Good Bye, Ritualist...

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Cebe View Post
Yes. Buff to spirits. I believe that was my original point.

There's no need for you to reel off a list of Weapon Spell nerfs to prove a point I wasn't trying to make.

On the Weapon Spell topic, yes, I acknowledge they took a hit, and yes, maybe it's a Sly way of trying to force people into using Spawning Power. If it bothers people that much then I guess they will stop playing Ritualist. So what? Balance shouldn't just be about giving skills "Moar Powah". Let this be a lesson to those who get so firmly attached to their "uber builds" they lose the drive and creativity to work around the changes. Too bad that Balance is not done by removing an option and giving players something that is slightly underpowered even by Ritualist's already low standards. Ritualist were already subpar, and still yesterday's ritualist were stronger than today's ones, all in all this was a bad update. The purpose wasn't to balance, they wanted to increase ritualists potency, they meant to give them a buff, they failed, they buffed spirits but it's a palliative , they ignored the main issue which is the reason why noone ever used spirits.

Directed also to the previous 2 posters (the one above your post).

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

it's a buff to spirits.
it's a slight nerf to weapon spells.

If you don't mind using spirits, great...more builds and options. (I think we all understand that concept....)
If you relied on weapon spells mostly, I can understand why some ppl feel it's not a great update for Rits. No need to start saying ppl should go delete their Rits. Everybody is entitled to their opinion.

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

It is about spirits now, trying to get people to actually use them. I just steamrolled a mission with another spirit spammer. We had roughly7 spirits in action constantly, with Summon Spirits to move them around. It just makes summoning spirits that little bit more fun, as you don't feel like an idiot, sitting around casting a spirit for 5 seconds!

Add armor of unfeeling, and my spirits survived a Ray of Judgement nuke, damage reaching just above half health! Can the same be said about NPC's in PVP? No.

The bottom line is, it makes Sprits actually feel as though they are helping your party...and you, because you don't take bloody 10 seconds+ to lay down a few spirits in total.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Ritualists are even more worthless in PvP now.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Angel Killuminati View Post
It is about spirits now, trying to get people to actually use them. I just steamrolled a mission with another spirit spammer. We had roughly7 spirits in action constantly, with Summon Spirits to move them around. It just makes summoning spirits that little bit more fun, as you don't feel like an idiot, sitting around casting a spirit for 5 seconds!

Add armor of unfeeling, and my spirits survived a Ray of Judgement nuke, damage reaching just above half health! Can the same be said about NPC's in PVP? No.

The bottom line is, it makes Sprits actually feel as though they are helping your party...and you, because you don't take bloody 10 seconds+ to lay down a few spirits in total. giving splinter weapon to a sin and a war while casting weapon of warding on a monk and using ancestor on demand while throwing in the random smite hex + passive buff on melee damage holds the same amount of boredoom and is was way more efficient.

Joseph Spiritmaster

Joseph Spiritmaster

Frost Gate Guardian

Join Date: Apr 2008

In the little house on the hill, Ascalon City, Presearing

Quote:
Originally Posted by Keira Nightgale View Post
Too bad that Balance is not done by removing an option and giving players something that is slightly underpowered even by Ritualist's already low standards. Ritualist were already subpar, and still yesterday's ritualist were stronger than today's ones, all in all this was a bad update. The purpose wasn't to balance, they wanted to increase ritualists potency, they meant to give them a buff, they failed, they buffed spirits but it's a palliative , they ignored the main issue which is the reason why noone ever used spirits.

Directed also to the previous 2 posters (the one above your post). I think that maybe everyone is looking at the update wrong, tbh. I believe they werent trying to buff rits and make them used more, but to make Spawning power more used... the buff was to the spawning line, 2% -> 4% but then they decreased the wep spells durations. Really it wasnt a nerf or a buff, just a transfer of attributes to the spawning power attribute line.

I am not completly upset with the update yet, with the spirit buffs I had about 3 builds in mind that were used a while ago, but now arnt used due to the long casting time of spirits/outdated/whatever. With the spirit update, now rits are back up and slowing starting to get back into the use of teh game. (Nahpui Quarter HM in 10 mins or so, with the new spirit buffs)

But thats just my opinionated 2 cents.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Quote:
Originally Posted by Joseph Spiritmaster View Post
I think that maybe everyone is looking at the update wrong, tbh. I believe they werent trying to buff rits and make them used more, but to make Spawning power more used... the buff was to the spawning line, 2% -> 4% but then they decreased the wep spells durations. Really it wasnt a nerf or a buff, just a transfer of attributes to the spawning power attribute line.

I am not completly upset with the update yet, with the spirit buffs I had about 3 builds in mind that were used a while ago, but now arnt used due to the long casting time of spirits/outdated/whatever. With the spirit update, now rits are back up and slowing starting to get back into the use of teh game. (Nahpui Quarter HM in 10 mins or so, with the new spirit buffs)

But thats just my opinionated 2 cents. Making Spirits viable in that way is detrimental to gameplay and dumbs the class down. I could live with a 'token' spirit that had a 1second cast time and is very weak compared to proper spirits so you can get all the benefits from spirit supporting ritualist spells with it, but reducing the cast time by a ridiculous amount of time for every single spirit is ludicrous.
Unless they follow this update up with another big update on ritualist skills my ritualist will have to retire.

They acknowledged Spawning Power was underpowered. Then they buffed the effect Spawning Power had on weapon spells. Then they nerfed weapon spells. So Spawning Power wasnt buffed at all. It's more like a necessity now, not a benefit.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Joseph Spiritmaster View Post
I think that maybe everyone is looking at the update wrong, tbh. I believe they werent trying to buff rits and make them used more, but to make Spawning power more used... the buff was to the spawning line, 2% -> 4% but then they decreased the wep spells durations. Really it wasnt a nerf or a buff, just a transfer of attributes to the spawning power attribute line.

I am not completly upset with the update yet, with the spirit buffs I had about 3 builds in mind that were used a while ago, but now arnt used due to the long casting time of spirits/outdated/whatever. With the spirit update, now rits are back up and slowing starting to get back into the use of teh game. (Nahpui Quarter HM in 10 mins or so, with the new spirit buffs)

But thats just my opinionated 2 cents. BUFF to spawning power>>>>2 to 4%
NERF to ritualist >>>> lower flexibility, need to put 8 or more in spawning to just get what you used to have, have to lower the usual spread

BUFF to spirits>>>>>>>> They are less of a pain
They ignored the real issue >>>>>>> they are boring, useless, and generally are subpar

By nerfing the alternative they made spirits more appealing, but again, only because they changed the alternative.
If this is just a step then it's okay, if this is their final stand on ritualists, then allow us to complain

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

not sure why you're flying off the bat about your resto/channel hybrids being broken...they're not. Ok so weapon spells lost a few seconds, I can honestly only think of maybe 2 weapon spells that would actually matter slightly too, last I checked everyone's staple wep spells were the ones that usually ended before their timer was up anyways.

And correct me if I'm wrong but I thought those weapon spells only lost 2-4 seconds of duration? if you've still got a high spec in the weapon spell's line spawning power is going to have a higher effect on it, and honestly you don't even need a very high spec in spawning to make up for the nerfs, drop like 1 point of channeling or restoration and put your extra points in spawning and poof! just like the "good ole' days"


As for spirits in PvE, I think people forget all the skills they've changed, Armor of Unfeeling can literally double the effective life of defensive spirits and given the many rit options to reduce ritual recharge I can honestly see running communing/restoration spirit support. AoU also makes offensive spirits nearly tank-like now, I can attest as well to the other person who said with this earlier, spirits can survive a direct RoJ bombardment while under the effects of Armor of Unfeeling.

As for damage there's some nice ways to boost spirit damage; Painful Bond, Signet of Ghostly Might (now with NO downsides), and Spiritleech Aura. What's better? You can pretty easily stack all those buffs and suddenly your spirits are hitting for nearly 50 damage per attack.

I really don't see how this update could be a bad thing for ritualists across the board; the hybrids you've more or less had no choice but to run for a long time to an extremely minor hit that really only effects a few skills in those builds and even then not in any significant way. And now spirit spamming is a real viable option for PvE.

