GW not an MMO?! FTW. Fight!
Temidien
So I usually ignore things like this but couldn't help myself today, my inner GW pride exploded out of me.
<--I'm Temidien in these posts
Here's a link to the article:
http://www.joystiq.com/2009/06/18/ai...nounced-specd/
<--I'm Temidien in these posts
Here's a link to the article:
http://www.joystiq.com/2009/06/18/ai...nounced-specd/
kazi_saki
haha just sounds like a disgruntled GW player to me
pumpkin pie
really don't care what category its in as long as its the most beautiful one
Zinger314
Because ArenaNet officially said that GW is not an MMO.
After all, with the advent of Heroes and the lack of character progression past lv. 20, it's just a pretty single-player adventure with multiplayer optional.
After all, with the advent of Heroes and the lack of character progression past lv. 20, it's just a pretty single-player adventure with multiplayer optional.
Abedeus
Because it's not an MMO. Just like Diablo 2, Counter Strike or Neverwinter Nights are not MMOs.
Temidien
Michael805
It's really a CORPG.
Grumpy
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).
http://www.guildwars.com/products/gu...es/default.php
http://www.guildwars.com/products/gu...es/default.php
Yoom Omer
Code:
Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)? Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest. Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map. Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world. Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.
/lockthread.
Enon
@TS
I wouldn't call walking around with 8 (12) players in an instance massive.
I wouldn't call walking around with 8 (12) players in an instance massive.
Archress Shayleigh
it's pretty much single play with a multiplayer add-on
Ghost Omel
Id say the oposite.. Multiplayer with a Solo option =)
Menlai Littiz
Guild wars is COORPG or CORPG a cooperative online role playing game since the PVP isnt included in the classifying of the game since pvp is neither RPG or Cooperative in the sense tht other players are trying to kill you! and yes i do agree that instancing is not the example that should be used for this arguement its the fact there is no other races in guild wars that a player can be and there is no direct PvE competition between players like in WoW or Eve where players can attack each other in the PvE environment !
Edit: wow i sounded like a dev :O!
Edit: wow i sounded like a dev :O!
HuntMaster Avatar
Checklist.
1. Millions of players, playing the same game. Check!
2. Thousands if not millions of players playing together? Semi Check!
3. Online playability enabled? Check!
4. Storyline element often found in role playing games? Check!
5. PvP pitting massive amounts of players against each other and in coop teams? Check!
6. Special game play events? Check!
7. Hundreds, if not thousands of complaining fans? Check!
Sounds like a massive multiplayer online game to me, Just not a traditional MMORPG. Does guildwars being a CORPG lessen the desire to play or the entertainment value? No!
Should we quit GW and play a more traditional re-skinned MMORPG clone like LotrO or WoW? Subjective. (personal answer, NO!)
Should people stop stressing about things that don't matter? YES!
Should I end this post now, stfu and go to sleep. YES!
1. Millions of players, playing the same game. Check!
2. Thousands if not millions of players playing together? Semi Check!
3. Online playability enabled? Check!
4. Storyline element often found in role playing games? Check!
5. PvP pitting massive amounts of players against each other and in coop teams? Check!
6. Special game play events? Check!
7. Hundreds, if not thousands of complaining fans? Check!
Sounds like a massive multiplayer online game to me, Just not a traditional MMORPG. Does guildwars being a CORPG lessen the desire to play or the entertainment value? No!
Should we quit GW and play a more traditional re-skinned MMORPG clone like LotrO or WoW? Subjective. (personal answer, NO!)
Should people stop stressing about things that don't matter? YES!
Should I end this post now, stfu and go to sleep. YES!
Menlai Littiz
Huntmaster i wasnt saying anything like that, no references to stopping playing or moving on to more traditional online RPG's i simply replied to the OP and yes go to sleep :P ive seen many a player get banned due to stupid things done when being drained by fatigue!
Eddie Frenzy Spam
It's massive and it's multiplayer, but it's not a massively multiplayer game.
