So What Are We Doing at the Moment?

trialist

Core Guru

Join Date: Feb 2005

Plenty of people agree that the testing krewe would be a good idea. Sadly though, this is anet we are talking about, and they have a track record of good ideas followed by bad implementation of said ideas. Besides the fact that its long overdue and perhaps too little too late, i fear what kind of a test krewe would come out of this.

As for the heroes, sigh, still taking the middle road anet? A huge part of the problems in the game is due in fact to anet always not wanting to commit themselves and taking extremes. Instead, they go the middle path and in a half-assed way as well at that. What that results in is a solution that pleases noone but isn't bad enough to totally piss someone off either. It's not bad, but it can't be called good either. You want to take away heroes but you are putting henchies in their place? Classic anet move of going the half-assed middle ground.

The problem with heroes is their ability to abuse their no lag godly reflexes, particularly with interrupts. A better fix would be to introduce a heroes only server side lag to simulate the lag a normal player would experience. This leaves the heroes godlike reflexes properly nerfed but makes heroes still viable in pvp due to their skills being customizable, as opposed to henchies. Or you guys could be daring and you know, totally remove AI from pvp? But, that would be an extreme right? And we know how anet feels about those.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by trialist View Post
Plenty of people agree that the testing krewe would be a good idea. Sadly though, this is anet we are talking about, and they have a track record of good ideas followed by bad implementation of said ideas. Besides the fact that its long overdue and perhaps too little too late, i fear what kind of a test krewe would come out of this.
Indeed, time will tell if the krewe will improve game quality.

We do not even know if the test krewe just TESTS skills or if they can make suggestions about skill fixes. I.e. be an extension of Q&A.

I fear for the test krewe. Regardless of the quality of the update, they will get some serious flak. And if the update is stepping on someone's toes... they will be burned at the stake.


It is also indeed a bit late. Especially PvE has fallen to a complete PvE skill and PvE version skill power creep and this cannot be cured anymore at all.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

i'm a noob when it comes to ha/gvg only knowledge is what i get from watching the battles. can some one tell me why the heroes in gvg and ha are bad? lots of battles i seen people have heroes usually got cremed by people with a full group of people. so how are they bad?

Guldur

Academy Page

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by trialist View Post
As for the heroes, sigh, still taking the middle road anet? A huge part of the problems in the game is due in fact to anet always not wanting to commit themselves and taking extremes.

Or you guys could be daring and you know, totally remove AI from pvp? But, that would be an extreme right? And we know how anet feels about those.
Its funny how the only extreme you are willing to accept is the one that pleases you. What if anet went the other extreme and allowed 7 heroes in gvg so it became accessible to anyone?

Oh now the middle road feels much better right?

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Tease henchmen pls.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by trialist View Post
The problem with heroes is their ability to abuse their no lag godly reflexes, particularly with interrupts. A better fix would be to introduce a heroes only server side lag to simulate the lag a normal player would experience.
I don't get why they aren't nerfing the AI like so instead.

trialist

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by Guldur View Post
Its funny how the only extreme you are willing to accept is the one that pleases you. What if anet went the other extreme and allowed 7 heroes in gvg so it became accessible to anyone?

Oh now the middle road feels much better right?
They could, but like i said, this is anet, asking them to leave the comfort zone of the middle ground would be like asking for the left balls of all the devs. Quite simply put, not gonna happen. They are free to prove me wrong though.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Knowing the dev team it will take at least 3-6 months before these changes are implemented.

and Two: There better not be ANY pve-only, and unaware people on the "test krewe"

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Teh [prefession]-zorz View Post
and Two: There better not be ANY pve-only, and unaware people on the "test krewe"
The only way they could get away with that is if they split the test krewe into groups who focus solely on one area. If that was the case I wouldn't mind seeing a PvE only player testing for PvE only. I understand the thought of a PvE only person not understanding the game as much as a PvP player, but for the sake of preventing an unnecessary flamewar please don't start the stereotypes. There are intelligent people on both sides, and dumb people on both sides.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

What the...just friggin remove all h/h from PLAYERvsPLAYER, a waste of time and resources. If anet thinks this counts as 'pvp lovin' they're yet again wrong. Just give pve 7 heroes then focus fire on pvp and screw around with these ideas all you want...

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Teh [prefession]-zorz View Post
Knowing the dev team it will take at least 3-6 months before these changes are implemented.

and Two: There better not be ANY pve-only, and unaware people on the "test krewe"
I'm assuming they'll have a few PvE only people to try out the PvE shit.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

The Test Krewe is a good idea. But personally the removal of heroes from HA/gvg is bullsht. If you're going to remove them, remove them. Don't half ass it and give us more henchmen with shitttty unchangeable bars and sub-par skills. The reason people take heroes is for utility and customize-ability. Giving us only henchmen is like saying, i know you're used to taking an npc with any bar you want to give it, but now i want you just use the sub-par crappy bars chosen by ANet employees who think they might work. You're just gimping those that can't field a full team even more.

