Predicting Gift of the Traveler Collectables

rkubik

Lion's Arch Merchant

Join Date: Jul 2006

I really think they will shift back to "normal things" instead of the obscure stuff. I found it funny people were buying the Man roots the other day for so much. I farmed for 2.5 hours and got them all and I really didn't even try most of the time I was watching TV. My prediction is they will make the items easier to obtain but put Nicholas in some more obscure areas that take awhile ot get to especially if you do not have all the areas in a chapter unlocked. But then again people will just pay for a run to wherever he is at. Still fun addition to the game.

im no farmer

Academy Page

Join Date: May 2006

Mo/

Quote:
Originally Posted by tasha_darke View Post
That'll be tears from the crying that they weren't healed then

In all seriousness though, I think we can expect things like vials of ink to turn up. As for drops, easy ones are out. I'd actually like it to be something really obscure that people don't collect, I've felt bad having 3 of the 4 items he wanted stashed around accounts.
Guess my obscure Jade wind orbs would come in handy or zaishen medallions

BJuno

Frost Gate Guardian

Join Date: Apr 2006

I am sure someday he will be deep in FOW asking for shards!

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

I would like to see him do a solid month of cloth collecting.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by doomfodder View Post
Plague Remedies (from the Naga Pelt Collectors in Cantha)
Considering the nature of those quests (namely that you end up killing the collectors), I doubt this one would happen...

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

How about something like a White Mantle Badge, which has no collector. Or any of the other non-collector trophies that are easily accessible (as in NOT from FoW or UW). http://wiki.guildwars.com/wiki/Categ...ector_trophies

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

I wonder when the traveler will want zoins? They currently aren't trade-able items, so it would force ppl to do zquest to earn the zoins to trade for gifts. Guess that'll B the day he spawns in the Menagerie to urge ppl to at least visit the place...

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

my money is on tundra giant bracers

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

I doubt it'll ever be anything really common again like plague idols or charr carvings. Who knows. It's probably a random generator with everything in it, just weighted towards rarer things. I suspect the first item (red iris flowers) was deliberately chosen to make it super easy to get gifts and introduce lots of new items all at once.

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

Quote:
Originally Posted by crazybanshee View Post
I doubt it'll ever be anything really common again like plague idols or charr carvings. Who knows. It's probably a random generator with everything in it, just weighted towards rarer things. I suspect the first item (red iris flowers) was deliberately chosen to make it super easy to get gifts and introduce lots of new items all at once.
It's not a random generator because there's a story behind whatever Nicholas Asks for.

Maybe he'll ask for Clay Bricks.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Don't forget gold... when will he ask for a 'donation' of 15k for the poor Krytan orphans? XD

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

Clay Bricks, FTW!!!!!!

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

but they don't even exist anymore..

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by SmithyBen View Post
but they don't even exist anymore..
they never did actually exist

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

No, they almost existed.

Anyway, I think he's going after:
a) Collectorless items (RIFs, etc - don't merch those remains from UW)
b) Depreciated mats (Linen was nigh worthless before Nicky - stockpile Charcoal NOW)
c) Useless quest items you can get a million of (Juni Berries, etc - that's right, get to picking Swamp Flowers soon's ye can)
d) Less-used consumables? (ie less efficient ones - why eat an MRC when you could have a Creme Brulee? Time to buy some rice wine... this is more speculative though)

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by rkubik View Post
I really think they will shift back to "normal things" instead of the obscure stuff. I found it funny people were buying the Man roots the other day for so much. I farmed for 2.5 hours and got them all and I really didn't even try most of the time I was watching TV. My prediction is they will make the items easier to obtain but put Nicholas in some more obscure areas that take awhile ot get to especially if you do not have all the areas in a chapter unlocked. But then again people will just pay for a run to wherever he is at. Still fun addition to the game.
Or you could have farmed 30 minutes for gold and then buy them from people who think they make 'profit'

Stop The Storm

Stop The Storm

Keeping DoA Alive

Join Date: Jan 2007

England

Were In [DoA]

A/N

ive just been keeping every collectable that enemies drop while vanquishing.

might seem a little OTT, but if one of them ever pops up ill have a head start

Nodakim

Nodakim

Krytan Explorer

Join Date: May 2008

Hrvatska

N/Me

Decayed Orr Emblem

TheBuck

Academy Page

Join Date: Mar 2008

lets go Zkeys!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

-50 grim cestas, XD.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Let's go full circle: Gifts of the Huntsman

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

MayB this reply is better off in sardelac... but...

a prediction system for what the traveler will want next & where he'll be. 5 gifts for guessing item correctly, 5 gifts for guessing where (ZONE only) correctly, + 10 bonus gifts for guessing both correctly

bursta91

Krytan Explorer

Join Date: Nov 2008

Canada

Gangsters In The [HooD]

Rt/

Wind jade orbs

Deadshot Seven

Frost Gate Guardian

Join Date: Apr 2008

A/

vabbian wine.

Shadow Slave

Shadow Slave

Lion's Arch Merchant

Join Date: Feb 2006

..My home away from home..

Currently looking ~

N/

Almost definitely, at some point, Dark Remains.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

I'm pretty sure he won't be collecting Warden Horns until I merch both stacks.

ebstjohn

Academy Page

Join Date: Dec 2008

HAWK

W/R

Quote:
Originally Posted by Daesu View Post
Next one would be in EOTN and either Destroyer cores or Superior Charr Carvings.
This was amazingly close.

There doesn't appear to be a logical path or trend to his locations.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by ebstjohn View Post
This was amazingly close.

There doesn't appear to be a logical path or trend to his locations.
He does seem to be going from one campaign to the next in order (he started in Tyria, jumped to Cantha, then to Elona, and now he's in the Far Shiverpeaks). Maybe he'll circle back around to Prophecies next...

