june skill balance update

gerlin

gerlin

Frost Gate Guardian

Join Date: Sep 2007

W/

Quote:
Originally Posted by pkodyssey View Post
Starting in with the June update every Tuesday is going to be called "ALL ELITE TUESDAY" You will be able to carry 8 elites across all 10 professions and make the most uber of uber builds.

Let the QQing begin.

BTW... Anet forgot to tell you that all the mobs get Signet of Humility 1/4 CT 0 RT no side effects.
*FIXED*
12chars

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

June update = meaningless changes, unrequested nerfs and more wastes of the r&d budget. In other words, changes made that were easy to do, so the higher ups don't fire them, because they are not quite sure what changed and why. It's called "if you can't dazzle them with brilliance, baffle them with BS". I'm renewing my sub with Lotro, and going back.. Later yall!

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

The next skill update:

RoJ will be left alone
SF will be left alone
A few rarely used PvE, Ranger, and Necro skills will get a minor change and still rarely be used
Mesmer and Ele skill changes since each uses the others' skills better than their own
A Random Assassin nerf (not SF)
Paragons and Rits will be ignored
People will complain about how small the update was

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

All DoTAoe in PvE: now slows afflicted targets by 66%-90%, depending on how crappy the spell is. Chaos storm/Fire storm = 90% Then change ROJ AI.

Revert PwK/other unnecessary rit nerfs for PvE, buff spawning power.
Revert unnecessary ranger nerfs for PvE
Revert unnecessary mesmer nerfs for PvE, buff mesmer skills that are actually useful for PvE.

Leave SF, worry about all the other underpowered sin skills first.

Elementalist buff that would be meaningful in HM PvE (Energy Storage (PvE): for each rank of energy storage all of your elemental spells has 2% extra armor penetration.)

Buff Paragon non-spear skills.

........hmmm, a bit too hopeful.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

The update will be whatever the chimp with the magic 8-ball tells the balance team it'll be.

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

Quote:
Originally Posted by smilingscar View Post
I vote for an all Rit and Paragon update one of these months. That would sort of make up for being ignored all this time.
You're my new best friend ;D

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

What I'd like to see:

RoJ: Now causes AI to scatter, just like any other AoE skill.

CoP: Changed from a spell to a shout. (That would gimp Cryers a bit without nerfing it to uselessness. )

SF: No point in talking about this one, the dead horse has been beaten.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Kumu Honua View Post
You cannot kill RoJ with fire. You can only kill RoJ with RoJ...
You can kill ANYTHING with fire! Ask the Fire Titans and the Destroyers I slew with Fire Magic just to prove nothing can resist fire.
Destroyers may not burn, but they sure crack and break apart when you apply more hot than they can take. And female elementalists are VERY hot!
I just Vanquished an area with some destroyers. They were the easiest part. Ferothraxi were the worse one.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by Kumu Honua View Post
You cannot kill RoJ with fire. You can only kill RoJ with RoJ...
But I can kill anything with a bad insult and a hearty laugh or two.

Back then

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by Enchanted Warrior View Post
unrequested nerfs
Oh, I finally realize what everyone's problem is. You've all lost sight of the fact that YOU are not developers of this game. Balancing to you seems to mean "nerf what we say and buff what we say".

Sorry, that's now how it works. Anet do not work for you. They buff/nerf based on their own observations of the meta and what they feel needs changing. They do not simply read gwguru and just nerf/buff according to popular demand.

This is what happens when a company makes an effort to be in touch with the community. The community gets greedy and starts demanding to have a direct involvement in the balancing of the game. SORRY KIDS THIS IS THEIR GAME NOT YOURS!

If you don't like it, go to college, get a degree in programming, form your own company and make your own game. Or quit.

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

RoJ now causes knockdown and 5e cost/ 1s cast / 10s recharge
plox

TBH
I bet they will just say "We are working very hard to test this skill update and we are busy working on gw2. The update will be released in july."

If they told the truth it would look more like this...

