How did Heroes kill Guild Wars?

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Quote:
Originally Posted by Yelling @ Cats View Post
To be fair, people being bad caused people to stop playing with them.
To add to this excellent point, I want to draw attention to the often used line "Dude, its just a game."

That is supposed to make me feel better about wasting half an hour on a HM Mission because the retarded Monk decided not to bring Prot. Spirit like he was asked to...

As far as I'm concerned, Heroes are what saved Guild Wars and anyone arguing otherwise is a narrowminded control freak who wants to dictate everyone else's gameplay style. Blow that.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by DreamWind View Post
You are questioning why things are less populated...I am questioning why the game became a singleplayer game.
You are obviously exaggerating, like most parts of your posts, when LOTS of people are pugging ever since the zquests started. In a singleplayer game, you can never ever play with other humans.

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Either way we could probably say heroes contributed at least in some part. I am not simply saying that the game became a singleplayer game BECAUSE the game is less populated.
You are contradicting yourself again. If it is a single player game, how can game be less or more populated? By NPCs?

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You don't know it isn't true. It is much more likely that I am correct until we have evidence that proves it.
It is much more likely that you are wrong since we already have evidence to prove that.

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It tells me nothing. How many people enjoy the other option more but have more difficulty doing it (or left the game) thanks in part to heroes and a declining team playerbase?
Most parts of PvE is easy enough, so which areas are you having such a problem?

If the others areas that are more difficult, I can't rely on H/H. I have to rely on the over powered human teams to succeed.

Quote:
Irrelevent. You didn't address the fact that less teams are forming because of heroes and you fail to realize that nobody was EVER forced to team. Repeat after me: NOBODY HAS EVER HAD TO TEAM UP IN GUILD WARS.
That is not true at all. There are many missions/quests that make it very hard or impossible to accomplish without teaming up with other human players. The resurrection signet quest in pre-searing is an example. Some missions are difficult to succeed with H/H because they can't carry objects or they require a split. For example, Eternal Grove HM is difficult as luxons are coming from both sides. For Sunjiang District mission, a H/H team cannot hold both spear and urn. Dzagonur Bastion HM is also difficult to do with a H/H team as you are running all over the place. Jennur's Horde is another mission that a human team performs better because of its ability to split when needed. For prophecies, Auorora Glade is harder for a H/H party because you need to split up and heroes also do not prioritize runners on their own. For GWEN, Heart of the Shiverpeaks is another quest that is alot more difficult to succeed with H/H than with a human team because of the ability for human players to carry kegs. Not to mention the difficult HM elite areas that human teams excel at while you cant even bring henchies in to H/H, except for Slavers.

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As far as I'm concerned Guild Wars is 2 different games...before heroes and after. I paid for the game before heroes not after (my friend actually bought me NF and EoTN).
You can always not install NF and EOTN and ebay them off. If you hate heroes so much

Quote:
You ever wonder why people leave PvP? We know PvP has had a lot of problems, but if you are telling me there is no evidence that heroes killed HA and dropped PvP population in other areas you clearly have not played much PvP.
As for heroes in PvP, ANet has decided to remove heroes because of all this bitching. I know for sure that some guilds would have to give up on GvG because they rely on heroes to make up a full team since they dont have enough members that are interested in a regular GvG.

Quote:
Heroes caused an EXODUS in HA. Before heroes there was 7-10 districts...immediately after there was roughly 2-3 districts. The population in HA has never returned to its former self and likely never will. Heroes were DEVASTATING to PvP, and that is a FACT.
Alot of things contributed to an exodus in HA that have alot more impact than heroes.

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the people who don't like them probably don't play anymore and aren't posting here.
Uh...like you? Aren't you an example of a contradiction to what you just said?

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All that matters is they were an aspect. Anything that made this game easier was bad for it. Easier to understand and pick up yes...easier to beat no.
I think you should just quit GW and play chess then.

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Ah...so now we reach the heart of the problem. The best way to get better in this game is to play with people better than you.
Better? And you are supporting pugging? Please dont say that your average pugger is a better player...

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The barometer for knowing you suck is when other people tell you so (by telling you to change your build etc) or when you fail at something. Both of these are GOOD things as they allow you to become a better player. What do heroes promte? They made is so everybody who sucks can completely avoid all of this. Not only that, but it allows sucky players to succeed by themselves! Heroes were a godsend to sucky players, but a hellspawn for the difficulty and challenge of the game as well as the idea of "skill>time". Yes powercreep is a factor, but at least it didn't allow avoidance of problems.
The barometer to know when you suck is not to read up before you enter a mission, you dont even know where to go and what to expect. Many puggers are too lazy to read, so they just join a pug and follow others around. Can heroes read up? No. So the person controlling the H/H has no choice but to prepare, so how can he effort to even suck? Pugs are the ones that allow sucky players to succeed.

