Monster Rits: Now tougher than ever in HM

Boneyard Spleeneater

Boneyard Spleeneater

Frost Gate Guardian

Join Date: Aug 2007

Seattle

Immortal Corruptors [GWAR]

Me/N

So with the new updates, most spirits have a cast time of one second or less. That means that in HM, they will take half the time to cast.

Since only a small amount of Mesmer interrupts can actually interrupt a summoning ritual, there were usually only one or two skills a Mes would carry that could stop them. Now, even with fast casting, the odds stopping a spirit cast in HM are almost nil.

I guess that's good for Rits, but not so much for the poor Mesmers who just want to stop them.

I know there are other classes that can interrupt, but a Fast Casting Mes is usually your best bet to interrupt. Even a hero with high fast cast would have a hard time interrupting a .75 second spell at half cast in HM.

I guess what I'm saying is that this is an update where the overall balance has been drastically changed, not to mention it doesn't quite fit with the lore (a 'ritual' casting fast).

So, any insight into how this may affect PvE play?

xxmadmassxx

xxmadmassxx

Frost Gate Guardian

Join Date: Jun 2007

W/

U r basically correct and lucky i did all the vanquish i had done or else vqin the asuran area would be a pain in the azz, but i do like how my rit can cast faster now since i being using it as storage.

but also since the casting of rit spirits and recharge time has decreased i believe rit lord will need to be changed too just some fft

Chthon

Grotto Attendant

Join Date: Apr 2007

Aside from Restoration, I never considered any of the binding rituals worth spending an interrupt on before, so losing the ability to do so doesn't much bother me.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Mm, most of the spirits are passive anyway and without good coordination spirits it just means you'll have to deal with them.

I imagine the toughest would be Life... either kill it before time passes by or spike down before it heals the target.

We'll see if it becomes an issue (see Afflicted Monks).

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

So, I herd domnation magick has anti spereet skeelsz

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Afflicted Ritualist, eh.

It is not really issue thou ... spirits are not going to WTFPWN party and if they become annoying, collateral damage takes care of them just like before. Makes HM a bit harder, but that is not really a problem.

Only thing is that spirit crapping bosses in Kurzick FFF now became issue because their spirits are now instant cast and old "let em crap spirits and move slowly backward out of range" does not really work well anymore.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

I must admit I have been wondering myself if maybe spirit summoning is a little TOO fast. Clearly it was a problem, but making them say 1/2 or 2/3 would still have been a big improvement over the former 3/5 skill activation times.

Misa

Misa

Krytan Explorer

Join Date: Jul 2005

Right next to the armor crafter.

Mo/

spiritual pain is yummy

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

yes spiritual pain is yummy when u spend 50 energy killing 1 spirit nice joke, try consume soul
________
TOYS KINKY

xanarot

Krytan Explorer

Join Date: Jan 2006

[GoE]

R/

it doesnt really bother me for 2 reasons.

First is anti-spirit skills, there are plenty counters to them.

The other is aoe's like splinter barrage, spirits casting faster simply means (to me anyway) i can kill the rit a lot faster. This mean the other part of rit mobs (healing or damage) is barely usable to them now because they go down a lot faster..

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Hasn't bothered me, actually. Spirits don't move, so you can just aoe them. Afflicted Ritualists stay near their spirits, so more often than not you'll hit them along with their spirits. And when the spirits go down, half their bar is useless.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Didn't you guys complain about HM being so easy? Well here you go.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

AP + PvE skills + Unnatural Signet (I used to run Shatter Ench, CoF and something else in the 3 free slots).
That way you do some 140 damage against a spirit and US recharges immediately due to it's condition being fulfilled.
When used against normal foes - AP takes care of the recharge and you get lovely 70 free damage from it.

The only thing that bothers me now is that when everyone on the opposing team is dead, their spirits are still alive (due to new levels and not being priority targets) and your average Discord team needs to resort to wanding them ...

