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I don't understand how deviating from the formula classifies you outside of a very loosely-defined genre. Almost all of the elements of GW can be found in other "MMORPGs", mainly the ones that DEFINE the genre:
1. Traditional RPG culture, verbage, etc. 2. Fully online community that requires players to play in environments in which other players reside (though there is no forced interaction). The game cannot be played offline and traveling through servers that are empty of players (I'm looking at your EU) does not mean that the potential for players to be there no longer exists. 3. Interaction with other players is encouraged. It may not seem that way with H/H, but to productively work through the game, one must take part in the economy. Even buying runes/dyes/whatever from NPCs relies on prices set by PLAYERS. I'm sure it's possible to play the game without once interacting with a person, but that limits gameplay extremely and is outside the bounds of what the developers intended. (use the Counterstrike example--I can load a map and play on a private server and shoot walls for 4 hours straight, but the game is still multiplayer whether I choose to be social or not) If every game got its own genre for being different from the other games in its genre, then nothing would be unique. ANet can call it what they want, it's still a damn MMO. |
What you fail to notice is that all MMOs have no or little instances except for boss fights and very few solo missions. Oh, and you don't have districts. You may be playing on a different shard, but that's the equivalent of region in Guild Wars.
Will you meet another player when farming in Guild Wars? No.
Can you PvP with other players outside of PvP zones? NOPE.
Can you interact with other players other than chatting when you are not in the same district or in the same team? No.
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Is the first issue out yet?