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I'll start thread in sardelac with the same info as here - under title GW2 suggestions - plz head there for constructive and more suggestions. LINK is HERE
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A personal idea to re-energize pvp and have alot of pve even take intrest in it would be with the introduction of some new elements, these could be:
* unexpected weather conditions (which effect both teams) completely random, some for durations ..., even unexplainable phenomena: like extreme winds (that blow projectiles away, less far, ...); blizzards (causing blinds, ...); earthquakes (kd's anyone); ..., chaotic energy surges (energy draining surges that hits all people in the area of its effect) ...
*balanced maps, but not like now with only guild vs guild, get more guilds battling on the same maps like four guilds, that way you could have 3 vs 1 but als 2 vs 2 and even 1 vs 1 vs 1 vs 1, it all would make it alot more fun then for what its now.
Even the maps could be that every participant guild (for lets say gvg) get a certain area assigned with its guild layout, a central stage, combining with the above weather conditions.
* war engines (again totally random): lets say before you can into another guild area you need to construct a war engine and there are only 3 engines to construct on a four guild battlemap, what will you do try to kill the other guilds temp and then construct in ease, or construct under the war pressure in the hopes you can hold out and break into a guildsbase and destroy its lord, killing the guild from that battle. But by then you could have two guilds engage you with the two other engines ... so much more intresting.
* ...
All these things can add a balanced effect on all participants of your pvp match, it would be a lot livelier, even the skill balances wouldn't need as much adjusting to tone down the only uber efficient builds (off course there will be some minor skill adjustments necessary to keep it fun).
and now we come to the rewards:
* make sure that all rewards can be used in both pvp and pve, make sure there can be no whining that x thing can not be gotten except in pvp while player y is a pve player (or makes sure the item can get sold between people if its not accessible in one of the other playstyles).
rewards could be:
* hero's: for pve quests and pvp stuff again in a kind of letter of recommendation so its sellable between people. And yeah those hero's can be used in pvp and pve, those ai hero's will just have the same struggle with the random conditions in the pvp battle (see above) ... it would still be fun and enjoyable.
* armor, weapon skins (lets say as a recipe for this or that can get turned in at this or that npc which will unlock the item for your char - wether pve or pvp) actually make it maybe salvageable, and add option to salvage into recipe that can get sold to people then.
This way it wouldn't lose its weapon value drop if it gets craftable (these craftable weapons would have to be customized as result and not have the recipe option when salvaged).
* guildhall extensions that don't get included into the pvp map layout, it would personalize the guildhalls.
Have an npc that can get you to any players guildhall for gold fee (500g lets say), and add a personal area to the gh (with the extensions) where the guilds features can be put inside like the guilds crafters we have now and only that area is exclusive to the guildmembers.
while we are at it: have it possible to add houses (maybe in form again as pvp gh extension rewards) so guildies can add private area to there gh and invite people inside (only for temp access). In those houses have gear racks .... only accessible to the owner but show it as visual throphies to the visistors of the stuff the owner have collected ...
plz plz put all this in GW2 and you'll bridge the gap between pve and pvp
the people only wanting to do pve will still only do pve but can buy pvp reward/stuff from the pvp people
the people only wanting to do pvp will still only do pvp but can buy pve reward/stuff from the pve people
and the pvx people can do there pvx stuff and all will be happy ever after.
But trust me alot more people would be pvx'ers