Raudic

Raudic

Frost Gate Guardian

Join Date: Jun 2008

W/

Quote:
Originally Posted by Coast View Post
its a buff for rits, don't know how people can't see that everyone agrees it was a bufff

but that it was somewhat of a fail buff

Airstu

Airstu

Academy Page

Join Date: Jun 2007

BC, eh

Liars Cheats and thieves [liar]

Reading FTW

Quote:
The Ritualist's primary attribute, Spawning Power, is a little underpowered and doesn't offer players enough of an incentive to play a primary Ritualist when they want to use weapon spells. We doubled Spawning Power's effect on weapon spells, an increase that should make it more appealing as a primary attribute and make the weapon spells of secondary Ritualists weaker in comparison. Ritualists use binding rituals to summon spirits which can either heal and protect, or deal damage and provide utility on the battlefield. The metered pace of building a base of spirits is balanced for PvP. In PvE, however, where the battlefield rapidly shifts ever forward, there is rarely time to establish a spirit base before the encounter is over and the party moves on, leaving the spirits behind. Drastically reducing the casting time of all binding rituals in PvE will give Ritualists ample time to summon spirits to each encounter. Also, the increase to the maximum level of spirits will help them survive longer during encounters. Run spawning power to extend out weapon spells. Im sorry you may actually have to think about how to manage that.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Would be nice if they re-increased all weapon spell durations. Not it's too low....
Besides that, spirits are great in PvE now!

Anet is probably taking this slowly. They will probably work more on rits and paras next month. Hence why certain aspects of the professions were not re-worked or given serious re-works. Take motivation for example.

Jarus

Jarus

Frost Gate Guardian

Join Date: Aug 2005

Council of Iris

I do bloody hope that ritualists haven't seen the last of these updates. I am quite happy about the buff that spirits got, but the spawning power 'buff' wasn't really a buff at all.

I don't like being niched, and this update made me feel niched. At least it's fun to be in that niche, but it's still a niche.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Personally, I tried running a Channeling/Resto hybrid before on my Rit...and I hated it. Support is not my thing. It's boring, it's nitpicky, and I just can't stand it. I'd rather give a hero a few weapon spells and let them do it.

So I've always had my Rit set up as a spirit spammer with a few offensive spells. Sure, it was annoying having to take so long to set up my spirits, though even pre-nerf if I was able to get them all up before running into a fight, I never had all of them die before the fight ended (unless I was stupid and cast them in the same stop and they got RoJ'd). Before being level 20, even.

Now, though? Last night, just after the update, I took my Rit and did Vizunah Square. Ran around filling up the battlefield with spirits. The person from the other side had an MM hero. Between my spirits and the other person's MM, it went much easier and quicker than any other time I've done this mission, even when my friend and I did it from opposite sides and both had an MM hero.

I love the buff. I love using spirits. I find it far more fun than the hybrid builds, and I'm glad I can do so efficiently now.

TheDarkshineKnight

Academy Page

Join Date: Oct 2008

Mercanaries of Xero

Rt/Mo

Quote:
Originally Posted by Einherj3r
View Post
Ritualists are even more worthless in PvP now. If by worthless you mean absolutely necessary. Unlike PvE, Necros and Eles don't have infinite energy, so, having a longer lasting weapon spell becomes much, much more important. Expect Ritualists to be used in GvG and HA again.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Quote:
Originally Posted by TheDarkshineKnight
View Post
If by worthless you mean absolutely necessary. Unlike PvE, Necros and Eles don't have infinite energy, so, having a longer lasting weapon spell becomes much, much more important. Expect Ritualists to be used in GvG and HA again. And waste points on Spawning Power in order to get that?
Also, Ether Prism is still pretty good energy management.
The least problem of E/Rts is going to be the energy cost of rit weapons.

TheDarkshineKnight

Academy Page

Join Date: Oct 2008

Mercanaries of Xero

Rt/Mo

Quote:
Originally Posted by Einherj3r
View Post
And waste points on Spawning Power in order to get that?
Also, Ether Prism is still pretty good energy management.
The least problem of E/Rts is going to be the energy cost of rit weapons. Drop Resto or Channeling by 1 and you're pretty much set. It's not a wasted investment.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Quote:
Originally Posted by TheDarkshineKnight
View Post
Drop Resto or Channeling by 1 and you're pretty much set. It's not a wasted investment. What do you intend to replace Ether Prism with?

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

The only thing they did wrong in the update was to not somehow tie the new, reduced casting times of spirits to spawning(like a clause for each spirit" for every 3 ranks of spawning this binding ritual casts 33% faster" or something, so as to keep the new spirits out of the hands of necroes and eles ect). Maybe they could have knocked up the weapon spell duration buff to 5% or 6%...

