What heroes? For Warrior
marmar256
Ok I have seen a few threads for this but honestly what is the best hero set-up for a warrior? I keep getting discord thrown at me for every proffesion but running around with a staff and using the AP caller build for a warrior i cant see why i dont just play a caster. I have been wondering what set-ups others find to be the best for a warrior. I moved away from NM a while ago but still have some dungeons left to do other wise its hard mode from here on in.
Now im not sure if i should post this in the heros forum or warrior but ill post here in-case.
P.S. I can run axe, hammer, sword or scythe and have every hero so there are no limitations except i only have the one account to i usually H/H everything.
Any help is appreciated along with any builds that you run yourself and find that they work well.
Now im not sure if i should post this in the heros forum or warrior but ill post here in-case.
P.S. I can run axe, hammer, sword or scythe and have every hero so there are no limitations except i only have the one account to i usually H/H everything.
Any help is appreciated along with any builds that you run yourself and find that they work well.
Kerwyn Nasilan
Sabway works well with a warrior, and yeah Discord rocks socks but war is probally the worst profession to use it.
Squishy ftw
When I use h/h on my warrior my normal setup is:
- Necro -> MM with virulence/epidemic normally
- Ele -> Earth ele with ar + splinter (earth skills are usually churning earth, unsteady ground, eruption and ward against melee)
- Para -> This one's build differs a lot depending on the area. Generally he'll run something with stunning strike, barbed speer, blazing spear, anthem of flame, gfty, fgj.
I normally run earth shaker to keep em all in one spot and as you may have noticed, I like conditions.
- Necro -> MM with virulence/epidemic normally
- Ele -> Earth ele with ar + splinter (earth skills are usually churning earth, unsteady ground, eruption and ward against melee)
- Para -> This one's build differs a lot depending on the area. Generally he'll run something with stunning strike, barbed speer, blazing spear, anthem of flame, gfty, fgj.
I normally run earth shaker to keep em all in one spot and as you may have noticed, I like conditions.
Nihilim Dhiamara
instead of ap caller i use wariors endurence with "you are all weaklings" ymld and asura scan, works fine on energy and got enough cond and hexes
ac1inferno
Since a Warrior is physical and not a caster, Sabway it. I can never understand why people would suggest Discordway for a Warrior. Its for casters with enough energy regen so they can keep up spamming with the AP caller build. If you don't use the AP caller for Discordway, then you're not using it to it's fullest potential. Then why bother using it at all? Better to take advantage of the physical buffs that Sabway has for you.
Gigashadow
Sabway is a good starting point, but after that, experiment! Skills get buffed and nerfed all the time. A lot of these builds have been around a long time and they still work well as-is, so people don't spend a whole lot of time optimizing them even more for their character, playstyle or current activity. Eventually you'll have a toolbox of various effective characters in your head that you can swap in and out of your H/H team.
For example, I think smiting got a nice boost in PvE after the massive buff to the PvE version of Strength of Honor. Simultaneously, I wasn't that impressed with most of the minion guy's bar, so my minion bomber is now a N/Mo smiter with:
Animate Bone Minions
Death Nova
Smite Hex
Smite Condition
Strength of Honor
Reversal of Damage
Foul Feast
Empathic Removal
It's nice having both dragon slash and sun and moon slash doing 100 damage to HM targets, or auto-attacking for over 30 instead of around 8 on high armored targets.
For your warrior, I run this everywhere except for HM dungeons (in those I sometimes replace Finish Him with Pain Inverter depending on what the final boss is like):
Brawling Headbutt
Finish Him!
Dragon Slash
Sun and Moon Slash
Save Yourselves!
Flail
Enraging Charge
For Great Justice!
Make sure one of your heroes has splinter weapon, it really is a ridiculous spell. If you're running sabway, I believe it's put on the N/Rt healer.