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Nobody is advocating forcing anybody to do anything.
Didn't you just advocated a nerf to heroes and forcing people to party up?

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Read my other post. Not all options are good. You are turning this into a circle without answering my question.
Read my other post. Not all options maybe good, but this one is because it caters for a wider variety of playing style.

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Correct, which is why they should have been nerfed. H/H builds are already too strong. Anything stronger is ridiculous.
What are you talking about? A H/H team is weaker than a human team so how can they be too strong? Stronger than what?

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Of course THK isn't hard anymore. The good thing about THK though was that it promoted team ability. Anything that promotes team skill is good...anything that takes away from it is bad IMO. DoA is a good example of how screwed up Guild Wars is nowadays (in more ways than one). The idea that only good teams can beat it is a good thing. The idea that other areas that are beatable with H/H have better and easier to grind for rewards than DoA is hilarious.
Lol! What team skill? Most pugs just do not have team skills. They join the team with different buidls, no synergy, so what team skill are you talking about? And if you happen to be lucky enough to party with people who would leave the missions after capping the skills they need, then that would teach you something about the "team skill" pugs provide.

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So human teams are better because heroes can't abuse stuff as much as humans.
So now you are admitting that human teams are more overpowered than H/H teams because they can abuse more stuff.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by faraaz View Post
As far as I'm concerned, Heroes are what saved Guild Wars and anyone arguing otherwise is a narrowminded control freak who wants to dictate everyone else's gameplay style. Blow that.
Hold on, I want to quote this a few times for truth.

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Heroes are what saved Guild Wars
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Heroes are what saved Guild Wars
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Heroes are what saved Guild Wars
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Heroes are what saved Guild Wars
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Heroes are what saved Guild Wars

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Ec]-[oMaN View Post
I don't mean to be rude but when exactly did you pick up playing GW. Way back in 2005 many of the missions could not or barely be completed with henchmen, and ther were no heroes....
I am quite sure that every mission can be beaten with just Henchmen in Normal mode, except without some of the bonuses.


Quote:
NOBODY HAS EVER HAD TO TEAM UP IN GUILD WARS.
Well, not forced, but before heroes you couldnt exatcly do Sorrows Furnace / Urgoz / Kanaxai / FoW / UW with henchmen. All of those areas do require grouping. Also DoA and dungeons in EOTN still see plenty of groups forming for these.

Pugging has not been made any worse with heroes, it is just as bad as it was before them. People are still grouping up for elite areas and now also for Z mishions, so the pug community is probably even more alive today then it was prior to heroes.

shinyglove

shinyglove

Ascalonian Squire

Join Date: Jun 2009

BelgiUm

E/

Quote:
Originally Posted by byteme! View Post
PvXwiki needs to DIE! You got people from all over copy pasting templates bypassing the need to learn and understand the game. People load skill bars without having the slightest clue why or how it is used. There is a reason why people are bad at the game. There is a reason why certain individuals will never be good at this game. We need to stop handing things to people on a silver platter and instead make them work for it. Make them go through the trouble of knowing and understanding skill sets so in the future they can make their own builds. 90% of the people who say they are "PRO" in-game are a bunch of wannabes who just copied someone else's work, ran the build a couple times to be sure and "poof" they now are self proclaimed professionals. Ya I've seen the type and I'm not impressed. Besides PvXwiki and everything in it is written by regular players like myself. The problem with that is you could literally write anything you wanted in wiki and people will believe you. People get the false impression the best of the best is listed in wiki. If it ain't there it ain't good enough. Again people don't have a clue why or how but just because wiki says so. EPIC FAIL.

Player A or wiki = Here's a skill bar, it works so use it.

Player B = OK, tries build, fails miserably and doesn't know why.

@OP - Heroes did not kill PuGs. Not even close.

P.S. People still use Healing Breeze. I mean seriously. Is it that hard to do simple elementary math to figure out +9 regen (18hp per sec) at the cost of 10e is complete and utter crap? Do people not understand that 18hp per sec heal is pathetic and can't save a fly from the wind? /face palm

now that's the problem, if starters don't know what to do and they make mo/n minion masters and add healing breeze and mending to a warrior they suck, so that's why they NEED wiki

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again
Doesn't the first sentence contradict the second?
Bah ok so it was poorly worded. You want scientific proof of my claims. We don't have it (yet). We have educated guesses.

Quote:
Originally Posted by angelsarc
Damn I just got owned by DreamWind. I can't counter his argument I'm leaving this thread.
I can take it two steps further. I win.

Quote:
Originally Posted by bhavv
Well, not forced, but before heroes you couldnt exatcly do Sorrows Furnace / Urgoz / Kanaxai / FoW / UW with henchmen. All of those areas do require grouping.
As well they should require it. So should hard mode....or anything that is supposed to be hard.

