Aura of Holy Might

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

Quote:
Originally Posted by reaper with no name View Post
AoHM, though, that's an interesting one. It's on the bar of everyone who uses a scythe. What if, like Critical Agility and Elemental Lord, it's power scaled depending on the primary attribute? Like, what if it's duration was 8 sec + 1 sec for each rank of mysticism (which at 12 mysticism, would be the same as it is now)?
I believe that this will give power back into the hands on Dervishes and make the profession a bit more unique by allowing Dervishes to specifically pump out holy damage and more comparable scythe damage. Turning Dervishes into a secondary profession is quite sad and some sort of effort to balance out the scythe-use after 6 months of being ignored would be nice.

You could do that or make Critical Agility only work with daggers.

Bob Slydell

Forge Runner

Join Date: Jan 2007

I have a dervish, haven't had any problems, in fact last time I played him I had lots of fun.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Chrisworld View Post
I have a dervish, haven't had any problems, in fact last time I played him I had lots of fun.
That doesn't mean that the Dervish isn't the weakest of the 3 melee professions as in "Whatever the dervish do, the assassin or the warrior using a scythe can do better".

While changing AoHM could be an option, I would rather see some work on the dervish enchantments. Kind of damage at the beginning and/or ending + regular effect. Maybe even change mysticism health gain on enchantment ending to "deals damage whenever an enchantment ends on you" or just a dervish enchantment or whenever you cast an enchantment. The energy gain clause would remain the same.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Chrisworld:

The point isn't whether the Dervish is fun or not, so much as as effective as other classes while wielding a scythe in PvE.

We saw the nerf to "Way of the Assassin" last year due to overuse of scythesins and overeffectiveness in PvP. The same should be done to PvE.

And I agree with the OP, that if they want to keep Aura of Holy Might the way it is, they should make Critical Agility only usable with daggers OR make it untied to the Critical Strikes primary.

/signed

beatdownbob

Ascalonian Squire

Join Date: Jun 2009

hurr durr

hurr durr forums

Quote:
Originally Posted by Chrisworld View Post
I have a dervish, haven't had any problems, in fact last time I played him I had lots of fun.
Oh boy, did you come to the wrong forum to bestoll the virtues of "fun"!

Stop having fun and start running GI Joe Pro Daddy Classes with one of the two Gi Joe Pro Daddy builds. If you're not meta, you're just a drain on resources and a source of lag.

I know this, because I read it on Guild Wars Guru, four or five times a week.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

I dont get what this post is about - your moaning about a title skill in PVE .
If your were moaning about it in PvP use then id understand but wheres the problem in Pve ?.
Your not fighting anything but npcs and i dont see them complaining.
Why not also complain about Dervs Avatars and get them so anyone can use them for same length as a derv ?
Far as im aware Crit agaility does attack speed and some nrg regain - sins hit 1 foe with daggers yet dervs hit 3 with a scythe.
Why not then if your gonna change crit agility to suit your needs - lets change the scythe so it only HITS 1 foe instead of 3 max, Could also make the scythe weaker dmg as well .
Somehow i guess dervs wouldnt like that too much.
Its little things in each profession that sets each apart - the core ability for each profession or a title skill thats beneficial to them.
And be fair - sins have to have the worst weapon for dmg going - daggers with a puny 7-17 dmg , bit like using a toothpick lol.
What you may feel is an unbalanced or unfair skill may not actually be - Each profession/skill has its own pro`s an cons but that profession has its own boost or way round it.Dervs can keep up their avatars in pve almost endless etc.
Besides sins have Shadow Sanctuary - wow we get err blinded , bit of armor and a heal - compared to dervs skill ... id prefer the dervs skill.Oh wait anyone can use Shadow sanctuary.
I could go on but its pointless - sounds more like envy rather than using what you have and making the most of it - Btw there are other ways to increase any chrs dmg output

Chieftain Heavyhand

Chieftain Heavyhand

Lion's Arch Merchant

Join Date: Aug 2006

wpg

Why not use Drunken Master to speed up your attacks, or pumpkin pie/rock candy?

Aren't there Dervish skills that speed up attacks?

Oh yes there are 4 of them Heart of Fury, Whirling Charge, Pious Fury, and Onslaught {E} where the sins have Way of the Assassin {E} (daggers only) and Critical Agility a PvE only skill.

So I'm not seeing anything that is stopping you guys from attacking faster.

