Barrage
Helix Dreadlock
Now, I've been thinking...Barrage needs a minor nerf. Not a major one, but enough to reduce the recharge time.
Nothing that affects damage in a big way, just make the recharge 4 or 5 seconds. I understand it's elite, but it's over-powered. 5 energy, 1 recharge, and hits 6 adjacent foes for +17 damage (on top of bow damage, conjures, weapon spells, vamp mods, ect). I know it does remove preperations...big woop. You can still use poison tip signet and the above listed add-ons. So, all I purpose (pardon spelling) is to make the recharge 5 instead of 1.
If it gets interrupted, it doesn't do anything, and it's the biggest used marksmanship skill for almost any NPC, and humans too. I know some may say "fine as is" but it's also very annoying trying to use it at 33% IAS and it cancels (spelling again) out the current auto-attack, thus making it wait a bit more. If you make it 5 seconds, I believe it will remove that frustration, (minor, but still annoying). I know it isn't a major problem, but they could just throw it in at the last minute after all the big stuff has been fixed.
Thoughts/ideas?
Bottom line: I don't want to kill it, or hurt it, just make the recharge 5 seconds, thus not giving it the uber-elite aura.
Nothing that affects damage in a big way, just make the recharge 4 or 5 seconds. I understand it's elite, but it's over-powered. 5 energy, 1 recharge, and hits 6 adjacent foes for +17 damage (on top of bow damage, conjures, weapon spells, vamp mods, ect). I know it does remove preperations...big woop. You can still use poison tip signet and the above listed add-ons. So, all I purpose (pardon spelling) is to make the recharge 5 instead of 1.
If it gets interrupted, it doesn't do anything, and it's the biggest used marksmanship skill for almost any NPC, and humans too. I know some may say "fine as is" but it's also very annoying trying to use it at 33% IAS and it cancels (spelling again) out the current auto-attack, thus making it wait a bit more. If you make it 5 seconds, I believe it will remove that frustration, (minor, but still annoying). I know it isn't a major problem, but they could just throw it in at the last minute after all the big stuff has been fixed.
Thoughts/ideas?
Bottom line: I don't want to kill it, or hurt it, just make the recharge 5 seconds, thus not giving it the uber-elite aura.
angelsarc
You don't want to hurt it or kill it, but you want to make a spamming skill unspammable. What?
Helix Dreadlock
And no, it won't majorly damage it, just make it so it cannot be used 100% of the time, because it could seriously over-power some enemies in pvp and pve, so I just purpose it to be 5 seconds recharge. Also, it removes the annoying effect of canceling out an auto-attack for that skill.
Post Edited by Cebe: Removed reference to deleted post.
Post Edited by Cebe: Removed reference to deleted post.
Puebert
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+1 post anyone?
And no, it won't majorly damage it, just make it so it cannot be used 100% of the time, because it could seriously over-power some enemies in pvp and pve, so I just purpose it to be 5 seconds recharge. Also, it removes the annoying effect of canceling out an auto-attack for that skill. |
/not signed. This skill isnt a problem in PvP, and not game breaking in PvE. The main point of the skill is spammable damage, and when you quintuple the recharge, you are drastically reducing its overall damage. Going from ~120 damage per second to ~24 damage per second is a pretty major nerf.
IronSheik
Fyi, Barrage isn't the meta, PvE or PvP. And barrage sucks imo unless you have a good tank. Incendiary+Ignite pumps out more damage.
majikmajikmajik
barrage is weak in pvp, enough said. it totaly countered by diversion, a single nonelite spell that will disable it up to nearly a minute. so instead of finding ways of nerfing it, find ways to COUNTER IT! incernderary arrows + apply poison is lot more deadlier in pvp.
Helix Dreadlock
I know, not really in PvP, sorry about that. Changing to 3 seconds is fine too, but 1 second is just crazy.
Oh, and if he really cares about his post count...make meaningful posts first.
Also, I don't want to nerf it at all, just minorly change it.
Oh, and if he really cares about his post count...make meaningful posts first.
Also, I don't want to nerf it at all, just minorly change it.
majikmajikmajik
the skill has gone unchanged for how long? why change what 1. isnt used in pvp much and 2. isnt groundbreaking?
edit: i know you dont want it out of use, but what use would it have if you changed the recharge? it would totaly remove it from pvp and would make it less popular in pve, which neither is needed
edit: i know you dont want it out of use, but what use would it have if you changed the recharge? it would totaly remove it from pvp and would make it less popular in pve, which neither is needed
rick1027
1 the skill isnt overpowered so need to change it if you do youll make make a nonelite volley more powerful then an elite that isnt that useful anyways
Helix Dreadlock
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the skill has gone unchanged for how long? why change what 1. isnt used in pvp much and 2. isnt groundbreaking?
edit: i know you dont want it out of use, but what use would it have if you changed the recharge? it would totaly remove it from pvp and would make it less popular in pve, which neither is needed |
Karis Sival
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I know, not really in PvP, sorry about that. Changing to 3 seconds is fine too, but 1 second is just crazy.