As for Daesu, I'll respond to you later. I don't got time right now.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Dreamwind, why do you think people should have to group? You know none of us would ever want to play with someone as unpleasant, spiteful, and hateful as you, someone who believes that others should stop having fun because it isn't the kind of fun you like.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by DreamWind
Quote:
Originally Posted by bhavv
Quote:
Originally Posted by DreamWind
NOBODY HAS EVER HAD TO TEAM UP IN GUILD WARS.
Well, not forced, but before heroes you couldnt exatcly do Sorrows Furnace / Urgoz / Kanaxai / FoW / UW with henchmen. All of those areas do require grouping.
As well they should require it. So should hard mode....or anything that is supposed to be hard.
Sure...just keep on contradicting yourself over and over.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Bah ok so it was poorly worded. You want scientific proof of my claims. We don't have it (yet). We have educated guesses.
Not scientific proof, just proof. We don't want proof of your claims, we want proof of anyone's. While educated guesses are fine and good, the problem is we have only our experiences which vary greatly as seen in any of these threads. and knowing only the start and end product, not knowing how much each of the problems contributed inbetween.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I pretty much agree with everything that Yelling @ Cats said.

There is something wrong when people get punished for grouping with other players, because their own NPCs are so much better.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Quote:
Originally Posted by AmbientMelody View Post
hard mode

1) maximum one hero per each human player
2) maximum 2 heroes in the party no matter the difficulty
3) able to fill no more than 2 slots with henchmen in the party
So if there's no people i cannot enter mission?
You're ideas are an epic fail.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Longasc View Post
There is something wrong when people get punished for grouping with other players
Putting up with other players is the punishment for playing with them.

angelsarc

angelsarc

Frost Gate Guardian

Join Date: Oct 2007

E/

Quote:
Originally Posted by DreamWind View Post
I have no argument. I just keep repeating my opinion over and over while pretending to be looking at this objectively and ignoring what others are saying. I'm also so full of myself I can tell everyone to assume I'm right until there is proof otherwise.
If you were paying attention, there are A LOT of suggestions that stop people from being able to do anything without grouping. If that isn't forcing them to group, then I suppose their other option is to stop playing? GG troll.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

i don't really feel like replying to this fail thread anymore, but i would like this argument resolved. so here it goes:

statement 1: heroes saved gw.
statement 2: heroes have decreased the multiplayer of gw.

conclusion: both are correct; heroes saved gw because the majority of people prefer smaller scale multiplayer and singleplayer gameplay. gw changed to conform to the majority, and this has upset the minority--but because they are the minority they are automatically wrong. in other words, heroes only saved gw because the majority of the population perceives it so.

please stop yelling at each other.



(dreamwind, sorry to say but its a lost cause man. anet sacrificed game integrity in order to appeal to the masses. even if your principles are in the right place, you are heavily outnumbered here. but at least they are somewhat trying to get back on the right track by removing heroes completely from gvg/ha in a future update.)

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by faraaz View Post
To add to this excellent point, I want to draw attention to the often used line "Dude, its just a game."

That is supposed to make me feel better about wasting half an hour on a HM Mission because the retarded Monk decided not to bring Prot. Spirit like he was asked to...

As far as I'm concerned, Heroes are what saved Guild Wars and anyone arguing otherwise is a narrowminded control freak who wants to dictate everyone else's gameplay style. Blow that.
I agree with this. Personally I know I would have uninstalled Guild Wars a long time ago if heroes were never introduced, and I'm sure many others would have to. All heroes have done was kill pugs for most areas, and really, I could care less. I'd rather play with heroes than play with terrible players with bad skill bars. Guildies/friends > h/h > pugs.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by bhavv View Post
I am quite sure that every mission can be beaten with just Henchmen in Normal mode, except without some of the bonuses.
Yes now in 2009 it's much easier, do remember though how many PVE skill updates there has been since proph was released. Not to mention a 2/3 increase in skill choices compared to back in 2005. If people think henchmen AI and their skill bars are bad now, imagine them 4 years ago.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Heroes saved GW.
Heroes and henches are the best point of the entire game.

Dawgboy

Dawgboy

Frost Gate Guardian

Join Date: Dec 2005

Ohio

Antisocial Misfit

I quit pugging long before heroes came out.
Doing a mission with 7 henchies can be tough, but doing the mission with 7 other people, 1 of whom is usually a griefer/idiot/leeroy, can be impossible.

Without heroes I'd have been gone by now.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by snaek View Post
conclusion: both are correct; heroes saved gw because the majority of people prefer smaller scale multiplayer and singleplayer gameplay. gw changed to conform to the majority, and this has upset the minority--but because they are the minority they are automatically wrong.
I feel that the large scale multiplayer could be pretty hard to deal with when the gameworld gets larger and the game itself gets older.