"We used all the income from the makeovers to help us pay for our WoW monthly subscriptions. We haven't even thought about the skill update and will probably not think about it until Izzy gets level 70 on his Mage."


@ Back Then
They pretty much do work for us. We pay them, they make us a game we enjoy. They should nerf/buff on popular demand if they want to keep us happy. Of course not the ridiculous request like make fire storm do 9000 damage.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

ITT people fail at being funny.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by Back then View Post
Oh, I finally realize what everyone's problem is. You've all lost sight of the fact that YOU are not developers of this game. Balancing to you seems to mean "nerf what we say and buff what we say".

Sorry, that's now how it works. Anet do not work for you. They buff/nerf based on their own observations of the meta and what they feel needs changing. They do not simply read gwguru and just nerf/buff according to popular demand.

This is what happens when a company makes an effort to be in touch with the community. The community gets greedy and starts demanding to have a direct involvement in the balancing of the game. SORRY KIDS THIS IS THEIR GAME NOT YOURS!

If you don't like it, go to college, get a degree in programming, form your own company and make your own game. Or quit.
Most developers look for community input when trying to figure out how to balance or change something. And they also look to the community if something needs changing in the first place. You seem to worship the team like theyre gods and should never be questioned.

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

I got around to my skill hunter trek this month, and my GOD what a bunch of absolutely wasted elites. Surely we can buff an elite or two every month to make some of them a tad more worthwhile...

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

Ray of Judgment 10E 2CT 20R
Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds Target foe and adjacent foes take
1...9...12 holy damage each second, nearby foes 1...9...12 light damage each second, and foes in the area
1...9...12 fire damage each second and begin Burning for 1...3...3 seconds.

Kinda functions the way Shockwave does only the damage is over time and is split into three seperate damage types, holy (armor ignoring), light and fire (non-armor ignoring).

At 15 smiting prayers: 180 total damage to adjacent foes with 60AL, 120 damage to nearby foes with 60 AL, 60 damage to nearby foes with 60 AL. They all suffer from burning as well.

Which I think is better being that currently at 15 smiting prayers the elite does 225 armor ignoring damage. This change would split the damage into smaller chunks but to make up for it, it will damage a much wider area. Numbers would obviously have to be played with. Just an idea though.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

After giving us maxed titles(actually i haven't donated faction in a month)
im guessing they nerf roj, mq/dt sc, and MAYBE 600/smite

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

where does it say june will havea skill balance lol

dont exspect a change to sf cry if ther eis a update for skills.

but do exspect uw and fow to be nerfed in some way soon not this month maybe in augest

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by DoomFrost View Post
Ray of Judgment 10E 2CT 20R
Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds Target foe and adjacent foes take
1...9...12 holy damage each second, nearby foes 1...9...12 light damage each second, and foes in the area
1...9...12 fire damage each second and begin Burning for 1...3...3 seconds.
Light damage no longer exists.

I would just decrease the damage, make it affect nearby enemies in the PvE version (keep it adjacent or make it single foe in PvP) and fix the monster AI to scatter when hit by this.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Another random ranger nerf.
I start to think that anet hate this class.

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

Word of Healing:
Elite Spell. Heal target ally for 5...61...80 Health. Heal for an additional 20...88...105 Health if that ally is below 50% Health.

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

I think Defy Pain will get a tiny nerf, adrenaline cost higher or something.

RoJ will be left alone, again.

The functionality of Meteor Shower will change to a hex that makes Fire atribute attack spells cause knockdown for 10 seconds.

Mending gets a small buff of 1 or 2 extra regen.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]


LEAVE RoJ ALONE!!!1


But seriously, leave RoJ alone. In PvE.
It's fine.
They should first focus on the things that have been broken for 4 years now. Which means foes going after the minion wall and the obscene amounts of energy Soul Reaping provides.

Quote:
Originally Posted by Sword Hammer Axe View Post
/supersigned for polymock PvP. How fun wouldn't it be to actually fight off other players in a pokemon battle? XD
Sweet baby Jesus!
You guys consider THAT piece of crap fun?

