So Which Class Should I Play?
Lariv
I'm trying to find out which class I will enjoy, but I am having a lot of difficulty in doing so. There are some criteria for this, though, and it is:
1) Which class does the most damage? (General PvE [NM and HM])
2) Which class takes some skill to play?
3) Which class is most versatile? (PvE, Farming, Teams)
4) Which class won't die very easily?
5) What is everyone's opinion of their favorite class and why?
(Also, not sure if this is in the right section or not as I seem to be combining a couple of threads)
1) Which class does the most damage? (General PvE [NM and HM])
2) Which class takes some skill to play?
3) Which class is most versatile? (PvE, Farming, Teams)
4) Which class won't die very easily?
5) What is everyone's opinion of their favorite class and why?
(Also, not sure if this is in the right section or not as I seem to be combining a couple of threads)
Megas XLR
1. Armor ignoring classes - Necromancer and Mesmer
2. Healing and protting
3. Monk and Assassin
4. Warrior and Rangers
5. Dervish. I played Warrior for a while until I finally got Nightfall and gravitated to Dervish. I liked using the Scythe and the armor looked cool so I made him my main and title character. The Avatars, while gimmicky, also were a huge plus when I first started. Now that I've done everything on my Dervish, I'm starting an Assassin so that I can abuse Crit Strikes, Critical Agility, and Shadow Form like everyone else.
2. Healing and protting
3. Monk and Assassin
4. Warrior and Rangers
5. Dervish. I played Warrior for a while until I finally got Nightfall and gravitated to Dervish. I liked using the Scythe and the armor looked cool so I made him my main and title character. The Avatars, while gimmicky, also were a huge plus when I first started. Now that I've done everything on my Dervish, I'm starting an Assassin so that I can abuse Crit Strikes, Critical Agility, and Shadow Form like everyone else.
MercenaryKnight
It depends on what your preference is. Ease of play can be with any character pretty much. Your going to like how one character looks or plays the most. Once you find that you'll usually find it'll be your main character.
I like paragons because they look good and I can run an imbagon build which can be useful in just about any pve team.
I like paragons because they look good and I can run an imbagon build which can be useful in just about any pve team.
Marty Silverblade
You have a bunch of slots so make various characters and see which one you find yourself wanting to play. Regarding the criteria though,
1) If you want to fail at playing GW and abuse stupid gimmicks, then probably Assassin, Mesmer, and Necromancer. If you want to be good at GW, probably Necro or some form of physical.
2) Monk probably. If you aren't pulling your weight, then people will die and that makes a big difference, whereas failing on other chars isn't as noticable.
3) Monk, Assassin, Elementalist, Necromancer.
4) GW is more team oriented, so even though Warriors have a bunch of tanking abilities, they suck because Monks are there to keep you and your team alive while you deal damage.
5) Warrior, because blowing stuff up is fun, and Rits because they have a bunch of unique skill types and are flexible.
PS: This is the right spot for this thread.
1) If you want to fail at playing GW and abuse stupid gimmicks, then probably Assassin, Mesmer, and Necromancer. If you want to be good at GW, probably Necro or some form of physical.
2) Monk probably. If you aren't pulling your weight, then people will die and that makes a big difference, whereas failing on other chars isn't as noticable.
3) Monk, Assassin, Elementalist, Necromancer.
4) GW is more team oriented, so even though Warriors have a bunch of tanking abilities, they suck because Monks are there to keep you and your team alive while you deal damage.
5) Warrior, because blowing stuff up is fun, and Rits because they have a bunch of unique skill types and are flexible.
PS: This is the right spot for this thread.
lxl James lxl
haha I can give you all of those criterias xDDDD
1) Elementalist - awesome damage
2) Elementalist - this will be answer in criteria 4 x]
3) Elementalist - yea they can do PvE, farming, and teams
4) Elementalist - it take skills to not die =p
5) Elementalist - got lame dance and the only cool armor is probably FoW for Male xD but they look fun when u can nuke (=
x] there xDDDDDD
1) Elementalist - awesome damage
2) Elementalist - this will be answer in criteria 4 x]
3) Elementalist - yea they can do PvE, farming, and teams
4) Elementalist - it take skills to not die =p
5) Elementalist - got lame dance and the only cool armor is probably FoW for Male xD but they look fun when u can nuke (=
x] there xDDDDDD
Shadowmere
ok, first off I think you should try each profession once regardless, so I don't particularly agree with picking your class by these methods but since you asked.