But still, I digress. All I want to know is what and why it happened: were heroes just a "hay this sonuds like a cool feature" or were they actually in response to dwindling pugging numbers? Do the pros outweigh cons or vice versa, and if so by how much?

I don't want to be right, I just want to know what is right. The sooner we know why, the sooner we can figure out how to come up with ideas to resolve it instead of just throwing stuff at each other.

Highlander Of Alba

Highlander Of Alba

Wilds Pathfinder

Join Date: Jan 2007

Real Rogue Clan

Rt/Mo

Well I think that the introduction of heros yes it made it easir to go through missions

But some have quoted 4 years ago I still have old screenshots showing that you could do proficies ect with hench only completely

Yes you had to be careful and flag ect but it was also fun back then also

The Nerfs ect was brought about by guys posting builds on wiki and subsequently these were adjusted as is now.

If you look back at skills since the start yes introductions of new ones..nerfed others ,Nothing changes just that you had to adapt..so when heros came on the scene you would make those guys like a partyof Pugs

Epeen of guys was rife and groups became less because of this also.

So there is no right or wrong .just that Heros made some guys choices easir

What suited some did not suit others as this post also shows.Guys its about fun and enjoyment to the people who are playing the game.

Heros in my mind let you become more creative in builds ect so it did not spoil my playability................Everyone has there own ideas on what should be ect.

So go out there and enjoy the game if you cant then im afraid its trolling the forums to rage your feelings

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Highlander Of Alba View Post
Yes you had to be careful and flag ect but it was also fun back then also
Flag? lol

You couldn't flag henchies back in the day, fwiw

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Daesu
In a singleplayer game, you can never ever play with other humans. You are contradicting yourself again. If it is a single player game, how can game be less or more populated?
Meh...have you been reading my posts? Singleplayer game with multiplayer option...its not multiplayer with singleplayer option. I don't know how else to explain it.

Quote:
Originally Posted by Daesu
It is much more likely that you are wrong since we already have evidence to prove that.
Show me your evidence plz.

Quote:
Originally Posted by Daesu
Most parts of PvE is easy enough, so which areas are you having such a problem?

If the others areas that are more difficult, I can't rely on H/H. I have to rely on the over powered human teams to succeed.
Nobody needs to team for hard areas anymore because it is much easier to beat easy areas with H/H and get better rewards for doing so!!!!!!! That means integrity of game=shit.

Quote:
Originally Posted by Daesu
That is not true at all. There are many missions/quests that make it very hard or impossible to accomplish without teaming up with other human players.
Any area that requires the use of teamwork to succeed is good for the game. I laughed out loud at your use of the pre searing res sig quest as an example though.

Quote:
Originally Posted by Daesu
You can always not install NF and EOTN and ebay them off. If you hate heroes so much
Eh I had to install NF for PvP purposes back in the day...little did I know what I was getting myself into. X_X And don't get me wrong...I don't hate heroes. I am simply saying they were a detriment to the game.

Quote:
Originally Posted by Daesu
As for heroes in PvP, ANet has decided to remove heroes because of all this bitching. I know for sure that some guilds would have to give up on GvG because they rely on heroes to make up a full team since they dont have enough members that are interested in a regular GvG.
It is already too little too late. Removal of heroes now will most likely do nothing. The problem was their original introduction...THAT is what caused the problems in PvP.

Quote:
Originally Posted by Daesu
Alot of things contributed to an exodus in HA that have alot more impact than heroes.
Sure...but heroes were quite probably the biggest impact. I've never seen such a drastic population change over night. All the other problems in PvP have led to slow decline. Heroes were a turbo decline.

Quote:
Originally Posted by Daesu
Uh...like you? Aren't you an example of a contradiction to what you just said?
I don't play much anymore. I still post here once in a while though to check up on the game. I did play nonstop for 2 years after all.

Quote:
Originally Posted by Daesu
I think you should just quit GW and play chess then.
You think things that make GW easier than it already is are good for it? LoL.

Quote:
Originally Posted by Daesu
Better? And you are supporting pugging? Please dont say that your average pugger is a better player...
You do know that in 90% of cases, people who complain about other players or complain when others critique their build, are generally the bad ones?

Quote:
Originally Posted by Daesu
So the person controlling the H/H has no choice but to prepare, so how can he effort to even suck? Pugs are the ones that allow sucky players to succeed.
If by skill and preparation you mean putting all the best stuff and bars on your heroes, then yes I suppose skill is alive and well in this game. -_-

Quote:
Originally Posted by Daesu
Didn't you just advocated a nerf to heroes and forcing people to party up?
No? I said heroes were detrimental to the game. Nobody has ever been forced to party nor should they except in PvP and areas that are supposed to be challenging.

Quote:
Originally Posted by Daesu
Not all options maybe good, but this one is because it caters for a wider variety of playing style.
Sigh...back to my original post. A wider variety of playing style is not necessarily good if that playing style is degenerate to the game. This can be seen in many inbalances that people do not want touched because it would affect their playing style.

