Guild Wars 2 to have better character customization

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Gigashadow
Gigashadow
Jungle Guide
#21
Quote:
Originally Posted by fenix View Post
But this isn't news. It's some guy posting stuff on linkedin. Hell, I could post on linkedin saying how I worked for ANet designing new 3D graphic systems, who's to say I didn't? It is the internet after all.
Since you would have zero linkedin connections to anyone working there, nobody would believe you. If you check you can see the ANet guys on linkedin have a deep connection web with each other.
Longasc
Longasc
Forge Runner
#22
Smart move, op!

Inde is right, the internet is really the perfect place to stalk people.

"Kadatta, Harathi Centaur" - even more interesting than the char customization. Who has heard of the Harathi Centaurs before?

Sounds Elonian, but was Elona not to be firm in Palawa Jokos grip? I thought we get only Tyria without Elona in GW2, at least on release.
subarucar
subarucar
Desert Nomad
#23
If the character customisation is as good as Saints Row 2 then A-net will have some extremely happy people.
shoyon456
shoyon456
Desert Nomad
#24
I find this very interesting as I'm sure most people do... because the centaur name and possibly tribe are the only bit of info.

It's completely irrelevant out of context, but its very sad people resort to this to get info because of anet's complete silence.
Tarun
Tarun
Technician's Corner Moderator
#25
Maybe they'll update their weapons so they're not 1px thick too!
The Scorpion Knight
The Scorpion Knight
Krytan Explorer
#26
Pretty good, lets see how it is in the end.
Fril Estelin
Fril Estelin
So Serious...
#27
Quote:
Originally Posted by fenix View Post
But this isn't news. It's some guy posting stuff on linkedin. Hell, I could post on linkedin saying how I worked for ANet designing new 3D graphic systems, who's to say I didn't? It is the internet after all.
LinkedIn is fairly reliable in practice, it's not facebook. Yet, this is sort-of no news, it was to be expected. It's like the higher polygon counts, following the market trends.

Quote:
Originally Posted by Gigashadow View Post
Since you would have zero linkedin connections to anyone working there, nobody would believe you. If you check you can see the ANet guys on linkedin have a deep connection web with each other.
Funnily enough, I'm connected at the 3rd level with the 2nd guy (about centaurs)
Bryant Again
Bryant Again
Hall Hero
#28
Quote:
Originally Posted by Tarun View Post
Maybe they'll update their weapons so they're not 1px thick too!
That bugged you too, huh : P ?
NeHoMaR
NeHoMaR
Desert Nomad
#29
Quote:
Originally Posted by shoyon456 View Post
... its very sad people resort to this to get info because of anet's complete silence.
Well, I suggested to ArenaNet (indirectly in a post to Gaile) to stay in complete silence about GW2; so people focus on GW1 and stop to speculate (something not really good for a game)

Now, I am not sure if the silence is related to my suggestion.

Right now, I am interested only in one information about GW2: professions; I want to know about that, what professions will be in game, if they have primary attribute, similar to GW1 or not, and how the races change the stats of the player (if races change something) With that info I can start to imagining/planning my character.
Arkantos
Arkantos
The Greatest
#30
Quote:
Originally Posted by NeHoMaR View Post
Well, I suggested to ArenaNet (indirectly in a post to Gaile) to stay in complete silence about GW2; so people focus on GW1 and stop to speculate (something not really good for a game)

Now, I am not sure if the silence is related to my suggestion.

Right now, I am interested only in one information about GW2: professions; I want to know about that, what professions will be in game, if they have primary attribute, similar to GW1 or not, and how the races change the stats of the player (if races change something) With that info I can start to imagining/planning my character.
They've been quiet about it since they announced it. Sorry to tell you, but it has nothing to do with your suggestion.
Shadowfox1125
Shadowfox1125
Forge Runner
#31
After seeing the Aion character customization, I'd assume Anet going this route.
Qing Guang
Qing Guang
Wilds Pathfinder
#32
Much as Aion's stuff is pretty (saw a glimpse of it on Makani's LJ), I hope GW2's customization isn't like that. It was bordering on the Uncanny Valley... it looked too real to be CG, and yet too CG to be real. Also, Aion seemed kind of plasticky. I'd rather have something a little more artistic.
NeHoMaR
NeHoMaR
Desert Nomad
#33
Quote:
Originally Posted by Arkantos View Post
They've been quiet about it since they announced it. Sorry to tell you, but it has nothing to do with your suggestion.
I suggested it when they started to release info, when the "GW is dead" started. Also, why you say "sorry"?, I win/lose nothing if this is true/false.
Tarun
Tarun
Technician's Corner Moderator
#34
Quote:
Originally Posted by Bryant Again View Post
That bugged you too, huh : P ?
Yes it did. GW was the only game with 1px wide weapons. "I'm going to give them a papercut! Ouch!"
pumpkin pie
pumpkin pie
Furnace Stoker
#35
issuing a challenge to Arena Net dev team mwahahahahaha

more then just emote, facial expression and body language for our characters.

why?
Because, however well you can customize you character, this technology is near its "end" every other game can make good customization in say 5 years time. they probably already have it now. so how do you excel and be more than just a static looking character.

emotions and expression.
b
bena
Ascalonian Squire
#36
Quote:
Originally Posted by Qing Guang View Post
Much as Aion's stuff is pretty (saw a glimpse of it on Makani's LJ), I hope GW2's customization isn't like that. It was bordering on the Uncanny Valley... it looked too real to be CG, and yet too CG to be real. Also, Aion seemed kind of plasticky. I'd rather have something a little more artistic.
i heard somewhere that the 'plasticy' look is inherent to how computer graphics work. like how the graphics drivers etc were all made sorta made it difficult/hard to have things that didnt look plasticy.

so im fine with things being plasticy... im just not going to like cartoony like some other game...
Fril Estelin
Fril Estelin
So Serious...
#37
Quote:
Originally Posted by bena View Post
i heard somewhere that the 'plasticy' look is inherent to how computer graphics work. like how the graphics drivers etc were all made sorta made it difficult/hard to have things that didnt look plasticy.
GW, like many offline games, is not like that, as it had complex/realistic textures. But it's a matter of taste, millions of people enjoy the "cartoony" look of WoW.
pumpkin pie
pumpkin pie
Furnace Stoker
#38
maybe they did not use maxon's body paint if i remember correctly, that is one of the program for texturing that arena net uses.
immortius
immortius
Krytan Explorer
#39
Quote:
Originally Posted by bena View Post
i heard somewhere that the 'plasticy' look is inherent to how computer graphics work. like how the graphics drivers etc were all made sorta made it difficult/hard to have things that didnt look plasticy.

so im fine with things being plasticy... im just not going to like cartoony like some other game...
The default rendering pipeline in graphics libraries and thus video cards results in a somewhat plasticy feel, generally. Many games these days make use of shaders to have a customised rendering pipeline, which can avoid this issue and opens the way for a lot of interesting effects.
Brett Kuntz
Brett Kuntz
Core Guru
#40
Quote:
Originally Posted by Tarun View Post
Yes it did. GW was the only game with 1px wide weapons. "I'm going to give them a papercut! Ouch!"
1px wide weapons? Do you have a CRT from 1993?