On the PvE side, rits are becoming a bit more 'necro' like with their skillset now, instead of exploiting corpses for volume and energy, we get to summon fewer, stronger turrets without the corpses, then exploit those for energy damage or healing as we see fit.

It is a buff to these so called 'hybrid' builds too. Less time spent casting a spirit is time I could be casting resto or channeling support. Instead of setting up a spirit and dragging it along to effect the first half of a fight, I can still set up shop beforehand, drag it along with summon, and now I have the option to re-cast in the middle of a fight(effectively doubling the use of a slot dedicated to a spirit). Stopping your damage or healing to cast a 3-5 second long spirit used to be moronic, now with the 3/4-1 sec cast times I can drop at will, and move on. Who cares if it's 'mindless'(which i do dispute). Technically so is going full on MM, but necroes have that option, now rits have the option to go full on rit lord, or pack a couple spirits, and some stuff that exploits those spirits, like an MM can take a few offesive/supportive skills instead of 4 minions, death nova and BotM.

Also, with the new armor of unfeeling, the old soul twist, rit lord, or the new recaim essense, or that old broken standard AP, communing just might be viable in PvE. I've already tested out the channeling turrets, they're like a minion wall, I had them on a bridge, and on corners, HM stuff was getting hung up on them, nuking, AoEing, and still not killing them with AoU and Summon spirits. If I were to attempt keeping them out of harms way with summon, hell... communing resto might finally be slightly on par with heal/prot, but balanced for a party wide scale.

Then there's the brokenness of Signet of Spirits, this one alone, even after they nerf it to the 20 sec recharge it's supposed to be at, is going to make all those spawning "do X with this spirit" or "do X when a spirit is created" skills worth taking. 3 Conditions, something like 150ish health, thats like better then the old protective was kaolai(and you can still pack kaolai and run restoration stuff that runs on spirits inclucind something that will bust 3 conditions minimum, and be getting +15 energy free, 3 wanding meat shields, just freaking epic...)

Signet of Spirits
Boon of Creation
Spirits Gift
Protective was Kaolai
Mend Body and Soul
Spirit light
Spirit Transfer/Feast of souls
Your favorite weapon spell(i like vengeful for pve), an additional spirit(life, recup, rejuve) or maybe siphon spirit(you get 3 to siphon off of with similar returns to offering of spirit, but every 3 seconds, and refreshed every 20... it's almost like SR....)

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Hugh Manatee
View Post
The only thing they did wrong in the update was to not somehow tie the new, reduced casting times of spirits to spawning(like a clause for each spirit" for every 3 ranks of spawning this binding ritual casts 33% faster" or something, so as to keep the new spirits out of the hands of necroes and eles ect). Maybe they could have knocked up the weapon spell duration buff to 5% or 6%... That would be too good for anet to pull off.

Anyways, I'm kind of happy with the PvE update, PvP is always trickier to do.

Sir Cusfreak

Sir Cusfreak

Krytan Explorer

Join Date: Nov 2007

In your backline

No Tags [NONE]

reading back through this thread, half of it translates directly to "waaah, waaah, waaah" - but, that happens with every single move they make, so its no surprise.

bringing some life to spirit-spammin builds wasnt a bad thing folks.
QWITCHER-KWWYYIINN

There's some potential here for some skill combo's that might actually be *gasp* FUN to play with...

Or, if you dont think thats fun, then *double gasp* dont play it.

If you dont like it - well, it's done, so, too bad

Thanks, ANET, for continuing to put some effort into changes, whatever they may be. Personally, I like most of these changes, keep 'em coming.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

*The Minion Bomber wonders what's going on?*

Seriously though, good first half-step Anet, now keep buffing Rits more!

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

So I wanted to laugh a bit and went in hard mode with my rit, of course I wanted to use spirits because everyone loves them.

