What you want for the next big update.

CE Devilman

CE Devilman

Wilds Pathfinder

Join Date: Jul 2006

hell

Do U Trust Anet

N/Mo

more nerf to pvp...more buff to pve

fix the golden z-coin deal on bags
5 golden z-coins = Large Equipment Pack (15)
15 golden z-coins = Heavy Equipment Pack (20)

lets say 8 z-coins on Large Equipment Pack

Szymaa

Szymaa

Academy Page

Join Date: Jan 2007

Super Zealous Youths

R/

Lower Zcoin prices for Equipment bags.

Slaver's Exile trophy for the HoM. Every other elite area gets one, why not this?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Szymaa View Post
Slaver's Exile trophy for the HoM. Every other elite area gets one, why not this?
Because it is already needed for the Master of the North title.

haggus71

haggus71

Lion's Arch Merchant

Join Date: Jun 2007

FotS

Quote:
Originally Posted by englitdaudelin View Post

--Improved HM Monster skill sets, mobs, and AI. EotN made serious steps to improve the challenge of monster Mobs. Mobs without healers remain too easy. Mobs of 8 with just one healer remain too easy. HM mobs should mimic the old human groups before all the abuse-ways made it into the game: 2 healers, or a healer and a protter. Minion masters with minions ready to go. mixed classes, mixed bars. Real fun: add abuse-way skillbars to monster mobs. I want to see Charr groups slice through people with Cryway.

lol, would love this, even for a month or three, just to hear the rash of crying from every corner of Guild Wars. Could you imagine even lvl24 Charr using cryway?

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

That would be insane,

maybe an elite area in which every mob had skills bars from meta's past would be awesome!

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Heroes, able to use pve skills. Buffs to triple shot and never rampage alone, cause I'm trying a ranger

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

Quote:
Originally Posted by Perfected Shadow View Post
Heroes, able to use pve skills. Buffs to triple shot and never rampage alone, cause I'm trying a ranger
True! Triple Shot and NRA are the crappiest PvE skills in the game, seriously. Triple shot is basically like dual shot except you get one more preperation bonus, which isnt worth it. NRA should be changed into charm animal + heal/res animal with a pet armor and pet damage buff (like 40 armor and 30 damage).

------------
What I would like:

First, I would like some work on lesser used PvE professions to make them desirable in teams.

Spawning power - SP needs major work. Ever play HM with a Rit? AI locks on to spirits first and (re)kills them in an instant. I dont know - do something. Make it reduce the activation time of rituals and summons and increase the longevity SP already gives even more. Come on, communing with the dead is their profession, shouldnt they be faster/better/stronger at it?

Paragons - The only thing you can do is Imgabon, and that is lame. Spear spear spear... SY... spear spear spear... TNTF ... spear spear spear ... SY ... spear spear spear ... TNTF ... spear spear spear. Maybe give SY an additional +80 damage on your next Spear Attack?

Mesmers - Yeah thanks but no thanks to the "AoE" buff to fragility. Empathy and Backfire need to be AoE in PvE. Maybe even do something to FC to make it useful for PvE? Give Cry of Pain an additional +3 damage for each three ranks in FC?

Oh, and Elemental Lord - nice try, but still WAY off the mark. Recharge is lame. +1 is Lame vs level 30's with like 200 armor.


Seriously, the state of PvE play is 600/Smite/RoJ, Permas, and Sabway. WHy not just delete the other 7 professions?

-----------
Second, make sucky "elites" not sucky. Seriously, has Sheild of Deflection ever been used widly? Elites should be as appealing as other elites.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Enix View Post
Triple shot is basically like dual shot except you get one more preperation bonus, which isnt worth it.
False.

Lets see: one more orders bonus, one more mop/barbs trigger, one more adrenaline strike, one more splinter trigger, one more vamp string trigger ...

Probably one of best PvE only skills due to amount of delicious abuse you can subject it to.

Riot Narita

Desert Nomad

Join Date: Apr 2007

A small thing: Make it so the ALT key in towns (to show NPCs etc) does NOT show player names when you mouse over them. In other words, make it so I can easily click on an NPC, xunlai chest etc without having to dodge the player names clustered around them.

