What can't you H/H?
bj91x
Aurora Glade
I've H/Hed all other missions in HM without much trouble back when I was still playing the game. Aurora Glade HM though, I just got help from a few guildies after trying to H/H it like 5 times.
According to Guildwiki, it is possible to H/H this, though.
I've H/Hed all other missions in HM without much trouble back when I was still playing the game. Aurora Glade HM though, I just got help from a few guildies after trying to H/H it like 5 times.
According to Guildwiki, it is possible to H/H this, though.
Jeydra
Has anyone managed to pull off the following H/H feats?
1. Dunes of Despair HM, front way (no Rebirth'ing across the wall), getting both bonus AND mission.
2. Nolani Academy HM, front way (opening the gate and facing the Charr mobs).
1. Dunes of Despair HM, front way (no Rebirth'ing across the wall), getting both bonus AND mission.
2. Nolani Academy HM, front way (opening the gate and facing the Charr mobs).
madriel222
1. That's actually how I did it the first time. I left a bonder hero and the healer hench toward the back wall to keep the ghostly hero alive easily. The rest of the party then proceeded to own face XD.
2. Actually tried this a few times for the sake of doing it. Made one hero a BiP and made him sac himself to death to raise a minion army. Wasn't hard with 20 minions XD.
2. Actually tried this a few times for the sake of doing it. Made one hero a BiP and made him sac himself to death to raise a minion army. Wasn't hard with 20 minions XD.
speedy21589
Quote:
Originally Posted by Jeydra

1. Dunes of Despair HM, front way (no Rebirth'ing across the wall), getting both bonus AND mission.
Also did this in HM, although I did manage to kill the first general before starting the siege (managed to pull him to the wall), which probably made it at least somewhat easier.
Owik Gall
A good lesson for me was if any Elite Areas can be H/H that doesn't mean it's possible to beat it that way. Take Slavers Exile in HM for example... Well, that's just me anyways.
Also had a hard time in Shards of Orr even in NM. Didn't do too great with my npcs, although that was quite a long time ago. I should go there again and see if I can do it in HM now.
Also had a hard time in Shards of Orr even in NM. Didn't do too great with my npcs, although that was quite a long time ago. I should go there again and see if I can do it in HM now.
Nerf Me Haha
I'm having serious troubles with any area / dungeon with alot of AoE or too heavy physical damage, heros are just too dumb to kite // move out of AoE. I managed to finish
Ooze Pit in NM after around 2 hours of carefull pulling (last boss was a pain in the butt), even tho that was with a normal balanced team and not Discord like I run now, I would like to have get a few tips for heavy AoE // Physical areas.
Ooze Pit in NM after around 2 hours of carefull pulling (last boss was a pain in the butt), even tho that was with a normal balanced team and not Discord like I run now, I would like to have get a few tips for heavy AoE // Physical areas.
Mad Woody
In areas with heavy AoE damage I just void the AoE on whole team. After aggro start running towards the foes so hench or hero who isn't casting anything will follow you a bit... if you do it all right heroes should form something like a line inside aggro range (once they're good just attack) - this way aoe doesn't hit more than 2 from team usually.
*always works for me ^.^*
*always works for me ^.^*
Hugh Manatee
Jennur's Horde, or basically any mission where I have to split/carry things(the glade, the grove, dzangawhatever ect). I've only been HMing missions on my warrior and it's frustrating having to tote crap around and Im not terribly good at microing heroes on a split(die HB, die a slow death) so in a mission that requires both abilities I just freaking hate it...
Now Slavers, shards, and Vloxen and anywhere I can get my whupass in 1 spot and set up shop, I can roll that.
Now Slavers, shards, and Vloxen and anywhere I can get my whupass in 1 spot and set up shop, I can roll that.
paranon
Quote:
Originally Posted by Nerf Me Haha

I'm having serious troubles with any area / dungeon with alot of AoE or too heavy physical damage, heros are just too dumb to kite // move out of AoE. I managed to finish
Ooze Pit in NM after around 2 hours of carefull pulling (last boss was a pain in the butt), even tho that was with a normal balanced team and not Discord like I run now, I would like to have get a few tips for heavy AoE // Physical areas. 2 methods that i use, the first is to spread my heroes in a line infront, with atleast a metre or so between them, then i flag all the henchmen slightly behind them, i then pull the mob onto the heroes with a longbow. Pretty much all of the aoe hits the heroes, which have enough health to deal with it, and if any lasting aoe spells are cast, heroes are easier to flag out of the way.
second method is to micro prots on yourself and just flag your heroes and run in, trying to take as much of the aoe as possible, although this is risky, it works well for groups such as hydras, where there aren't too many of them.
What can't i hero/hench? not too much tbh, some of the higher level dungeons in HM i have either failed or not tried, i did pretty much all of legendary guardian with heroes and henchmen. So ya, its mostly HM eotn stuff.
Ooze Pit in NM after around 2 hours of carefull pulling (last boss was a pain in the butt), even tho that was with a normal balanced team and not Discord like I run now, I would like to have get a few tips for heavy AoE // Physical areas. 2 methods that i use, the first is to spread my heroes in a line infront, with atleast a metre or so between them, then i flag all the henchmen slightly behind them, i then pull the mob onto the heroes with a longbow. Pretty much all of the aoe hits the heroes, which have enough health to deal with it, and if any lasting aoe spells are cast, heroes are easier to flag out of the way.
second method is to micro prots on yourself and just flag your heroes and run in, trying to take as much of the aoe as possible, although this is risky, it works well for groups such as hydras, where there aren't too many of them.
What can't i hero/hench? not too much tbh, some of the higher level dungeons in HM i have either failed or not tried, i did pretty much all of legendary guardian with heroes and henchmen. So ya, its mostly HM eotn stuff.
M @ T
Quote:
Originally Posted by JonnieBoi05

~LeNa~