1) Necro imo (particularly in HM) There's a reason the most popular Hero team builds are almost all necro based you know. NM is pretty easily rolled under minions and curses and HM drops just as fast to the necro's many many armor ignoring damage options.
2) Skill based I'd say Mesmer (in general) Monk (in PvP more-so) and Ranger (when interrupt based)
3) Versatility...umm Necro is what first comes to mind, I'd say rit comes in second in that regard but the poor things have taken it hard from the nerf bat so much a lot of their "versatility" is gone nowadays. But with necro's they can run party support, active offense, debuffing, and physical damage/tanking (via minions) all without using any secondary prof skills. As far as farming I've been told Ele's can do lots of stuff, and Sins have perma-forming, otherwise they'res the classic 55-ing (which can be done well by both monks and necros and to a lesser extent mesmers i've been told)
4) What won't die easy? well I think the Para has the most life expectancy, it's got the most armor of any ranged class (and 2nd most armor of any class in game) and imbagon-ing makes you and your team pretty much invincible.
5) If you haven't guessed my fav is Necro, for a lot of reasons; awesome style, a primary att that is one of (if not *the*) best energy management attributes in the game, some of the most deadly in class synergies amongst skills (meaning you don't need a secondary or ally of a dif prof to take full advantage), then there's that necro's are always pretty well in demand for groups and the devastating effectiveness in HM.
1) Necro imo (particularly in HM) There's a reason the most popular Hero team builds are almost all necro based you know. NM is pretty easily rolled under minions and curses and HM drops just as fast to the necro's many many armor ignoring damage options.
2) Skill based I'd say Mesmer (in general) Monk (in PvP more-so) and Ranger (when interrupt based)
3) Versatility...umm Necro is what first comes to mind, I'd say rit comes in second in that regard but the poor things have taken it hard from the nerf bat so much a lot of their "versatility" is gone nowadays. But with necro's they can run party support, active offense, debuffing, and physical damage/tanking (via minions) all without using any secondary prof skills. As far as farming I've been told Ele's can do lots of stuff, and Sins have perma-forming, otherwise they'res the classic 55-ing (which can be done well by both monks and necros and to a lesser extent mesmers i've been told)
4) What won't die easy? well I think the Para has the most life expectancy, it's got the most armor of any ranged class (and 2nd most armor of any class in game) and imbagon-ing makes you and your team pretty much invincible.
5) If you haven't guessed my fav is Necro, for a lot of reasons; awesome style, a primary att that is one of (if not *the*) best energy management attributes in the game, some of the most deadly in class synergies amongst skills (meaning you don't need a secondary or ally of a dif prof to take full advantage), then there's that necro's are always pretty well in demand for groups and the devastating effectiveness in HM.
Forgotton200
I heard nothing can surpass the damage of a AP-MoP necromancer combined with HB-WW warriors and OoU necromancer.
(http://www.guildwarsguru.com/forum/s...php?t=10365555)
(http://www.guildwarsguru.com/forum/s...php?t=10365555)
Dre
1) Necro's and Mes (armor ignoring dmg)
2) Monk & (healer) Rit: it's easier to make things die than to keep them alive
3) Necro (because of soulreaping),
4) Warrior, Para, Ranger (and Permasin)
5) Any Melee class. I just like killing stuff ^^
2) Monk & (healer) Rit: it's easier to make things die than to keep them alive
3) Necro (because of soulreaping),
4) Warrior, Para, Ranger (and Permasin)
5) Any Melee class. I just like killing stuff ^^
Jeydra
1. NM PvE and selected areas in HM - Elementalists deal the most damage. In general HM Necros, Mesmers or Assassins deal the most damage.
2. Monk because in PvE it's typically a matter of time before the people you're fighting die, so damage characters can aford to make mistakes without wrecking the team, but not so defensive characters if people start dying.
3. Elementalist in my opinion; you've got damage options, strong healing abilities if you Ether Renewal Monk, and there're lots of Elementalist farming builds around.
4. Depends. If you're just going out there to tank the world then obviously Assassins with Shadow Form. Elementalists and Warriors can do something similar with Obsidian Flesh. Without specializing to tanking builds though you still have some options - more Elementalists (Ether Renewal's self-restorative properties really should be abused more), or War / Ranger / Para.
5. No particular favourite here.
2. Monk because in PvE it's typically a matter of time before the people you're fighting die, so damage characters can aford to make mistakes without wrecking the team, but not so defensive characters if people start dying.
