So Which Class Should I Play?

Lariv

Lariv

Frost Gate Guardian

Join Date: Mar 2009

Me/

I'm trying to find out which class I will enjoy, but I am having a lot of difficulty in doing so. There are some criteria for this, though, and it is:

1) Which class does the most damage? (General PvE [NM and HM])

2) Which class takes some skill to play?

3) Which class is most versatile? (PvE, Farming, Teams)

4) Which class won't die very easily?

5) What is everyone's opinion of their favorite class and why?

(Also, not sure if this is in the right section or not as I seem to be combining a couple of threads)

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

1. Armor ignoring classes - Necromancer and Mesmer

2. Healing and protting

3. Monk and Assassin

4. Warrior and Rangers

5. Dervish. I played Warrior for a while until I finally got Nightfall and gravitated to Dervish. I liked using the Scythe and the armor looked cool so I made him my main and title character. The Avatars, while gimmicky, also were a huge plus when I first started. Now that I've done everything on my Dervish, I'm starting an Assassin so that I can abuse Crit Strikes, Critical Agility, and Shadow Form like everyone else.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

It depends on what your preference is. Ease of play can be with any character pretty much. Your going to like how one character looks or plays the most. Once you find that you'll usually find it'll be your main character.

I like paragons because they look good and I can run an imbagon build which can be useful in just about any pve team.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

You have a bunch of slots so make various characters and see which one you find yourself wanting to play. Regarding the criteria though,

1) If you want to fail at playing GW and abuse stupid gimmicks, then probably Assassin, Mesmer, and Necromancer. If you want to be good at GW, probably Necro or some form of physical.
2) Monk probably. If you aren't pulling your weight, then people will die and that makes a big difference, whereas failing on other chars isn't as noticable.
3) Monk, Assassin, Elementalist, Necromancer.
4) GW is more team oriented, so even though Warriors have a bunch of tanking abilities, they suck because Monks are there to keep you and your team alive while you deal damage.
5) Warrior, because blowing stuff up is fun, and Rits because they have a bunch of unique skill types and are flexible.

PS: This is the right spot for this thread.

lxl James lxl

lxl James lxl

Ascalonian Squire

Join Date: Nov 2008

None of your business =p

R/

haha I can give you all of those criterias xDDDD

1) Elementalist - awesome damage
2) Elementalist - this will be answer in criteria 4 x]
3) Elementalist - yea they can do PvE, farming, and teams
4) Elementalist - it take skills to not die =p
5) Elementalist - got lame dance and the only cool armor is probably FoW for Male xD but they look fun when u can nuke (=
x] there xDDDDDD

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

ok, first off I think you should try each profession once regardless, so I don't particularly agree with picking your class by these methods but since you asked.

1) Necro imo (particularly in HM) There's a reason the most popular Hero team builds are almost all necro based you know. NM is pretty easily rolled under minions and curses and HM drops just as fast to the necro's many many armor ignoring damage options.

2) Skill based I'd say Mesmer (in general) Monk (in PvP more-so) and Ranger (when interrupt based)

3) Versatility...umm Necro is what first comes to mind, I'd say rit comes in second in that regard but the poor things have taken it hard from the nerf bat so much a lot of their "versatility" is gone nowadays. But with necro's they can run party support, active offense, debuffing, and physical damage/tanking (via minions) all without using any secondary prof skills. As far as farming I've been told Ele's can do lots of stuff, and Sins have perma-forming, otherwise they'res the classic 55-ing (which can be done well by both monks and necros and to a lesser extent mesmers i've been told)

4) What won't die easy? well I think the Para has the most life expectancy, it's got the most armor of any ranged class (and 2nd most armor of any class in game) and imbagon-ing makes you and your team pretty much invincible.

5) If you haven't guessed my fav is Necro, for a lot of reasons; awesome style, a primary att that is one of (if not *the*) best energy management attributes in the game, some of the most deadly in class synergies amongst skills (meaning you don't need a secondary or ally of a dif prof to take full advantage), then there's that necro's are always pretty well in demand for groups and the devastating effectiveness in HM.