Quote:
Originally Posted by Daesu
What are you talking about? A H/H team is weaker than a human team so how can they be too strong? Stronger than what?
I said any human build that is able to beat areas more mindlessly than a H/H build should be nerfed.

Quote:
Originally Posted by Daesu
Lol! What team skill? Most pugs just do not have team skills. They join the team with different buidls, no synergy, so what team skill are you talking about? And if you happen to be lucky enough to party with people who would leave the missions after capping the skills they need, then that would teach you something about the "team skill" pugs provide.
Geez dude you keep missing my point. =( I am saying that any area that promotes team skill is a good thing. It has nothing to do with pugs. Perhaps your guild group has to be able to work together good enough to beat an area. THK is easy now with H/H but back in the day it was not. You are correct in the fact that your average pug could not beat THK. And that is a good thing! THK was a barrier between coordinated teams and bad teams. The fact that many areas that used to be team oriented (not just THK) can now be beaten with H/H is sad. What is even sadder is that there is no REASON to team because many H/H beatable areas have better rewards. I already said this like 3 times right?

Quote:
Originally Posted by Daesu
So now you are admitting that human teams are more overpowered than H/H teams because they can abuse more stuff.
Ok...I am really close to giving up now. ;(

Quote:
Originally Posted by Zahr Dalsk
Dreamwind, why do you think people should have to group? You know none of us would ever want to play with someone as unpleasant, spiteful, and hateful as you, someone who believes that others should stop having fun because it isn't the kind of fun you like.
If you have been reading my posts, you would know that I don't think people should have to group except in areas where groups should be required (like PvP or a team skill PvE area). I also fail to see how you think I am unpleasant, spiteful, and hateful. LoL. You're statement on fun also doesn't respond to my point...if something is degenerate to the game should it be left in just because something is having fun with it?

Quote:
Originally Posted by Daesu
Sure...just keep on contradicting yourself over and over.
How did I contradict myself? Nobody has ever had to team up in Guild Wars outside of areas where they SHOULD have to team up. I already said this like 3 times (again).

Quote:
Originally Posted by Bryant Again
Not scientific proof, just proof. We don't want proof of your claims, we want proof of anyone's.
Fair enough. Maybe you could help me get some.

Quote:
Originally Posted by angelsarc
If you were paying attention, there are A LOT of suggestions that stop people from being able to do anything without grouping. If that isn't forcing them to group, then I suppose their other option is to stop playing? GG troll.
I already responded to this. Honestly you are barely worth responding to anymore. While I completely disagree with Daesu, at least he is responding to my points. Meanwhile you sit here and throw around the troll word in a thread where people like me are SUPPOSED to respond. Kthxbai.\

Quote:
Originally Posted by snaek
statement 1: heroes saved gw.
statement 2: heroes have decreased the multiplayer of gw.

conclusion: both are correct
I disagree with statement 1. How can heroes save GW if GW was never dead? We got a lot of people in here saying heroes were the savior of the game. If that is the case then you are saying GW was dead before Nightfall which is absolutely asinine.

Quote:
Originally Posted by snaek
(dreamwind, sorry to say but its a lost cause man. anet sacrificed game integrity in order to appeal to the masses. even if your principles are in the right place, you are heavily outnumbered here. but at least they are somewhat trying to get back on the right track by removing heroes completely from gvg/ha in a future update.)
Fair enough. Just because I am outnumbered doesn't mean I'm not going to give my opinion in a thread that asks for it however. Its just funny how my opinion is getting me attacked by some people though lol. Its like these people have never used a forum before.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind
Fair enough. Maybe you could help me get some.
Probably the most we can do at this point is just ask around, see why people are no longer grouping, etc. Maybe a poll asking when/how long people started to go solo, why, if they were content before heroes released or not...just a lot of things. But even then that's only talking to a couple hundred players regarding changes and directions that affect millions.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Polls are a very tricky subject. In addition to trying to get a random sample of GW players, rather than just people interested in replying to polls, you need to worry about (the following list pulled from the Psychology of Judgement and Decision Making):

The order in which the questions were presented
The context in which the questions appeared
Whether the question format was open or closed
Whether the question contained catch phrases
The range of suggested response alternatives
The order in which the response alternatives were presented
Whether middle categories were provided
Whether problems were framed in terms of gains or losses

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

I was more thinking we somehow get Anet to give us the numbers of how many people solo with heroes and those who play in human teams. I know they are capable...they have done so with skill useage as well as player counts for PvE and PvP.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

Heroes made GW more tolerant IMO. I would generally try to start a PUG during a new mission, but most of the time the PUGS failed. Hard.