Menlai Littiz
eddie its not a literal classification..... Guild wars is officially classed by Anet as a CORP but ofcourse it is in the MMORPG market or more the ORPG market
Bob Slydell
Quote:
So I usually ignore things like this but couldn't help myself today, my inner GW pride exploded out of me.
<--I'm Temidien in these posts Here's a link to the article: http://www.joystiq.com/2009/06/18/ai...nounced-specd/ |
Mordakai
"A rose by any other name would smell as sweet..."
Who cares what it is labeled?
Anyway, GW2 will be a MMORPG by any definition, so it will soon be a moot point.
Who cares what it is labeled?
Anyway, GW2 will be a MMORPG by any definition, so it will soon be a moot point.
Temidien
I don't understand how deviating from the formula classifies you outside of a very loosely-defined genre. Almost all of the elements of GW can be found in other "MMORPGs", mainly the ones that DEFINE the genre:
1. Traditional RPG culture, verbage, etc.
2. Fully online community that requires players to play in environments in which other players reside (though there is no forced interaction). The game cannot be played offline and traveling through servers that are empty of players (I'm looking at your EU) does not mean that the potential for players to be there no longer exists.
3. Interaction with other players is encouraged. It may not seem that way with H/H, but to productively work through the game, one must take part in the economy. Even buying runes/dyes/whatever from NPCs relies on prices set by PLAYERS. I'm sure it's possible to play the game without once interacting with a person, but that limits gameplay extremely and is outside the bounds of what the developers intended. (use the Counterstrike example--I can load a map and play on a private server and shoot walls for 4 hours straight, but the game is still multiplayer whether I choose to be social or not)
If every game got its own genre for being different from the other games in its genre, then nothing would be unique.
ANet can call it what they want, it's still a damn MMO.
1. Traditional RPG culture, verbage, etc.
2. Fully online community that requires players to play in environments in which other players reside (though there is no forced interaction). The game cannot be played offline and traveling through servers that are empty of players (I'm looking at your EU) does not mean that the potential for players to be there no longer exists.
3. Interaction with other players is encouraged. It may not seem that way with H/H, but to productively work through the game, one must take part in the economy. Even buying runes/dyes/whatever from NPCs relies on prices set by PLAYERS. I'm sure it's possible to play the game without once interacting with a person, but that limits gameplay extremely and is outside the bounds of what the developers intended. (use the Counterstrike example--I can load a map and play on a private server and shoot walls for 4 hours straight, but the game is still multiplayer whether I choose to be social or not)
If every game got its own genre for being different from the other games in its genre, then nothing would be unique.
ANet can call it what they want, it's still a damn MMO.
Abedeus
Quote:
I don't understand how deviating from the formula classifies you outside of a very loosely-defined genre. Almost all of the elements of GW can be found in other "MMORPGs", mainly the ones that DEFINE the genre:
1. Traditional RPG culture, verbage, etc. 2. Fully online community that requires players to play in environments in which other players reside (though there is no forced interaction). The game cannot be played offline and traveling through servers that are empty of players (I'm looking at your EU) does not mean that the potential for players to be there no longer exists. 3. Interaction with other players is encouraged. It may not seem that way with H/H, but to productively work through the game, one must take part in the economy. Even buying runes/dyes/whatever from NPCs relies on prices set by PLAYERS. I'm sure it's possible to play the game without once interacting with a person, but that limits gameplay extremely and is outside the bounds of what the developers intended. (use the Counterstrike example--I can load a map and play on a private server and shoot walls for 4 hours straight, but the game is still multiplayer whether I choose to be social or not) If every game got its own genre for being different from the other games in its genre, then nothing would be unique. ANet can call it what they want, it's still a damn MMO. |
What you fail to notice is that all MMOs have no or little instances except for boss fights and very few solo missions. Oh, and you don't have districts. You may be playing on a different shard, but that's the equivalent of region in Guild Wars.
Will you meet another player when farming in Guild Wars? No.
Can you PvP with other players outside of PvP zones? NOPE.