I loaded 14 in communing and 13 in spawning, armor of unfeeling, shelter, union, displacement, reclaim essence, boon of creation, summon spirit and spirit gift. I added some heroes and henches, went in HM and exited TOA because I wanted to pawn some of the mesmer mobs outside. I put armor of unfeeling on, casted my spirits and aggroed because after having casted the spirits I didn't have anything else to do, no slot and a bad attribute spread. Spirits lasted about 3 seconds even despite the fact I casted summon spirits to heal them.
I logged on my paragon, same heroes and henches setup, same area in HM, save yourself and TNTF worked better, well spirits didn't work at all of course paragon was going to work better.
Then I said, let's try the offensive spirits but signet of spirits summons do not work, sadly .
Do the spirit buff justify the nerf on weapon spells? No, the tradeoff is bad, what is this shit, spirits suck.
Therefore at least for me the spirits are viable argument is nil.


End

Joseph Spiritmaster

Joseph Spiritmaster

Frost Gate Guardian

Join Date: Apr 2008

In the little house on the hill, Ascalon City, Presearing

Quote:
Originally Posted by Keira Nightgale
View Post
So I wanted to laugh a bit and went in hard mode with my rit, of course I wanted to use spirits because everyone loves them.

I loaded 14 in communing and 13 in spawning, armor of unfeeling, shelter, union, displacement, reclaim essence, boon of creation, summon spirit and spirit gift. I added some heroes and henches, went in HM and exited TOA because I wanted to pawn some of the mesmer mobs outside. I put armor of unfeeling on, casted my spirits and aggroed because after having casted the spirits I didn't have anything else to do, no slot and a bad attribute spread. Spirits lasted about 3 seconds even despite the fact I casted summon spirits to heal them.
I logged on my paragon, same heroes and henches setup, same area in HM, save yourself and TNTF worked better, well spirits didn't work at all of course paragon was going to work better.
Then I said, let's try the offensive spirits but signet of spirits summons do not work, sadly .
Do the spirit buff justify the nerf on weapon spells? No, the tradeoff is bad, what is this shit, spirits suck.
Therefore at least for me the spirits are viable argument is nil.


End
Well your issue is that you need to cast spirits, then use armor of unfeeling :-)

In the immortal words of (i think Larry the Cable guy or Adam Savage). Well theres your problem!

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Joseph Spiritmaster
View Post
Well your issue is that you need to cast spirits, then use armor of unfeeling :-)

In the immortal words of (i think Larry the Cable guy or Adam Savage). Well theres your problem! Done that as well, doesn't work anyway. The new attack spirits don't work either. Anet surprised me, they made ritualist even worse than they were

Improvavel

Desert Nomad

Join Date: Apr 2007

WoW Keira.

So before you used Channeling + Resto. Best skills of rit ancestors rage, splinters weapon, OoS, etc.

What do you do now?

You go out and play communing + spawning.


It just seems to me you are trying to make the changes look bad.

Joseph Spiritmaster

Joseph Spiritmaster

Frost Gate Guardian

Join Date: Apr 2008

In the little house on the hill, Ascalon City, Presearing

Quote:
Originally Posted by Improvavel
View Post
WoW Keira.

So before you used Channeling + Resto. Best skills of rit ancestors rage, splinters weapon, OoS, etc.

What do you do now?

You go out and play communing + spawning.


It just seems to me you are trying to make the changes look bad. lol /agree

But yea, then something happened when you caster the spirits the armor... you sure you were in earshot... yea i mean i know they shouldnt last long in HM cause ANet just wreaked the spirits, but hey my union can last twice as long now even with the heavy agro and with armor of unfeeling soo yeah, your just doin something wrong if you say it doesnt do anything.

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

You do understand that when you use SoS and Feast of Souls with Life it can heal for 400hp, if a class can give a 400hp heal party wide every 10 sec and a 300 every 10 sec, i think that's a pretty good buff imo.

Airstu

Airstu

Academy Page

Join Date: Jun 2007

BC, eh

Liars Cheats and thieves [liar]

Quote:
Done that as well, doesn't work anyway. The new attack spirits don't work either. Anet surprised me, they made ritualist even worse than they were might I suggest a
solution to your gameplay problems?

Longasc

Longasc

Forge Runner

Join Date: May 2005

The Update is just showing that they lost the concept of balance:

PvP: Nothing changed, maybe even to the worse
PvE: They are now superviable, aka overbuffed

Spirit Spam just rocks. 3 Ritualists without heroes or henchies made it to Fendi Nin, thanks to Signet of Spirits and Spirit Spam. And that even with Spirits having targetting/attacking issues (Basically, the 3 guys are programmed not to focus down a single target, and if there are less than 3 targets only one bothers to attack occasionally).