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by superraptors View Post
yes spiritual pain is yummy when u spend 50 energy killing 1 spirit nice joke, try consume soul
Spiritual pain is yummy when you've nuked a whole mob...

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

If Spirits really are so common in some areas now, I guess I'll start having fun with this.

http://guildwars.wikia.com/wiki/Banishing_Strike

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Mesmer
Quote:
PvE
So, uh... yeah.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Hardly makes it harder tbh. If anything, this is a minor annoyance. I'm surprised a thread about this popped up before a thread about awakened cavaliers.

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

Any AoE skill -> Spirits. :3

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

Holy Spear says hi

this nise little skill one-shots spirits and awards the mob with the burning condi

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

I was thinking of that solo quest in EoTN where you have to kill a griffon...that must suck in HM now.

I'll check it out right now

Zaris

Zaris

Krytan Explorer

Join Date: Jun 2007

The Netherlands

So now hard mode is a little harder

shinslw

shinslw

Academy Page

Join Date: Jul 2006

TLK

Rt/R

Signet of Binding have a use here, with 15 seconds recharge I must say that it is quite fast and fun to control HM superb high level spirits.

Arctica

Arctica

Frost Gate Guardian

Join Date: Sep 2008

Hungary

Ministry of Fate [MoF]

Rt/

Signet of Binding, Gaze of Fury, Consume Soul and the spirits are gone. And some AOE can still wipe them.

I don't like the buffed restoration on monsters. Can make the fight much longer.

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

If you're moaning because you find it harder...well the clue's in the title to be honest. Hard Mode. It's supposed to be a challenge, and if skill updates make it harder then so be it.

Ghost Omel

Ghost Omel

Krytan Explorer

Join Date: Aug 2007

----//---//---//-----//----

W/

Besides one annoying Rit Boss in Morostav Trails i dont find any other lesser Rits hard in HM PvE.. As far as i have encountered them Warden rits are still easy to take care off... without any problems.. On the opther hand.. Ritr hero found a place on my party besides my bomber MM and N/rt healer.... oh the fun of minions and spirits together = OWNAGE =)

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

The bosses aren't as bad because the ones that do spam spirits, only spam offensive ones (which are never a big deal, 1 SH on them and bam, gone.)

The rit bosses that use resto spirits only use 2 at most, which wont make it much worse.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

buff RiTs, buff RiTs, buff Rits.....QQ Rits are too hard in HM. No one is ever happy

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

unnatural>summoned things. Lets go people. Moving on.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by Arkantos View Post
I'm surprised a thread about this popped up before a thread about awakened cavaliers.
Agreed. The cavaliers were already uber at rezzing. This buff is going to make fighting groups with 3 cavaliers interesting in HM. I'm anticipating having 2 Frozen Soil summoners so that it will never be down until the cavaliers and acolytes are dead.

Regarding the rits: Yes, it's a buff. But really, lots of tools to deal with them:
Consume Soul
Gaze of Fury
Holy Spear
and some mesmer skills that "next time target foe uses a skill in the next 6 seconds..."

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

shouldnt be a big deal. it just means spirits will be up all the time but they arent that threatening. the only thing that i can think of being extremely bad is the spirit restoration which resses things near it. especially for the deep where u are forced to split into tiny groups of 3 in HM at the beggining.

Dawn Angelheart

Dawn Angelheart

Lion's Arch Merchant

Join Date: Mar 2008

We Bought Plan C On [Ebay]

W/E

Nobody Complains When the montly updates make HM easier. infact nobody says a thing.. unless its a SC area.

HM got a little bit harder now everyone crys like its actually impossible. so a fight extends by 3 mins maybe.. wow... i might aswell just stop playing. i dont have that kinda free time1!!!1!11!!!

If you have to.. as ive seen no1 else suggest this. immolate takes down spirits really easy. burning > spirits in seconds.

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

Everyone whines and complains that Rits need to be buffed, and now that they have, u complain because they overbuffed em... stop complaining.

/closethreadplz?