3. Elementalist in my opinion; you've got damage options, strong healing abilities if you Ether Renewal Monk, and there're lots of Elementalist farming builds around.
4. Depends. If you're just going out there to tank the world then obviously Assassins with Shadow Form. Elementalists and Warriors can do something similar with Obsidian Flesh. Without specializing to tanking builds though you still have some options - more Elementalists (Ether Renewal's self-restorative properties really should be abused more), or War / Ranger / Para.
5. No particular favourite here.
Cuilan
1) Which class does the most damage?
Monks, Mesmers, and Necromancers.
2) Which class takes some skill to play?
Non-damage mesmers and heal/prot monks.
3) Which class is most versatile? (PvE, Farming, Teams)
Assassins and monks, but mesmers, dervish, and other classes do have farming builds. Most classes are welcome in PvE, so it shouldn't be hard to find groups because of your class.
4) Which class won't die very easily?
The one with your play style. Mesmers have fast casting, eles/sins have self heal, and warriors have good armor.
5) What is everyone's opinion of their favorite class and why?
Mesmer and assassin. They both are very diverse. My assassin can scythe, bow, and use a staff.
Monks, Mesmers, and Necromancers.
2) Which class takes some skill to play?
Non-damage mesmers and heal/prot monks.
3) Which class is most versatile? (PvE, Farming, Teams)
Assassins and monks, but mesmers, dervish, and other classes do have farming builds. Most classes are welcome in PvE, so it shouldn't be hard to find groups because of your class.
4) Which class won't die very easily?
The one with your play style. Mesmers have fast casting, eles/sins have self heal, and warriors have good armor.
5) What is everyone's opinion of their favorite class and why?
Mesmer and assassin. They both are very diverse. My assassin can scythe, bow, and use a staff.
Bobby2
1) Assassin, Necromancer
2) Ranger, Mesmer at least require some skill at interrupting
3) SF is the most successful gimmick ---> Assassin
4) Many classes can tank, again: Assassin
5) Warrior and Assassin, because KDing stuff and smashing their face in = win.
2) Ranger, Mesmer at least require some skill at interrupting
3) SF is the most successful gimmick ---> Assassin
4) Many classes can tank, again: Assassin
5) Warrior and Assassin, because KDing stuff and smashing their face in = win.
Lishy
1) Which class does the most damage? (General PvE [NM and HM])
Assassins
Constant criticals of an assassin? Insanely high damage when wielding a scythe?
Highest AoE DPS in the game with the Moebius Blossom 1,2,3,4,3,4,3,4,3,4,3... combo?
Access to the skill Critical Agility and Assassin's Promise? Instant win!
2) Which class takes some skill to play?
Monk definitely. You have to keep your team alive while under pressure and priority of a target.
3) Which class is most versatile? (PvE, Farming, Teams)
Assassin's and Monks.
Monks can 600/smite farm where Assassins cannot. And Assassins can permasin everything else in the game.
That said, everything is still not farmable, but if you use either of those 2, you're bound to find a farming spot that's right for YOU!
4) Which class won't die very easily?
Warrior.
Base 80 armor. +20 armor vs physicals, there for causing it to be a base 100 armor.
Warriors are just simply amazing and machines of killing. Add in Lion's Comfort of ASSDAFSDAGFAFG ub3r heal spam, and then all I can say is "damn"
5) What is everyone's opinion of their favorite class and why?
I like Assassins and Warriors for their variety. Both of them are efficient at wielding just about any weapon except staves.
Both classes have access to a skill which makes them highly efficient with weapons in general.
Did I mention even outside that two skills, both classes also have insane DPS, and are very good at utilizing PvE skills?
Either way, with them, you will always be running something different. But it's the fact that there's so much EFFICIENT variety.
Mobius Blossom, Urf Shakur, Save Yourselves, Quivering Blade, Scythes, Stunning Strike, I love it all!
But when it comes right down to it though, I think Assassin is one of the best things to happen to the general PvEer if used correctly.
They have the most DPS in the game, insane survivability, variety, and make great farmers too. Sometimes they can even take a break from Hack, Slash, Smash! builds and stand in the mid-lines as a caster-sin.
Assassins
Constant criticals of an assassin? Insanely high damage when wielding a scythe?
Highest AoE DPS in the game with the Moebius Blossom 1,2,3,4,3,4,3,4,3,4,3... combo?
Access to the skill Critical Agility and Assassin's Promise? Instant win!
2) Which class takes some skill to play?
