When was the peak of Guild Wars?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by own age myname View Post
I disagree. Utopia would hurt Guild Wars if anything. 2 other classes to try to balance :/.
Not that ArenaNet really cares about balance these days, of course.

I think as long as they didn't introduce any new game mechanics, it wouldn't have been too hard. New mechanics are mostly what made expansion classes so difficult to balance. Ritualist spirits. Shadow stepping. Chants.

Chronomancer, for example. Time slowing spells? Hexes that slow enemy move/attack speed. Old mechanic, counters are already there, easy to balance. Speeding up? Enchantment that boosts allies.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

Quote:
Originally Posted by DreamWind View Post
Factions Championship without question.
qfe. there was no "hello players, welcome to the game. i hope you enjoy it and have a good time with us." again. the tournament made the game well-known and showed a nice connection between players and developers. too bad i never get the same feeling gvging as when i watch the promotion videos from the gwfc.

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

SF , and when we for the first time saw green items ! and also when HA moved and in Tombs we had green items , that time was great !

but I believe there was a peak before SF , I remember when they nerfed the smiters monks many people left GW.

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

***sorry for double post***

Saborath Gilgalad

Saborath Gilgalad

Krytan Explorer

Join Date: Sep 2005

Minneapolis

Natural Born Killas [NBK]

For PvE>> when SF came out.
For PvP>> When they still had world championships.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Dawn Angelheart View Post
Iway was around before factions.

Also. I would think around the SF era myself. been playing since about 6 months after release.. and that was always my favourite time.. Sup Vigour 60k anyone?
The original spirit spam, not the later rit or n/rit versions. Back in prophesies days ranger teams would block of corridors doorways and ramps with hoards of nature spirits because you could have multiple copies of the same spirit and on top of that NR removed all hexes/enchants every time one died. It killed tombs because you could practically guarentee yourself a win in halls once you got your first win and people would hold it for hours at time and then pass it off to friends.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Honestly, I think GW right now is pretty goood...I've gone through the update notes for back then and I must say, the game was retarded.

No rune trader, no inscrips, infusing 1 item at a time? Sounds like a horror movie (cue flames from 4 year vets telling me I am noob for WANTING the option to have inscrips & runes readily available...)

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by faraaz View Post
Honestly, I think GW right now is pretty goood...I've gone through the update notes for back then and I must say, the game was retarded.

No rune trader, no inscrips, infusing 1 item at a time? Sounds like a horror movie (cue flames from 4 year vets telling me I am noob for WANTING the option to have inscrips & runes readily available...)
<--- 4 year vet here...

I want Inscription and Mod trader (hell, would be good for farmers too)

you did miss the worst thing though, attribute refund points, thats the best update they did getting rid of them

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

-The SF update month-thingie: More PvE and no more refund points? Thank fricking god.
-Around Factions with World Championships. Ooooh those were awesome as hell...

Quote:
Originally Posted by Lonesamurai View Post
I want Inscription and Mod trader (hell, would be good for farmers too)
Samies, please. Trading should be hugely centralized around vanity, not utility.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

I think I enjoyed PvP up through the Winterfest Tournament. And my interest was waning then.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Quote:
Originally Posted by Lonesamurai View Post
you did miss the worst thing though, attribute refund points, thats the best update they did getting rid of them
Good catch...I forgot about those...

All these ppl in game and guru wax nostalgic about how great GW was back then because sup absorption runes cost 100k & Sins were useless & *insert retarded "feature" here. But I remember when my Sin was my first toon, I had just started playing GW and everyone hated me in Pugs. I stuck to my guns, my Sin is my main to this day, and I could give a shit about SF nerf because I've used my Sin just fine for 8 months BEFORE they buffed that skill. Right now, things are good. GW is HELLA refined, with all the stupid shit taken care of, and anyone who says "lol GW is dead" needs to gtfo the GW forums and go play WoW.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Quote:
Originally Posted by faraaz View Post
Sins were useless
They never really were.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I'm going to go against Popular Opinion and say RIGHT NOW is the best time to play Guild Wars.

The Zaishen Quests have rejuvenated the game. I can actually do Hard Mode with PUGs now. The Traveler is frickin' genius, the farming is not too bad, and you never know what you're going to get for your troubles.