Oh, and if he really cares about his post count...make meaningful posts first. Also, I don't want to nerf it at all, just minorly change it. |
/notsigned.
Shayne Hawke
IronSheik
majikmajikmajik
umm i think my arguement was that it DOES matter. id rather not see a barely used elite get nerfed when its barley used and isnt effective in pvp.
QTF, this guy said what i couldnt think of at the moment lol
EDIT Sorry for the double post got carried away lol
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You act as if you're actually hitting 7 enemies and not missing any. The fastest refire rate on a bow with 33% IAS is 1.33, not even as fast as barrage.
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EDIT Sorry for the double post got carried away lol
Still Number One
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I know some may say "fine as is" but it's also very annoying trying to use it at 33% IAS and it cancels (spelling again) out the current auto-attack
|
Just because you think that little aspect of it is annoying, is by no means a justifiable reason for the skill to be nerfed. The skill is actually very bad tbh. There are a lot better options out there. If you want an AoE bow attack use iA. You can spread burning and poison degen that way, which is much more effective than the +17 or whatever it is damage.
majikmajikmajik
without your 3 sec recharge nerf, you could fire twice. with a 3 sec recharge, you can only fire it twice in a nearly 8sec span! in THAT time you could fire nearly 5 times. its a bad idea, if you dont like the skill, dont use it, if you dont like it used against you, counter it.
when a skill is in need of a nerf, its becuz its be exploited in pvp, or exploited in farming pve, never for general pve or pvp(like ab fa & jq) ive never seen it used anywhere else.(except old farming builds which have been nerfed or isnt worth the time)
when a skill is in need of a nerf, its becuz its be exploited in pvp, or exploited in farming pve, never for general pve or pvp(like ab fa & jq) ive never seen it used anywhere else.(except old farming builds which have been nerfed or isnt worth the time)
Owik Gall
Lots of Barrage with already mentioned add ons hurts the back line, but it's an annoying tick for front liners, mainly tanks. In addition to that, there are ways to cope with the numerous barrage hits long enough before the ranger gets targeted next.
So if I see you hitting my teams back line while I'm there, the end of my sword will take you to a first class trip to the nearest rez shrine.
That said, the skill can be coped with the way it is.
/not signed
So if I see you hitting my teams back line while I'm there, the end of my sword will take you to a first class trip to the nearest rez shrine.
That said, the skill can be coped with the way it is.
/not signed
lewis91
leave my barrage alone, its the only thing i find fun in pve on my ranger >.<
Helix Dreadlock
I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!
not to mention conjures, vamp mods, weapons spells, and other add-ons.
not to mention conjures, vamp mods, weapons spells, and other add-ons.
IronSheik
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I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!
not to mention conjures, vamp mods, weapons spells, and other add-ons. |
Let's go thru a scenario.
You're in PvE, Barrage Ranger, Sabway, facing a mixed mob of casters/Melees, there are 7 enemies
You AREN'T hitting ALL 7 enemies at once.
You also are complaining about weapon spells and vamp mods and conjures?
Let's nerf cyclone axe, it can hit UNLIMITED ENEMIES NERF IT TO 5 MINUTE RECHARGE and with vampiric that's INFINITE DAMAGE, may as well take it out of game amirite?
VAMP MODS CAN ADD 25 DAMAGE NERF THEM NAO
You can also nerf scythes while you're at it, 3 enemies at once? Splinter weapon 3 times at once? -15 health from vampiric? 27 damage from a conjure? Too bad you can't use conjure+Vamp, total nerfage.
majikmajikmajik
if you dont use it in pvp then whats your problem with it? instead of arguing about it, why not just use a different skill, what would it matter to the world or to your self, that people are using this and are having fun while being a lil effective? your asking to nerf one of the most used skills in pve becuz you cant auto attack? dude, worry about the mass farming(shadow form, cop, roj) instead of getting thru a generaly pve.
The Air Revenger
if anything it needs to be buffed. Right now it will never be good in PvP and is only average in PvE compared to all the other OP skills.
majikmajikmajik
lets nerf cop,roj,searing flames, savannah heat ect ect ect becuz they can POSSIBLY hit more then 6 foes, which is getting the impression of being too over powered.
the reason barrage hasnt been touched it becuz its not armor ignoring, not exploitable to the use of farming, and its ment to be used by rangers with expertise. tryin spammin it on a W/D/Me/Mo/Rt/ and you'll find yourself out of energy and find barrage out of your bar.
