blind, a nice worthwhile bonus). Or something.
Quote: Originally Posted by RadaArashi
I like using [Dark Apostasy]
The nice thing about [Dark Apostasy] is that with critical eye and high critical strikes, you can negate the energy loss for it. You essentially get free enchantment removal while you fight.
[Shattering Assault] - a bit of a clumsy enchantment removal (it's a dual attack) with a poor damage bonus (it'll come to 100 odd non-armour ignoring damage). Not worth it for an elite dual attack and a 10e cost hurts a bit.
[Temple Strike] - No damage bonus, 15 energy cost and a 20 second recharge. The effect is nice, but not maintainable. The lead attack requirement is understandable, but the 15e cost hurts too much.
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I'm not sure what makes you think that.[Shattering Assault] - a bit of a clumsy enchantment removal (it's a dual attack) with a poor damage bonus (it'll come to 100 odd non-armour ignoring damage). Not worth it for an elite dual attack and a 10e cost hurts a bit.
[Temple Strike] - No damage bonus, 15 energy cost and a 20 second recharge. The effect is nice, but not maintainable. The lead attack requirement is understandable, but the 15e cost hurts too much.
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