When ALT is not pressed, mouseover on players would still work, and CTRL will still show all players regardless of mouseover.

I would consider this a great improvement.

Nereyda Shoaal

Nereyda Shoaal

Frost Gate Guardian

Join Date: Jul 2006

Deldrimor Warcamp

Mo/W

- Instead of nerfing SF sort out UWSC
- Can we have from time to time a quest that will add points to the Zaishen Title. For example doing 3 missions on 3 continents for xx zaishen points?


Quote:
Originally Posted by Forgotton200 View Post
-Buff elementalist so they can nuke well in HM.
Define nuke well? 400-500 dmg?
My non-main-character-Ele-missing 90% of the skills-and-not having a single EOTN skill does 130+ dmg in HM

Quote:
Originally Posted by pkodyssey View Post
FIX THE PATHING AROUND THE ZAISHEN SIGN POSTS FFS!! Holy Crap that is GOREDENGINE annoying.
This!!1111
How annoying

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by englitdaudelin View Post
--Nerf to SF, again. If Ursan got the nerf so it would be used "tactically," SF needs the same. I'd like to see most "high-end" (UW, HM, Dungeon) farms become "multi-player" only. Speed Clears need the nerf hammer to encourage teams to play together...not enter together and play separately.
The VS farm, in which the Sin holds aggro, and the team nukes, is more "forgiveable," in my opinion, than the UWSC, in which half the team is playing solo.
Contrast SF to other elites: with Vow Of Silence, you can't cast your own spells. With Obsidian Flesh, you move slower. Both of those elites still allow physical attacks to hit you, and allow for the possibility of interruption. Mist Form prevents damage from attacks--but not the effects of attacks. Spell Breaker still allows for the possibility of physical interruption and damage. SF NEEDS to be brought in line with these. The damage nerf is insufficient.

None of the other elites listed above have reduced damage or health loss on end.

SF is weak to aoe damage from spells and environmental effects.
SF is weak to traps, touch spells and signets.

there are many, many places that sf can't work and won't work. plenty of things that you'd need a 600/smite team for that a sf just can't do. There are plenty of places that you need to be a good assassin to make sf work in, though most of them are for runs-group runs (need perma, roj-cry, hb, fs etc to go!)

if you really want to make assassins more viable then just sf then fix the other assassin skills so its not just perma or moebius-db spam.

if you're just upset/hurt and want to nerf someone then thats a pity.

Imaginos

Jungle Guide

Join Date: Jun 2005

I'd like to see
  • As others mentioned. Fixed pathing around the zquest signs
  • Armor issues fixed & some armor art redone/fixed.
  • Blood magic fixed, is pretty weak tree now.
  • Spawning power fixed to be useful
  • Freaking MINION window! so I can target the bastards easier!
  • The ranger buff above a few posts sounded good
  • Great idea for classes to have more then one standard build available as a "standard" for parties (imbagon, moebius-db spammer etc..) I'd like to see the weaker skills become more viable. More buffs - less nerfs.
  • Quest to reward a makeover token would be neat too. Probably won't happen but would be cool
  • Fix the damn bag prices. 3g for a 15 slot, 8 for a 20.
  • Allow balth faction to be spent for coins. 5k balth = 1 gold as per zkey cost.

TryingToVanquish

Banned

Join Date: Jan 2009

A/W

Quote:
Originally Posted by Nereida Shoal View Post
- Instead of nerfing SF sort out UWSC
- Can we have from time to time a quest that will add points to the Zaishen Title. For example doing 3 missions on 3 continents for xx zaishen points?




Define nuke well? 400-500 dmg?
My non-main-character-Ele-missing 90% of the skills-and-not having a single EOTN skill does 130+ dmg in HM



This!!1111
How annoying
What are you using that you can do 130+ dmg in HM as a elementalist without a single EOTN skill or 90% missing skills? Are you out-nuking RoJ monks?