Forgotton200

Forgotton200

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

I heard nothing can surpass the damage of a AP-MoP necromancer combined with HB-WW warriors and OoU necromancer.

(http://www.guildwarsguru.com/forum/s...php?t=10365555)

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

1) Necro's and Mes (armor ignoring dmg)

2) Monk & (healer) Rit: it's easier to make things die than to keep them alive

3) Necro (because of soulreaping),

4) Warrior, Para, Ranger (and Permasin)

5) Any Melee class. I just like killing stuff ^^

Jeydra

Forge Runner

Join Date: May 2008

1. NM PvE and selected areas in HM - Elementalists deal the most damage. In general HM Necros, Mesmers or Assassins deal the most damage.

2. Monk because in PvE it's typically a matter of time before the people you're fighting die, so damage characters can aford to make mistakes without wrecking the team, but not so defensive characters if people start dying.

3. Elementalist in my opinion; you've got damage options, strong healing abilities if you Ether Renewal Monk, and there're lots of Elementalist farming builds around.

4. Depends. If you're just going out there to tank the world then obviously Assassins with Shadow Form. Elementalists and Warriors can do something similar with Obsidian Flesh. Without specializing to tanking builds though you still have some options - more Elementalists (Ether Renewal's self-restorative properties really should be abused more), or War / Ranger / Para.

5. No particular favourite here.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

1) Which class does the most damage?
Monks, Mesmers, and Necromancers.

2) Which class takes some skill to play?
Non-damage mesmers and heal/prot monks.

3) Which class is most versatile? (PvE, Farming, Teams)
Assassins and monks, but mesmers, dervish, and other classes do have farming builds. Most classes are welcome in PvE, so it shouldn't be hard to find groups because of your class.

4) Which class won't die very easily?
The one with your play style. Mesmers have fast casting, eles/sins have self heal, and warriors have good armor.

5) What is everyone's opinion of their favorite class and why?
Mesmer and assassin. They both are very diverse. My assassin can scythe, bow, and use a staff.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

1) Assassin, Necromancer

2) Ranger, Mesmer at least require some skill at interrupting

3) SF is the most successful gimmick ---> Assassin

4) Many classes can tank, again: Assassin

5) Warrior and Assassin, because KDing stuff and smashing their face in = win.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

1) Which class does the most damage? (General PvE [NM and HM])
Assassins
Constant criticals of an assassin? Insanely high damage when wielding a scythe?
Highest AoE DPS in the game with the Moebius Blossom 1,2,3,4,3,4,3,4,3,4,3... combo?
Access to the skill Critical Agility and Assassin's Promise? Instant win!


2) Which class takes some skill to play?
Monk definitely. You have to keep your team alive while under pressure and priority of a target.

3) Which class is most versatile? (PvE, Farming, Teams)
Assassin's and Monks.
Monks can 600/smite farm where Assassins cannot. And Assassins can permasin everything else in the game.
That said, everything is still not farmable, but if you use either of those 2, you're bound to find a farming spot that's right for YOU!

4) Which class won't die very easily?
Warrior.
Base 80 armor. +20 armor vs physicals, there for causing it to be a base 100 armor.
Warriors are just simply amazing and machines of killing. Add in Lion's Comfort of ASSDAFSDAGFAFG ub3r heal spam, and then all I can say is "damn"

5) What is everyone's opinion of their favorite class and why?
I like Assassins and Warriors for their variety. Both of them are efficient at wielding just about any weapon except staves.
Both classes have access to a skill which makes them highly efficient with weapons in general.
Did I mention even outside that two skills, both classes also have insane DPS, and are very good at utilizing PvE skills?
Either way, with them, you will always be running something different. But it's the fact that there's so much EFFICIENT variety.
Mobius Blossom, Urf Shakur, Save Yourselves, Quivering Blade, Scythes, Stunning Strike, I love it all!

