Quote:
Originally Posted by diehuman
you are funny
the actual issue is the quality of the players, not the map itself
anet had buffed the turtle already, when the buff was done before,
turtle got a long casting cannon time and people with any profession can interrupt it easily, making kurzick easy to win, that is imbalance
and from your "ideal drama" mentioned pages before, how bout a trapper of lux or few dmg dealing caster camping at the kurz only teleport spot?
imo i think your a funny luxon guy who just want all things setup good for luxon at the first place
|
...huh?
You're going to have to explain yourself more clearly if you actually expect a reply.
From the one part of your post I do understand however, I can tell you that I am Kurzick - I maxed my Luxon title long ago and have no intention of specifically persuing the Kurzick title. I am happy to play FA from whichever side I enjoy the most - so I guess that trashes the rest of what you said.
Player Skill
In terms of 'balancing' the map - player skill means nothing.
I mean come on....get with the real issue. I don't know why everone is getting all pissed off like I'm being biased or something. It just so happens that Luxons are at the disadvantage. Factions are Srs Bsns I know but...I just like the map and would like to see it equal for both sides.
What people are failing to understand, and as Upier is also trying to point out - assuming both sides are playing to
WIN - and given the random formation of the teams, it is always going to be much more difficult for the Luxons to win because playing from the Luxon side requires so much more in order to achieve victory.
You can't choose your team. Therefore an individual player on the Luxon side needs to be able to achieve the same that one monk can achieve for the Kurzicks. (Again you are assuming Monk because this is the easiest way for the Kurzicks to
WIN, and this is what you assume players are hoping to achieve when you think 'balance' in this kind of format)
In this sense, the map is not balanced. There is no
one build that a Luxon can run in order to compensate for the builds the other randomly assigned players will be running, and still hope to achieve victory.
As a Kurzick, paired with the superior NPCs (Seriously, dont even start with the whole 'Zomg Lux got Turtles' shiz), a single monk has a very strong chance of securing victory. Granted, a lesser skilled monk may have a harder time of it - but the monk skills alone, be they 'Red-bar' or Prot, can significantly hinder, if not prevent, a Luxon victory.
At the end of the day, if Gunther isn't dead, Luxons lose. It doesnt matter what else goes on.
This is why it comes down to luck - which is clearly not 'balance'.
The Luxons need to get more Lucky. They need to get the assortment of builds that can successfully combat a team of Kurzicks that are
playing to win.
One Monk assigned a random Kurzick team still stands a great chance of winning vs a random Luxon team.
There is no one Luxon build that, when paired with it's randomly assigned allies, is going to be able to carry them to victory.
If there is, and I've missed it - please post.
EDIT: Just to be clear - 'Player Skill' and 'Player Builds' are not the same thing.
I know
better players will use and bring
better skills - but you can't balance a map assuming that both teams are going to get crap players - and that the Kurzick crap players will some how compensate for the imbalance the Luxons currently have - even if that is the reality.
Its a matter of thinking 'what can a team of the best randomly assigned players who are playing to win bring
versus another team of the best randomly assigned players who are also playing to win
~ after which, you have to consider the odds of either team winning given the format and the goals they have to achieve