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Originally Posted by Bryant Again
I just hope they do the same thing they did in GW1 in regards to character custimization: different models/animations for most classes. I thought it was insanely awesome that a Warrior would look entirely different than an Elementalist. In WoW it was kind of weird playing as an Orc Warlock because they were *INSANELY* buff. You'd think someone that tuff would be better off lifting castles and tossing them at Stormwind (or hey, tossing Stormwind) but instead they're...not.
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Well I think more character customization is sort of obvious for a high production value game being released these days. It does confirm a few other things that I've seen in interviews, that they re-did the tools so that content creators can really crank out new stuff fast, instead of it being a slow pipeline. External production studios, I wonder what that's about? I thought it was all done in house.
I don't think they are sticking to the model=class idea though, because they said there will be at least 4 different races (charr, human, norn, sylvari). Multiply that by say, 6 professions, if you assume any race can play any class (racial restrictions, if they have them, suck). So a charr mesmer will look much more similar to a charr warrior than a human mesmer, and at a distance the first thing you'll think is "that's a charr", not "that's a mesmer".
But maybe everyone is normalized into human forms for competitive PvP.