But when it comes right down to it though, I think Assassin is one of the best things to happen to the general PvEer if used correctly.
They have the most DPS in the game, insane survivability, variety, and make great farmers too. Sometimes they can even take a break from Hack, Slash, Smash! builds and stand in the mid-lines as a caster-sin.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

1: Damage
Necromancers have huge damage potential with the curses skills. [Mark of Pain] is somewhat insane.
Assassins have strong damage options when running [Death Blossom] or a crit-scythe build. Dervishes have high damage too, but an assassin can technically do it better.
Warriors are strong frontliners that can deal good damage and have high survivability. A solid class.
As for elementalists? No. They cannot really do meaningful damage in Hard Mode with builds that other casters cannot run better.

2. Skill.
Erm... They all require a bit of practice. Some builds are just more mindless than others.

3. Versatility
Necromancers are very versatile.
An elementalist can run strong utility bars.
Assassins are very popular for farming thanks to [Shadow Form].
Monks can run farming builds too.

4. Survivability
If you don't know what you're doing, Warriors, Rangers and Paragons survive a lot.
With proper builds, all front line characters have decent survivability but the Warrior can take the most.

5. Favourite
Necromancer. Soul Reaping, Curses, Order of Undeath and very strong utility options.


Other things to note:
Necromancers and Elementalists can replace monks very easily. The Elementalist in particular can take [Ether Renewal (PvE)] and can fuel strong prots ([Protective Spirit] and [Spirit Bond]) along with [Infuse Health].
The Necromancer can also fuel healing skills, typically from the Ritualist line (monk skills are viable), thanks to Soul Reaping.
The Paragon can run the very effective Imbagon build - this powers [Save Yourselves! (Luxon)] and reduces almost all damage the party takes by a considerable degree.


Make of that what you will.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Pugs, guild members (of all guilds I've been in), henchies, heroes, and alliance members. I can't think of a use for them that another class can't fill better. They're no longer helpful in PvE, but maybe you can convince me otherwise?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

A class that can spam Dragon Slash and fuel Save Yourselves, all the while triggering Barbs and Mark of Pain under an IAS isn't helpful? They're strong and resiliant, but I never claimed them to be the best at what they do.

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

PvP-wise, the warrior's the best frontliner and what deals the most damage in a balanced team.

But PvE wise I'd rather Assassin for the reasons everyone has already stated

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Cuilan
View Post
Are you serious? Of all the time I've been playing, that class caused nothing but grief. In more ways than one. I'm sorry. No offense. But there's only three explanations to that:

1) You utterly fail at Guild Wars
2) The people around you fail
3) You don't know shit of what you're talking about


The Warrior is one of the best, if not, THE best physical fighter for general PvE, if used correctly.
[Earth Shaker] is total Mob denial. Nuff' said. If you lern2hammers, it is quite a beast.

[Dragon Slash] is the Warrior version of MoebiusBlossom, except for the fact you can ALSO spam SY like crazy. What can be said other than insanity when combined with [For great justice]?

[Quivering Blade] is just plain great.. Free daze. What more could you ask for?

[Stunning Strike] is paragon skills, but the infamous SpearWars are excellent for PvP. And in PvE, it is on Par with a paragon's Stunning Strike build as well since it has equally as great SY spam and Daze.

[Save Yourselves] is "near" god mode. I've said SY countless times before. And this is the skill.

[Hunded Blades] can be amazing when combined with [Whirlwind attack] and [Mark of Pain] and various other attacks. GREAT aoe damage.

[Triple Chop] is also great for AoE damage. The addition of the new PvE skills just makes this classic even better. It may not be used as much anymore, but that said, it's still a GREAT skill.

[Warrior's Endurance] is the most beautiful gem of all. Did someone say Death Blossom Warriors? Did someone say ScytheWars? Did someone say Uber [Power Attack] spam?
And DID someone say lulz Agrobot [Inferno] fun for teh lulz?
This skill yields some of the most beastly Warrior builds, and some of the most gimmicky. But this skill alone can convince someone to play War with its countless possibilities.

Take into consideration of a Warrior's high, HIGH armor, as well as a significantly higher damage against high level enemies than other professions (Thanks to Strength!), and I cannot see how someone could say Warrior sucks unless they're ignorant.