Nodakim

Nodakim

Krytan Explorer

Join Date: May 2008

Hrvatska

N/Me

Quote:
Originally Posted by Dawn Angelheart View Post
Nobody Complains When the montly updates make HM easier. infact nobody says a thing.. unless its a SC area.

HM got a little bit harder now everyone crys like its actually impossible. so a fight extends by 3 mins maybe.. wow... i might aswell just stop playing. i dont have that kinda free time1!!!1!11!!!

If you have to.. as ive seen no1 else suggest this. immolate takes down spirits really easy. burning > spirits in seconds.


Seriosuly "shut the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up".
If by everybody you mean a 2 page thread on GW guru then "yes".
And seriosuly guess what you doing know-whining.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Ritualists where never a profession to be interrupted. That's why rituals are not spells.

But it's actually funny how spirits are the last thing standing after a fight now.
I use that against monters.

When I'm going to face enemy ritualists, I bring the signet of binding and spirit destruction skills. I take those spirits for myself. In HM, they are usually at such high levels that they work way better than my own. And I can also shadow step them to where I am, and/or destroy them to damage the enemy, or heal my own party.

Want to see something REALLY funny? Fight in the Norn tournament until you get to Razah, I can't believe how I was able to beat him.

oracle.delphi

Frost Gate Guardian

Join Date: Apr 2008

ontario, canada

Steel Beasts

E/

"Full: Target foe takes 15...63 damage. If that foe was a summoned creature this signet does double damage and recharges instantly. "
skill unnatural signet....mesmer skill

or go secondary rit and "Full: You steal 5...49 Health from target foe. If that foe was a summoned creature, you steal all of that foe's life. "
consume soul

a hero with some microing could work too

ibtd

Pre-Searing Cadet

Join Date: Jun 2009

Or just ignore the spirits and kill stuff as done before the buff...

-.-

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

This is a big Discordway nerf because as previously mentioned:

Quote:
Originally Posted by upier View Post
...your average Discord team needs to resort to wanding them ...
(Spirits are immune to enchantments and hexes, and thus you can't ever Discord them). The countering tactics mentioned in this thread don't really work on a Discordway team because:

1. The most efficient Discordway support player is */A with Assassin's Promise with spikes and no AoE's. Especially if you're not a Me and Rt primary, you'd have to seriously compromise your efficiency to equip anti-spirit skills.

2. You can't just leave with the spirits still alive because all your minions will stay behind to have a tea party with them.

IMHO the biggest general hassle is that NPC Rits are now pumping out their 3-4 spirits before you even get to them. So as soon as you reach them you're slammed with their Resto heals and Channeling spikes. Before you would have some grace periods while they were casting their rituals.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

I Vanquished Alazacia Tangle yesterday and didn't have any problems taking down the Simian Ritualist there. I targeted them first and let my H/H take care of them. Maybe Ritualist monster in other areas with other skills may be a different story and harder to take down? But so far I haven't had any issues.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by jray14 View Post
This is a big Discordway nerf because as previously mentioned:



(Spirits are immune to enchantments and hexes, and thus you can't ever Discord them). The countering tactics mentioned in this thread don't really work on a Discordway team because:

1. The most efficient Discordway support player is */A with Assassin's Promise with spikes and no AoE's. Especially if you're not a Me and Rt primary, you'd have to seriously compromise your efficiency to equip anti-spirit skills.

2. You can't just leave with the spirits still alive because all your minions will stay behind to have a tea party with them.

IMHO the biggest general hassle is that NPC Rits are now pumping out their 3-4 spirits before you even get to them. So as soon as you reach them you're slammed with their Resto heals and Channeling spikes. Before you would have some grace periods while they were casting their rituals.
Discordway nerf...?

Get real man.

Signet of Binding
Consume Soul
Gaze of Fury
Unnatural Signet

Probably other skills as well. Don't be so stuck in a box.

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

You seriously don't even need specific skills to take down Spirits.

Protip: You're doing it wrong.