Can you interact with other players other than chatting when you are not in the same district or in the same team? No.
Quote:
It's massive and it's multiplayer, but it's not a massively multiplayer game. |
Gigashadow
Quote:
What you fail to notice is that all MMOs have no or little instances except for boss fights and very few solo missions.
|
Raids - instanced
Dungeons - instanced
Battlegrounds - instanced
Arenas - instanced
Ravious
They set out to make a CORPG, or whatever, but what happens when your sustaining population is all about the non-competitive side of the game?
Shursh
GW is definitely an MMO.
off-topic: i notice you have to use Blackboard...i hated that program lol.
off-topic: i notice you have to use Blackboard...i hated that program lol.
shoyon456
No, as mentioned earlier GW is NOT a MMO in the traditional sense. And to be honest, that was the selling point for MANY GW players. It maintains a low level cap, instanced areas, balanced attributes, and an interchangeable skillbar for certain areas. Most MMO's do NOT have these features, and this is why GW2 worries me. GW2 is reversing most of the features that made GW2 unique and not another shelf MMO.
As mentioned in another post, Anet has made no argument for GW being an MMO, it only shares a few similarities with most. Again though, they apparently think being unique isn't good enough with GW2. Big mistake.
And Temidien, like the other poster said with the quote from Anet:
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences.
The thread is pretty much over with that. Not every game that is online with other ppl is an MMO.
Oh, that just leaves out.... oh wait, tons of people are displeased at this point.
As mentioned in another post, Anet has made no argument for GW being an MMO, it only shares a few similarities with most. Again though, they apparently think being unique isn't good enough with GW2. Big mistake.
And Temidien, like the other poster said with the quote from Anet:
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences.
The thread is pretty much over with that. Not every game that is online with other ppl is an MMO.
Oh, that just leaves out.... oh wait, tons of people are displeased at this point.
Temidien
Quote:
Diablo 2 is a MMO too, right? Neverwinter Nights, Counter Strike, Left 4 Dead, Team Fortress 2... What, they are all massive, require you to play with other players in Multiplayer, interactions are encourage.
What you fail to notice is that all MMOs have no or little instances except for boss fights and very few solo missions. Oh, and you don't have districts. You may be playing on a different shard, but that's the equivalent of region in Guild Wars. Will you meet another player when farming in Guild Wars? No. Can you PvP with other players outside of PvP zones? NOPE. Can you interact with other players other than chatting when you are not in the same district or in the same team? No. 4/6/8/12 players, sometimes maybe 16 or 24 players is NOT massive. Why we don't call TF2 a FPMMORPG? It has RPG elements (headgears, unlocks, achievements, points for gameplay) and it's an FPS. And IT'S MASSIVE AND MULTIPLAYER! |
Buster
I never considered it a mmo, I always thougth more along the lines of online rpg like NWN was. Guild Wars still is a great game either way.
Menlai Littiz
MMO = Massively multiplayer online ....... meaning a game with upwards of 500,000 players :P, im just saying that WoW is primarily based on a persistent world hence the MMORPG classification and the fact that there is 2 sides (alliance and horde) that battle each other in the pve environment aswell as the pvp only areas... this is what classifies a traditional MMORPG against guild wars, the idea of people battling in PvE areas.... or atleast the option to... with guildwars the entire pve aspect is completely COOPERATIVE (hence CORPG) since other players cannot hinder other player's experience of the game (of course this is meant in a game mechanics sense you can get douchebags who go out of their way to stop you doing something... e.g leechers and over aggro etc.)
I hope you get what im saying... that is the main difference between guild wars and the multitude of other ORPG's in classification terms anyway.
I hope you get what im saying... that is the main difference between guild wars and the multitude of other ORPG's in classification terms anyway.
[DE]
Why did you feel the need to post this?
Did you want others to nod their heads and agree with you while simultaneously complimenting you on your post over at a different place?
Anet technically said Guild Wars isn't an MMO. That's all there is too it. Last I checked, it was the game company and developers that get to decide what their game is labeled as, not the players.
