Barrage

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Now, I've been thinking...Barrage needs a minor nerf. Not a major one, but enough to reduce the recharge time.

Nothing that affects damage in a big way, just make the recharge 4 or 5 seconds. I understand it's elite, but it's over-powered. 5 energy, 1 recharge, and hits 6 adjacent foes for +17 damage (on top of bow damage, conjures, weapon spells, vamp mods, ect). I know it does remove preperations...big woop. You can still use poison tip signet and the above listed add-ons. So, all I purpose (pardon spelling) is to make the recharge 5 instead of 1.

If it gets interrupted, it doesn't do anything, and it's the biggest used marksmanship skill for almost any NPC, and humans too. I know some may say "fine as is" but it's also very annoying trying to use it at 33% IAS and it cancels (spelling again) out the current auto-attack, thus making it wait a bit more. If you make it 5 seconds, I believe it will remove that frustration, (minor, but still annoying). I know it isn't a major problem, but they could just throw it in at the last minute after all the big stuff has been fixed.

Thoughts/ideas?

Bottom line: I don't want to kill it, or hurt it, just make the recharge 5 seconds, thus not giving it the uber-elite aura.

angelsarc

angelsarc

Frost Gate Guardian

Join Date: Oct 2007

E/

You don't want to hurt it or kill it, but you want to make a spamming skill unspammable. What?

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

And no, it won't majorly damage it, just make it so it cannot be used 100% of the time, because it could seriously over-power some enemies in pvp and pve, so I just purpose it to be 5 seconds recharge. Also, it removes the annoying effect of canceling out an auto-attack for that skill.

Post Edited by Cebe: Removed reference to deleted post.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by Helix Dreadlock View Post
+1 post anyone?

And no, it won't majorly damage it, just make it so it cannot be used 100% of the time, because it could seriously over-power some enemies in pvp and pve, so I just purpose it to be 5 seconds recharge. Also, it removes the annoying effect of canceling out an auto-attack for that skill.
You can tell by his "Pre-Searing Cadet" that he really cares about his post count.

/not signed. This skill isnt a problem in PvP, and not game breaking in PvE. The main point of the skill is spammable damage, and when you quintuple the recharge, you are drastically reducing its overall damage. Going from ~120 damage per second to ~24 damage per second is a pretty major nerf.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Quote:
Originally Posted by Helix Dreadlock View Post
And no, it won't majorly damage it, just make it so it cannot be used 100% of the time, because it could seriously over-power some enemies in pvp and pve,
Fyi, Barrage isn't the meta, PvE or PvP. And barrage sucks imo unless you have a good tank. Incendiary+Ignite pumps out more damage.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

barrage is weak in pvp, enough said. it totaly countered by diversion, a single nonelite spell that will disable it up to nearly a minute. so instead of finding ways of nerfing it, find ways to COUNTER IT! incernderary arrows + apply poison is lot more deadlier in pvp.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

I know, not really in PvP, sorry about that. Changing to 3 seconds is fine too, but 1 second is just crazy.


Oh, and if he really cares about his post count...make meaningful posts first.

Also, I don't want to nerf it at all, just minorly change it.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

the skill has gone unchanged for how long? why change what 1. isnt used in pvp much and 2. isnt groundbreaking?

edit: i know you dont want it out of use, but what use would it have if you changed the recharge? it would totaly remove it from pvp and would make it less popular in pve, which neither is needed

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

1 the skill isnt overpowered so need to change it if you do youll make make a nonelite volley more powerful then an elite that isnt that useful anyways

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by majikmajikmajik View Post
the skill has gone unchanged for how long? why change what 1. isnt used in pvp much and 2. isnt groundbreaking?

edit: i know you dont want it out of use, but what use would it have if you changed the recharge? it would totaly remove it from pvp and would make it less popular in pve, which neither is needed
Exactly, so why not change it, if it didn't matter?

Karis Sival

Frost Gate Guardian

Join Date: Jan 2007

Canada

W/

Quote:
Originally Posted by Helix Dreadlock View Post
I know, not really in PvP, sorry about that. Changing to 3 seconds is fine too, but 1 second is just crazy.


Oh, and if he really cares about his post count...make meaningful posts first.

Also, I don't want to nerf it at all, just minorly change it.
I think the point everyone is trying to make here (see Puebert for my opinion) is that what you are proposing is not minor in any way, shape, or form.

/notsigned.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Helix Dreadlock View Post
Also, I don't want to nerf it at all, just minorly change it.
Because increasing a skill's recharge is totally not a nerf.