If its not used in HA/GvG, UW/FoW/DoA/Urgoz/Deep as a meta, then why bother nerf it?
the reason barrage hasnt been touched it becuz its not armor ignoring, not exploitable to the use of farming, and its ment to be used by rangers with expertise. tryin spammin it on a W/D/Me/Mo/Rt/ and you'll find yourself out of energy and find barrage out of your bar.
If its not used in HA/GvG, UW/FoW/DoA/Urgoz/Deep as a meta, then why bother nerf it?
Antares Ascending
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Barrage is fine as is. The long recharge suggested would make it useless.
Barrage is fine as is. The long recharge suggested would make it useless.
Helix Dreadlock
Quote:
Let's go thru a scenario.
You're in PvE, Barrage Ranger, Sabway, facing a mixed mob of casters/Melees, there are 7 enemies You AREN'T hitting ALL 7 enemies at once. You also are complaining about weapon spells and vamp mods and conjures? Let's nerf cyclone axe, it can hit UNLIMITED ENEMIES NERF IT TO 5 MINUTE RECHARGE and with vampiric that's INFINITE DAMAGE, may as well take it out of game amirite? VAMP MODS CAN ADD 25 DAMAGE NERF THEM NAO You can also nerf scythes while you're at it, 3 enemies at once? Splinter weapon 3 times at once? -15 health from vampiric? 27 damage from a conjure? Too bad you can't use conjure+Vamp, total nerfage. |
Rivenheart
Scythe Of Thunder
Barrage plus something like splinter makes rangers playable as an AoE class in PvE. It does a solid amount of damage without scatter, but a single barrage shot still does less than CoP AFTER its nerf.
ogre_jd
If anything, Barrage needs a buff. Heck, even keeping it as-is except switch "adjacent" for "in the area" (or even just nearby) since, as it currently stands, most times you're lucky to hit even 2 foes after the initial attack. I know the only times I've ever hit 5-6 foes consistantly has been when some idiot Luxons in AB mobbed up to go through a bridge (and then panicked into retreat when my Assassin let loose with a pair of Barrages aided by Sharpen Daggers ) or when I'm standing just outside of aggro range of a shrine in AB slaughtering the NPCs.
Nature Wraith
The skill is fine
Shayne Hawke
pumpkin pie
Lets nerf Res Sig.
ivan.alicard
d-shot is over powered its on every ranger bar needs nerf
Kook~NBK~
Barrage is fine as it is. The smallish AoE makes it so that it isn't that strong in most PvE places anyway. Besides, I LIKE when enemies (Destroyer of Hordes, et.al) use it on my party's minions, kind a wish they spammed it more (Empathy + PI vs. Barrage = lots of pretty numbers!)
/notsigned
/notsigned
FengShuiDove
Other elites already trump it. Incendiary Arrows to name a Ranger skill, but physical damage is pumped out so quickly by frontline physicals that unless you're guaranteed to hit more than 3 targets every shot you won't even compete. Even in those rare situations where you have a perfect ball of enemies around a tank, Spiteful Spirit, even Visions of Regret would do more damage to the mob.
It could actually use a buff, as could plenty of Ranger stuff in general. I guess I don't see the logic behind nerfing Barrage when there are dozens of more powerful options.
It could actually use a buff, as could plenty of Ranger stuff in general. I guess I don't see the logic behind nerfing Barrage when there are dozens of more powerful options.
Keira Nightgale
A quality suggestion indeed, what's next, nerf spawning power?
Arduin
What do you mean by 'could seriously overpower'? Those enemies would be already overpowered, wouldn't they? On all my PvE adventures I've never had trouble with Barrage rangers, I can't even remember in what zones this skill is used, becuase Rangers are probably the least lethal profession out there.
Redvex
OMG 5 sec recharge?
In this case volley become more effective than barrage.
I never had problem with barrage enemy in pve even in HM.
And i prefer marksman wager in pve thus to spamming fast attack.
In this case volley become more effective than barrage.
I never had problem with barrage enemy in pve even in HM.
And i prefer marksman wager in pve thus to spamming fast attack.
IrishX
Barrage in PvP: Horrible skill, using it=getting laughed at
Barrage in PvE: Slightly less horrible, but still pretty bad. Higher damage potential than any turret build, but much less reliable. If you want damage, you run a turret.
Skill is fine/weak.
Barrage in PvE: Slightly less horrible, but still pretty bad. Higher damage potential than any turret build, but much less reliable. If you want damage, you run a turret.
Skill is fine/weak.
Aleta
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I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!
not to mention conjures, vamp mods, weapons spells, and other add-ons. |
/notsigned
Arkantos
Overpowered? This skill is horrible in PvP, and inferior to lots in PvE. It doesn't need to be touched at all.