There are far better ways to fix balance than wildly brandishing the nerfbat.
/notsigned.
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still, if such a thing happens, assassins promise also should be assassin only skill because "elementalists can use assassins promise to spam meteor shower and its simply better than assassin" or "ritualist can use assassins promise to spam spirits and assassin is the worst class to use assassins promise"
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You're still missing the point. Warriors and assassins use a scythe far more effectively than a derv. They also have higher AL and better IAS skills available.
In the comparison you have made your ranger IS in fact outhealing your monk, so something is terribly wrong. I never particularly liked dervs, but even I am happy to admit that they are seriously underpowered compared to the other two frontline professions in PvE - to the extent where they are worse at using their own weapon. |
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/signed, make it Critical Strikes. Kinda surprised it hasn't already happened tbh, or at least just make it recharge your "attack skills" or your Assassin skills.
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Then ask that Dervs get buffed instead of asking that a skill tied to a weapon line (as I understand it the reason every professions weapon lines are not their primary is so other professions can use those weapons) be nerfed so that only a Derv can use it, even though they are "underpowered compared to the other front line characters."
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| IMO the Dervish primary attribute affects are crap and need to be buffed drastically or changed all together. +1 health for each point in Mysticism +1 energy for each 3 points in Mysticism = junk for a frontline char. Give them more armor and longer enchat time for the points, +3 health and +2 energy for each point Mysticism, or more damage and increased attack speed something anything but the crap they are getting now. Also let Dervs have the possibility to run forms constantly in PvE. |
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If Dervs are the worst at using "their own" weapon why not ask that Dervs get a buff, it wouldn't hurt. They did it for the Rits and Pargons. |
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Not much synergy with the other professions. Are you guys basically asking that Primary and Secondary skills have no synergy? Then why not ask that secondary professions be done away with. |
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Are you guys basically asking that Primary and Secondary profession skills have no synergy? Then why not ask that secondary professions be done away with.
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The reason the Warrior and Sin are better at swinging a scythe isn't because they use the weapon any differently but because their primary attribute makes them better at it. Which means if the Derv's Primary attribute was buffed or changed (leaning toward changed) Dervs could use the scythe more effectively and better than the other two.
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Nerfing scythes for warriors and assassins isn't going to make dervishes any more powerful or wanted, so I really don't see the point.
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Oh boy, did you come to the wrong forum to bestoll the virtues of "fun"!
Stop having fun and start running GI Joe Pro Daddy Classes with one of the two Gi Joe Pro Daddy builds. If you're not meta, you're just a drain on resources and a source of lag. I know this, because I read it on Guild Wars Guru, four or five times a week. |
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Even still, the fact that AoHM is completely usable by any other profession when wielding a scythe shows that it needs to be altered to being only successfully used by a dervish, unless a dervish will be able to take advantage of sin or warrior weapons by the requirement of "while you are wielding a scythe" be turned into "while you wield a melee weapon" (however that change could be awesome if done!).
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They have been reworking all kinds of skills, I'm not saying they should redo the whole profession but instead make the Primary do something besides a small bump in health and energy.
like I said change it so that it increases damage output, attack speed, armor or enchantment length something besides the insignificant bump in health and energy. I think allowing the Derv to go over the 133% attack speed limit so that they swing a scythe at the same attack speed as an ax or sword would greatly improve their ability to use a scythe. It would defiantly make them better than Sins and Wars using a scythe. Example for every point in Mysticism Dervs gain 1% base attack speed 100% being normal base level the attribute level and skills/cons cap can be stacked to 133..140..150% maximum. 0-10 = 133% max, 11-15 = 140% max, 16+ = 150%max Trade off would be Derv critters would be swinging Scythes as fast as daggers. Would also turn Dervs into sewing machines with daggers, swords and axes. Which might throw Pvp off balance. |
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This would do nothing to help dervishes, and in fact would only serve to hurt them in builds with lower mysticism (e.g. onslaught, EDA, conjure). The reason other professions can wield scythes more effectively than dervishes is that their primary attributes are better. Buff mysticism or its skills if you want dervishes to be more useful, don't lock every dervish into the running the same wounding strike/quick attacks/AoHM/HoF with 14 scythe and 12 mysticism by nerfing AoHM.
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