Euphemism

Ascalonian Squire

Join Date: May 2009

R/

Quote:
Originally Posted by snaek View Post
i don't really feel like replying to this fail thread anymore, but i would like this argument resolved. so here it goes:

statement 1: heroes saved gw.
statement 2: heroes have decreased the multiplayer of gw.

conclusion: both are correct; heroes saved gw because the majority of people prefer smaller scale multiplayer and singleplayer gameplay. gw changed to conform to the majority, and this has upset the minority--but because they are the minority they are automatically wrong. in other words, heroes only saved gw because the majority of the population perceives it so.

please stop yelling at each other.
I think this is a pretty good summary of the issue. More emphasis on the conclusion than on the statements.

I first played GW almost 4 years ago, then quit due to not having time for it. I'm now playing again. Back then, I chose to play with henchmen over PUG, until at some point I joined a small guild (then I mostly played with guildmates and henchmen). That puts me in the 'smaller scale multiplayer'/singleplayer category.

Dreamwind, it seems like you're approaching this from the point of view that GW was and should be primarily a multiplayer game, with the possibility of singleplayer secondary. Therefore, the addition of heroes is a sacrilege because it destroy that aspect of the game.

However, how can you be sure that Guild Wars was meant to be that way? Are you one of the original developers? Did some of the developers say. 'Guild Wars should be pure multiplayer, we added the henchmen grudgingly'? As snaek said, you're part of a minority that feels that way. Being a minority doesn't make you wrong, but it doesn't make you right, either.

In the end, it looks like the addition of heroes made a lot of people happy and a few people unhappy. Well, that's life.

I do think you're right about heroes in PvP, though. But as I've never played much PvP, I don't think that opinion's worth much.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Guild Wars is indeed, a singleplayer game just as much as it is multiplayer.

And always has been:

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Quote:
Originally Posted by Zahr Dalsk View Post
Guild Wars is indeed, a singleplayer game just as much as it is multiplayer.

And always has been:
*img snipped to prevent scroll fodder*
Wow Zahr, you just owned every single q.q'er in this thread.

MY HERO!

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Euphemism
Dreamwind, it seems like you're approaching this from the point of view that GW was and should be primarily a multiplayer game, with the possibility of singleplayer secondary. Therefore, the addition of heroes is a sacrilege because it destroy that aspect of the game.

However, how can you be sure that Guild Wars was meant to be that way?
Well let us think about it...they made a game called Guild Wars where guilds (and PvP originally) were the primary focus, the teams require 4-8 players, and henchmen are significantly worse than the average player. I'd say all that promotes a multiplayer game. To me it is almost as if they added henchmen as a "just in case" measure.

Quote:
Originally Posted by Zahr Dalsk
Guild Wars is indeed, a singleplayer game just as much as it is multiplayer.

And always has been:
Uh...so you post a picture saying you can play with henchmen and claim it proves anything about heroes?

Longasc

Longasc

Forge Runner

Join Date: May 2005

The ability that one can play a MMO all alone is a very modern idea but it is very popular. The origin of the idea was that most classes could not solo in EverQuest.

People can do that in newer MMOs, for example World of Warcraft. You cannot do "instances" all alone, but you can level up to 80 without ever talking to another human player if you want.

And now the beef: We cannot solo in Guild Wars. We have some farming builds for some class combos, but these often cannot clear a whole area, just farm a specific mob group.

This is why henchmen and heroes are necessary in Guild Wars to allow soloplay.



The problem is that we have our favorite team setups in mind, and we know that this team of heroes/henches and you as a player will succeed.

Now take a look at a PUG: Monk AFK, one leaver, one guy is getting on your nerves. Success is a gamble. There could be nice players, you could even find some friends, or have fun. But most people just prefer to get the mission done and not try it over and over.


If the party dies in a GW mission, it is game over.
Now take a look at other games: If the party dies, they end up on the graveyard and then go back to their corpses to try again.

We also have this in GW:EN dungeons, they are lot like instances in other games, you are allowed to fail and try again. Death Penalty and getting kicked in HM after reaching 60% DP for everyone is also a mechanic that is absent from many other MMOs.


As people nowadays think everything that makes them win by default is cool and a good skill or a good update (/rant off) and play with an instant gratification and entitlement to win all the time mentality, there is no wonder why Heroes were the final nail in the coffin, the dead of players grouping together at all. Players were already reluctant to group in times of Henchmen, and Heroes are so much better.


How can they make grouping more attractive? What do they plan for GW2, more singleplayer style or a more social experience, which was once the hallmark of MMOs.

We have only stone old, limited information what they envision for GW2.
Heroes apparently will get reduced to 1 companion.


It is not just heroes and henchmen who favor singleplayer+AI gameplay in GW1. The whole design is party unfriendly.

It seems they want to strengthen the multiplayer part somewhat for GW2. I just wonder how they will do it.