Totally unnecessary change. /notsigned

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Quote:
Originally Posted by Helix Dreadlock View Post
but 1 second is just crazy
Also, I don't want to nerf it at all, just minorly change it.
You act as if you're actually hitting 7 enemies and not missing any. The fastest refire rate on a bow with 33% IAS is 1.33, not even as fast as barrage.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

umm i think my arguement was that it DOES matter. id rather not see a barely used elite get nerfed when its barley used and isnt effective in pvp.

Quote:
Originally Posted by IronSheik View Post
You act as if you're actually hitting 7 enemies and not missing any. The fastest refire rate on a bow with 33% IAS is 1.33, not even as fast as barrage.
QTF, this guy said what i couldnt think of at the moment lol

EDIT Sorry for the double post got carried away lol

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Helix Dreadlock View Post
I know some may say "fine as is" but it's also very annoying trying to use it at 33% IAS and it cancels (spelling again) out the current auto-attack
Move between attacks to cancel the auto attack so you can use barrage on recharge. Same as you would if you were trying to quarter knock with a hammer.

Just because you think that little aspect of it is annoying, is by no means a justifiable reason for the skill to be nerfed. The skill is actually very bad tbh. There are a lot better options out there. If you want an AoE bow attack use iA. You can spread burning and poison degen that way, which is much more effective than the +17 or whatever it is damage.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

without your 3 sec recharge nerf, you could fire twice. with a 3 sec recharge, you can only fire it twice in a nearly 8sec span! in THAT time you could fire nearly 5 times. its a bad idea, if you dont like the skill, dont use it, if you dont like it used against you, counter it.

when a skill is in need of a nerf, its becuz its be exploited in pvp, or exploited in farming pve, never for general pve or pvp(like ab fa & jq) ive never seen it used anywhere else.(except old farming builds which have been nerfed or isnt worth the time)

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Lots of Barrage with already mentioned add ons hurts the back line, but it's an annoying tick for front liners, mainly tanks. In addition to that, there are ways to cope with the numerous barrage hits long enough before the ranger gets targeted next.

So if I see you hitting my teams back line while I'm there, the end of my sword will take you to a first class trip to the nearest rez shrine.

That said, the skill can be coped with the way it is.

/not signed

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

leave my barrage alone, its the only thing i find fun in pve on my ranger >.<

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!

not to mention conjures, vamp mods, weapons spells, and other add-ons.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Quote:
Originally Posted by Helix Dreadlock View Post
I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!

not to mention conjures, vamp mods, weapons spells, and other add-ons.

Let's go thru a scenario.

You're in PvE, Barrage Ranger, Sabway, facing a mixed mob of casters/Melees, there are 7 enemies

You AREN'T hitting ALL 7 enemies at once.

You also are complaining about weapon spells and vamp mods and conjures?

Let's nerf cyclone axe, it can hit UNLIMITED ENEMIES NERF IT TO 5 MINUTE RECHARGE and with vampiric that's INFINITE DAMAGE, may as well take it out of game amirite?

VAMP MODS CAN ADD 25 DAMAGE NERF THEM NAO

You can also nerf scythes while you're at it, 3 enemies at once? Splinter weapon 3 times at once? -15 health from vampiric? 27 damage from a conjure? Too bad you can't use conjure+Vamp, total nerfage.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

Quote:
Originally Posted by Helix Dreadlock View Post
I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!

not to mention conjures, vamp mods, weapons spells, and other add-ons.
if you dont use it in pvp then whats your problem with it? instead of arguing about it, why not just use a different skill, what would it matter to the world or to your self, that people are using this and are having fun while being a lil effective? your asking to nerf one of the most used skills in pve becuz you cant auto attack? dude, worry about the mass farming(shadow form, cop, roj) instead of getting thru a generaly pve.

The Air Revenger

Lion's Arch Merchant

Join Date: Feb 2008

Looking For TA Guild!

W/

if anything it needs to be buffed. Right now it will never be good in PvP and is only average in PvE compared to all the other OP skills.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

lets nerf cop,roj,searing flames, savannah heat ect ect ect becuz they can POSSIBLY hit more then 6 foes, which is getting the impression of being too over powered.

the reason barrage hasnt been touched it becuz its not armor ignoring, not exploitable to the use of farming, and its ment to be used by rangers with expertise. tryin spammin it on a W/D/Me/Mo/Rt/ and you'll find yourself out of energy and find barrage out of your bar.

If its not used in HA/GvG, UW/FoW/DoA/Urgoz/Deep as a meta, then why bother nerf it?

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

.

Barrage is fine as is. The long recharge suggested would make it useless.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by IronSheik View Post
Let's go thru a scenario.