For example, I think smiting got a nice boost in PvE after the massive buff to the PvE version of Strength of Honor. Simultaneously, I wasn't that impressed with most of the minion guy's bar, so my minion bomber is now a N/Mo smiter with:
Animate Bone Minions
Death Nova
Smite Hex
Smite Condition
Strength of Honor
Reversal of Damage
Foul Feast
Empathic Removal
It's nice having both dragon slash and sun and moon slash doing 100 damage to HM targets, or auto-attacking for over 30 instead of around 8 on high armored targets.
For your warrior, I run this everywhere except for HM dungeons (in those I sometimes replace Finish Him with Pain Inverter depending on what the final boss is like):
Brawling Headbutt
Finish Him!
Dragon Slash
Sun and Moon Slash
Save Yourselves!
Flail
Enraging Charge
For Great Justice!
Make sure one of your heroes has splinter weapon, it really is a ridiculous spell. If you're running sabway, I believe it's put on the N/Rt healer.
marmar256
Thanks for all the help so far. I am going to try that smite MM bar myself today and see if i like it.
So i guess its sabway ftw? I guess i will have to begin experimenting myself and see what i like to use. Thanks for the suggestions so far and keep em coming!
To make it easier to critisie here is what i usually run:
Depending on the area i experiment with God mode, a HB gimmick, a quivering blade setup and earth shaker sometimes.
N/Rt healer: Xinraes, splinter, mend body and soul, spirit light, PwK, life, SoLS and DPS or FomF
N/Mo MM: Jagged bones, bone minions, death nova, blood of the master, aegis, PS, SoLS and rebirth
N/Rt SS: SS, reckless haste, enfeebling blood, barbs, MoP, weaken armour (i run body blow for deep wound), SoLS and a DPS or FomF.
Hope that makes it a little easier
So i guess its sabway ftw? I guess i will have to begin experimenting myself and see what i like to use. Thanks for the suggestions so far and keep em coming!
To make it easier to critisie here is what i usually run:
Depending on the area i experiment with God mode, a HB gimmick, a quivering blade setup and earth shaker sometimes.
N/Rt healer: Xinraes, splinter, mend body and soul, spirit light, PwK, life, SoLS and DPS or FomF
N/Mo MM: Jagged bones, bone minions, death nova, blood of the master, aegis, PS, SoLS and rebirth
N/Rt SS: SS, reckless haste, enfeebling blood, barbs, MoP, weaken armour (i run body blow for deep wound), SoLS and a DPS or FomF.
Hope that makes it a little easier
Gigashadow
I changed up my curses necro quite a bit over time. I didn't find Weaken Armor that useful; in theory it's amazing, -20ar is something like 41% more base damage, right? The thing is, the necro spends a fair amount of his time casting it, but the amount of base (non- armor ignoring) damage you and your minions do is actually pitiful anyway. On a warrior, your unbuffed auto-attacks hit for something like 8-10 damage on a HM target, and the minions for probably less than that, so 41% more on that number isn't much to write home about.
I also used to have Body Blow for synergy with it, but found that after the initial target, most of the time cracked armor never seemed to actually be on my target, even if I called what I was attacking, so it would never trigger the deep wound. Maybe you have noticed this as well? Weaken armor, despite being theoretically awesome, ended up taking up a lot of the guy's cast time and not really putting out.
Some people like Reckless haste, I personally don't because I think it's quite expensive for what it does. You're paying 15e to give them a 50% miss chance for ~11 seconds, which I felt was really not worth it at all.
My curses necro specs into protection for aegis, protective spirit, and shield of absorption (the latter pretty much instantly kills any pressure on a target, and can basically absorb an infinite amount of damage for a short while as long as nobody strips it, great against annoying charr ranger groups that will otherwise spike you down). A user-controllable protective spirit is quite useful, although you'll probably want to leave it disabled outside of bosses.
Anyway, just some suggestions for you to experiment with.