Sure things like HA Tease Me/Rt are annoying and have unbelievable interrupts and Shadows, but its not unbeatable. Its just annoying. There's a reason why there is a two hero limit in HA. I'm pretty sure you could roll and all H/H team with a monk actually win against some teams in HA. Which says two things about it, That there are some terrible teams in HA and yes the AI on some hero skills is in-human.

Also by removing heros, you're removing micro-ability from the teams as well. And no flagging does not qualify for microing.

So +1 for the Test Krewe, but -1 one for removing heroes and giving us henchmen.

Good try, but don't give in to the whiney bitches who say heroes are bad for pvp. They just aren't good enough to realize a human (thats decent at this game) is better than a hero.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Feathermoore Rep View Post

Good try, but don't give in to the whiney bitches who say heroes are bad for pvp. They just aren't good enough to realize a human (thats decent at this game) is better than a hero.
I for one have really only lost to heroway a handful of times and have played it numerous. It is extremely easy to beat by just splitting it. I probably win 98% of my games against it. Yet I still think it is terrible for PvP. It has nothing to do with how good a hero is or how bad a player is. It is player vs player. If I wanna fight NPCs, I'll play PvE. Builds with heros are degenerate and gimmicky. They have to be in order to win. Heros have no place in PvP.

The henchmen thing is dumb and a waste of time, because like heros they stand no place in PvP. The only good thing about them is that they can save you from a forfeit in an AT if someone err 7's at the last minute.

And don't give me the crap about people not being able to field teams now. If you only have four people in your guild, get 4 more. Go out and recruit people, make new friends, guest people. If you have to rely on heros to play the game your just bad at social networking.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Quote:
Originally Posted by Regina Buenaobra View Post
1: Look up the NPC builds in Isle of the Nameless and start from there.

2: I'm interested. I'm over 18, so I got it covered. A question though:
If I am accepted, does this mean I get to suggest changes on skills as well?

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Too much, Too Little, Too late with the test (s)krewed.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Why not implement a test zone that ppl can access to test new skills out - eg say an old map that got removed .Players can test the skills , get no drops etc as its just for testing in and then give feedback.
Doing the above anet would make the whole of gw players feel a part of gw rather than just players or ppl posting on here.
I get a feeling the type of ppl anet will use will require all campaigns and eotn just for the skills to test.

Sol Solus

Sol Solus

Ascalonian Squire

Join Date: Feb 2007

W/R

If you want quality players in the testing team, I recommend you have an essay section in the application. Of course, writing skills is one of your requirements, isn't it?

tasha

tasha

Auctions Mod

Join Date: Jan 2006

UK

Mystic Spiral [MYST]

Point 1: I'll reserve judgement until the update rolls out.

Point 2: I worry about the quality and demographic of those who will be allowed into the test. Yes the game needs balancing for PvP but PvE players need to be included to address upcoming PvE changes. Everyone and their Aunt and Uncle will be applying, lets hope the acceptance process is more like a job interview than "fill in the right answers and get a pass". We'll see how it goes.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Thanks for the head's up Regina. It's definitely a good thing.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Quote:
Originally Posted by tasha_darke View Post
Point 2: I worry about the quality and demographic of those who will be allowed into the test. Yes the game needs balancing for PvP but PvE players need to be included to address upcoming PvE changes. Everyone and their Aunt and Uncle will be applying, lets hope the acceptance process is more like a job interview than "fill in the right answers and get a pass". We'll see how it goes.
More like hopefully people who were active in the hero battles/ATS test and prior alpha tests will be given more consideration than those who are just applying for the first time.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Krewe will get invited to GW2 testing, calling it now. It makes the most sense afterall for reasons already mentioned (game is old, etc...). Gather up the knowledgeable people from your first game to ensure the mistakes of the past don't occur in the new game. They'll weed out the less insightful players from the Krewe then bam, there's the GW2 alpha/beta testers.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Thread = tl;dr

If this Test Krewe also gets to test GW2, they'll shortly be flooded with applicants, like Blizzard currently is. Also could care less about PVP.

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

Quote:
Originally Posted by Bargamer View Post
If this Test Krewe also gets to test GW2, they'll shortly be flooded with applicants
More like flooded with support requests from multiple accounts, as XTH voting is still LOCKED. And all they have to do is reset this beast.