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Imaginos View Post
I'd like to see
  • As others mentioned. Fixed pathing around the zquest signs
  • Armor issues fixed & some armor art redone/fixed.
  • Blood magic fixed, is pretty weak tree now.
  • Spawning power fixed to be useful
  • Freaking MINION window! so I can target the bastards easier!
  • The ranger buff above a few posts sounded good
  • Great idea for classes to have more then one standard build available as a "standard" for parties (imbagon, moebius-db spammer etc..) I'd like to see the weaker skills become more viable. More buffs - less nerfs.
  • Quest to reward a makeover token would be neat too. Probably won't happen but would be cool
  • Fix the damn bag prices. 3g for a 15 slot, 8 for a 20.
  • Allow balth faction to be spent for coins. 5k balth = 1 gold as per zkey cost.

Right about the bag prices: So true.

Now for the "weak tree" blood magic: You have no idea what you're taking about do you? Healing + armor ignoring damage in one. It's a pretty damn sweet skill tree!
Not to mention the many party buffing skills it has to offer: Wells, order's, Batteries.

I H/H Cyndrr the Mountainheart, Murakai, Shiro, Kuunavang, Eldritch Ettin and Oolas on HM using 3 blood necro heroes.
Don't diss the blood!

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Sword Hammer Axe View Post
Healing + armor ignoring damage in one. It's a pretty damn sweet skill tree!
Not to mention the many party buffing skills it has to offer: Wells, order's, Batteries.
It is for that reason ANet have had to make it weak. Too many of its skills are mindless direct damage spells that deal armour ignoring damage or lifesteal.
Its saving grace are the orders, but 3 skills does not redeem an entire line filled with useless crap. The wells leave a lot to be desired.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Merchant Trader for Weapon Mods - I am tired of standing in Kamadan just trying to find a inscription.

Seven heroes in UW, FoW, and DoA - Just for us that don't want to do speed clears.

Fix Rangers so there is a reason to bring a pet along.

Fix Ritualist.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Xenomortis View Post
It is for that reason ANet have had to make it weak. Too many of its skills are mindless direct damage spells that deal armour ignoring damage or lifesteal.
Its saving grace are the orders, but 3 skills does not redeem an entire line filled with useless crap. The wells leave a lot to be desired.
Here's a list of skills that are very useful in Blood Magic:

Awaken the Blood, Barbed Signet, Blood Renewal, Blood Ritual, Blood is Power, Dark Bond, Demonic Flesh, Life Siphon, Life Transfer, Lifebane Strike, Mark of Fury, Mark of Subversion, Offering of Blood, Oppressive Gaze, Order of Pain, Order of the Vampire, Shadow Strike, Soul Leech, Spoil Victor, Strip Enchantment, Unholy Feast, Vampiric bite, Vampiric Gaze, Vampiric Touch, Vampiric Spirit, Vampiric Swarm, Well of Blood, Well of Power.

You said 3 skills doesn't redeem an entire line filled with useless crap? Are you sure you don't just PvX too much and have lost the sense of strategic thinking when it comes to creating builds? As I have said before: Blood Magic rules :P

Btw the skills that haven't been listed are the skills that I myself have yet to find a valid build for.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Some tatics for heros/henchman

Spread button, to spread the team and avoid rip team spells

Hold button, to heros and henchmans stay in spells areas and wards...

And please... something to identify all stuff in inventory in a single click... is a pain identify 20 30 40 things, i like it some years ago... and how i like identify things... but now... is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing boring...

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Sword Hammer Axe View Post
Here's a list of skills that are very useful in Blood Magic:

Awaken the Blood, Barbed Signet, Blood Renewal, Blood Ritual, Blood is Power, Dark Bond, Demonic Flesh, Life Siphon, Life Transfer, Lifebane Strike, Mark of Fury, Mark of Subversion, Offering of Blood, Oppressive Gaze, Order of Pain, Order of the Vampire, Shadow Strike, Soul Leech, Spoil Victor, Strip Enchantment, Unholy Feast, Vampiric bite, Vampiric Gaze, Vampiric Touch, Vampiric Spirit, Vampiric Swarm, Well of Blood, Well of Power.
I shall now select out of that list, the truly useful ones.
Blood Ritual.
Order of Pain
Order of the Vampire
Spoil Victor

You missed Dark Fury, but never mind. The rest of them are largely simple lifesteal skills that deal minimal damage. Look around on the Necromancer forums and you'll find plenty of reasons why the Blood Magic line is considered weak.

I will not continue this here.

