Quote:
Originally Posted by Ebony Shadowheart
The issues (and the whining) come into play when people do not want to adapt to the changes. They don't want to try something new, and get pissed when they skills they are used to using get adjusted in order to make things interesting again. Too many people have the mentality that they shouldn't have to do anything new, everything should always be the same. Essentially 'if it's not broken, don't fix it.' What they don't understand is that by letting it stagnate, it is broken.
|
The problem isn't so much that people don't want to adapt to the changes.
The main reasons I can think of are:
- players don't want to get used to new builds. It makes them (feel) less efficient.
- players are too stupid/lazy to make their own efficient builds. Many can think of a single player builds (though I've also seen a lot of fail there), but thinking in team composition is a lot harder.
- players don't see that certain skills or skill combinations are overpowered because they don't know how to abuse them. They see a change to a skill they use and think: "why did they change that, it was ok?"
Having played with a relatively close group of people for a long time I can tell that on PvE side 95% isn't so much about skills as it is on planning and coordination. Only in a few very specific situations you need a certain skill to succeed or to make life a lot easier. The main exceptions here are solo-farming or speed clears.
The rest is just making sure you have the utility you need in your team. It might not be the most efficient but it will do the job.
I also don't like massive changes.
I played a certain monk build a lot for a long time and all of a sudden had to switch to another monk build (not because of a skill change though).
It took me a while to get used to the new build and the way it's played.
But most skill changes ain't Smiter's Boon (PvP) or Aegis (PvP) changes.
It doesn't put them out of the game, it just makes them somewhat less efficient.