Can you imagine how shitty it would be if we start out with skills like Save Yourselves, There is Nothing to Fear, minion and spirit spam builds in GW2 and no limiters like DP and so on?

If they really want us to be able to play solo and group for missions only, it will no longer be like Guild Wars 1. It would be an entirely new design.
All classes would need some basic healing and fighting abilities and be able to overcome the odds for instance. Sounds pretty much like an Asia Grinder with en masse slaughter of mobs in explorables.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Zahr Dalsk View Post
Guild Wars is indeed, a singleplayer game just as much as it is multiplayer.

And always has been:

'[your] worth with every battle at skill, not hours [spent]'.

I'm not sure I'd trust the box much. We've been through this before.

angelsarc

angelsarc

Frost Gate Guardian

Join Date: Oct 2007

E/

Quote:
Originally Posted by DreamWind View Post
I already responded to this. Honestly you are barely worth responding to anymore. While I completely disagree with Daesu, at least he is responding to my points. Meanwhile you sit here and throw around the troll word in a thread where people like me are SUPPOSED to respond. Kthxbai.\
If you actually responded to what you quoted, you wouldn't be a troll. All you do is keep referring people to your previous posts and repeating the same things over and over. Hi, when people quote your posts and respond to them, the response is not to refer them to that post again.

You keep saying that people are not forced to do anything with others and that you don't advocate forcing people to team up with other real players. You also claim that people shouldn't have to team up in areas that don't require team skill, but it's glaringly obvious that you have problems with H/H in general and don't want people to be able to H/H. Which is it? In your ideal world, would people be able to use H/H to do anything or not? Are there signposts that say "Use of Heroes is allowed here." and they are forbidden everywhere else? If the choice is between H/Hing, teaming up, or not doing it at all, then not allowing H/Hing IS forcing people to team up. Stop contradicting yourself.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

Quote:
Originally Posted by Zinger314 View Post
I've seen several threads saying that the introduction of Heroes in Nightfall was one of the killers of GW.

I'm not sure I understand the logic. Sure, outposts became more empty with a lack of humans...but how does that kill GW?
They didn't - but there are many opinions on why PUGing has declined over the last four years.

What Heroes allowed for (and Henchies previously) was for players to be able to log in and have the ability to play whenever they want without needing to spend time forming a group. This is a necessity in a game designed for the casual player who does not normally have oodles of time to play, let alone try to form a suitable party.

Heroes came about because of the limitations of the Henchies, and were an inevitable addition to the game (anyone who DIDN'T see them coming had some serious blinders on). Taking Anet's original business model into consideration, the player base would have capped out at some point, and adding two campaigns per year would have seriously stretched the grouping options mightily thin, especially in older campaigns. Some form of mechanic that would allow for solo play would have become necessary in any event in order to allow for playing less populated campaigns.

In all reality, changes will still need to be made to GW to keep it viable, especially once GW2 is released and we see a dramatic drop in the population as players migrate over. That's why any suggestion that zones should require grouping is "less than ideal" shall we say in nice terms. It's all well and good to promote co-operative play in a multi-player oriented game, but imposing hard limits on zones that will prevent play outright because there simply is no one to group with is not the correct solution. If anything, after GW2 is released and Anet gets a good indication of how successful the franchise will be, I think we will see many more changes to GW1 that will almost certainly turn it into a primarily single-player oriented game.

Hanok Odbrook

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by angelsarc View Post
In your ideal world, would people be able to use H/H to do anything or not? Are there signposts that say "Use of Heroes is allowed here." and they are forbidden everywhere else? If the choice is between H/Hing, teaming up, or not doing it at all, then not allowing H/Hing IS forcing people to team up. Stop contradicting yourself.
I can't answer for DreamWind but I know how I think about this.

I would favor teaming up with humans more than playing solo.
And in some areas making playing without full human teams impossible.

You want to play with AI only? Sure, you can play about 80% of the game that way. But teaming with humans will net you about 2x as much loot compared to playing with AI.
And certain high-end areas are off-limit. See it as a relay race (think that's the word, the running sport where you hand over sticks).
You might be the best individual runner in the world, the moment you can't perform as member of a team it means nothing in certain situations.

And if you don't want to team up with others? Well, that just means you can't do certain things.


But you paid for the content?
Yes, sure. You also paid for the content of HA, but without teaming up with other human players you won't see much of it. Oh, and without nice PvP players seeking profit you can't even get a crystalline without playing HA.
So people are restricted in content already.... And people playing HA even get rewarded with some emote thing representing an animal depeding on rank. Also something PvE players have no acces to. But you paid for it, A-net should open /dragon for everyone!

I don't see why there can't be content in PvE that is resticted to full-human teams. As long as there is plenty of stuff to do solo this isn't too bad. And if you really, really, really want to play an area that requires a full-human team you just have to play with other humans. It's a choice, you play with humans or you don't play the area.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

The only problem there is with your argument is that PvP is voluntary, and understood that live players is a requirement - np with that concept, you skip it because you choose to skip it.