Warrior is one of the most overpowered professions in the game, with a HUGE variety of builds to choose from. The only real flaws are the lack of spell casting, and the limited farming builds. Tactics is also a useless attribute, but it just goes to show Warriors with weapon mastery and strength alone are a god.

Slushiiee x

Ascalonian Squire

Join Date: May 2009

Australia

[WOLF]

Mo/Me

i have used every class basically...

ones i enjoy are -

monk - into RoJ atm (is my title hunter)
War - if i get very lazy and feel like taking dmg)
ranger - if i feel like running blacktide den mission lol or AB
assassin - if i feel like raptor farming or UW
ele - if i feel like doin FoW
dervish - if i feel like running
mesmer - if i feel like interupting..

every class has there strengths and weaknesses.. atm i like monk..

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

1. Assassin or Necro. 'Sins are easily some of the best DPS machines, while Necros can take curses or 10 minions for damage.

2. Monk, most likely, though once you get to a certain level not much at all is hard.

3. Assassin and Monk. About 95% of teams will need one or both of these.

4. Assassins have perma (best tank skill in the game by miles) or Critical Agility for ~100AL, warriors have inherent armor bonuses, rangers are non-squishy and have stances, Paras because of range and 80AL.

5.
Assassins and Monks are the most fun to play with, IMO. There's so much possible with them that it's hard to ever get bored. 'Sins have Moebius, Critscythe, Assassin's Promise, Locust's Fury, plus can farm almost anywhere possible to farm with Shadow Form. Monks have lots of different healing/prot builds, and smiting has now been buffed to actually be a strong and fun option. And again, the vast majority of teams want one or both of them, so you'll never be out of a group.
I disagree. A good assassin may be nice, but is certainly not necessary.
And a monk can very easily be substituted out for something like an ER Ele.


Quote:
Originally Posted by Jaigoda View Post
smiting has now been buffed to actually be a strong and fun option. No, Ray of Judgement got buffed and remains broken. Smiting Prayers as a whole has recieved very little attention for PvE otherwise. The recent buff to Strength of Honor is nice though.
Tell that to any farming team with a perma (which is almost every one of them now). Plus, if you have to you can go AP, Moebius, Critscythe/bow, even Locust's Fury for triggering physical buffs and pumping SY. And anways, no profession is exactly necessary, but most groups will take a monk or a certain type of assassin if given the chance. Maybe I should have said that they are 'welcome' or 'have a place' in 95% of groups.

Quote: Originally Posted by Xenomortis View Post
And a monk can very easily be substituted out for something like an ER Ele. Fact is, the vast majority of people still use monks. They're much more reliable when you have a skilled player behind them (i.e. no downtime casting self-management stuff, little vulnerability to enchantment stripping). Maybe once ER ele's catch on you might see a shift, but I have a feeling it's gonna get nerfed before them (well, I'm just hoping Anet will see how broken it is even for PvE, and nerf accordingly).



Quote:
Originally Posted by Xenomortis View Post
No, Ray of Judgement got buffed and remains broken. Smiting Prayers as a whole has recieved very little attention for PvE otherwise. The recent buff to Strength of Honor is nice though. Doing lots of AoE damage while removing hexes and conditions is gud. Buffing any attacker for +20 damage per hit is gud. Jesus Beam is gud. An offensive Reversal of Fortune is gud. And healing for 60-80 every time you cast on an ally is very gud. Oh, and 2 optionals even after all those skills is pretty damn gud in my eyes.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Assassins are useful, yes. However, for general PvE they are rarely necessary.
For a lot of farming groups, SF is more or less a necessity though.

Monks are not necessary in the majority of groups. The fact they're used by the majority of groups does not make them necessary. I've yet to find a monk that can outperform a competent ER Ele.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Quote:
Originally Posted by Xenomortis View Post
Assassins are useful, yes. However, for general PvE they are rarely necessary.
For a lot of farming groups, SF is more or less a necessity though.
Uhh, like I said, no profession is really necessary in PvE, except maybe monks (or ER's if you so prefer - they probably won't last long anyway). Sabway or even heroes in general are not needed, but that doesn't make them anything but some of the most useful things for PvE. This 'necessary' crap is a pretty moot point.

