So What Are We Doing at the Moment?

]HM[ Sabre Wolf

]HM[ Sabre Wolf

Lion's Arch Merchant

Join Date: Oct 2006

USA

Servants of Fortuna

W/

Quote:
Originally Posted by Still Number One View Post
Pretty much what I want to know as well. are you testing what effect the skills will have in certain PvE areas, whether or not they are too powerful or useless in PvP situations, or just making sure they do what you want them to (aka no bugs). If you are going to test skills for PvP, I hope you are very selective on who you pick and actually choose people who have a very high understanding of the game and not just lucky number 15 that we pulled out of a hat.
/agree

I am sure Regina, Linsey, Mark's, ECT inboxes are going to be crammed full of players trying to get into this testing thing. ANET has to be sure they get the right peeps for this "job". This will basically be a job hiring process they will have to go through to accomplish this. And on top that, there is going to be a lot of pressure and trust placed on everyone taking part in this thing to get the job done right. So I do hope that this process is handled like a job process, and not a weapon design or Halloween contest. Or this will reflect badly on all the parities involved with this proposal.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

would be nice to see a mention of XTH being worked on.......seems like it's a lost cause at this point

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Ec]-[oMaN View Post
Suggestion;

Why even bother implementing more henchmen to fulfill the role you want gone in the first place? Added work. All that's going to come from it is wasted time, more henchmen with static skill bars that no one will want to use them. Isn't the end result not to have AI in the place of human players? If so just remove the option.
My thoughts too.

First they need to decide what exactly is the problem with heroway that henchemen will solve. Is it that heroes are better than players? If so, then are they just pampering to the requests of poor players?

If there are specific build combos on heroes that are the problem then I would rather they restricted hero builds a bit, but reverting to hence is such a retrograde step I really don't think they have thought what the problem is, or even if there really is one?

Taixen

Taixen

Frost Gate Guardian

Join Date: Apr 2008

England

A/

Quote:
Originally Posted by Black Metal View Post
would be nice to see a mention of XTH being worked on.......seems like it's a lost cause at this point
I think that you're mising the wider point behind what Regina posted to be honest.

I'll look forwards to applying for the Testing once we have more information/ that there will be a few extra suprises alongside the update.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

All sounds good, looking forward to it.

Diana Belevere

Frost Gate Guardian

Join Date: Aug 2006

Me/

I was under the impression that a select group of players already tested updates before they went live. (see izzie's forum) Is that not true anymore?

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

I hope you like what we have in store!~
lol'd

anyway,

ntroducing a Guild Wars Live Test Krewe to help test upcoming updates and skill changes. We’re opening up the testing process to players, and if you are selected you will be able to access our test server and directly interact with our developers! We’ll put up an application form on our website once we finalize all the details. Two things in advance: due to legal reasons, you need to be at least 18 if you want to apply, and you need to speak and write English fluently.

Sounds pretty awesome, testing skills that will crash the client before it gets released ^^

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Thanks for posting this Regina

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Theres a thread already...

Tramp

Tramp

Furnace Stoker

Join Date: Jan 2008

Mo/

!esaelp em kciP
.sdarwkcab ti epyt neve nac I hsilgne ni tneulf os ma I dna, boon evp a ma I

~Thanks!

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by StormDragonZ View Post
Not everyone has perfect spelling and grammar. Though, you are correct, Kuntz. You get a point.
I suck really bad at English, but I have learned that the word 'got' can be dropped from the English language as it has no real use, and sounds yucky.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Heroes were a problem a few months ago but aren't really a big deal anymore. The damage has already been done and anet was slow as HELL acting on it so all in all the hero/henchmen in pvp update is for the most part worthless.

Kind of like now how everyones complaining about bspam/iway, but they will let it thoroughly screw with pvp for a few months then will act on it when it's way too late. Nice.

As for the players being testers, you know why they chose to tell us that now. This last update showed that the dev team for GW is clearly having major issues doing their jobs and players will now take their job since they're about to go to rehab or some shit like that.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by Kuntz View Post
I suck really bad at English, but I have learned that the word 'got' can be dropped from the English language as it has no real use, and sounds yucky.
It's just a very informal word, nothing you'd want to use whilst writing something of importance.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

the player tester krewe does sound interesting. however, i feel like it will just turn out like the alpha testing program of old: everyone pushing their own agendas and not really accomplishing much. it all depends on how clearly the roles are defined.

Killed u man

Forge Runner

Join Date: Feb 2006

Is it official and everything? (As in, legal bullcrap and everything?)

Or is it really a player made committee that can comment and test skill updates?

If so, I'll be applying for HA (I'm over 18, and I have EXTENSIVE HA experience). God, Can U imagine, me actually balancing all that OP crap?

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by Longasc View Post
Both ideas are sound.

Test Krewe sounds too Asuran. I would rather vote for Ebon Bugguard.

Will there be a NDA on skill tests or other things that the testers experience on the test server?
How about Krytan Shakedown?

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

Quote:
Originally Posted by fowlero View Post
Holy crap

I like that a lot, heroes don't help ha/gvg at all except to form groups and its really not hard to get 8 instead of 6/7 for any arguing about that. Burn in hell godly interupts/wepspell prots.

Reserving judgment on what comes from the test "krewe" but could work.



Say what now?
Don't listen to Kiera. He/she is a WoW fanboy.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

If henchie bars look something like:

Empathic Smiter
Tainted Necro
SF Ele
Curse Degen Spam

They wouldn't be completely useless. Of course, that's because it isn't far from being a decent hero template.