Lord Xarax

Lord Xarax

Frost Gate Guardian

Join Date: Jun 2006

Sweden

Tank Masters [tm]

W/

1: ..>> Xunlai Auction House <<--

.. but since that wont happen, a patch solution:
supply/demand-price-based merchants for weapons, mods, offhands etc. make it work like scrolls that you cannot buy unless someone sold them.

a minion-monitoring window. Hero's are much better MM's because they can "see" how each minion is doing. Make minions somewhat commandable, they need a "disengage", "fight till death", "don't heal me" buttons..

Encourage balanced player teams for PvE:

- make missions where certain character skills are needed in order to complete them, like the Consume Corpse requirement in Urgoz Warren as an example. then gear them towards having several different classes in the group.

- make a universal skill (PvE skill) that becomes stronger the more classes that use it, so balanced player groups get boosts.

"One for All, All for One!" (PvE Skill, available in HM only)
Shout.
Let X be the number of classes in your group who is not < your class >. the group gets < appropriate blessing >: (so X would be anywhere from 0 to 7)
class blessing
paragon: 0..14% better drop rates for rare items
warrior: 0..14 armor bonus vs physical damage
monk: 0..4 damage reduction
ranger 0..14 armor bonus vs. elemental damage
assassin 0..14% chance of doing 0-21 ekstra damage on attack
dervish 0..21% attack speed increase
necro 0..4 health steal on attack
ritualist 0..21% chance of enemies do double-drops, like bosses.
elementarist 0..14 extra energy and +0-2 energy regeneration
memser 0-21% spell/skill recharge bonus

in order to avoid this being completely imbalanced, it should probably be given to monsters too...

/discuss

regards,

Nereyda Shoaal

Nereyda Shoaal

Frost Gate Guardian

Join Date: Jul 2006

Deldrimor Warcamp

Mo/W

Quote:
Originally Posted by TryingToVanquish View Post
What are you using that you can do 130+ dmg in HM as a elementalist without a single EOTN skill or 90% missing skills?
01
02
03

No buffs like Elemental Lord, Intensity, By Urals Hammer, sweets, consets etc. There is Glyph of Elemental Power though

With Elemental Lord and Intensity (Sunspear R7) on the skillbar I'm hitting 80 Armor Suit for 200 points

Longasc

Longasc

Forge Runner

Join Date: May 2005

A way to enter Alliance Battles on Luxon or Kurzick side without asking for "guest" invites.

I just maxed Kurzick rank, guess for whom I am fighting by now.


This is not a big change, so it is hopefully likely to happen...

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

-Make interrupt builds work in HM , mesmer and ranger need some love in HM in that aspect.
-Give hardmode monster builds variation for each visit.Like in Slaver's Exile.drop those +25% buff on hardmode
-Easier to Access EOTN dungeons.
-Swapping players to NPC, NPC to players during an instance.No more disconnection problems.
-Change how going trough campaign so you don't need to visit port city.
-New content focus on existing non-core profession.They don't have enough skill to play with.

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Quote:
Originally Posted by Imaginos View Post
None of the other elites listed above have reduced damage or health loss on end.

SF is weak to aoe damage from spells and environmental effects.
SF is weak to traps, touch spells and signets.

there are many, many places that sf can't work and won't work. plenty of things that you'd need a 600/smite team for that a sf just can't do. There are plenty of places that you need to be a good assassin to make sf work in, though most of them are for runs-group runs (need perma, roj-cry, hb, fs etc to go!)

if you really want to make assassins more viable then just sf then fix the other assassin skills so its not just perma or moebius-db spam.

if you're just upset/hurt and want to nerf someone then thats a pity.
1. I'm hardly upset or hurt. Don't pity me. I've done the permasin thing and flat out dislike it: it doesn't suit my playstyle, and it doesn't suit my idea of what the game could/should be. I've done the monk, derv, rit invincibuilds too, and... pretty much feel
I'll join this fray.the same. I like the challenge. I'm aware other people think differently about the game' that the game, for others, has a variety of differing goals and ways to get those goals.

2. The first point is kind of moot: The point of perma-form sins is to never let Shadow Form end. It COULD have been a nice way to force tactical use of the skill, but the (quite smart) combination of skills has eliminated that need. Does Shadow Form get used in PvE outside of perma-SF solo and group trips (i.e. as NOT a skill to be permanently maintained)?