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

RoJ in pve must enemy scatter as fire rain or meteor shower or any aoe spell damage.
Soul Reping rework means to invalidate the sabway or discordway, but in any case it was nerfet twice so no need.

My suggestion is to improve abandoned elite skills, skills, or entire category like (blood magic, beastmastery) etc etc

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Redvex View Post
RoJ in pve must enemy scatter as fire rain or meteor shower or any aoe spell damage.
If they do that - the elite becomes useless. And I don't mean weaker - I mean completely and utterly useless.
Considering that their point was to rework the skill into something useful - that negates it.
I don't see the problem with RoJ. The AI scatter mechanic brought in some interesting behaviour as it did bad ones - I mean, have your heroes stand in Firestorm while under SY! and TntF!. They will take almost zero damage from it - yet they will still fell the need to run around like headless chickens JUST because it's AoE.
Trash it for PvP, or better yet - RAISE the HP of the affected NPCs in the random arenas to some 600+ and RoJ stops being viable, while still fulfilling it's primary role - offering a viable option for PvE.

Quote:
Originally Posted by Redvex View Post
Soul Reaping rework means to invalidate the sabway or discordway, but in any case it was nerfet twice so no need.
Sabway and Discordway best show WHY SR needs the nerf.
Heroes represent insanely bad players. Necro heroes succeed where other heroes fail. There is no need for this crutch.
Good players will still succeed - and the bad players can learn to manage their energy.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

While we're all dreaming - Soul Reaping needs to not trigger on minions, or at least only give half the energy a normal thing would. Minions don't have souls, so why would it trigger Soul Reaping?

Other tidbits of seriousness I hope for:
RoJ triggering AI scatter.
Shadow Form becoming the new Smiter's Boon.
Pet viability - all I'm asking for is Charm Animal to be a pet res. We can work on more later.
Order of the Vampire should stack with necro enchants since it's elite. Order of Pain should not, since it's not.
Cry of Pain and Save Yourselves to die horrible, painful deaths - or at least make them related to Fast Cast/Strength.
Some random buff that will make people want to use a paragon after the SY nerf.
Mind Blast back to 3r.
Edit: oh yeah, and Spawning Power. Kinda forgot it since it's just assumed that it will suck until the end of time.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by zelgadissan View Post
Cry of Pain and Save Yourselves to die horrible, painful deaths - or at least make them related to Fast Cast/Strength.
Tying it to Strength/FC makes it into an even bigger gimmick.

wtfisgoingon

Banned

Join Date: Jun 2006

buff assassin attacks/shadowsteps

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

I'm a mainly PvE player, so keep that in mind. By profession:

Warrior: Fairly balanced, with good options for DPS or party support, though the latter is pigeonholed into FGJ --> D-Slash --> SY! Buff some of the party support in the tactics line and make it playable. Also a decent IAS for general PvE linked to the Warrior line.

Ranger: A consistent IAS from the Ranger primary that isn't a preparation and that can be maintained a high-portion of the time. Much like Wars, Rangers have to use Drunken Master to provide a long-lasting, proper IAS. Also, Beast Mastery. It's a gimmick in PvP no matter the angle, but it should be made fun and viable in PvE.

Monk: Mooooar Dartboard buffs please! They're fun and have provided a much more variable gameplay experience as a PvE Monk. Also, on the smiting buffs, we've got good AoEDoT damage from RoJ, let's turn Word of Censure into a useful spike skill. Perhaps a skill that encourages a split attribute spread between smiting and healing/prot. For example, Word of Censure, "Elite Spell. Target foe takes 35...93 holy damage. If your target was below 33% Health, Word of Censure takes 20 additional seconds to recharge and your Monk skills heal for an additional 5...20%." A spike contributor that will allow a Monk to still Monk.

Necromancer: Don't think I'm hating or anything, but Necros have plenty of strong elites and a wide array of powerful skills in PvE. About the worst thing about the profession is a wasted K/L skill, but there's still plenty of things to do as a Necro.