I've even started playing PvP, and while PvE is still my favorite, it did allow me to finally get 100,000 Faction (much easier than I thought) to get those dreaded "PvE only skills" everybody hates...

and guess what: I'm not complaining about "Save Yourselves!" because I can finally do Hard Mode now.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Zamochit View Post
Sorrows furnace update was seriously game changing, probably the only update I remember where there was no QQ at all. Here it is if anyone wants to take a look. 7th September '05 btw.
Wow. That update at the end of Septermber... just wow.

I was only starting PvP around that time, so I haven't really felt that change because I hardly played prior to it... but looking at it today, I can see how many modern builds that update created and how much degenerate stuff it killed.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

who the hell knows, lol. hard to pick a single peak amongst 4 years of gameplay =P

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Sorrow's Furnace easily. Prophecies had that one last Hoorah.

blood4blood

Krytan Explorer

Join Date: Oct 2005

Early November '05. Sorrow's was going great as everyone else has said, just had the first in-game event with masks and the Mad King, and it was before the first-of-many bad AI "updates" (the original scatter nerf, that later led to all sorts of weird and stupid AI changes and bugs), before loot scaling, before hard mode, and before the overpowered-skills-escalation begun with Factions culminating with EoTN and the PvE/PvP split.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I agree with Sorrow's Furnace as well. I remember the excitement that expansion generated, the additional skill level that was required, etc. Insanely fun.

I really didn't like the introduction of Green Weapons, but meh...at least they made the area replayable.

To me, Guild Wars had a peak of about 12 months after Sorrow's Furnace. Factions had its downsides, but it introduced a bunch of new concepts that continued to make the game exciting. Toward the end of Factions (and at the beginning of Nightfall), the game started to take a pretty steep nosedive. Not sure what drove this, but I'm guessing that the introduction of some of the "new" features of Nightfall was partially to blame, along with the continued spreading of the player community and the simple aging of the game.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

When they announced GW2

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

For me, Sorrow's Furnace. There have been ups since then, but mostly downs.

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

Factions i think, nightfall and eotn just didnt seem to have that same intangible quality. The first two games were amazing though. I think when they killed the ritual lord build that i kinda lost interest.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by DreamWind View Post
Factions Championship without question.
Qft.

Charlimitgo

Aleta

Frost Gate Guardian

Join Date: Jan 2006

California

TTP

R/E

Before NF and EOTN

Sorrow's furnace was a place I wanted to get to as soon as possible

It came out shortly before I first played. Back when people were nice and pugs were fun. Of course maybe that's just memories softened by time

Strife17

Lion's Arch Merchant

Join Date: Jul 2008

Mo/

Heros broke the game.

heros should be limited to 1 each party.
also nerf shadow form and discordway

but it is too late for that. so don't bother.

Pistachio

Pistachio

Lion's Arch Merchant

Join Date: Jan 2006

W/R

So many good memories of Sorrow's Furnace...

But the peak was probably when the original IWAY was prevalent in Heroes Ascent. After they nerfed that, half the player base was gone. Hilarious.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Factions release. The campaign sold just as well as Prophecies and many loved the Factions Championship.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Another vote for Sorrow's Furnace.

Imagine what GWEN could have been with 18 dungeons like that....

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

For PvP - the day before Factions came out
For PvE - the day before GW:EN came out.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Jetdoc View Post
I agree with Sorrow's Furnace as well. I remember the excitement that expansion generated, the additional skill level that was required, etc. Insanely fun.

I really didn't like the introduction of Green Weapons, but meh...at least they made the area replayable.

To me, Guild Wars had a peak of about 12 months after Sorrow's Furnace. Factions had its downsides, but it introduced a bunch of new concepts that continued to make the game exciting. Toward the end of Factions (and at the beginning of Nightfall), the game started to take a pretty steep nosedive. Not sure what drove this, but I'm guessing that the introduction of some of the "new" features of Nightfall was partially to blame, along with the continued spreading of the player community and the simple aging of the game.
Well said, I have to agree.

pistolsforever

pistolsforever

Academy Page

Join Date: Apr 2007

Shetland, Scotland

Shadowed Ones [Ones]

E/A

My vote goes for the factions championship and the days of EviL and WM. When factions greens were worth something too!