However, PvE is a different story. You can have the choice to party or not to party, but what happens when that choice is taken out of your hands? This was the whole reason for H/H to begin with (see my above post). But what happens when there is no one available for me to play within the span of time I need? In this scenario, I pretty much have no way to play any part of any campaign unless a Z-Quest was attached to it, or enough players were interested in playing that area for the same reason I logged in to play. Epic failure there.

Keep human party reqs to PvP where it belongs. We need to ensure PvE remains Player vs. Environment and not Player vs. Play When Someone Else Decides You Can.

Hanok Odbrook

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

This thread should have ended with Cthon's post, frankly.

The forced party mechanic is one of the root problems with this game, and is an incredibly high artificial barrier to any kind of serious play. Success depends a great deal on something that has nothing to do with the game at all - finding 7 other people who are at least as good at the game as you are. Why should people have to play Facebook before they get to play Guild Wars?

The party mechanic is why titles became such an issue. As far as metrics of player skill go, titles are just slightly above "completely ****ing useless". And yet, the party mechanic forces players to assess the skill level of other players on-the-fly, and usually without ever seeing their actual performance. So either you make the "grade", or you go home; nobody has the time or patience to figure out if you're actually any good. That's not good for any competitive community.

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

Quote:
Originally Posted by Chicken Ftw View Post
They didn't kill anything. I and many others wouldn't play with randoms before heroes. When unable to make full guild/friend groups, always preferred retarded AI and bad builds of henchmen to the even worse option of the pug. All heroes did is allow the people who weren't about to pug anyway to have vastly improved, customizeable versions of henchmen.

The idiocy of the average player and the sense of entitlement (running bad bars and refusing to change, etc) killed the pick up group. The pug was dying long before heroes were introduced.
Chicken Ftw FTW.

This sums up exactly what I'd say about it.

Here's the thing. Guild Wars is a game that's been around a while. It's not soloable in the traditional sense of the word for the most part, you usually need a party of some sort if it's you or others. In some ways that's good, and others bad.

Another thing is the fact that everything is instanced. Let me state, I love instancing. I love having my own sandbox. But now that I've played some other games, I also see the value of non-instancing. My ideal model is a shared world with instances. Not only can people play by themselves without relying on extra players, they can also run into people with similiar goals, play alongside them, and it becomes easier to group. Instead, in GW, we get the worst of people in outposts. They're sitting around board and being annoying. No one wants to group with that.

I love that GW is different from other games, it gets me a fix I can't get elsewhere, but lately it feels like where I go for my antisocial fix. And in an MMO, that doesn't translate well.

And the other thing that caused a population decline (I won't really say killed because I don't think GW is THAT dead) is the fact that this game wasn't meant to go on and on and on. People ran out of things to do. What do you do when you've done everything? I used to farm to stay busy when I was bored, but any builds I used would end up nerfed. So, now I admit I usually just play a game where I keep finding stuff to do, instead of getting bored to the point of farming a ton.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by fenix View Post
If you had any idea what you were talking about I wouldn't need to question it. Saying that the game isn't dead just because your guild isn't dead, and a couple of zquest zones aren't dead isn't an argument.

Look at the whole game. Player numbers have plummeted. You used to find large numbers of players, everywhere, now all the towns are empty except for the few larger ones, and zquest ones.

Clearly the game is dying, and heroes are a reason for it. If you don't realise this, then really, stop posting. You can blatantly ignore the information that people are posting, and sprout nonsense.
Look at the size of the PvE content.
Look at some of the basic rules of GW.

Yes, I agree.
If heroes or hench would not exist, we'd see MUCH more players in outposts. Quite simply because no one could leave them since we'd be all waiting for a healer.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by angelsarc View Post
If you actually responded to what you quoted, you wouldn't be a troll. All you do is keep referring people to your previous posts and repeating the same things over and over. Hi, when people quote your posts and respond to them, the response is not to refer them to that post again.
The reason I repeat myself is because there are a bunch of people who are responding to my posts without reading them or responding to my posts without understanding what I'm saying. In the case of Daesu, half of the stuff he says has already been answered by me in previous posts. And for an example of what I'm saying here:

Quote:
Originally Posted by angelsarc
In your ideal world, would people be able to use H/H to do anything or not? Are there signposts that say "Use of Heroes is allowed here." and they are forbidden everywhere else? If the choice is between H/Hing, teaming up, or not doing it at all, then not allowing H/Hing IS forcing people to team up. Stop contradicting yourself.
Looks like we've found one of those people. Honestly if you don't know my answer to this yet, you haven't been reading my posts. It is as simple as that. Small hint: Some areas should be soloable and some shouldn't. I still claim that heroes ruined a lot about this game.