You're in PvE, Barrage Ranger, Sabway, facing a mixed mob of casters/Melees, there are 7 enemies

You AREN'T hitting ALL 7 enemies at once.

You also are complaining about weapon spells and vamp mods and conjures?

Let's nerf cyclone axe, it can hit UNLIMITED ENEMIES NERF IT TO 5 MINUTE RECHARGE and with vampiric that's INFINITE DAMAGE, may as well take it out of game amirite?

VAMP MODS CAN ADD 25 DAMAGE NERF THEM NAO

You can also nerf scythes while you're at it, 3 enemies at once? Splinter weapon 3 times at once? -15 health from vampiric? 27 damage from a conjure? Too bad you can't use conjure+Vamp, total nerfage.
Yes, turn it into a flame fest. That makes things better, right there.

Rivenheart

Ascalonian Squire

Join Date: Nov 2008

Quote:
Originally Posted by Helix Dreadlock View Post
I know it isn't a major problem, but they could just throw it in at the last minute after all the big stuff has been fixed.
You let me know when that happens, then we'll talk about Barrage.



/notsigned

Scythe Of Thunder

Academy Page

Join Date: Dec 2006

Exiles of the Ironguard [EotI]

R/Me

Barrage plus something like splinter makes rangers playable as an AoE class in PvE. It does a solid amount of damage without scatter, but a single barrage shot still does less than CoP AFTER its nerf.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

If anything, Barrage needs a buff. Heck, even keeping it as-is except switch "adjacent" for "in the area" (or even just nearby) since, as it currently stands, most times you're lucky to hit even 2 foes after the initial attack. I know the only times I've ever hit 5-6 foes consistantly has been when some idiot Luxons in AB mobbed up to go through a bridge (and then panicked into retreat when my Assassin let loose with a pair of Barrages aided by Sharpen Daggers ) or when I'm standing just outside of aggro range of a shrine in AB slaughtering the NPCs.

Nature Wraith

Frost Gate Guardian

Join Date: Jul 2007

Tombs Is Srs Business [IWAY]

R/

The skill is fine

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Helix Dreadlock View Post
not to mention conjures, vamp mods, weapons spells, and other add-ons.
Synergy in GW?! HALT THE FREAKIN' PRESSES!!

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Lets nerf Res Sig.

ivan.alicard

Academy Page

Join Date: Jun 2007

Electric warfair

E/Me

d-shot is over powered its on every ranger bar needs nerf

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Barrage is fine as it is. The smallish AoE makes it so that it isn't that strong in most PvE places anyway. Besides, I LIKE when enemies (Destroyer of Hordes, et.al) use it on my party's minions, kind a wish they spammed it more (Empathy + PI vs. Barrage = lots of pretty numbers!)

/notsigned

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Other elites already trump it. Incendiary Arrows to name a Ranger skill, but physical damage is pumped out so quickly by frontline physicals that unless you're guaranteed to hit more than 3 targets every shot you won't even compete. Even in those rare situations where you have a perfect ball of enemies around a tank, Spiteful Spirit, even Visions of Regret would do more damage to the mob.

It could actually use a buff, as could plenty of Ranger stuff in general. I guess I don't see the logic behind nerfing Barrage when there are dozens of more powerful options.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

A quality suggestion indeed, what's next, nerf spawning power?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Helix Dreadlock View Post
And no, it won't majorly damage it, just make it so it cannot be used 100% of the time, because it could seriously over-power some enemies in pvp and pve....
What do you mean by 'could seriously overpower'? Those enemies would be already overpowered, wouldn't they? On all my PvE adventures I've never had trouble with Barrage rangers, I can't even remember in what zones this skill is used, becuase Rangers are probably the least lethal profession out there.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

OMG 5 sec recharge?
In this case volley become more effective than barrage.
I never had problem with barrage enemy in pve even in HM.
And i prefer marksman wager in pve thus to spamming fast attack.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Barrage in PvP: Horrible skill, using it=getting laughed at
Barrage in PvE: Slightly less horrible, but still pretty bad. Higher damage potential than any turret build, but much less reliable. If you want damage, you run a turret.

Skill is fine/weak.

Aleta

Frost Gate Guardian

Join Date: Jan 2006

California

TTP

R/E

Quote:
Originally Posted by Helix Dreadlock View Post
I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!

not to mention conjures, vamp mods, weapons spells, and other add-ons.
Are you a ranger in PVE? Do you use the skill? In combination with other skills it works fine. I don't understand your reasoning as I do not see it as overpowered.



/notsigned

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Overpowered? This skill is horrible in PvP, and inferior to lots in PvE. It doesn't need to be touched at all.