Quote:
Originally Posted by Buster
You mean which came first, the chicken or the egg ? I was only kidding by the /delete comment but how can you honestly say deleting pvp would break pve ? Thats an insane comment. Actually, if Guild Wars never had pvp it still would be a great game and the time spent trying to balance the 1 billion skills we have, we could of had a ton of more content added to the game.
Check out this 2 page article and perhaps some can be enlightened. It absolutely 100% true and it has already been proven.
http://www.massively.com/2009/04/15/...essful-honest/
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That article has no relevance regarding this game, as PvP wasn't a tacked-on afterthought, but designed as an INTEGRAL PART of the game. Unlocking runes, the array of varied foes, the slower pace to learn the intricacies of your character, henchies being such crap that you are encouraged to play in TEAMS...all designed to learn the mechanics of your character and of the game, essential to playing good PvP. Despite this, they still were able to write a decent storyline and make PvE challenging and fun. As for WAR, if anything, the whole game was incomplete. It felt too small, as a whole, and had more leaks than the Titanic regarding memory usage, all for character mechanics that looked as stilted as LotRO.
Yes, you don't NEED PvP to be a successful MMO. I would argue, however, that all that made the original GW unique would be lost if PvP weren't an integral aspect of the game. The point of World vs World is the same as CM's/AB in GW: to give the average PvE player a taste of PvP and, if they want, to make the transition easier. The fact that, above a certain level, the benefits in power will drop(as in a player at level 80 wouldn't be far under a level 95, as opposed to the difference between a level 80 and a level 60). There are a lot of people not playing GW much anymore, who are hoping GW2 will bring back that complete game that was there when GW was released.