Soooo stupid to be reacting to requests that are all the same and due to something they can easily (???) fix. I suspect it's a 1-button sort of fix, but whatever.

shmek

shmek

Lion's Arch Merchant

Join Date: Nov 2005

4 years now and still can't get the skills right? We need more friggin balances etc? Please, it's been a really frustrating 4 years thus far.... how about leaving the friggin thing alone for longer? I suppose it needs to be trashed real good to make sure people move to GW2 for the new funds to come rolling in though?

I'm not knocking making profits.... just would like to have some frackin consistency instead of constantly dorking the skills and redorking them. Game is quite fun as it is... people wouldn't still be here enduring the devolutions if it wasn't, but find the programmers a diff job like actually fixing some memory leaks or something please.

shadow ghost

shadow ghost

Frost Gate Guardian

Join Date: Oct 2006

GMT

Raven Alliance

Me/

I play GW nearly everyday/week but with all these exp I have under my belt i never felt comfortable playing HA GVG, hence my r4/5 Fame. (age18,Ok english)

1.Removing Heroes from GvG and HA is a Ok idea, but what about the existing hench? I would like them to get a update in skill bar if possible as well, just encase ppl lost connection or cause gw to crash to not give there allies a total disadvantage against other team just before a match (if u know what i mean)

2.more hench? will we have every possible prof now available for HA/GVG?

3.Skillbar, well i have my ideas and thoughts but I bet most wouldn't like it ^^
e.g. balance skills/ rune set but limited to 7/8 skills maybe?
or 8/8 balance skill but poor rune set?

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

*Wants to be a tester* Can't wait!

rodzilla

Ascalonian Squire

Join Date: Jan 2007

Elite Dragon Bane

W/

I would just like to comment on removing heroes from GvG/HA and replacing them with henchmen. First I think most if not everyone agrees that it's better to have a full team of real players. However, there are times when people would like to GvG or HA and guild members are not available or have other priorities. Heroes are better than henchmen because you can pick the skills, Insignias, runes etc... more times than not heroes are better that PUGs. Also you have some control over the placement of the heroes. Henchmen always bunch together when they stop moving or run. It's like saying "Here we are all bunched up kill us." It's hard to successful with heroes and henchmen will greatly increase anyone's chances of failure in PvP events. I think replacing heroes with henchmen will only reduce the total number of people who HA/GvG. Before they nerfed a single person from using 3 heroes in HA there were a lot more people doing HA. Some even won the Hall of Heroes. I think the henchmen will be close to useless no matter what skills they have because you can't pick skills to match the current team build and control their placement etc..

One more thing.
I think the majority of the community feels that warriors are a "Fail" for anything Besides GvG and PvE. Four warriors vs four of any other profession equals a "fail" for warriors. No other melee class has weaker healing then a warrior. Healing Signet -40 armor. Compared to Sins who can get hugh armor boost with shadow arts. Lions Comfort disables rez sig for x amount of seconds. You know I've had a warrior for over 4 years and I've always hoped you would give them a better way to heal without using a secondary profession. I'm not saying a hugh heal. but atleast something that doesn't have unreasonable drawbacks. If I'm playing vs a warrior I love when he uses the healing signet. it's almost an instant death for him.

thanks,
Rodzilla McCloud

Ashantara

Ashantara

Frost Gate Guardian

Join Date: Aug 2005

Europe

The Second Rising [TSR]

R/

My Assassin is currently fighting his way through Prophecies and a couple of dungeons and high-end areas, while my Monk is maxing a few EotN titles.

The rest of my characters is happily doing Zaishen missions + quests in HM.

So much for PvE being dead.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Ashantara View Post
My Assassin is currently fighting his way through Prophecies and a couple of dungeons and high-end areas, while my Monk is maxing a few EotN titles.

The rest of my characters is happily doing Zaishen missions + quests in HM.

So much for PvE being dead.
"I play Guild Wars, so it can't be dead!" Not so sure that logic works.

I have very little faith in their use of testers after the Alpha. I find it unlikely that, in the event that they do get good players, they will fully utilize them or at least filter out the terrible ideas.

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

ONE MAJOR QUESTION:

While pvp hero's still be accessible and if so will we still be able to put golden weapons on them and retrieve em!

And why this question: quite simple I'm currently storing alot of gold items on those pvp hero's for future use, if they go unaccessible I need to know in front so I can remove them! But plz don't take away this storage way please!!!!!!!!!!!!!!!!!!!



Oh and plz I so hope not to many cryers will get in the testing teams, or they will kill gw entirely!