Aura of Holy might is on everyone who is wielding a scythe build because it is a scythe weapon only skill. It is also on scythe weapon builds in PvE because it is for scythe weapon builds, hence the scythe only call out.

Dervs can increase their scythe attribute to 16 if they want, where the rest can only go to 12. They can also use their IAS skills freeing up PvE only skill spots to use Asura scan, Aura of Holy Might, and "I'm The Strongest!" or "By Ural's Hammer!" Along with their more powerful scythe attacks at 16 attribute points I really don't see where you guys can't out damage the other profesions.

So /unsigned

bna6789

bna6789

Ascalonian Squire

Join Date: Mar 2008

Raleigh, NC

Ferrymen Of The River [STYX]

D/A

Now back to the topic at hand... that it makes no sense why one of the dervishes most damaging skills is completely usable by other classes. Yeah, it would be great to see AoHM changed so that a dervish can use it, while a sin or warrior can't.

Just like dervishes can't take advantage of warrior or sin weaponry like they can since their primary attributes are key (strength adding armor penetration and critical strikes adding a great chance to critical), those professions, in turn, shouldn't be able to take advantage of the dervish line.

Sure its not PvP, so why does it matter? Oh wait, not everyone in guild wars PvP's, so PvE still matters. Sure its not causing a huge influx of golds like keg farming or raptor farming and it may not be directly giving a huge reputation bonus or anything like that.

Even still, the fact that AoHM is completely usable by any other profession when wielding a scythe shows that it needs to be altered to being only successfully used by a dervish, unless a dervish will be able to take advantage of sin or warrior weapons by the requirement of "while you are wielding a scythe" be turned into "while you wield a melee weapon" (however that change could be awesome if done!).

/signed

Revelations

Krytan Explorer

Join Date: Feb 2009

Not Dead

W/

Everyone is kind of missing the OPs point. Scythe sins and warriors do it better. Warriors have a small amount of armor penetration, plus incredible energy management, attack skills, and armor. They also have a better IAS. Scythesins get insane crits, better energy management, and a ridiculous IAS.

All that a scythe using dervish gets over a warrior/sin using a scythe is Avatars, 13+ scythe mastery, and a free secondary. The first of these two are pretty insignificant benefits, aside from in niche areas or builds. The free secondary does add more damage or utility, but nothing compared to what a warrior/sin using a scythe can pack.

Many other Sunspear/Faction pve skills are linked toward primary attribute, and tbh I really don't see anything game breaking doing it with this one. Dervs will still be mediocre, but will at least be superior with their own weapon to a secondary derv.

Sookie

Sookie

Lion's Arch Merchant

Join Date: Jan 2008

NoCenTex

[AKA] Guild Leader

R/

I am one for mixing up the professions. It is okay to let a ranger use a spear, a scythe, a sword, a thumping hammer or a staff. My ranger uses her bow and sometimes a staff when called upon to trap or to heal (yeah, she heals and does it quite well). Let people do what they will with mixing and matching because no matter how well my Ranger heals (only in our guild's Ranger-Only runs), she will never be able to out-heal a real monk.

None of this mixing has made any professions extinct.

Look at it this way...sabway didn't make monks extinct...in fact in some HM areas, I would rather have an HB Dunkoro and a ZB or P&H Tahlkora.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

And what about making the multiple targets of the scythe linked to Scythe Mastery much like double hits with daggers?

Rank 0..8: 1 Hit (No extra hits)
Rank 9..12: 2 Hits
Rank 13..15: 3 Hits.
Rank 16..18: 4 Hits.
Rank 19..20: 5 Hits.

That would make Dervishes definitely better with Scythes, since they will be able to use runes...

Oh, well, there's the part of the criticals and the huge maximum damage too... hm...

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

Quote:
Originally Posted by Enolena Sedai View Post
I am one for mixing up the professions. It is okay to let a ranger use a spear, a scythe, a sword, a thumping hammer or a staff. My ranger uses her bow and sometimes a staff when called upon to trap or to heal (yeah, she heals and does it quite well). Let people do what they will with mixing and matching because no matter how well my Ranger heals (only in our guild's Ranger-Only runs), she will never be able to out-heal a real monk.

None of this mixing has made any professions extinct.
In turn, it wouldn't limit Sins/Warriors/Rangers to have the ability to use Scythes. They'll still have other great qualities such as higher armor, armor penetration/crit strikes, constant IAS, or loads of blocking.

