Just so everyone knows, this thread is not intended to be a flame-fest. Please only make additions that are constructive.
Here they all are:
Assassin |
- Mark of Insecurity: now disables your non-Assassin skills for 10 seconds.
- Palm Strike: decreased Crippled duration to 1...4...5 seconds; decreased damage to 10...54...65.
- Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
- Shadow Refuge: increased duration to 6 seconds.
- Heart of Shadow: functionality changed to: "You are healed for 30...126...150, and you Shadow Step to a nearby location directly away from your target."
- Shadow Fang: added an after-cast delay.
- Viper's Defense: functionality changed to: "All adjacent foes are Poisoned for 5...17...20 seconds, and you Shadow Step to a nearby location, directly away from your target"
Elementalist |
- Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell."
- Mirror of Ice: functionality changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 5...29...35 cold damage whenever you cast a Water Magic hex."
- Steam: functionality changed to: "Target foe is struck for 5...41...50 cold damage. If target foe is on fire, Steam Blinds that foe for 5...9...10 seconds."
Mesmer |
- Ether Feast: increased Health per Energy drained to 20...56...65.
- Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.
- Signet of Humility: now disables your non-Mesmer skills for 10 seconds.
- Illusionary Weaponry: decreased Energy cost to 5.
- Fragility(PvE): this skill now also affects adjacent foes.
Monk |
- Castigation Signet: increased recharge to 20 seconds.
- Peace and Harmony: decreased duration to 1...3...3 seconds; increased recharge to 12 seconds.
- Word of Healing: decreased non-conditional healing to 5...81...100; increased conditional healing to 30...98...115.
- Strength of Honor(PvE): increased damage to 5...21...25.
- Strength of Honor (PvP): decrease damage to 1...4...5
Necromancer |
- Gaze of Contempt: increased casting time to 2 seconds.
- Rend Enchantments: increased casting time to 2 seconds.
- Wail of Doom: increased recharge to 15 seconds.
- Faintheartedness: reduced Health degeneration to 0...2...3.
- Lingering Curse: reduced Health degeneration to 0...2...3.
- Suffering: reduced Health degeneration to 0...2...3.
- Foul Feast: increased recharge to 5 seconds.
- Lingering Curse: decreased healing reduction to 20%.
Ranger |
- Read the Wind (PvP): functionality changed to: "For 24 seconds, your arrows move twice as fast."
- Hunter's Shot: functionality changed to: "If this attack hits, your target bleeds for 3...21...25 seconds."
- Melandru's Shot: functionality change to: "If this attack hits, your target bleeds for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is crippled for +5...13...15 seconds."
- Keen Arrow: decreased conditional damage to 5...21...25.
Ritualist |
- Protective Was Kaolai: reduced armor bonus to 10.
- Ancestors' Rage (PvP): increased duration to 3 seconds; decreased damage to 1...25...31.
- Weapon of Warding (PvP): functionality changed to: "For 5...9...10 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."
- Protective Was Kaolai: increased recharge to 25 seconds.
Warrior |
- Primal Rage: reduced movement speed boost to 25%.
- Defensive Stance: decreased duration to 1...4...5 seconds; decreased armor gain to +10.
- Disciplined Stance: decreased duration to 1...3...4 seconds; decreased armor gain to +10.
- Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
- Flail: decreased duration to 1...12...15 seconds.
- Healing Signet: increased healing to 82...154...172.
- Primal Rage: increased recharge to 15 seconds.
- Shield Stance: decreased duration to 1...5...6 seconds.
- Soldier's Defense: decreased duration to 1...4...5 seconds.
- Warrior's Endurance (PvP): this skill is now a stance.
PvE Skills |
- Low Blow: functionality changed to: "Strike target foe for 45...65...70 damage. If target foe is knocked down, that foe takes an additional 30...46...50 damage and suffers from Cracked Armor for 14..20 seconds."
- Elemental Lord: functionality changed to: "For 40...56...60 seconds, your elemental attributes are boosted by 1, you gain 1 Energy for every 10 ranks of Energy Storage, and you are healed for 100...260...300% of the Energy cost each time you cast a spell."
- Summon Spirits: decreased recharge time to 5 seconds.
- Tryptophan Signet: this skill no longer requires touch range.
My poor Ritualist