Balance is out of whack, they just shifted to the other extreme. The intention was, as usual, honorable, the execution as always flawed.

Give your Heroes the Signet, combine with some Necroes, it does not get ANY easier. And never was easier to wtfpwn in PvE before.

Frisian

Frisian

Pre-Searing Cadet

Join Date: Jun 2009

Friesland

Guild Of Cjs [NaG]

P/W

I don't see how people whine about a buff.
The buff has done nothing but good to the whole profession.

http://wiki.guildwars.com/wiki/Game_updates

As you see, the weapon spells have been nerfed slightly and the spirits have been improved big-time in PvE. Also there are some skill changes to the Spawning Power line to make it more interesting.

Myself, I'm using an epic healer build that is equal to a WoH monk, and with the buff it has grown even better

12+1 Restoration Magic
12+1+3 Spawning Power

Spirit Light - Soothing Memories - Mend Body and Soul - Remove Hex - Draw Spirit - Preservation - Energetic Was Lee Sa - Flesh of My Flesh

With the buff on Preservation I can spawn it without worrying that an ally might die whilst I'm casting.

I don't see this being overpowered in PvE, just the one who abuse the class are idiots. Luckily the hype will fade away in a month, I'm quite sure, too bad ArenaNet does not see that and will nerf them even worse than that they were before.

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by Frisian
View Post
12+1 Restoration Magic
12+1+3 Spawning Power

Spirit Light - Soothing Memories - Mend Body and Soul - Remove Hex - Draw Spirit - Preservation - Energetic Was Lee Sa - Flesh of My Flesh Might I ask: why all the points in Spawning Power?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Lyphen View Post
Might I ask: why all the points in Spawning Power?
Quote: Originally Posted by Frisian View Post
12+1 Restoration Magic
12+1+3 Spawning Power

Spirit Light - Soothing Memories - Mend Body and Soul - Remove Hex - Draw Spirit - Preservation - Energetic Was Lee Sa - Flesh of My Flesh A waste nonetheless.

Frisian

Frisian

Pre-Searing Cadet

Join Date: Jun 2009

Friesland

Guild Of Cjs [NaG]

P/W

Quote:
Originally Posted by upier
View Post
A waste nonetheless. It works fine for me, no chance I run out of energy, yet I might reconsider using the superior rune.

What I have seen today is that many people suddenly start playing a Ritualist because of Signet of Spirits, not giving a shit about other builds at all.
I'm afraid that this will be as overused as Permasin if people find out a way to use the spirits in a farming build.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Quote:
Originally Posted by Frisian
View Post
It works fine for me, no chance I run out of energy, yet I might reconsider using the superior rune.

What I have seen today is that many people suddenly start playing a Ritualist because of Signet of Spirits, not giving a shit about other builds at all.
I'm afraid that this will be as overused as Permasin if people find out a way to use the spirits in a farming build. Cause thats pretty much the only build that has been made more viable with the update. This and that this update dumbed down spirits in PvE are the real problems. One of the Ritualist's primary game mechanics suddenly bears no gameplay importance at all anymore. Why should I play a Ritualist if my spirits get cast almost instantly and I don't have to take care about them anymore?
It's like a <insert caster class> that has to spend a skill slot for something that enables him to be nearly on-par with other caster classes but doesn't really get that much of it.

ArianeB

Academy Page

Join Date: Mar 2006

Arthur

E/Mo

Quote:
Originally Posted by Keira Nightgale
View Post
Spirits suck by default, add to that that it is an elite, on top of that you need spawning power to have a decent health level, you do the math.


Problem is simple, most useful ritualist's skills are: OoS, warding, Splinter, Ancestor, Kaolai, Xinrae weapon.
Outside of these lies a desolated waste. Is signet of spirits so good to justify taking it instead of Xinrae or OoS? No. Actually the answer is Yes. Or, more accurately HELL YES!

Signet of Spirits has just become the class defining elite, similar to Barrage for Rangers, Spiteful Spirit for Necros, and Visions of Regret for Mesmers.