Oh wait, the peak was when I gave up for a year to play WoW.

Lodar Aric

Academy Page

Join Date: Oct 2006

Blackburn, UK

The League of Friends [LoF]

E/

I think i'd vote for Sorrow's Furnace as well, it created a real buzz and i don't remember there being that many complaints about it. I also had some of my best times playing the game there, i loved playing a Glyph of Renewal/Verata's Sac necro with a huge fiend and horror army (before the minion cap) and killing stuff down there with a decent team.

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

The peak in guildwars was pre AoE nerf where they didnt run from AoE and farming was actually fun pre farming code

The Scorpion Knight

The Scorpion Knight

Krytan Explorer

Join Date: May 2009

I'd say a couple of months after release, Sorrows Furnace. Back then everybody was a beginner had no clue what to do or anything. Good times...good times.

realoddsman

Academy Page

Join Date: May 2005

Wtf? Sorrows Furnace?

Although we were ALL starving for more content at the time (1 year pre-Factions), how is running that place 50 times considered a PEAK in GW?

If anything, GW had several peaks, and each one was related to new content releases.

0. May 12th 2004? first time I played GW during their Beta testing
1. Gw release
2. Sorrows Furnace
3. Factions release
4. Nightfall release

Personally though, I thought GW:EN absolutely sucked. Since when was grinding faction (with a level 20 cap, and maxed equipment none-the-less), supposed to be fun?

And PVE-only skills added redundancy to the game.

As a comparison, I've beaten GW, Factions AND Nightfall with all 8 of my chars.

I've beaten GW:EN zero times. Fvck GW:EN.

Sub-Zero

Ascalonian Squire

Join Date: Mar 2009

[VILE]

E/

Quote:
Originally Posted by own age myname View Post
I disagree. Utopia would hurt Guild Wars if anything. 2 other classes to try to balance :/.

OnTopic:

I really liked the Factions era. I wasn't around when SF came about, but I beat it was pretty awesome.
Utopia would have given us more to do neways

Chthon

Grotto Attendant

Join Date: Apr 2007

I'd say the period from Sorrows Furnace, up until the release of Factions. Both SF and Tombs were a heck of a lot of fun.

There's been a few more minor high points since then. Most recently, the ZQuests seem to have sparked a lot of interest.

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

Factions was the best.

Prophecies? leveling soooo slow. Every groups are asking for lv20s, in the end simply can't get into groups and have to work with henchmens only.
Nightfall? the beginning of title grind. Every groups are asking for lightbringer at least 4~5 so can't get into groups as well.
Grind of the North... are just Grinds and then more Grinds.

Factions on the other hand, everyone who got onto the mainland will be level 20 soon enough. Allegiance Factions does nothing back then so there's no need to grind. When everyone are level 20 everyone are also equal. Getting into groups were no issue. Factions was the peak of GW.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Zinger314 View Post
Many have said that GW has been going downhill for awhile. But...when was the peak?

I'd say the Sorrow's Furnace patch. It created an area that you had a reason to play again and again.
Close. I would say the best time is about 6 months after GW was first released.

haggus71

haggus71

Lion's Arch Merchant

Join Date: Jun 2007

FotS

Wow! Looked at that update and read "Titan Quests". How many people have those done?

I'd say a new peak has been every time I try another MMO. WoW, WAR, AoC, RGTR, Lineage II, EVE...it took trying these other games to see how good they made this game. I don't need to run a Beowulf cluster for it to look and play great, as other games either look 'toony or are at a 5 FPS on anything more than a year old. Considering the blend of so many factors, this game still has legs on it.

Oh, and I happen to like EotN. It works as a nice bridge to the direction they are headed, and offers a lot for an expansion. A lot more than Sorrow's Furnace and Drago's Penis Compensation Bow.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

For me personally I was playing a lot with Factions. Nightfall was quite annoying when they brought heroes. Sure these days they're handy, but Guild Wars is the only multi-player game I played much of...because of that I want to play with people for a change. Then Eye of the North just killed it with Ursan skills. I didn't start playing again till a month ago-ish.

I would agree Factions was quite popular.