Signet of Spirits - Worth it?
Lishy
With the AI bug of Signet of Spirits, a lot of debate surrounds this skill.
Some love it. Some hate it.
Nothing more to say about this thread than it is debate whether it is worth it or not.
Me?
For spirit spam builds, I much more prefer Signet of Ghostly Might along with Anguish, Painful Bond, Pain, and Bloodsong.
Having a spirit that deals 58 damage with each hit is insane. And the fact you have other spirits hitting the same target AND having IAS, as well as super armor thanks to "Armor of Unfeeling", is really just plain awesome.
I really don't see why to use Signet of Spirits for spirit spam build due to the AI bug that NEEDS to be fixed.
On the contrary, Signet of Spirits isn't that all bad even in its current state.
Thanks to Boon of Creation, each cast of Signet of Spirits provides a free 9, 12, 15, or 18 energy.
And if you use Mantra of inscriptions, this allows you to lower its recharge to an average estimate of 13 and TRULY be able to spam the skill.
That said, its true potential must lay in support builds.
Spirit Transfer barely removes any health from the spirits and can heal for an average of 201 health to players. While its 10 energy cost may turn down some players, the fact you gain a big amount of energy every few seconds for free and refill your "ammo" can be a huge advantage.
Some say spirits will die too easily with this skill. But because you have Summon Spirits, spirits will be healing more than they lose.
And because you can make spirits so easily, Feast of Souls will be able to heal your whole party for an average estimation of over 200 for whenever the party heal emergency calls.
This spirit spammability and e-management also allows you to utilize and spam spirit transfer with no draw backs and activate the secondary effect of Mend Body and Soul.
I have yet to check this skill's usefulness outside of restoration magic, but being a channeling signet, I'm sure it may have some synergy.
Bottom line though:
They NEED to fix it. And they should also try to work buffing some of the other underused ritualist skills this month, hopefully reviving Channeling nuke builds.
Offtopic, but I wish Spirit Rift was instant in Pve- Not like it'd be overpowered anyways once hugeass HM armor is taken into account XD
Anyways, that's my opinion. Let's hear that of you guys?
Some love it. Some hate it.
Nothing more to say about this thread than it is debate whether it is worth it or not.
Me?
For spirit spam builds, I much more prefer Signet of Ghostly Might along with Anguish, Painful Bond, Pain, and Bloodsong.
Having a spirit that deals 58 damage with each hit is insane. And the fact you have other spirits hitting the same target AND having IAS, as well as super armor thanks to "Armor of Unfeeling", is really just plain awesome.
I really don't see why to use Signet of Spirits for spirit spam build due to the AI bug that NEEDS to be fixed.
On the contrary, Signet of Spirits isn't that all bad even in its current state.
Thanks to Boon of Creation, each cast of Signet of Spirits provides a free 9, 12, 15, or 18 energy.
And if you use Mantra of inscriptions, this allows you to lower its recharge to an average estimate of 13 and TRULY be able to spam the skill.
That said, its true potential must lay in support builds.
Spirit Transfer barely removes any health from the spirits and can heal for an average of 201 health to players. While its 10 energy cost may turn down some players, the fact you gain a big amount of energy every few seconds for free and refill your "ammo" can be a huge advantage.
Some say spirits will die too easily with this skill. But because you have Summon Spirits, spirits will be healing more than they lose.
And because you can make spirits so easily, Feast of Souls will be able to heal your whole party for an average estimation of over 200 for whenever the party heal emergency calls.
This spirit spammability and e-management also allows you to utilize and spam spirit transfer with no draw backs and activate the secondary effect of Mend Body and Soul.
I have yet to check this skill's usefulness outside of restoration magic, but being a channeling signet, I'm sure it may have some synergy.
Bottom line though:
They NEED to fix it. And they should also try to work buffing some of the other underused ritualist skills this month, hopefully reviving Channeling nuke builds.
Offtopic, but I wish Spirit Rift was instant in Pve- Not like it'd be overpowered anyways once hugeass HM armor is taken into account XD
Anyways, that's my opinion. Let's hear that of you guys?
majikmajikmajik
honestly, its not that bad. altho i wouldnt mind it begin fixed.
upier
So that would be:
S/I/R/C
Mantra Of Inscriptions
Signet Of Spirits
Summon Spirits
Mend Body & Soul
Spirit Transfer
Feast Of Souls (I am guessing this was the skill you meant with "Spirit Transfer will be able to heal your whole party for an average estimation of over 200 for whenever the party heal emergency calls")
Boon Of Creation
random
How about the basic hybrid:
14/14/3
Life
PwK
Spirit Syphon
Signet Of Spirits
Mend Body & Soul
Spirit Light
Splinter
Weapon Of Warding
Your damage output will be insanely better and the healing options would be pretty much equal to what you are outputting.