3. I concede that SF is weak in those instances, but in many cases, the places where the skill is (arguably) abused, is missing those skills--that's why it can be so easily abused. And Vow of Silence, for instance, would be vulnerable to the same things, as would Mist Form. Those two are still weaker choices for elites.

I think my concern is the alteration in the game: the party call you note above, as we might see it in chat, eliminates people from groups, rather than includes them. Don't have max-enough Cryway? out. Not a smart perma? out. No mronk at this location? out. The pick-up groups and even, unfortunately, sometimes the guild groups, are concerned with rank in something as an indication of skill, rather than a smart bar, a sense of the area or task at hand.

Perma, 600/smite, Cryways, discord builds, and so on, strike me as all symptoms of stale PvE. Hardly our fault as players for getting our ectos how we can: there's nothing left, for many experienced players, to do.

That's why my other suggestion is not entirely a joke. Instead of updating our skills, the monsters and mobs need retooling. Rending Touch on darknesses in UW in the first room, or on undead in Orr and Cathedral. Traps and snares in variable places in Slaver's. 2 healer mobs, hard rezzes on half the critters in mobs. spells that target the caster's area instead of the foe.

The Zaishen Quests, VS farms, speed clears, have started to group people together more. Let's see the next update find ways to be more inclusive in those groupings.

exploiter

exploiter

Jungle Guide

Join Date: Jan 2008

ign Punk Isnt Dead

R/

Quote:
Originally Posted by Oogball View Post
Lol Shadow Form nerf isnt going to happen dude.
How many ppl will be angry if they do that? No UWSC, No Keg Farm, No this not that. Shadow Form is kinda THE skill of gw, you can't just nerf it.
Ursan was skill of the GW too, and they could nerf it...

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Quote:
Originally Posted by Lord Xarax View Post

Encourage balanced player teams for PvE:

- make missions where certain character skills are needed in order to complete them, like the Consume Corpse requirement in Urgoz Warren as an example. then gear them towards having several different classes in the group.

- make a universal skill (PvE skill) that becomes stronger the more classes that use it, so balanced player groups get boosts.

"One for All, All for One!" (PvE Skill, available in HM only)
Shout.
Let X be the number of classes in your group who is not < your class >. the group gets < appropriate blessing >: (so X would be anywhere from 0 to 7)
class blessing
paragon: 0..14% better drop rates for rare items
warrior: 0..14 armor bonus vs physical damage
monk: 0..4 damage reduction
ranger 0..14 armor bonus vs. elemental damage
assassin 0..14% chance of doing 0-21 ekstra damage on attack
dervish 0..21% attack speed increase
necro 0..4 health steal on attack
ritualist 0..21% chance of enemies do double-drops, like bosses.
elementarist 0..14 extra energy and +0-2 energy regeneration
memser 0-21% spell/skill recharge bonus

in order to avoid this being completely imbalanced, it should probably be given to monsters too...

/discuss

regards,

Nifty idea. I'm curious about the difficulty in writing code that will identify the party makeup. I know nothing about coding, so I won't pretend.

Consider what the Deep, Urgoz, parts of Echovald Forest, and the Realm of Torment have--environmental effects added in; or, vital parts of dungeons, missions, or explorables, in which groups of monsters have skill sets designed to counter the current modes of play?

If we wanted to encourage balance, the questions to ask seem to me to be:

How can we design this so that <class> is needed in a party of 8?
and
How can we design this so that <class> x 3 can't steam through it?
and
How can we design it so that <PvE skill> doesn't blast the whole area?

Mallyx provided an interesting test, since he disables skills as he zaps enchantments.
Suddenly, spot heals, shouts, rit weapon spells, and so on, become more valuable.

I your train of thought.

Xerum

Academy Page

Join Date: Jul 2008

Eye of the North & Bonus Mission weapon skins back in Tolkano PvP rewards.

New map(s) for PvP arenas would be nice.