Quote:
Originally Posted by Xenomortis View Post
Monks are not necessary in the majority of groups. The fact they're used by the majority of groups does not make them necessary. I've yet to find a monk that can outperform a competent ER Ele. Read above. Necessary =/= a solid profession that can always find a group. An ele is neither necessary nor finds itself on many of the popular farming groups at the moment.

Oh, and how is Smite Condition not a good skill? It removes tough conditions like blind, DW, and dazed, while dealing 60 damage to everyone in the area (not adjacent or some crap like that), AND healing the target for about 80. I don't see how that could be considered bad, lol.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Jaigoda View Post
except maybe monks (or ER's if you so prefer - they probably won't last long anyway)
Have you ever played with a good ER ele? They outlast monks by a bloody mile. Only on the odd area will they have problems and they are usually problems that can be circumvated or protected against.

You've gone off a bit here. I argued against this:
"3. Assassin and Monk. About 95% of teams will need one or both of these."
I said that neither of those is necessary on a lot of teams - which is in direct opposition to your claim. You've now changed tack by saying no profession is strictly necessary (which I cannot really disagree with). Even the monk can be made unnecessary.


Quote:
Originally Posted by Jaigoda View Post
AND healing the target for about 80. I don't see how that could be considered bad, lol. That's an exaggeration. Unless of course, you frequently run 25 in Divine Favour.
Smite condition only removes one condition, which is fine if conditions are few. However a 7 second recharge hurts when you need it a lot. Dismiss condition at least as a 3 second recharge. It isn't bad though, but the damage is just icing on quite a small cake.

Jeydra

Forge Runner

Join Date: May 2008

I think by "they probably won't last long anyway" Jaigoda means they will probably be nerfed soon (I don't think so though - ANet has shown precious little concern for PvE). As for healing ~80 with Smite Condition, Jaigoda probably assumed Smiter's Boon, which all Smiters should run ...

Personally I will run Smite Condition on Smiters, if not to remove conditions with, to deal damage with. You can't possibly expect a single Smiter to heal as much as a single Monk, hence comparing Smite Condition to Dismiss Condition as a condition remover is irrelevant. Much better I would say is comparing Smite Condition to Cure Hex: Cure Hex is a hex remover that doubles as a bar push (if the bar push were useless, then why not take Remove Hex?), while Smite Condition is a damage tool that doubles as healing and a condition remover.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Oh yeah, forgot about Smiter's Boon.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Jeydra is my new friend around here. I like what he/she says.

Quote:
Originally Posted by Xenomortis View Post
You've gone off a bit here. I argued against this:
"3. Assassin and Monk. About 95% of teams will need one or both of these."
I said that neither of those is necessary on a lot of teams - which is in direct opposition to your claim. You've now changed tack by saying no profession is strictly necessary (which I cannot really disagree with). Even the monk can be made unnecessary. Sigh... I hate it when people base their entire argument on one word. Maybe I should have said "want" instead of "need," or another word out of the English dictionary. And even so, most groups are not going to take an ER ele, which means they'll need a monk, since they're the best/next best healer. Also, 'Sins are by far one of the most demanded professions for farming, so a lot of groups will need an Assassin with them. But whatever, if you prefer the word "want" then go right ahead. Stop splitting hairs.