I simply do not see why one would run Spawning in a hybrid build. And if you are running Channeling, you kinda should be running a hybrid because the line just doesn't cut it on it's own.
S/I/R/C
Mantra Of Inscriptions
Signet Of Spirits
Summon Spirits
Mend Body & Soul
Spirit Transfer
Feast Of Souls (I am guessing this was the skill you meant with "Spirit Transfer will be able to heal your whole party for an average estimation of over 200 for whenever the party heal emergency calls")
Boon Of Creation
random
How about the basic hybrid:
14/14/3
Life
PwK
Spirit Syphon
Signet Of Spirits
Mend Body & Soul
Spirit Light
Splinter
Weapon Of Warding
Your damage output will be insanely better and the healing options would be pretty much equal to what you are outputting.
I simply do not see why one would run Spawning in a hybrid build. And if you are running Channeling, you kinda should be running a hybrid because the line just doesn't cut it on it's own.
Daisuko
you mean signet of GHOSTLY might, right? :P but nitpicking aside...
I'm pretty sure that that elite's still bugged too, not granting bonus damage to bloodsong/vampirism
EDIT : and to compare the two, I'd say that due to the attack speed increase, ghostly might is likely the better of the two (for total DPS) though the master of damage could help you to test that out. I really wish signet of ghostly might effected allied spirits within earshot, same with spiritleech aura (which I also think belongs in channeling now)
I'm pretty sure that that elite's still bugged too, not granting bonus damage to bloodsong/vampirism
EDIT : and to compare the two, I'd say that due to the attack speed increase, ghostly might is likely the better of the two (for total DPS) though the master of damage could help you to test that out. I really wish signet of ghostly might effected allied spirits within earshot, same with spiritleech aura (which I also think belongs in channeling now)
Kerwyn Nasilan
I'll bite, what is the AI bug?
NM: Checked the wiki, ANet needs to get on that I was planning on using that skill for my new rit.
NM: Checked the wiki, ANet needs to get on that I was planning on using that skill for my new rit.
Super Igor
asking this is like asking if ms/db is worth it, ofcourse its worth it.
Lishy
Quote:
Originally Posted by Super Igor
Oh and youre forgetting that it's in the same attribute line as other useful skills such as Painful Bond, AR and Slinter and gives you amazing partyheals when combined with Feast of Souls.
Someone obviously didn't read the first post if you think I said it's useless.
I implied it is dumb to compare to Mobius Blossom. Not that it's a bad skill.
I implied it is dumb to compare to Mobius Blossom. Not that it's a bad skill.
Verene
Personally, I've never had any issues with SoS. Sometimes the spirits pick different targets, yeah, but since I use Explosive Growth with a shadowstep, by the time I've got my spirits up it hardly matters anyway, because whatever I'm fighting is usually on half health at the most.
Anyway, considering that I prefer to deal damage and find playing a support role extremely boring, I love this skill. Pulling off PBAOEs is a lot of fun.
Anyway, considering that I prefer to deal damage and find playing a support role extremely boring, I love this skill. Pulling off PBAOEs is a lot of fun.
Super Igor
Quote:
Originally Posted by Kain Fz
Someone obviously didn't read the first post if you think I said it's useless.
I implied it is dumb to compare to Mobius Blossom. Not that it's a bad skill. Why is it dumb to compare it to Moebius Blossom? Same powerful, commonly used meta skill but just for Rits.
Also show me where I wrote that you said that it's useless.
I implied it is dumb to compare to Mobius Blossom. Not that it's a bad skill. Why is it dumb to compare it to Moebius Blossom? Same powerful, commonly used meta skill but just for Rits.
Also show me where I wrote that you said that it's useless.
Made In Ascalon
Signet of Spirits would be absolutely amazing even if they didn't hit anything ever. There is of course the large amount of energy they provide with certain skills, but they're awesome for laying down crap you don't care about to keep enemies off your party. It's free, recharges quickly, lays down three, and even without armor of unfeeling they're reasonably resilient. with armor of unfeeling, they're amazing, and it takes very little investment to make it last as long as it recharges.