Mesmer: I like the idea behind a lot of the Mesmer elites but they don't fit well into the mechanic that Mesmers have taken on in PvE. Some elite functionality changes and some more buffs like Frag that give players some more options without overpowering them through the roof.

Elementalist: Difficult to balance for HM due to the high increase of armor between NM and HM. A damage buff or armor ignoring damage makes them totally broken in NM and only average in HM. Just throwing this out there, but make Elementalist a viable party support machine without taking away the damage. More skills that disable enemies without being costly on high recharge (think Maelstrom, MS) are not as important in NM but would be helpful for party support in HM.

Assassin: Of course, being my primary, I'd like to see some Assassin elites buffed into usability in PvE. Two of my four most used elites are Wounding Strike and Barrage, the others Moebius and Shadow Form. Let's let Assassins use their own skills and still be effective DPS machines. On that note, lower recharge of Shadow Steps in general. The Warrior doesn't depend on an attack chain to push DPS, so let the Assassin hop more quickly around the battlefield and begin its chain earlier. This would encourage more consistent build that employ the strength and speed of an Assassin spike.

Ritualist: Ummmmmmm... Spawning Power. It's pretty obvious that Rits have some great skills, documented by the massive use of /Rt (in PvE more, but PvP as well). I'm going to use caps here for added effect, the only time I'll do this just to show how important it is: SPAWNING POWER SHOULD ACTUALLY MAKE USABLE RITUALIST SKILLS MORE EFFECTIVE. Not just gimmicks, please. Make the Rits best at using Ritualist skills, and they'll begin to see play. A great class for balanced party support both offensively and defensively. Give it some abilities that are highly desired and can only be performed by a primary Rit.

Paragon: Again, pretty obvious. Excellent mechanics, but they've been nerfed to oblivion. Spear damage is great, and Command has some decent options. Buff Motivation to encourage more party support from sources other than /W SY! spam. Chant heavy builds are a blast to play, make them viable for offensive and defensive party support.

Dervish: Once again, a class that can be done better with Strength or Critical Strikes on a W/D or A/D respectively. The Avatars are decent, and there are some playable ones (I love Lyssa and Grenth sees some play since the buff; Melandru in niche situations), but they're what make the Dervish special and could see some more use if buffed adequately. Scythe damage is good, and Wind Prayers have some decent skills. Make use of Mysticism (through elites, primarily, instead of an attribute functionality change) to buff these on the Dervish and make Dervs competitive with Assassins and Warriors.

================================================== ============

Yes, this is a wish list far more than a suspected forthcoming update. Also, a lot of people are going to see this and think "power creep." Perhaps. But you'll notice a lot of the power creep is in tactical play (skills that encourage attribute splits on Monk, Paragon, and Ritualist) and in making professions competitive (Dervs need a buff to touch Assassins and Warriors, Eles need some assistance in HM to equal a Mesmer armor-ignoring damage or any other profession in party support). More than anything, properly buffing along the skeleton guidelines I suggested (notice I said *properly*) will balance professions across the board instead of creating a new PvE meta.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by upier View Post
If they do that - the elite becomes useless. And I don't mean weaker - I mean completely and utterly useless.
Considering that their point was to rework the skill into something useful - that negates it.
I don't see the problem with RoJ. The AI scatter mechanic brought in some interesting behaviour as it did bad ones - I mean, have your heroes stand in Firestorm while under SY! and TntF!. They will take almost zero damage from it - yet they will still fell the need to run around like headless chickens JUST because it's AoE.
Trash it for PvP, or better yet - RAISE the HP of the affected NPCs in the random arenas to some 600+ and RoJ stops being viable, while still fulfilling it's primary role - offering a viable option for PvE.


Sabway and Discordway best show WHY SR needs the nerf.
Heroes represent insanely bad players. Necro heroes succeed where other heroes fail. There is no need for this crutch.
Good players will still succeed - and the bad players can learn to manage their energy.
Agreed. The same with every single DoTAoE out there...Firestorm, Chaos Storm...pretty much only meteor shower is borderline usable just because of the auto snare aspect.