I run 11 restoration, 13 channeling, and 11 spawning. The three skills you should have nailed to your bar are Spirit's Gift, Signet of Spirits, and Feast of Souls in that order, because that is the order to use them. Keep Spirit's Gift up, and launch SoS once you lured the bad guys in and they started to do some damage. If your party needs more health, Feast of Souls followed by SoS again = 400 party wide health (each!) plus condition removal.

Yes, Signet of Spirits is not a big damage dealer, but you can make up for it by dropping a monk in your party for an Ele.

Was running through EotN with this build, and having a lot of fun. Also tried some of the solo quests. In the Norn Tournament I was kicking butt until Argo and his stupid Sandstorm AoE.

Add WoW Spirit Light and your favorite Rez, and you can match any Monk.

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by Frisian
View Post
It works fine for me, no chance I run out of energy, yet I might reconsider using the superior rune.

What I have seen today is that many people suddenly start playing a Ritualist because of Signet of Spirits, not giving a shit about other builds at all.
I'm afraid that this will be as overused as Permasin if people find out a way to use the spirits in a farming build. Well, not to jab, but it's primarily because it's the only change that really could affect most ritualist builds. I removed Weapon of Warding and Offering of Spirit from my normal build, to add Signet of Spirits and Spirit Siphon (Basicaly a 3x OoS combo every 20 seconds).

You build hasn't really changed in effectiveness since the update, beyond giving Preservation more HP. I'd recommend looking into the Channeling line. Finding a way to add Splinter Weapon, Life and Spirit Siphon, since you're have two spirits to sap.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

Quote:
Originally Posted by Keira Nightgale
View Post
Simple facts, when people said mesmer suck in pve they weren't fully right.
Sure, domination used to be terrible in pve, usually you don't need to diversion a monk in pve because by the time it takes effect the mob will be dead. But mesmers had the fair advantage of

A having a primary that actually does something
B having useful skills
C Being Izzy's fetish, they were given some fun pve only skills
D Always having a role in every form of pvp

When a PUGGER says Ritualists do suck he's actually right

A Their primary sucks
B Most of their skills are useless or nerfed to oblivion
C Their Pve only skills are subpar
D Their role in pvp is nil
E Their special feat (spirits) is a malus rather than a bonus

With a mesmer you can go fast casting ele, play domination, play any kind of gimmick,COP, Condition spreading, interrupt on nasty missions, VOR, fast casting signet.
With a ritualist you don't have this advantage, you either play hybrid or spirits, since spirits suck you were forced to play hybrid or some gimmick (spirits strenght).
Now enter the mentality of the average pugger:

Defensive spirit spam >>>> Paragon is better
Healer >>>>> Monks are better
Offensive Spirits>>>> If you want damage you go ele, necro, mesmer, or add another melee
Hybrid>>>> They are not wanted, if you want a defensive/damage hybrid you either run a Necro, a Renewal Ele, a Motivation Paragon, a smiter Monk.


Anet simply had to make ritualist skills more viable, reducing casting time is a good step but it's like curing skin disease when the guy in front of you is in a bloody pulp, fix the necessary things, then you do the accessory, buffs are not done by buffing an attribute line while nerfing the class as a whole.
Again this update might be just a step, I got the feeling this is going to be the only answer we Ritualist and Paragon players will have (at least paragon fixes were something decent) stop talking nonsense please
rits
D:their rol in pvp is nil????????????????????? lawl
e: spirits are a malus???? play(properly) before u make a comment

Defensive spirit spam >>>> Paragon is better (explain why paras are better at spiritspam then rits, since thats what u said)
Healer >>>>> Monks are better??? RIGHT...

Jarus

Jarus

Frost Gate Guardian

Join Date: Aug 2005

Council of Iris

Quote:
Originally Posted by ArianeB
View Post
Signet of Spirits has just become the class defining elite, similar to Barrage for Rangers, Spiteful Spirit for Necros, and Visions of Regret for Mesmers. QFT.

12characters.

Einherj3r

Academy Page

Join Date: Feb 2006

Gods of Glory

N/

Quote:
Originally Posted by Coast
View Post
stop talking nonsense please
rits
D:their rol in pvp is nil????????????????????? lawl
e: spirits are a malus???? play(properly) before u make a comment

Defensive spirit spam >>>> Paragon is better (explain why paras are better at spiritspam then rits, since thats what u said)
Healer >>>>> Monks are better??? RIGHT... I don't completely agree with Keiras post either, but your post is just BOGUS.