But they do hit things, even if the AI is spotty, and it really makes a difference. Sig of Ghostly Might won't work with Bloodsong and Vampirism anyway, so there's no reason not to take it if you run channeling.
But they do hit things, even if the AI is spotty, and it really makes a difference. Sig of Ghostly Might won't work with Bloodsong and Vampirism anyway, so there's no reason not to take it if you run channeling.
zelgadissan
Made In Ascalon
Lishy
Giga_Gaia
I never realized that one skill would have changed the face of the Ritualist so much. Still, I never thought that Anet would put the skill in the form of a signet. Hmm...
OT, while SoS may be bugged, it still offers insane synergy with all those Spawning skills that we're all so familiar with now. With SoS, you free up much of your bar, while being able to put up 3 meatshields/turrets that can also be used for party wide healing, near infinite energy, and still have room for support or damage through the other channeling skills. Definitely the new elite of my choice.
OT, while SoS may be bugged, it still offers insane synergy with all those Spawning skills that we're all so familiar with now. With SoS, you free up much of your bar, while being able to put up 3 meatshields/turrets that can also be used for party wide healing, near infinite energy, and still have room for support or damage through the other channeling skills. Definitely the new elite of my choice.
Lishy
Anguish's dps is an average of 58 damage at 14 channeling and 14 communing on a well co-ordinated team with AoE hexes and Signet of Ghostly Might.
Especially due to your IAS and due to the fact you can cast painful bond, you actually deal 77 damage with it, combined with the damage of each spirit.
Now, this isn't even with other spirit's damage taken into account.
It tops the damage of SoS, yes?
Both are still viable options though. I recommend everyone to try out the Anguish spirit. It's insane..
Especially due to your IAS and due to the fact you can cast painful bond, you actually deal 77 damage with it, combined with the damage of each spirit.
Now, this isn't even with other spirit's damage taken into account.
It tops the damage of SoS, yes?
Both are still viable options though. I recommend everyone to try out the Anguish spirit. It's insane..
Keira Nightgale
It's fun in low end pvp (RA,FA,JQ) with signet of ghostly might and painful bond it hits in the 140s.
Chthon
Quote:
Originally Posted by Keira Nightgale
Quote: Originally Posted by Chthon That stomps all over any other source of non-leveraged damage in the game. No need to lecture me on how great MoP is.
Splinter weapon is not leveraged. It does a fixed amount of damage. For example, at rank 14 it does 5*3*47 = 705 damage. That's a lot of damage to be sure (even if actually getting it all is quite hard), but it's by no means ** potentially unlimited** damage, which is what leverage gets you. Please re-read the first two paragraphs of my previous post several times until you are able to comprehend the difference.
Let me give you a helpful rule of thumb. Ask the question: "What is the maximum amount of damage this skill can do in one activation?" If you are able to answer that question (like I just did for Splinter Weapon), then it is not leveraged. If you find yourself saying that "it's potentially unlimited, and what you actually get depends because it's X times Y damage and Y depends on something," then it is leveraged. Look for the multiplication by an extrinsic variable.
Quote:
Let me give you a helpful rule of thumb. Ask the question: "What is the maximum amount of damage this skill can do in one activation?" If you are able to answer that question (like I just did for Splinter Weapon), then it is not leveraged. If you find yourself saying that "it's potentially unlimited, and what you actually get depends because it's X times Y damage and Y depends on something," then it is leveraged. Look for the multiplication by an extrinsic variable.
Quote:
Now in terms of uselfusness, we are discussing SoS, you said AoE is the way to win in pve and yet you defend this elite
1. I said that armor-ignoring+leverage+control over the leverage is the way to win at PvE. AoE is a form of leverage, not the only one. 2. Let me hit this point again: Ritualists (still) suck at offense. The skillset is so weak we are basically left out of the "armor-ignoring+leverage+control over the leverage" paradigm. Starting from the premise that we're going to have to settle for second-best anyway, SoS is very solid direct damage. Quote:
You nailed it. Totally right.
Quote: However, Cthon does make a good point - SoS is good for bar compression (and for a player Ritualist, you want a compressed bar to fit PvE skills in), while SoGM pretty much forces you to squeeze in as many spirits as you can. Furthermore, SoGM requires speccing Communing, while as mentioned earlier in the thread, a SoS Ritualist can go hybrid between Channeling and Restoration.
Yep , if SoGM could work on all allied spirits ( not only the ones you control ) it would be awesome but also overpowered .... i guess that skill needs some rework |