This would give Dervishes a positive side to using over other classes with holy damage and uniquely being able to boost Scythe damage.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

AoHM is fine as it is right now

Revelations

Krytan Explorer

Join Date: Feb 2009

Not Dead

W/

Quote:
Originally Posted by Enolena Sedai View Post
no matter how well my Ranger heals (only in our guild's Ranger-Only runs), she will never be able to out-heal a real monk.
You're still missing the point. Warriors and assassins use a scythe far more effectively than a derv. They also have higher AL and better IAS skills available.

In the comparison you have made your ranger IS in fact outhealing your monk, so something is terribly wrong. I never particularly liked dervs, but even I am happy to admit that they are seriously underpowered compared to the other two frontline professions in PvE - to the extent where they are worse at using their own weapon.

Kendel

Frost Gate Guardian

Join Date: May 2009

Theres a difference between Critical Agility, a skill which every single profession could use as a perma IAS/AL boost and was in many cases, better than everything else they had available, and Aura which is only ever useful on a Scythe wielder, giving each profession a different advantage.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

IMO, all PvE skills should be profession based and linked to the primary attribute of said profession.

So, of course I /sign.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

So this is a thread about trying to nerf Scythewars and Critscythes, making the Dervish the only class to abuse the scythe?

Okay. Konig couldn't have said it better. /signed

Oh, and before people come and blast Kendel for not knowing what he's talking about, Critical Agility was originally not tied to Critical Strikes.

ChocoboLIVE

Ascalonian Squire

Join Date: May 2009

Siege Turtle Repossesions Inc

W/A

Lol, if nerfed only class for Dervish. Would be funny. As current PvE skill that make one class only. Useless skill. I am looking at you sunspear monk skill. A 60 sec cooldown and a 10 sec appear is no-one will use. But then 1000 skill often are useless when come such typical mass produce.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/notsigned

Because I have an assassin who sometimes uses critical scythe builds with AoHM and I have no dervish character.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

/notsigned

I only play assassin
for obvious reasons

still, if such a thing happens, assassins promise also should be assassin only skill because "elementalists can use assassins promise to spam meteor shower and its simply better than assassin" or "ritualist can use assassins promise to spam spirits and assassin is the worst class to use assassins promise"

your argument doesnt make sense in my opinion

not because those statements are wrong
because my answer would be "so what"

assassins promise wil have a much better usage for other classes
aothm has better usage for assassins or warriors

no need to nerf anything

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

There are far better ways to fix balance than wildly brandishing the nerfbat.

/notsigned.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by Destro Maniak View Post
still, if such a thing happens, assassins promise also should be assassin only skill because "elementalists can use assassins promise to spam meteor shower and its simply better than assassin" or "ritualist can use assassins promise to spam spirits and assassin is the worst class to use assassins promise"
/signed, make it Critical Strikes. Kinda surprised it hasn't already happened tbh, or at least just make it recharge your "attack skills" or your Assassin skills.

Still, Dervishes see no play in just about anything, and it's because other professions are simply better with their skills. The same thing was happening with Ritualists and weapon spells, and now they've been put a little more in check to where the durations are much shorter for non-Ritualists. This would be a similar and legitimate start to bringing Dervishes back for overall play.

Chieftain Heavyhand

Chieftain Heavyhand

Lion's Arch Merchant

Join Date: Aug 2006

wpg

Quote:
Originally Posted by Revelations View Post
You're still missing the point. Warriors and assassins use a scythe far more effectively than a derv. They also have higher AL and better IAS skills available.

In the comparison you have made your ranger IS in fact outhealing your monk, so something is terribly wrong. I never particularly liked dervs, but even I am happy to admit that they are seriously underpowered compared to the other two frontline professions in PvE - to the extent where they are worse at using their own weapon.
Then ask that Dervs get buffed instead of asking that a skill tied to a weapon line (as I understand it the reason every professions weapon lines are not their primary is so other professions can use those weapons) be nerfed so that only a Derv can use it, even though they are "underpowered compared to the other front line characters."

IMO the Dervish primary attribute affects are crap and need to be buffed drastically or changed all together. +1 health for each point in Mysticism +1 energy for each 3 points in Mysticism = junk for a frontline char. Give them more armor and longer enchat time for the points, +3 health and +2 energy for each point Mysticism, or more damage and increased attack speed something anything but the crap they are getting now. Also let Dervs have the possibility to run forms constantly in PvE.

