Quote:
Originally Posted by brawler
But definitely a gameplay that is different from Guild Wars.
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This kind of comment
REALLY angers me, because it is this attitude that GW needed to be more "mainstream" that I think contributed to the GW2 effort, and what may be more like WoW. I mean, if you don't like GW gameplay...why are you playing it? Go play WoW if you want that kind of gameplay. If you're referring to how Anet ran GW balance into the ground, then I
agree.
Quote:
Originally Posted by Shayne Hawke
But seriously, why would I want the sequel of a game to look like anything but what it's a sequel of? GW2 should look like GW, but better.
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/Winthread
I do not want GW2 to look like anything currently out. It should be in the GW style, but it should be significantly better and unique without immulating other MMO's and becoming just another game on a shelf of many. If I want Aion/FFXIII/D3 graphics, then I'll play those.
I dont know if this is possible, as I don't recall seeing it in any game I've played, but I'd like to see
skill activation while moving(excluding spell activations, because that would not make sense). This kind of feature I feel would be necessary, seeing as how they intend for skills to work differently in different situations. Such as, you can use Troll Ungent while running away, but it provides less regen per second (bad example).