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

- Using a pre character to collect gifts wich will eventually be used for my mains titles.
-Doing Zquests to get coins to get another heavy pack wich i can trade for the stuff to get fow armor at last.
-Some casual pvp now and then. Anything without demanding jerks or **shrudders** ventrilo!

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Right now I'm at work surfing guru. I was just before on AVS forums checking out the Watchmen reviews. Man can't wait to get it on blu.

While I'm on guru, I can't wait to get home to see my son and then play a bit of zquests. 4 more gold coins to get my heavy epack. I think I will sell it while the price is high then start working on another one for my warrior. He has too many damn armors and weapons.

aubray1741

aubray1741

Academy Page

Join Date: Jun 2006

East Coast, USA

Mo/

Heroes need to be removed in GvG/HA TODAY. No one cares about any henchmen, for two reasons:

1. If the henchmen are bad, no one will use them.
2. If the henchmen are good, people will use them just like heroes, and the problem isn't solved.

I'm tired of seeing this in GvG:

Code:
A/W palmstrike
A/W palmstrike
Me/E snares/edenial
Mo/W (smite hero)
Mo/W (smite hero)
Mo/W (smite hero)
Real monk.
Something.
or this

Code:
Mind Blast player.
Mind Blast player.
Hex hero.
Hex hero.
Hex hero.
Real Monk.
Real Monk
Real Monk.
or this

Code:
R/P spear pet hero
R/P spear pet hero
R/P spear pet hero
real warrior
Mind Blast player.
Mind Blast player.
Real monk
Real monk
It's absolute rubbish that needs to get erased IMO.

Mod Edit: Please refrain from swearing

rodzilla

Ascalonian Squire

Join Date: Jan 2007

Elite Dragon Bane

W/

Quote:
Originally Posted by aubray1741 View Post
I'm tired of seeing this in GvG:

Code:
A/W palmstrike
A/W palmstrike
Me/E snares/edenial
Mo/W (smite hero)
Mo/W (smite hero)
Mo/W (smite hero)
Real monk.
Something.
or this

Code:
Mind Blast player.
Mind Blast player.
Hex hero.
Hex hero.
Hex hero.
Real Monk.
Real Monk
Real Monk.
or this

Code:
R/P spear pet hero
R/P spear pet hero
R/P spear pet hero
real warrior
Mind Blast player.
Mind Blast player.
Real monk
Real monk
It's absolute rubbish that needs to get erased IMO.
What difference does it make. what if it's all real players using those builds. The only difference is that the real team would be harder to defeat. imho they should go back to allowing each player to use 3 heroes in HA and GvG this is how the game was advertiesed and sold. They are easier to defeat than a real team anyway. Easy faction and hero points as far as Im concerned.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Can we apply for the live test krewe yet? If not, any news when we will be able?

To the post above, you have no idea how much I would love to farm fame points with AI teams in HA again. They would however fail on the alter cap and relic maps, but winning the first 2 or 3 stages was too easy when we could use full H/H teams in HA.

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

We're finalizing details on it right now. This information includes instructions on how you can apply, and what we are looking for. News will be available soon.

arch psyker

arch psyker

Frost Gate Guardian

Join Date: Jun 2006

Cantha

Pantheon Of Shadows [dei]

Rt/

thanks for the update Regina.

looking forward to see what the requirements for the test krewe are.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by rodzilla View Post
What difference does it make. what if it's all real players using those builds.
Because then it would require 8 of them, thus cutting down the number of teams running obnoxious hero-synergistic builds.

Nobody enjoys fighting one-dimensional pressure builds like the three mentioned.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by rodzilla View Post
The only difference is that the real team would be harder to defeat.
No it wouldn't. The AI does some things better than players, and the popular hero bars really press that to the maximum. Those heroes are much better than comparable players, especially on the teams they're usually run on.

Try seeing 3 good players react as quickly or co-ordinate as well as 3 smite heroes. It can't be done.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Thank you for letting us know what you guys are up to for a change.


Some advice from someone who knows little about GvG and HA and doesn't play anymore:

An interrupter henchman would be good if it knows what skills to interrupt. Avoid degen skills unless the degen skills have an added bonus on remove. Even in that case keep the numbers low.

Axe warriors should be limited to cleave and evicerate for axe elites. There should at least be a crip-slash sword guy. Perhaps devona could go swords for pvp. Be sure that at least one or two of the warriors can play linebacker. But whatever you do, no warrior henchmen that run any tactics skills until tactics gets fixed.

Monks should be protect, hybrid, and maybe a hex/condition remover. I'm tempted to ask for some RoJ smiters but those would be too dependent on one skill.

There should be R-spike rangers for HA, since farming fame will always be possible.

There should be a SH el, a MB one, and at least a water hexer.