Additional NPCs in Temple of Balthazar:
a) Guild registrar - don't understand why there hasn't been one for all this time. PvP only accounts need to make guilds too.
b) Kurzick Ambassador & Luxon Ambassador - allow them to ally a guild to either faction. Replace current NPCs, Kurzick Recruiter & Luxon Diplomat, with the Ambassador NPCs. Allow Ambassador NPCs to ally entry to Fort Aspenwood and Jade Quarry as well as ally guild to a side. Make the changes to reflect the guild hall NPCs too. PvP only accounts need to proclaim their Kurzick or Luxon pride.

Optional: Guild Emblemer, Weaponsmith

Skill Trainer (Guild Hall) NPC - allow him to sell all the non-elite skills you've unlocked, not just core skills. This guy's pretty much a waste of money to buy if it's just core skills. If an account doesn't have X campaign they can't use skills from X campaign anyway. Any other reason it's just core? If it's a good one then I can live the currently bad, unbought NPC.

Stackable Inscriptions, Runes, Weapon Mods.
Weapon Mod & Inscription trader NPCs.

Dwarven Boxing Tournament
Saturdays 4AM 12PM 8PM Pacific.
Same skills as if in Hard Mode Kilroy Stonekin's Punch-Out Extravaganza! without the 'STAND UP!' skill.
Entry Fee: 1,000 gold
Time Limit: 2 minute matches.
NO DRAWS! Draws are deemed 'pussy' and result in both parties being ousted.
All parties, win or lose, leave with a mug of Aged Dwarven Ale.
Each win grants another Aged Dwarven Ale.
Can do the bonus of top 25% get a bonus number Aged Dwarven Ale or the winner of it all gets a Keg of Aged Hunter's Ale.

I think a once a week PvE tourney is pretty decent. Time should be decent for all. It's also something to do with your gold. Not an entirely time consuming tourney I think. Promotes more drunkards *coughgrindcough*, uses things already in game, and it fits with the Kilroy theme.
It'd be nice if it didn't exclude those without Eye of the North. Can place the tourney NPC in Temple of Balthazar (like the snowball or rollerbeetle one). Thunderfist's Brass Knuckles are repeatedly dropped and uncustomized so can be obtainable for anyone. Only thing is it requires daggers, I'd want to re-do them to require hammer, so it's a core skill and those without Factions can spec into the knuckles. Brass knuckles are a kind of blunt damage anyway...

Polymock won't be fair and it's a bad game.

NPC like Lucky Hochei only with the /roll emote.
Entry Fee: xx gold
Highest roll: xx lucky points
All others: xx unlucky points
If you beat the NPC: xx lucky points

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Xerum View Post
Eye of the North & Bonus Mission weapon skins back in Tolkano PvP rewards.

New map(s) for PvP arenas would be nice.

Additional NPCs in Temple of Balthazar:
a) Guild registrar - don't understand why there hasn't been one for all this time. PvP only accounts need to make guilds too.
b) Kurzick Ambassador & Luxon Ambassador - allow them to ally a guild to either faction. Replace current NPCs, Kurzick Recruiter & Luxon Diplomat, with the Ambassador NPCs. Allow Ambassador NPCs to ally entry to Fort Aspenwood and Jade Quarry as well as ally guild to a side. Make the changes to reflect the guild hall NPCs too. PvP only accounts need to proclaim their Kurzick or Luxon pride.

Optional: Guild Emblemer, Weaponsmith

Skill Trainer (Guild Hall) NPC - allow him to sell all the non-elite skills you've unlocked, not just core skills. This guy's pretty much a waste of money to buy if it's just core skills. If an account doesn't have X campaign they can't use skills from X campaign anyway. Any other reason it's just core? If it's a good one then I can live the currently bad, unbought NPC.

Stackable Inscriptions, Runes, Weapon Mods.
Weapon Mod & Inscription trader NPCs.

NPC like Lucky Hochei only with the /roll emote.
Entry Fee: xx gold
Highest roll: xx lucky points
All others: xx unlucky points
If you beat the NPC: xx lucky points
/seconded for great and utter justice!!!

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

-New (no re-skin) armors
-New (no re-skin) weapons
-New Elite Areas
-More guild emblems
-More guild halls
-New Areas/expansions etc.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

http://www.guildwarsguru.com/forum/s...99#post4665799

Pretty much this, I think I posted in the wrong thread after having looked at this one =P.