I'm all for rolling scrubs with 4 people, ogden and co, so pretty pissed at this, but if Anet wants some actually good hench bars like above this can be workable.

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by Kuntz View Post
I suck really bad at English, but I have learned that the word 'got' can be dropped from the English language as it has no real use, and sounds yucky.

Very true on what you state, "I have" is the proper term.

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

The cynic in me feels that any bugs that get through after the creation of the live krewe will be blamed on said krewe.

Nevertheless I can speakth the english, and am old enough so I will consider applying.

Misa

Misa

Krytan Explorer

Join Date: Jul 2005

Right next to the armor crafter.

Mo/

Quote:
Originally Posted by Regina Buenaobra View Post
New Henchies in HA?
no thanks. pvp =/= pvph
what a waste of resources

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by Yichi View Post
Hopefully you get some knowledgeable people in this testing server access and not a bunch of retards...
There are knowledgeable people in this game? Hmm.. I guess the last 1,000 PUG's I've been in was just a coincendence, there must be people out there that can form words....there has to be.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Chrisworld View Post
There are knowledgeable people in this game? Hmm.. I guess the last 1,000 PUG's I've been in was just a coincendence, there must be people out there that can form words....there has to be.
if you look in the wrong places, you'll find the wrong people.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by moriz View Post
if you look in the wrong places, you'll find the wrong people.
Which is why I have been H/H'ing the past 3 years.

EDIT: I would also like to sign up for this testing, should be a very good experience to be able to test and give feedback before something goes live.

Banane-O-Man

Banane-O-Man

Krytan Explorer

Join Date: Jul 2006

A/

If you could give us information on where to apply for this job, It would be greatly appreciated.

citizensmith1001

citizensmith1001

Frost Gate Guardian

Join Date: Sep 2008

Behind You

[RoaR]

D/

Quote:
Originally Posted by Banane-O-Man View Post
If you could give us information on where to apply for this job, It would be greatly appreciated.
She said that theres gonna be a aplication form on the Guild wars website when its all in place and ready to go.


Introducing a Guild Wars Live Test Krewe to help test upcoming updates and skill changes. We’re opening up the testing process to players, and if you are selected you will be able to access our test server and directly interact with our developers! We’ll put up an application form on our website once we finalize all the details. Two things in advance: due to legal reasons, you need to be at least 18 if you want to apply, and you need to speak and write English fluently.

Deffo sounds like something i wanna get involved with

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

New Henchies: All we need are decent healers with defensive weapon sets that can take a licking and keep on healing.

Everything else is easily filled by a real live person.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

bout time. thank you anet!

Airstu

Airstu

Academy Page

Join Date: Jun 2007

BC, eh

Liars Cheats and thieves [liar]

Sounds good

Quote:
Don't listen to Kiera
Sounds just as good

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Damn. I guess it's my fault for assuming this thread would be Regina posting what they are doing in GW2 at the moment...

Some interesting stuff here though.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Oh, my... I wonder if being a Beta tester for other games would be a good reference...

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Woo! I guess :S

I don't GvG or HA much, but if you guys like it.......I'm glad!

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Mhh, a controversial idea here, but maybe you should fix what you already have, before doing any more changes.

Apparently, according to Regina, the XTH backend is complicated and buggy, so why not fix that instead of closing the barn door after all the horses have bolted.

Removing heroes from gvg in a game which has an ever declining active userbase... sheer genius.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Gift3d View Post
Heroes were a problem a few months ago but aren't really a big deal anymore. The damage has already been done and anet was slow as HELL acting on it so all in all the hero/henchmen in pvp update is for the most part worthless.
Ding ding ding. Too little too late. In reality, I bet removing heroes from PvP would probably drop the population to even lower levels than it has currently. The original introduction of heroes into PvP is what was bad, not the fact that they exist in todays enviornment.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Yichi View Post
Hopefully you get some knowledgeable people in this testing server access and not a bunch of retards...
They're opening applications to the general community. Now, remember Alpha?

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by DreamWind View Post
Ding ding ding. Too little too late. In reality, I bet removing heroes from PvP would probably drop the population to even lower levels than it has currently. The original introduction of heroes into PvP is what was bad, not the fact that they exist in todays enviornment.
Confirmed, a few months ago playing normal ladder would entail facing hero smiteway, 1 year ago the r800+ guilds would run the Nec/Rt, thumper+hexes builds which were heavily prevalent. They missed the boat easily by one year for it to matter or really anyone to care. Heroway at least in GvG for americans has dropped like 500%. Again player base has been lost, very few re-install old games with problems, usually to find out nothing has really changed.

When some heroways were making champ range, and many more in the sub 300's it was a problem, and that was largely due to poor balance attempts and dumb metas forced upon the playerbase where any AI could make deposits of multiple spirits and fire off leave and forget hexes. Too late.

Inde

Site Contributor

Join Date: Dec 2004

Okay, dusanyu I changed the title of your thread as it was wayyyyy too vague and this is good information that few seem to know about yet.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I would rather see the Proph and Factions henchmen being improved to become more viable for HM rather then wasting time over henchmen for PVP.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by bhavv View Post
I would rather see the Proph and Factions henchmen being improved to become more viable for HM rather then wasting time over henchmen for PVP.
"I would rather see the PvP henchmen being improved then wasting time over henchmen for PvE."

Sorry to poke fun, but I really see both issues needing the same amount of attention.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

They can just copy the pvp hench bars to factions, even the current zaishen bars would be an improvement. Two birds, one stone.

That said, yeah. What exactly is the hero problem that better henchies are supposed to solve? They're only common in HA because there's rarely more than 2 districts to pug from.