Monk definitely. You have to keep your team alive while under pressure and priority of a target.
3) Which class is most versatile? (PvE, Farming, Teams)
Assassin's and Monks.
Monks can 600/smite farm where Assassins cannot. And Assassins can permasin everything else in the game.
That said, everything is still not farmable, but if you use either of those 2, you're bound to find a farming spot that's right for YOU!
4) Which class won't die very easily?
Warrior.
Base 80 armor. +20 armor vs physicals, there for causing it to be a base 100 armor.
Warriors are just simply amazing and machines of killing. Add in Lion's Comfort of ASSDAFSDAGFAFG ub3r heal spam, and then all I can say is "damn"
5) What is everyone's opinion of their favorite class and why?
I like Assassins and Warriors for their variety. Both of them are efficient at wielding just about any weapon except staves.
Both classes have access to a skill which makes them highly efficient with weapons in general.
Did I mention even outside that two skills, both classes also have insane DPS, and are very good at utilizing PvE skills?
Either way, with them, you will always be running something different. But it's the fact that there's so much EFFICIENT variety.
Mobius Blossom, Urf Shakur, Save Yourselves, Quivering Blade, Scythes, Stunning Strike, I love it all!
But when it comes right down to it though, I think Assassin is one of the best things to happen to the general PvEer if used correctly.
They have the most DPS in the game, insane survivability, variety, and make great farmers too. Sometimes they can even take a break from Hack, Slash, Smash! builds and stand in the mid-lines as a caster-sin.
Xenomortis
1: Damage
Necromancers have huge damage potential with the curses skills. [Mark of Pain] is somewhat insane.
Assassins have strong damage options when running [Death Blossom] or a crit-scythe build. Dervishes have high damage too, but an assassin can technically do it better.
Warriors are strong frontliners that can deal good damage and have high survivability. A solid class.
As for elementalists? No. They cannot really do meaningful damage in Hard Mode with builds that other casters cannot run better.
2. Skill.
Erm... They all require a bit of practice. Some builds are just more mindless than others.
3. Versatility
Necromancers are very versatile.
An elementalist can run strong utility bars.
Assassins are very popular for farming thanks to [Shadow Form].
Monks can run farming builds too.
4. Survivability
If you don't know what you're doing, Warriors, Rangers and Paragons survive a lot.
With proper builds, all front line characters have decent survivability but the Warrior can take the most.
5. Favourite
Necromancer. Soul Reaping, Curses, Order of Undeath and very strong utility options.
Other things to note:
Necromancers and Elementalists can replace monks very easily. The Elementalist in particular can take [Ether Renewal (PvE)] and can fuel strong prots ([Protective Spirit] and [Spirit Bond]) along with [Infuse Health].
The Necromancer can also fuel healing skills, typically from the Ritualist line (monk skills are viable), thanks to Soul Reaping.
The Paragon can run the very effective Imbagon build - this powers [Save Yourselves! (Luxon)] and reduces almost all damage the party takes by a considerable degree.
Make of that what you will.
Necromancers have huge damage potential with the curses skills. [Mark of Pain] is somewhat insane.
Assassins have strong damage options when running [Death Blossom] or a crit-scythe build. Dervishes have high damage too, but an assassin can technically do it better.
Warriors are strong frontliners that can deal good damage and have high survivability. A solid class.
As for elementalists? No. They cannot really do meaningful damage in Hard Mode with builds that other casters cannot run better.
2. Skill.
Erm... They all require a bit of practice. Some builds are just more mindless than others.
3. Versatility
Necromancers are very versatile.
An elementalist can run strong utility bars.
Assassins are very popular for farming thanks to [Shadow Form].
Monks can run farming builds too.
4. Survivability
If you don't know what you're doing, Warriors, Rangers and Paragons survive a lot.
With proper builds, all front line characters have decent survivability but the Warrior can take the most.
5. Favourite
Necromancer. Soul Reaping, Curses, Order of Undeath and very strong utility options.
Other things to note:
Necromancers and Elementalists can replace monks very easily. The Elementalist in particular can take [Ether Renewal (PvE)] and can fuel strong prots ([Protective Spirit] and [Spirit Bond]) along with [Infuse Health].
The Necromancer can also fuel healing skills, typically from the Ritualist line (monk skills are viable), thanks to Soul Reaping.
The Paragon can run the very effective Imbagon build - this powers [Save Yourselves! (Luxon)] and reduces almost all damage the party takes by a considerable degree.