If Dervs are the worst at using "their own" weapon why not ask that Dervs get a buff, it wouldn't hurt.

They did it for the Rits and Pargons.

Quote:
Originally Posted by zelgadissan View Post
/signed, make it Critical Strikes. Kinda surprised it hasn't already happened tbh, or at least just make it recharge your "attack skills" or your Assassin skills.
Not much synergy with the other professions.

Are you guys basically asking that Primary and Secondary profession skills have no synergy? Then why not ask that secondary professions be done away with.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Chieftain Heavyhand View Post
Then ask that Dervs get buffed instead of asking that a skill tied to a weapon line (as I understand it the reason every professions weapon lines are not their primary is so other professions can use those weapons) be nerfed so that only a Derv can use it, even though they are "underpowered compared to the other front line characters."
Because Dervishes do not need a buff. They are a very effective class. The trouble only lies within Warriors and Assassins, Who use dervishes primary weapon better then they do.

An earlier poster argued the point of AP. Assassin's promise is fine, IMO, because it does not allow other classes to outperform the Assassins' primary role.

Quote:
IMO the Dervish primary attribute affects are crap and need to be buffed drastically or changed all together. +1 health for each point in Mysticism +1 energy for each 3 points in Mysticism = junk for a frontline char. Give them more armor and longer enchat time for the points, +3 health and +2 energy for each point Mysticism, or more damage and increased attack speed something anything but the crap they are getting now. Also let Dervs have the possibility to run forms constantly in PvE.
Mysticism, abeit weak, is not crap if you know what you are doing. a player can easily micro a monk or N/Mo to use a quick, say, Patient Spirit, and give a dervish a free 4/5 energy. The health gain, IMO, is never, ever noticable.

I would like to see Mysticism buffed to make Dervs more effective.

and BTW, Dervishes can run forms constantly in PvE. It's called Eternal Aura.

Quote:
If Dervs are the worst at using "their own" weapon why not ask that Dervs get a buff, it wouldn't hurt.

They did it for the Rits and Pargons.
The only thing that got buffed about Rits was spirits, and they needed it. Weapon spells were reworded because currently, other classes did it better then Rits. Buffing and reworking are different things. Dervishes, like weapon spells, do not need a buff, they just need to make it so that other classes aren't superior to dervishes in pretty much every aspect.

Also, other classes, namely Warriors and Assassins ARE better with the spear then paragons are. It isn't an issue however, because that is hardly the focus -of- paragons.

Quote:
Not much synergy with the other professions.

Are you guys basically asking that Primary and Secondary skills have no synergy? Then why not ask that secondary professions be done away with.
No, if anything people are asking that certain sunspear/alliance skills be linked to primary professions.

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

Well, instead of taking away something from Aura of Holy Might, you could always add something to it.

Skill Description: Enchantment Spell. (20 seconds.)You deal +20...30...32% damage with your scythe. Initial effect: nearby foes take 40...48...50 holy damage. For every point of Mysticism you (balanced effect here). End effect: all nearby foes take 40...48...50 holy damage.

Or you could make it so the +20...30...32% could be lower like +10...18...20% and every point of mysticism = +1% damage.

ChocoboLIVE

Ascalonian Squire

Join Date: May 2009

Siege Turtle Repossesions Inc

W/A

Ît's still make selfish skill. Besides it was a pve secondary option. Limiting or just brand nerfbat are the ones killing games. If you ever notice so far.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by Chieftain Heavyhand View Post
Are you guys basically asking that Primary and Secondary profession skills have no synergy? Then why not ask that secondary professions be done away with.
Not remotely. What I eventually hope for (and know is never coming) is for a secondary to never be able to be that profession better than that primary. Prime example would be the Ritualist and the N/Rt. Another one would be the Monk and the Ether Renewal E/Mo. In PvP, for a while (and maybe still, haven't obs'd lately) it was the Elementalist and the FC Me/E.

For the record, a prime example of what I like to see is the basic dom Mesmer - a lot of their powerful skills (Diversion, Signet of Humility, etc.) have long casting times, and the primary attribute helps them do it better than anyone else. An example of the synergy you speak of that I like would be boonprot - using Inspiration (or Blood if you're old-school) for e-management while the strength of your build is primary driven (Divine Boon).