That and (again as said in another thread) new god realms as free new content, a new BMP style package for purchase as optional new content.

EDIT:

Quote:
Originally Posted by Xerum View Post
Skill Trainer (Guild Hall) NPC - allow him to sell all the non-elite skills you've unlocked, not just core skills. This guy's pretty much a waste of money to buy if it's just core skills. If an account doesn't have X campaign they can't use skills from X campaign anyway. Any other reason it's just core? If it's a good one then I can live the currently bad, unbought NPC.

Stackable Inscriptions, Runes, Weapon Mods.
Weapon Mod & Inscription trader NPCs.
Also this. ESPECIALLY the Guild Hall Skill Trainer "buff."

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

1)fix the armor clipping issues
2)more items for zcoins
3)a nice skill update
4) and 1000 ectos for me

id give up the ectos just if i could one of the above

Darth The Xx

Wilds Pathfinder

Join Date: Jul 2008

Sen'jin Village

The Infamous Cake Bandits [cake]

Mo/W

1. Instead of rebalancing skills that are in the current metagame, balance skills which arn't for example what they did with PnH. I mean skills like Healing Light, Divert Hexes, Withdraw Hexes, Spirit Channeling, Gust, Archer's Signet etc etc

2. Revamp rit spirits

3. un25-90 smiter's boon

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Pretty sure un25-90ing Smiter's Boon would be the worst idea ever.

Some decent balance would be nice in the update, but really, we all know that won't happen.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

A light switch for all the dark places in GW.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

I want a complete and operational (stand alone) Live team that can deliver many of the good ideas posted in this thread.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

It's the small things that I'd like.

Ability to sort Heros
- By profession
- Alphabetically
- By level
- By order obtained (current, I think)

Ability to sort outstanding quest log
- Sort first by campaign. Then by Primary and area
- Quests for the campaigns you are not currently standing in are collapsed.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

* Combine Charm And Comfort Animal into one icon. Rangers have been asking for that for how long now? Make it so!

* Fix pathing around the Z banners and NPCs! The banners are so close that more than three people are a crowd and then your character ends up doing the futile dance around trying to access the info. The NPC placement isn't much better. With all the room at the Temple, you'd think they could at least be spaced a bit further apart!

* Armor clipping. Yes, Anet, four years later, you still haven't fixed the issues.

* Armor. The EotN armors are, for the most part, reskins of what we already have. Would have been nice (still would!) to have something a bit different. Slapping horns or fur on old armor isn't really "new", ya know? And if you're going to have a full 'set' of Deldrimor armor available for sale, then please allow the set to be displayed in the HoM! I paid what you wanted for a set of Necro (although why the artist decided the detail work on the gloves should be a totally different color than the detail on the rest of the armor is beyond comprehension >.< ) - why shouldn't I be allowed to display? If a player has a full set of any given elite armor, it should be displayable. Period.

* Skills. Yeah, like "balance" is in the vocabulary. There are how many elites in any given campaign - and how many of those are actually viable and/or used? Same with non-elite skills. True, people will always choose skills with better damage (or heal) potential, but having so few viable from the relatively expansive pool of resources is a bit ridiculous.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

A high-resolution texture pack for better in-game detail
Epic Gear. (With some actually better stats)
An auction house
One or more questing titles, working retroactively for existing characters.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by FalconDance View Post
[...]
* Armor. The EotN armors are, for the most part, reskins of what we already have. Would have been nice (still would!) to have something a bit different. Slapping horns or fur on old armor isn't really "new", ya know? And if you're going to have a full 'set' of Deldrimor armor available for sale, then please allow the set to be displayed in the HoM! I paid what you wanted for a set of Necro (although why the artist decided the detail work on the gloves should be a totally different color than the detail on the rest of the armor is beyond comprehension >.< ) - why shouldn't I be allowed to display? If a player has a full set of any given elite armor, it should be displayable. Period.[...]
The Deldrimor pieces are separate spare pieces. On top of that, not all professions have hand pieces.
All the prestige sets can be displayed already.
I would love all professions to have the exact same number of armors, weapon skins an skills, but that's just wishful thinking.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Raise Level Cap