
fix the golden z-coin deal on bags
5 golden z-coins = Large Equipment Pack (15)
15 golden z-coins = Heavy Equipment Pack (20)
lets say 8 z-coins on Large Equipment Pack
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--Improved HM Monster skill sets, mobs, and AI. EotN made serious steps to improve the challenge of monster Mobs. Mobs without healers remain too easy. Mobs of 8 with just one healer remain too easy. HM mobs should mimic the old human groups before all the abuse-ways made it into the game: 2 healers, or a healer and a protter. Minion masters with minions ready to go. mixed classes, mixed bars. Real fun: add abuse-way skillbars to monster mobs. I want to see Charr groups slice through people with Cryway. |
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Heroes, able to use pve skills. Buffs to triple shot and never rampage alone, cause I'm trying a ranger
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Triple shot is basically like dual shot except you get one more preperation bonus, which isnt worth it.
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FIX THE PATHING AROUND THE ZAISHEN SIGN POSTS FFS!! Holy Crap that is GOREDENGINE annoying.
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--Nerf to SF, again. If Ursan got the nerf so it would be used "tactically," SF needs the same. I'd like to see most "high-end" (UW, HM, Dungeon) farms become "multi-player" only. Speed Clears need the nerf hammer to encourage teams to play together...not enter together and play separately.
The VS farm, in which the Sin holds aggro, and the team nukes, is more "forgiveable," in my opinion, than the UWSC, in which half the team is playing solo. Contrast SF to other elites: with Vow Of Silence, you can't cast your own spells. With Obsidian Flesh, you move slower. Both of those elites still allow physical attacks to hit you, and allow for the possibility of interruption. Mist Form prevents damage from attacks--but not the effects of attacks. Spell Breaker still allows for the possibility of physical interruption and damage. SF NEEDS to be brought in line with these. The damage nerf is insufficient. |


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- Instead of nerfing SF sort out UWSC
- Can we have from time to time a quest that will add points to the Zaishen Title. For example doing 3 missions on 3 continents for xx zaishen points? Define nuke well? 400-500 dmg? My non-main-character-Ele-missing 90% of the skills-and-not having a single EOTN skill does 130+ dmg in HM This!!1111 How annoying |
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I'd like to see
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Healing + armor ignoring damage in one. It's a pretty damn sweet skill tree!
Not to mention the many party buffing skills it has to offer: Wells, order's, Batteries. |
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It is for that reason ANet have had to make it weak. Too many of its skills are mindless direct damage spells that deal armour ignoring damage or lifesteal.
Its saving grace are the orders, but 3 skills does not redeem an entire line filled with useless crap. The wells leave a lot to be desired. |
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Here's a list of skills that are very useful in Blood Magic:
Awaken the Blood, Barbed Signet, Blood Renewal, Blood Ritual, Blood is Power, Dark Bond, Demonic Flesh, Life Siphon, Life Transfer, Lifebane Strike, Mark of Fury, Mark of Subversion, Offering of Blood, Oppressive Gaze, Order of Pain, Order of the Vampire, Shadow Strike, Soul Leech, Spoil Victor, Strip Enchantment, Unholy Feast, Vampiric bite, Vampiric Gaze, Vampiric Touch, Vampiric Spirit, Vampiric Swarm, Well of Blood, Well of Power. |