Good Bye, Ritualist...
Maneo Ranae
Laugh all you want, but there are some areas in per example Rhea's Crater that are quite compact with alot of enemies inside (per example, at Focus of Hanaku, a boss-like foe). Even there, none of my spirits died, the just shredded through 'em all.
Yuna Matsumarui
people fgs, stop whining. I'm pretty sure half of you didn't even read the other comments on this page. I doubt that this comment will ever be read actually.
the thing is, they made Rit's more balanced now. they buffed the spirits, because no1 ever used them for an "army" purpose, but they nerfed the weapon spells because they were way overpowered, there was simply no reason to run a Ritualist because the breaking point of Resto Magic is @ 12. therefore, E/Rt with prism did the job just as good, with much energy to spare.
finally, people have a reason to go Rit, how many warriors have you seen that ran 12 swordmanship and 12 axe mastery, none, because without strength or a damage booster Warriors aren't that impressive.
how mant rangers you've met that ran a decent build without expertise? ( and without Markman's wager ) probably none.
how many monks you've seen running 12 prot, 12 healing prayers?
how many para's run a build without leadership?
which assasin's don't use critical strikes?
what mesmers don't use fast casting?
what necro's dont use Soul Reaping?
that's right. ofcourse there were some exceptions to those, but the point is
RITUALIST NEVER USED THEIR PRIMAIRY PROFESSION.
it's a fact that these builds:
http://pvx.wikia.com/wiki/Build:R/Rt_Oath_Spirit_Spam
were used once says enough.
so let's make myself completely clear.
pve: spirits can now be cast within a second. this owns. stop whining about some crappy channeling magic, you can have an ally on your side within a second that deals 20 dmg / attack. now if you'd just grab some other rits that's quite some damage.
pvp: ah, whine, whine. your precious weapon spells got nerfed, don't you see they were overpowered anyways? nearly every build relies on conditions. relilent weapon, and you got yourself a 30% dmg reduction. doesnt that seem a little unfair? even Melandru's resilence doesn't do that, and that a removable elite skill. resilent weapon was never removable. just like WoW, come on guys. you gotta realise that WoW >>>>> Guardian.
now they balanced the rit more, we finally can get back to some really pvp, where you're not safe from a spiking assasin in AB, or GvG whatever because you got your sissy 50% block on.
the thing is, they made Rit's more balanced now. they buffed the spirits, because no1 ever used them for an "army" purpose, but they nerfed the weapon spells because they were way overpowered, there was simply no reason to run a Ritualist because the breaking point of Resto Magic is @ 12. therefore, E/Rt with prism did the job just as good, with much energy to spare.
finally, people have a reason to go Rit, how many warriors have you seen that ran 12 swordmanship and 12 axe mastery, none, because without strength or a damage booster Warriors aren't that impressive.
how mant rangers you've met that ran a decent build without expertise? ( and without Markman's wager ) probably none.
how many monks you've seen running 12 prot, 12 healing prayers?
how many para's run a build without leadership?
which assasin's don't use critical strikes?
what mesmers don't use fast casting?
what necro's dont use Soul Reaping?
that's right. ofcourse there were some exceptions to those, but the point is
RITUALIST NEVER USED THEIR PRIMAIRY PROFESSION.
it's a fact that these builds:
http://pvx.wikia.com/wiki/Build:R/Rt_Oath_Spirit_Spam
were used once says enough.
so let's make myself completely clear.
pve: spirits can now be cast within a second. this owns. stop whining about some crappy channeling magic, you can have an ally on your side within a second that deals 20 dmg / attack. now if you'd just grab some other rits that's quite some damage.
pvp: ah, whine, whine. your precious weapon spells got nerfed, don't you see they were overpowered anyways? nearly every build relies on conditions. relilent weapon, and you got yourself a 30% dmg reduction. doesnt that seem a little unfair? even Melandru's resilence doesn't do that, and that a removable elite skill. resilent weapon was never removable. just like WoW, come on guys. you gotta realise that WoW >>>>> Guardian.
now they balanced the rit more, we finally can get back to some really pvp, where you're not safe from a spiking assasin in AB, or GvG whatever because you got your sissy 50% block on.
upier
Quote:
Originally Posted by Arkantos

Spirits are currently far from being bad. The problem is that they aren't as obscenely overpowered as certain other things in this game.
If the game had unlimited party and skill slots - then there would be nothing wrong with them. But in an 8-man, 8 skill slot party - there are better things you can bring.
But then again - the way we play PvE is one man + 3 heroes and 4 hench (or 2 man + 6 heroes) - and that's sub-par by default. So ... meh.
Quote: