Quote:
Originally Posted by HawkofStorms
The simple solution... don't play as a melee character.
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...Are you kiddin' me?
/Facepalm - Seriously, gtfo.
~
Manatee, you are truly Manly. Indeed there
are ways to play Warrior [Melee], but as you state
Quote:
Basically, it's the whole rest of the teams job to blast the gates down and nuke/range the necromancers and kurz eles, once that happens, you destroy a gate keeper in 3 seconds or less.
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..and again the age old problem crops up in that you can't organise your teams, you cant ensure your team is doing whats necessary, and you can't even rely on the Turtles.
As such, while you're waiting for the Gates to be broken etc, you are just skirmishing outside killing Amber runners and Mine Cappers - meanwhile, Gunther isn't taking any damage, the Timer is ticking away, and the Kurzick are winning.
Yeh, you can run through when the gates are open -waiting for the npcs to use their problem skills on other targets first etc..but it is by no means fast or in most cases
viable.
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Not too sure about the Draw mechanic, but something else I was pondering that might increase the odds for the Lux [i.e. balance things] -
Moving Teleport points and Rez spots.
At the moment, Luxons end up pretty gimped if they die while not having any of the Amber mines - (I'll assume you know what I mean, and where they rez) -
Similarly, when rezzing
at the Amber Mines, Luxons are still annoyingly far away from the Command Posts meaning (unless you have an IMS) you waste further valuable seconds wandering over there to trigger them - or more commonly, (if you don't do it yourself) they are ignored - tipping the balance even more in favor of the Kurz.
This is literally just off the top of my head, but...
Yellow: Kurz Teleport
Red: Luxon permanent Rez points (Circle = Rocks that need removing)
If the luxons were able to permanently rez at these points, players would be encouraged to send the turtles when available (because more players would hopefully see/notice/care they had respawned), without wasting too much time - yet still near enough to complete the other 'objectives'.
Kurz teleport can be moved so they too still have the option of going for either Mine, far enough away from Lux rez points and turtle path.
If Lux start camping the teleport, Kurz can simply use gates.
Maybe to counter the same kinda thing coming from the Kurz, Lux rez points could have our friendly old Base Defender nearby.
Discuss.