The whole "use snare" thing had always sound good on paper but in reality its just overly complicated for not much results, especially with the HM super armor to the elementalist's damage. Many monsters are designed in such a way where its killed or be killed (ex. stygian horrors, bladed aataxe) and even with deep freeze you still risk a party wipe if those things ever scatter from the tank. I can't count how many times we had a perfect aggro on the tank only for some smartass ele and his deep freeze + firestorm to scatter the whole thing and then get 2 hit KOed.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Revive punishing shot that is low than dshot and savage shot.

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by upier View Post
If they do that - the elite becomes useless. And I don't mean weaker - I mean completely and utterly useless.
Are you saying that Savannah Heat is useless? It's not.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by qvtkc View Post
Are you saying that Savannah Heat is useless? It's not.
As a damage dealing skill?
I'd say it's useless.

M @ T

M @ T

Wilds Pathfinder

Join Date: Sep 2006

South of heaven

S E X Y Shinigami[SEXY]

W/

Well I'm hoping for the following..

* I hope I see some Smiter's Booning on Shadow Form or atleast make the PvE edition the same as PvP. Tired of the whole UWSC, FOWSC, Urgoz etc with sins and monks(oh yes a necro too in UW and Cryers in some random elite areas..). SF ruined universatility.

* RoJ ofcourse..(Look above, about SF. Almost the same applies here too)

* Delete Paragons. Gawddamn-skirt wearing-shemales ruined Tactics
(apparently I'm joking with deletion ).

* Save Yourselfs linked to Strength. nuff said(Look above, about Paragons. The same thing applies here yet again..)

* Revert Aegis. First Ghostly that caps, wins (Well you know what I mean..)

But prolly all we gonna see is some good old @Workin on GW2"

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

the nerf of the 600 monk!!! we shall see ;-)

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

I would like to see a separation of skills between PvP and PvE.

Bring back the great PvE skills and nurf the PvP skills like mad.

They should only have a limited number of skills in PvP like in Presearing. Everyone gets a choice of 5 skills per profession like in pre. Then strategy plays a huge part. No one skill is better than another and everyone is equal except when it comes to playing as a team.

Now your thinking this guy is an idiot. Do I need to say, HALO or Half Life?

Weapons are the same for everyone in both of these maga hits. No skills are over powered. Its the Players that are skilled.

Now try that Anet.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by imnotyourmother View Post
I would like to see a separation of skills between PvP and PvE.

Bring back the great PvE skills and nurf the PvP skills like mad.

They should only have a limited number of skills in PvP like in Presearing. Everyone gets a choice of 5 skills per profession like in pre. Then strategy plays a huge part. No one skill is better than another and everyone is equal except when it comes to playing as a team.
So buildwars with even less skills on the table? Nothx.

Quote:
Now your thinking this guy is an idiot.
Well, that and... "Stick to PvE/FPS."

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by qvtkc View Post
Are you saying that Savannah Heat is useless? It's not.
You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17 fire damage each second and an additional 5...17 fire damage for each second this Spell has been in effect.

200 armor HM monsters: 21 dmg (at fire magic 16) becomes 10 dmg.
Monsters move out after 1 hit: 10 dmg x 3 hits at most = 60 dmg max.
Get 3 monsters = 60 x 3 = 180 dmg total

Add in the 2 second cast time and 25 sec recharge...a warrior spamming attacks do more dmg, not to mention not scattering dangerous into squishy casters.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Add AI scatter to RoJ
Make perma shadowform impossible

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by slowerpoke View Post
Add AI scatter to RoJ
Make perma shadowform impossible
How about stopping perma Shadowform, but adding a similar PvE skill to Eternal Aura for the Sin's that recharges all sin skills... then you have perma, but at the cost of a skill slot

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by imnotyourmother View Post
Now your thinking this guy is an idiot.
More like "troll."