Did you want others to nod their heads and agree with you while simultaneously complimenting you on your post over at a different place?
Anet technically said Guild Wars isn't an MMO. That's all there is too it. Last I checked, it was the game company and developers that get to decide what their game is labeled as, not the players.
Mordakai
Quote:
MMO = Massively multiplayer online ....... meaning a game with upwards of 500,000 players :P, im just saying that WoW is primarily based on a persistent world hence the MMORPG classification and the fact that there is 2 sides (alliance and horde) that battle each other in the pve environment aswell as the pvp only areas... this is what classifies a traditional MMORPG against guild wars, the idea of people battling in PvE areas.... or atleast the option to... with guildwars the entire pve aspect is completely COOPERATIVE (hence CORPG) since other players cannot hinder other player's experience of the game (of course this is meant in a game mechanics sense you can get douchebags who go out of their way to stop you doing something... e.g leechers and over aggro etc.)
I hope you get what im saying... that is the main difference between guild wars and the multitude of other ORPG's in classification terms anyway. |
So if WoW had no PvP realms, it wouldn't be a MMORPG?
That doesn't make any sense.
Guild Wars does have Factions, where large groups of people fight in places like Jade Quarry and Aspenwood.
xx luna xx
W/e it is called it's still fun.
Play WoW also (not as frequently or as much) but sometimes when I wanna /wrist over having to play w/ ppl (all the time) it's nice to know I can go play w/ more competent AI in GW. LOL. >.>
Play WoW also (not as frequently or as much) but sometimes when I wanna /wrist over having to play w/ ppl (all the time) it's nice to know I can go play w/ more competent AI in GW. LOL. >.>
daraaksii
It's a CORPG, close please.
Skye Marin
They key word is "Massive" which implies "Persistant".
Guild Wars is not an MMO. That doesn't make it bad, but it does mean comparing it directly to other MMO's with MMO-base criteria is pointless.
It's a CORPG.
Guild Wars is not an MMO. That doesn't make it bad, but it does mean comparing it directly to other MMO's with MMO-base criteria is pointless.
It's a CORPG.
daraaksii
Still waiting for the time to come when people stop comparing GW to WoW or vice versa.
Mordakai
Apoc
I wouldn't also call GW an MMO.
By the way, nice avatar Temidien. Is the first issue out yet?
By the way, nice avatar Temidien. Is the first issue out yet?
Helix Dreadlock
It is so awesome, it has it's own category!
SFAG
(super fkin awesome game)
SFAG
(super fkin awesome game)
Menlai Littiz
Mordakai u didnt read..... i meant WoW is an MMORPG coz of the persistant pvp in the pve areas.... not JUST in the pvp areas (battlegrounds) due to the 2 factions horde and alliance... yes gw has the luxon and kurzick factions but players can only confront each other in pvp areas e.g AB so it is not persistent pvp is it
EagleDelta1
I'm inclined to agree with Temidien's post earlier. Many of GW elements reflect other MMOs, though it applies them in very different ways sometimes. Game Companies don't decide or classify the genres of gaming, the Gamers and Gaming Industry(as a whole) decide that & as such ANet can say all they want, GW is still a MMO. It'll take 3-4 more successful games to adopt the CORPG label before it becomes an actual genre or sub-genre.
Mordakai
Quote:
Mordakai u didnt read..... i meant WoW is an MMORPG coz of the persistant pvp in the pve areas.... not JUST in the pvp areas (battlegrounds) due to the 2 factions horde and alliance... yes gw has the luxon and kurzick factions but players can only confront each other in pvp areas e.g AB so it is not persistent pvp is it
|
My understanding of WoW is you can only PvP in PvE areas if it is a PvP realm.
If I'm wrong about that, my bad.
If I'm right, that was my question to you:
If WoW ONLY had PvP in PvP arenas, would it cease to be a MMORPG?
ie, what makes a MMORPG?
Is it persistent areas?
Is it PvP realms?
Is it an Auction House?