Quote:
Originally Posted by evenfall
I believe it is much harder to detect a JQ PvP bot than a normal PVE farm bot by looking at the server log.
A farm bot moves to the same location and casts skills in fixed sequence. A JQ bot on the other hand casts skills at random and c-space/v-space following a player/opponent.
Just by looking at the log they are probably indistinguishable from a real player.
This is likely why all the bots go unpunished even if you report them.
IMO the best solution is to have a random question popup before entering the mission since bots can't answer them.
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but they arent randomly pushing buttons.... they are randomly showing some effects. they dont RoJ when there are no enemies in range... but what happens when you try that as a player? nothing. so it would seem like these bots arent always casting the same things but look at things you can observe... like fall back. ive timed a few, and they always hit it on 25 seconds exact recharge... even when they are standing still. and they are standing still because the last cycle of ";" "space" "tab" "space" didnt catch anything. also.... thats why they hang out on the sign.... the cycle of commands has only ONE noticable effect in jq outpost. they go for the jade flats sign. i can almost guaruntee you they are pushing tab space and roj buttons and fall back on recharge while in the outpost as well.
so its really really easy to detect a bot... observe thier actions in the outpost ... there are ways around this as a botter, for example pixel detect... but none of the bots have currently bothered with that.
Here is likly the macro setup that the JQ bot uses. (need a "next object" hotkey put into the gw options")
every 25 seconds hit fallback
every 30 seconds trigger a mouseclick on the pixel location that "enter mission" would be in jq outpost
every 10 seconds do the following cycle
";" "space"
1 second pause
"tab" "space"
button for castigation signet
button for RoJ
buttons for other random smite skills
"next object hotkey" "space"
this is by far the most common bot on luxon side. 95% or more of luxon bots run basically this code. and those bots are most commonly from two guild tags. some of the same names running for MONTHS.
now consider the fact that i have basically reverse engineered a bot, and could probably set one up to mimic the bots currently in use..... it really frustrates me to have anet say there is no actionable offense done by these bots. it's a really simple code... could definately be improved. I could make pixel detect run every second and when it detects roj being cast it would hit an interrupt. could suppress the fallback and object follow if pixel detect shows the timer or the enter mission window up. i could have it hit tab 5 times before casting roj and if it saw kurzick illusionist before that 5th time, then it would at least try to hit the middle npc.
i mean... would it help anet if i made a jqbot macro in the manner that all these luxon bots are running and then made a youtube vid and sent someone the code? i mean seriously... somebody needs to figure out what an actionable offense is given what people are doing. and given the code ive described above... if there is no current actionable offense there, then the rules need to change.
or well... forget it all and wait till gw2.
buffing AB wouldnt help JQ at all.... it would return JQ to a dead state most likely. but i read from linsey murdock that the original point of buffing JQ was that it would be on par with PvE FFF. like MQSC.... i guess the point is that they want people to be rewarded while having fun. and few people would think that doing speed vanqs over and over again would be fun other than turning in gobs of faction. so they make the PvP rewards in line with the PvE rewards. the difference being you also get balth faction for PvP. so thats why JQ got buffed apparently. but AB was left alone..... so maybe an analysis of the time/reward effort there is due to bring that to be on par with JQ. the thing i HATE about ab is it's always on that dam kurz map and all the good luxons dont ab on that map.
im glad the leechers are taken care of ... the auto hex is working great. and when there is a simple bot that takes small movements to avoid the auto hex... players actually report now because leeching is now sufficiently rare.
and yea seems like there are more botters.... ive been trying several tactics to avoid bots. first is that i play on jq zquest day and that increases the player base and thus reduces the odds of getting a bot. but today.... i played 4 games and 2 games had two bots. and i have a rule... i leave if there are 2 or more bots. so ofc i got hexed and went to play another game. the other thing i try to do is watch the jade flats sign, if there are bots on it, i wait till they get in, then i go. if there are none on the sign hopefully they are all in a game already and i can get in with all humans.
these tactics arent working anymore.... i think ill wait till the next weekend bonus that applies to jq or until hopefully some sort of update does something. there are plenty of options of things that can be done to fix or alleviate the issue. macro bots are hard to deal with in any game... not to mention each macro bot is a game account that affects revenue.... but you cant have a game run by bots...
/what a wall of text, i wonder if anyone would actually read it.
//i wrote the bot code up there