Quote:
Originally Posted by ManMadeGod
The point is, they nerfed blood spells to stop life stealing spike.
(OG, AG, etc.) But didn't redesign them to something new/viable, simply reduce the amount of life stealing or increase the recharge. That made a boring attribute line even more boring.
For example, Mark of Subversion is mush less useful than Shame. Consider remake some skills' functions.
We don't want so many life stealing skills, give me something different.
There surely were some necro builds. But mostly LC and WN before nerfed.
If you are talking about N/As vamp spirit build, come on... it only works in limited maps and can be countered by most ballanced builds easily. If you can't, even after all gazes' nerf, there is nothing more to say.
And I am not a necros spike build lover, what I would like to see is more viability for all classes in GvG.
Bassically, dervs, sins and necros are relative uncommon in GvG (compared to war, ranger, ele, mes and monk).
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sorry if I am rude, but, do you even play gvg ?
bloodspam guilds are everywhere when you reach 1100+ points
this is really boring to play against, and won't allow any mistakes on your part, as they can wipe your team really fast
even top 20 gvg teams still lose to them, although the build is very well known
the build is retardedly easy to play (as long as you don't totally fail at gvg, and your caller knows what he has to do), crazy health regen + un-prottable armor ignoring damage that goes through guild lord's protection + aoe to wipe at rez + no energy issues
the problem could have been solved by allowing prot monks to prot life stealing, making it dark damage + heal, but Izzy seems to have abandoned one of the few good ideas he ever had