Lariv

Lariv

Frost Gate Guardian

Join Date: Mar 2009

Me/

So it seems like I should play Monk or Ele for the healing part/most skill required. But will I be able to damage as a Monk if/when RoJ gets nerfed? Also, why hasn't Rt been suggested? I personally like the idea of spirits, but I'm not sure if it's useful at all or will be useful on a /Rt secondary.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Quote:
Originally Posted by yamazaru View Post
So it seems like I should play Monk or Ele for the healing part/most skill required. But will I be able to damage as a Monk if/when RoJ gets nerfed? Also, why hasn't Rt been suggested? I personally like the idea of spirits, but I'm not sure if it's useful at all or will be useful on a /Rt secondary. Monks aren't going to get a nerf any time soon. ER ele's, on the other hand, are likely to see the nerf bat coming in the next update or two, especially if they catch on. They're more broken than even stuff like the old Ursan, and require no more skill than mashing a single button. If you want flexible classes that can do a bit of everything and be effective at all of it, go Necro or Assassin. If you want to play a character that requires at least a good amount of skill, with the bonus of just about every group needing them (again, ER ele's are still relatively unknown, and when they're known they'll be nerfed), then go monk.

Unfortunately, Rits are likely the most underpowered profession in the game. Most of what Rits can do is actually done better by necro and ele primaries, simply because Spawning Power does next to nothing. Splinter weapon is nice, but again other professions can use it just as well. The only thing they can really do is spirit spam, which is mediocre at best. Essentially, they're like a worse version of Monks with only-slightly-useful spirits added on the side (though you really can't do anything but spirits if you invest in them). Even mesmers now have a good place due to Cry of Pain, Visions of Regret, etc., but Rits have just been repeatedly nerfed into uselessness in PvE.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Jaigoda View Post
Sigh... I hate it when people base their entire argument on one word. Maybe I should have said "want" instead of "need," or another word out of the English dictionary. And even so, most groups are not going to take an ER ele, which means they'll need a monk, since they're the best/next best healer. Also, 'Sins are by far one of the most demanded professions for farming, so a lot of groups will need an Assassin with them. But whatever, if you prefer the word "want" then go right ahead. Stop splitting hairs. I disagreed with something small. What you should have done is got straight to this bit, rather than press the issue into something quite messy. Then everything would have been fine.
What almost all groups need is some form of healer and protter - this does not necessitate a monk. That was my point, perhaps I should have been clearer.

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

Most people would prefer a Monk for healing/protting the sake of it being a Monk.

I remember when the healing bug bit me and wanted to run Restoration, the PUG would still invite 2 monks. It was long ago, before EoTN so perhaps Restoration wasn't as appreciated as it is now but I think the same ideology stands unless the PUG leader understands that a N/Rt, Rt/X and E/Mo can do just as well in PvE.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

PvE builds only get nerfed when they lead to massive power farming and start to disrupt the economy. Ether Renewal E/Mos are strictly a team character, and are very unlikely to be nerfed because of it.

Azure mist

Frost Gate Guardian

Join Date: May 2008

CAli

R/Mo

make an assasin...

In role playing questing etc
Crit barrage
Pvp
Yaa sin, ps, BB
Uwsc
:]
Farming
SF!!!! Abuse it!

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Crit Barrage is terrible. MB or Critscythe will always beat it out. Only point is if you're really trying not to die (survivor) and don't like melee range. Otherwise, you can just run Moebius+SY! and let your team be invincible instead.

Lariv

Lariv

Frost Gate Guardian

Join Date: Mar 2009

Me/

changed my mind, again, now I'm an Ele. They seem to be the most versatile. Four elements each with a different play style.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by yamazaru View Post
changed my mind, again, now I'm an Ele. They seem to be the most versatile. Four elements each with a different play style. *sigh*

You have been led astray.

Jeydra

Forge Runner

Join Date: May 2008

Elementalists are pretty versatile imo, you can slip into so many different shoes (although not excel in all of them of course):

1. Damage - Fire Magic (in NM and some selected HM areas), Air + PvE skills (in HM)
2. Support - Earth Magic (Churning Earth / Eruption) or Air Magic (Blinding Surge)
3. Healing - ER protting
4. Mallyx'ing - Ether Prism Restoration
5. Physical - Elemental attributes give you a Conjure + some defensive skills like Armor of Earth / Armor of Mist; the real problem is you can't trigger Barbs and MoP anymore

Energy Storage as a primary attribute is almost always useful, so Elementalists are similarly very versatile ... although they of course can't do most of what's written above better than every other class.

Rather off-topic though.