I also used to have Body Blow for synergy with it, but found that after the initial target, most of the time cracked armor never seemed to actually be on my target, even if I called what I was attacking, so it would never trigger the deep wound. Maybe you have noticed this as well? Weaken armor, despite being theoretically awesome, ended up taking up a lot of the guy's cast time and not really putting out.
Some people like Reckless haste, I personally don't because I think it's quite expensive for what it does. You're paying 15e to give them a 50% miss chance for ~11 seconds, which I felt was really not worth it at all.
My curses necro specs into protection for aegis, protective spirit, and shield of absorption (the latter pretty much instantly kills any pressure on a target, and can basically absorb an infinite amount of damage for a short while as long as nobody strips it, great against annoying charr ranger groups that will otherwise spike you down). A user-controllable protective spirit is quite useful, although you'll probably want to leave it disabled outside of bosses.
Anyway, just some suggestions for you to experiment with.
marmar256
Yeah thanks again, i usually swith up my curses necro alot as i find that although they are a quite nice edition to the team the job can be done with virtually any other proffesion as well. I change him out for a Me/Mo for RoJ sometimes for fun.
I agree with the cracked armour deal with body blow it is never on who i want it to be and yeah with those stats i see it isnt that worth while. Reckless haste i also see your point, its good when used correctly but when on a hero most of the time it wont be.
Thanks for those tips again giga.
Now keep em coming guys......please.
I agree with the cracked armour deal with body blow it is never on who i want it to be and yeah with those stats i see it isnt that worth while. Reckless haste i also see your point, its good when used correctly but when on a hero most of the time it wont be.
Thanks for those tips again giga.
Now keep em coming guys......please.
Paul Dawg
I don't think you need [rebirth] on your MM. I have [putrid bile] in there instead.
Also, with the massive buff to [strength and honor (pve)], I've experimented with changing his /Mo spec from prot to smite, and put in [strength and honor (pve)] and [scourge healing] instead of [aegis (pve)] and [protective spirit]. The benefit is obvious: as a war, you're going to do a lot more damage if he maintains [strength and honor (pve)] on you, even at only 9 smite, and [scourge healing] is a nice little skill that helps wipe out healers. The disadvantage, however, is not obvious but serious enough to make me reconsider: you don't realize how much you miss [aegis (pve)] until you don't have it anymore. It's kinda like an old girlfriend.
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Originally Posted by marmar256
Also, with the massive buff to [strength and honor (pve)], I've experimented with changing his /Mo spec from prot to smite, and put in [strength and honor (pve)] and [scourge healing] instead of [aegis (pve)] and [protective spirit]. The benefit is obvious: as a war, you're going to do a lot more damage if he maintains [strength and honor (pve)] on you, even at only 9 smite, and [scourge healing] is a nice little skill that helps wipe out healers. The disadvantage, however, is not obvious but serious enough to make me reconsider: you don't realize how much you miss [aegis (pve)] until you don't have it anymore. It's kinda like an old girlfriend.
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N/Mo MM: Jagged bones, bone minions, death nova, blood of the master, aegis, PS, SoLS and rebirth
Xenomortis
A minion master is always nice. I hero with Bone Minions, Death Nova and some support skills suffices. Empathic Removal I find quite attractive at the moment.
An orders hero is an option, as is a hero with Strength of Honor. Not entirely sure if it's worth it on a warrior, but it'll work.
Some sort of healer/protter is necessary. A N/Rt is ok as they have strong energy management. An E/Mo with ER also works very well and they seldom run out of energy - give them Spirit Bond and Prot spirit along with Infuse and some heals or Aegis and you'll be fine.
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Originally Posted by Gigashadow
An orders hero is an option, as is a hero with Strength of Honor. Not entirely sure if it's worth it on a warrior, but it'll work.
Some sort of healer/protter is necessary. A N/Rt is ok as they have strong energy management. An E/Mo with ER also works very well and they seldom run out of energy - give them Spirit Bond and Prot spirit along with Infuse and some heals or Aegis and you'll be fine.
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If you don't bring it, at least bring Enfeebling Blood.
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