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

... for at least guessing an FOW collectable item (not dark remains tho SRY)

Still, I've noticed that no one is predicting where he'll B, just the collectable.

HMMM, must B cause of the thread title ????

Oh well, appearance location should b part of this thread too IMO.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

If the vanquishing page on wiki is correct, there are a total of 136 explorable areas, which means is less than a 1% chance to guess correctly. Of course your chances go up each week. But, you would not see a full 1% chance until almost 3/4's of a year later. And your chances only go up assuming Anet removes the area from a list for a full rotation or throws it in later (because he could show up in the same area, just different location).

As for guessing items, there are probably hundreds of items that could be the collectable each week.

So good luck, and congrats to whomever gets the lucky guess each week.

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

So it looks like he's been going from Tyria to Cantha to Elona to GWEN...since this week is Tyria again, I'm guessing he'll end up somewhere in Cantha. Guessing what he wants is far more difficult, since last he was in Cantha he wanted an Elonian item (Juni berries). It really could be anything, but I'm gonna guess Gold Crimson Skull Coins as a present to Togo :P, and that he'll be in the mountainous area outside of Shing Jea .

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Divine Ashes View Post
So it looks like he's been going from Tyria to Cantha to Elona to GWEN...since this week is Tyria again, I'm guessing he'll end up somewhere in Cantha.
But, if it's a random selection among all possible explorables, there is a much greater chance he will end up in Tyria. Tyria has nearly twice as many explorable areas as NF or Factions. (He started out with two sequential appearances in Tyria, remember.) And, given the nature of random selections, there is nothing stopping him from appearing in Elona or GWEN again, or even twice in a row.

I don't think it's a simple rotation. But I do wonder how fancy they got with the selection algorithm. It could be a simple random selection from among all candidate spawning points. However they might weight the chances according to such factors as the most recent appearance on a continent. I would hope they at least include code so that he doesn't spawn twice in the same location or even the same explorable (assuming there are 2 or more possible spawning points in at least some of the bigger explorables).

We have far too little data to figure anything out at this point. It's still just an assumption that there is even any programmed randomness involved at all. Perhaps each week Linsey decides where he will go, giggling gleefully as she avoids any area that has been the subject of speculation here. Or maybe some intern throws a dart at a map of the Tyria world.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

I don't think that the chosen location + collectable is (algorithmically) random at all. There are several pieces of evidence suggesting that the weekly pair is hand picked. There is always a small story concerning the collectable that ties it to the surroundings - it would take more effort to design a 'random story generator' with enough data on local lore than just fix the pair by hand. Also, Nicholas is right now standing in front of a statue of Balthazar and asking for collectables from FoW. I don't believe that random quest generators are that good.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

my bet for the next collectible item is: encrypted charr battle plans....

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by Shasgaliel View Post
my bet for the next collectible item is: encrypted charr battle plans....
I wish....

got 20 of them in storage because i can't be bothered to do the quest (already have max rep) and I don't like throwing them away.

But it will probably be....

geodes.

Malice Black

Site Legend

Join Date: Oct 2005

A copy of Playboy and a box of tissues.

Olof

Krytan Explorer

Join Date: Oct 2007

PURR

N/

Black Pearls next week.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I wonder if we cannot derive this information from the GW.DAT.

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

It seems as though the last two weeks' items have been harder to collect for average players, so methinks anet might come back round to something easier (but not as easy as linen, lol). My picks for next week, sorted by campaign:

Proph - Dessicated Hydra Claws
Factions - Oni Claw
NF - Diamond Djinn Essence
EOTN - Patch of Simian Fur

Disclaimer: I've got 8 Oni Claws

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by tmakinen View Post
I don't think that the chosen location + collectable is (algorithmically) random at all. There are several pieces of evidence suggesting that the weekly pair is hand picked. There is always a small story concerning the collectable that ties it to the surroundings - it would take more effort to design a 'random story generator' with enough data on local lore than just fix the pair by hand. Also, Nicholas is right now standing in front of a statue of Balthazar and asking for collectables from FoW. I don't believe that random quest generators are that good.
I was thinking more along the lines of a table with each record containing spawn point, story, and collectable as a unit. The random selection would be made from that table. I.e., "Temple of Balthazar in The Falls, Going to see Zinn, Gloom Seed" is one record, while "Gwen's Garden, Need gift for Gwen, Chromatic Scale" is another. It wouldn't be a matter of randomly selecting a location from a list, then randomly selecting a collectable from another list, then somehow generating an appropriate story to explain the pairing. The mind boggles at the difficulty of that!

I suspect they have many of these location-story-collectable sets already made up. Dialog takes time to localize, and I would be surprised to learn that they are doing this on the fly each week, where one minor flub in the schedule could throw everything off. (The translator for Italian was out sick. The boss who needs to approve this is on vacation. Oops, the dog ate the script.) It would make more sense to have created and localized enough scenarios in advance to last several months, or longer, before Nick the Traveler made his first appearance.

Given a pre-defined list of scenarios, then they have a choice of putting them in a fixed rotation, hand-selecting which one to use each week, or randomly selecting among them.

Pre-Searing Nick has a list of stories tied to collectables, and it appears that there is a more-or-less random selection made among these each day. There is probably some weighting involved based on the last time an item was requested, so he won't ask for the same thing two days in a row. There may be some weighting based on the difficulty in obtaining the item, so he asks for Red Iris Flowers less frequently than Spider Legs, but it's too soon to be sure.

Post-Searing Nick could work about the same way, with the minor added complexity of tying the story/collectable to a location. All that you would need to do is move him to the appropriate location whenever you selected the next story/collectable.