Make of that what you will.
Cuilan
Xenomortis
Cuilan
Pugs, guild members (of all guilds I've been in), henchies, heroes, and alliance members. I can't think of a use for them that another class can't fill better. They're no longer helpful in PvE, but maybe you can convince me otherwise?
Xenomortis
A class that can spam Dragon Slash and fuel Save Yourselves, all the while triggering Barbs and Mark of Pain under an IAS isn't helpful? They're strong and resiliant, but I never claimed them to be the best at what they do.
RadaArashi
PvP-wise, the warrior's the best frontliner and what deals the most damage in a balanced team.
But PvE wise I'd rather Assassin for the reasons everyone has already stated
But PvE wise I'd rather Assassin for the reasons everyone has already stated
Slushiiee x
i have used every class basically...
ones i enjoy are -
monk - into RoJ atm (is my title hunter)
War - if i get very lazy and feel like taking dmg)
ranger - if i feel like running blacktide den mission lol or AB
assassin - if i feel like raptor farming or UW
ele - if i feel like doin FoW
dervish - if i feel like running
mesmer - if i feel like interupting..
every class has there strengths and weaknesses.. atm i like monk..
ones i enjoy are -
monk - into RoJ atm (is my title hunter)
War - if i get very lazy and feel like taking dmg)
ranger - if i feel like running blacktide den mission lol or AB
assassin - if i feel like raptor farming or UW
ele - if i feel like doin FoW
dervish - if i feel like running
mesmer - if i feel like interupting..
every class has there strengths and weaknesses.. atm i like monk..
Jaigoda
1. Assassin or Necro. 'Sins are easily some of the best DPS machines, while Necros can take curses or 10 minions for damage.
2. Monk, most likely, though once you get to a certain level not much at all is hard.
3. Assassin and Monk. About 95% of teams will need one or both of these.
4. Assassins have perma (best tank skill in the game by miles) or Critical Agility for ~100AL, warriors have inherent armor bonuses, rangers are non-squishy and have stances, Paras because of range and 80AL.
5.
Assassins and Monks are the most fun to play with, IMO. There's so much possible with them that it's hard to ever get bored. 'Sins have Moebius, Critscythe, Assassin's Promise, Locust's Fury, plus can farm almost anywhere possible to farm with Shadow Form. Monks have lots of different healing/prot builds, and smiting has now been buffed to actually be a strong and fun option. And again, the vast majority of teams want one or both of them, so you'll never be out of a group.
2. Monk, most likely, though once you get to a certain level not much at all is hard.
3. Assassin and Monk. About 95% of teams will need one or both of these.
4. Assassins have perma (best tank skill in the game by miles) or Critical Agility for ~100AL, warriors have inherent armor bonuses, rangers are non-squishy and have stances, Paras because of range and 80AL.
5.
Assassins and Monks are the most fun to play with, IMO. There's so much possible with them that it's hard to ever get bored. 'Sins have Moebius, Critscythe, Assassin's Promise, Locust's Fury, plus can farm almost anywhere possible to farm with Shadow Form. Monks have lots of different healing/prot builds, and smiting has now been buffed to actually be a strong and fun option. And again, the vast majority of teams want one or both of them, so you'll never be out of a group.
Xenomortis
Quote:
Originally Posted by Jaigoda
And a monk can very easily be substituted out for something like an ER Ele.
Quote:
Quote: Originally Posted by Xenomortis
And a monk can very easily be substituted out for something like an ER Ele.
Fact is, the vast majority of people still use monks. They're much more reliable when you have a skilled player behind them (i.e. no downtime casting self-management stuff, little vulnerability to enchantment stripping). Maybe once ER ele's catch on you might see a shift, but I have a feeling it's gonna get nerfed before them (well, I'm just hoping Anet will see how broken it is even for PvE, and nerf accordingly).
Uhh, like I said, no profession is really necessary in PvE, except maybe monks (or ER's if you so prefer - they probably won't last long anyway). Sabway or even heroes in general are not needed, but that doesn't make them anything but some of the most useful things for PvE. This 'necessary' crap is a pretty moot point.
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Xenomortis
Quote:
Originally Posted by Jaigoda
You've gone off a bit here. I argued against this:
"3. Assassin and Monk. About 95% of teams will need one or both of these."
I said that neither of those is necessary on a lot of teams - which is in direct opposition to your claim. You've now changed tack by saying no profession is strictly necessary (which I cannot really disagree with). Even the monk can be made unnecessary.
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