I love the secondary system and hope that it or something very similar exists in GW2. My problem comes when people can play a profession better than the profession itself. In this case, Assassins and Warriors are better Dervishes than the Dervish. Is this idea a correct fix? No. But it's at least a step towards making the Dervish an attractive option.

tl;dr - wall of text and river of tears.

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

Mysticism: Whenever an Enchantment ends, all nearby foes take 2 holy damage for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.

I can see it now.. a new build called Dervish Bombing consisting of 5 Dervishes and party-wide enchantments.

Chieftain Heavyhand

Chieftain Heavyhand

Lion's Arch Merchant

Join Date: Aug 2006

wpg

Guys I was just checking.

As far as having skills tied to their primary profession, isn't AoHM already tied to the Dervish profession by having the requirement that a scythe be the only weapon this skill can be used for?

It is tied to the Dervish profession, but you guys want to have a double req on it that it is tied to the Scythe line as well as the Mysticism line.

While Sins and Wars are better at using the Derv's weapon than the Derv doesn't that mean that there is something lacking on the Derv end that needs to be buffed to put them even with the other two front line fighters.

As I stated and is the reason weapons are not primary attributes of any profession they are meant to be useable by all professions.

The reason the Warrior and Sin are better at swinging a scythe isn't because they use the weapon any differently but because their primary attribute makes them better at it. Which means if the Derv's Primary attribute was buffed or changed (leaning toward changed) Dervs could use the scythe more effectively and better than the other two.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Chieftain Heavyhand View Post
The reason the Warrior and Sin are better at swinging a scythe isn't because they use the weapon any differently but because their primary attribute makes them better at it. Which means if the Derv's Primary attribute was buffed or changed (leaning toward changed) Dervs could use the scythe more effectively and better than the other two.
I agree. However that would also involve several skill changes and be a drastic rework involving much more effort than changing one skill. The underlying problem will never be fixed, as the live team is down to a few people and they can barely do what they're supposed to (failed XTH, buggy updates, etc...).

The optimal outcome would be a rework, but after nf anet pretty much tried to close the book on the dervish, and officially closed the book on GW after eotn.

Simply put, we have a much better chance at getting them to alter one skill than change a primary attribute. But in the end, I doubt anet will do anything because they just dont give a flying f**k anymore.

EDIT* WTH am I saying, they just did a change to Spawning Power and all thhose rit spirits. Surely this is simply profession discrimination on Anet's part.

pinguinius

Academy Page

Join Date: Oct 2008

This would do nothing to help dervishes, and in fact would only serve to hurt them in builds with lower mysticism (e.g. onslaught, EDA, conjure). The reason other professions can wield scythes more effectively than dervishes is that their primary attributes are better. Buff mysticism or its skills if you want dervishes to be more useful, don't lock every dervish into the running the same wounding strike/quick attacks/AoHM/HoF with 14 scythe and 12 mysticism by nerfing AoHM.

Chieftain Heavyhand

Chieftain Heavyhand

Lion's Arch Merchant

Join Date: Aug 2006

wpg

They have been reworking all kinds of skills, I'm not saying they should redo the whole profession but instead make the Primary do something besides a small bump in health and energy.

like I said change it so that it increases damage output, attack speed, armor or enchantment length something besides the insignificant bump in health and energy.

I think allowing the Derv to go over the 133% attack speed limit so that they swing a scythe at the same attack speed as an ax or sword would greatly improve their ability to use a scythe. It would defiantly make them better than Sins and Wars using a scythe.

Example for every point in Mysticism Dervs gain 1% base attack speed 100% being normal base level the attribute level and skills/cons cap can be stacked to 133..140..150% maximum.

0-10 = 133% max, 11-15 = 140% max, 16+ = 150%max

Trade off would be Derv critters would be swinging Scythes as fast as daggers.

Would also turn Dervs into sewing machines with daggers, swords and axes. Which might throw Pvp off balance.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Nerfing scythes for warriors and assassins isn't going to make dervishes any more powerful or wanted, so I really don't see the point.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I personally thought this enchantment was pretty good. But perhaps I'm just not "pro" enough.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

No, Arkantos, it won't. However, if this change was included in say, the next major profession overhaul like how this month's had two major profession overhauls, then it will be something to make people prefer Dervishes over Scythewars and Critscythes. And, hopefully, put Dervishes on par with warriors and assassins.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Arkantos View Post
Nerfing scythes for warriors and assassins isn't going to make dervishes any more powerful or wanted, so I really don't see the point.
On the other hand scythes are wanted.

I would still prefer if the dervish enchantments were more offensive in nature, with multiple effects - on casting, on duration and on ending - and then make mysticism effect required to run said enchantments.

Or remove the Heal from mysticism and give holy damage per rank of mysticism when you cast a dervish enchantment.

Cause lets face it - only in places Dwayna or Mel Avatars shine, do dervishes come close to the efficiency of the Warrior or Assassin,

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by beatdownbob View Post
Oh boy, did you come to the wrong forum to bestoll the virtues of "fun"!

Stop having fun and start running GI Joe Pro Daddy Classes with one of the two Gi Joe Pro Daddy builds. If you're not meta, you're just a drain on resources and a source of lag.

I know this, because I read it on Guild Wars Guru, four or five times a week.
Lmao. What kind of believe-whatever-is-in-text person are you?

"I once read grass was blue in a book....it must be true".

Being a meta does not mean you are a waste of anything, this game was for PvP and PvE and you could be casual or hardcore, it's what YOU decide.

/unsigned

The dervish CAN do a lot of unique abilities, and, it gives it multiple fuctions due to the enchantment-battery powers.



Quote:
Originally Posted by bna6789 View Post
Even still, the fact that AoHM is completely usable by any other profession when wielding a scythe shows that it needs to be altered to being only successfully used by a dervish, unless a dervish will be able to take advantage of sin or warrior weapons by the requirement of "while you are wielding a scythe" be turned into "while you wield a melee weapon" (however that change could be awesome if done!).
And what you're saying is make it so wars+sins only can use AoHM, but only melee-weapons can be effective with it?


Last time I checked....hammers were melee.....or was I drunk?


Quote:
Originally Posted by Chieftain Heavyhand View Post
They have been reworking all kinds of skills, I'm not saying they should redo the whole profession but instead make the Primary do something besides a small bump in health and energy.

like I said change it so that it increases damage output, attack speed, armor or enchantment length something besides the insignificant bump in health and energy.

I think allowing the Derv to go over the 133% attack speed limit so that they swing a scythe at the same attack speed as an ax or sword would greatly improve their ability to use a scythe. It would defiantly make them better than Sins and Wars using a scythe.

Example for every point in Mysticism Dervs gain 1% base attack speed 100% being normal base level the attribute level and skills/cons cap can be stacked to 133..140..150% maximum.

0-10 = 133% max, 11-15 = 140% max, 16+ = 150%max

Trade off would be Derv critters would be swinging Scythes as fast as daggers.

Would also turn Dervs into sewing machines with daggers, swords and axes. Which might throw Pvp off balance.

Love your idea bud, but it was just....PvP cant have PvE-only skills?

Ferminator

Frost Gate Guardian

Join Date: Apr 2009

D/

I'll only sign this when I'm told to leave my group because the sin over there can use MY scythe better.

Quote:
Originally Posted by pinguinius View Post
This would do nothing to help dervishes, and in fact would only serve to hurt them in builds with lower mysticism (e.g. onslaught, EDA, conjure). The reason other professions can wield scythes more effectively than dervishes is that their primary attributes are better. Buff mysticism or its skills if you want dervishes to be more useful, don't lock every dervish into the running the same wounding strike/quick attacks/AoHM/HoF with 14 scythe and 12 mysticism by nerfing AoHM.
I totally agree with this because I also use certain builds that don't use mysticism and I use AoHM.

Quote:
Originally Posted by Megas XLR View Post
Mysticism: Whenever an Enchantment ends, all nearby foes take 2 holy damage for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.

I can see it now.. a new build called Dervish Bombing consisting of 5 Dervishes and party-wide enchantments.
Oh yeah! This would totally rock. Aura of Displacement+Mystic Sandstorm bombing anyone?

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Quote:
Originally Posted by zelgadissan View Post
/signed, make it Critical Strikes. Kinda surprised it hasn't already happened tbh, or at least just make it recharge your "attack skills" or your Assassin skills.
There is no need to be jealus of your skills being used by other professions

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

HEY! I HAVE A WONDERFUL IDEA!
Why not buff DERVISHES if they're so damn bad?
The scythe line is crap. If it weren't for the high critical rate of a paragon and assassin, and the strength-based melee attacks of the warrior, scythes would be crap.