Discussion on the Stormlord concept art and Charr Structures

Mordakai

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Quote:
Originally Posted by Operative 14 View Post
Although it does bear a resemblance to Divinities Reach in a way, and it would make sense for a fortification.
I thought Winnie was referring to this post...

It's interesting the official GW2 wiki has this picture listed as Divinity Reach concept art... (but that doesn't really mean anything, right?)

In order to differentiate, I'll call the one Pumpkin posted "Ascalonian Tower", although this is by no means definitive.

So, they both are towers with windows running in circles around.

Obviously, they are not the exactly the same, "Ascalonian Tower" has sharp buttresses sticking out, the "Divinity Reach" one is relatively smooth.

"Ascalonian Tower" has a large, glowing "gateway" (which struck me right away as reminiscent of Augury Rock, although entirely different obviously).

"Divinity Reach" has a more traditional gate (with doors?), and actually appears to have buildings attached to it.

Now, this could just be variations of the same "concept." Obviously, several artists are given similar assignments to find just the right concept. It could be these were meant to represent the same place...

Still, I can't help but ponder the recurring theme of an opening "crack" like gate with light pouring out. We see it again and again in GW concept art. (Even the Norn buildings have similar effects, it could just be a style the ArenaNet design team likes).

Quote:
Originally Posted by Free Runner View Post
It reminds me of Ascalon purely from the Autumn theme. Also the bridge leading into the building reminds me alot of the building in pre searing Ascalon city.


I agree.

Konig Des Todes

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Quote:
Originally Posted by GmrLeon View Post
Quote:
Originally Posted by Free Runner View Post
I'm getting confused here. Isnt Winnie saying that the concept art of the metal fort with the bridge and the concept art of Divinities Coast look nothing alike?
I'm pretty sure that's what he(she?) is saying as well. Konig seemed to think he was saying it didn't look similar to a fortification, rather than that it didn't look like the supposed Divinity Coast concept art.
I took it as "doesn't look like a fortification".

Quote:
Originally Posted by GmrLeon View Post
It also doesn't precisely help that Konig's second response's last sentence lacks a doesn't before look, which is what he initially assumed Winnies was saying.
My thought got split between saying what you just stated and my view that it does look like a fortification. Fixed.

Quote:
Originally Posted by Mordakai View Post
"Divinity Reach" has a more traditional gate (with doors?), and actually appears to have buildings attached to it.
I don't see a gate... Just arches.

And if Winnies was, indeed, meaning that the two concept arts do not look like, then I have to agree. One is seemingly Pre-Searing Ascalonian, the other is GW2 Krytan. Along with that, "Divinity Reach" has countless houses which makes it look more like a city with a tower in the center (like the main city of Babylon from Prince of Persia: The Two Thrones) than the Ascalonian concept art - which looks more like a fortification, as I said.

Operative 14

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I'm not saying they're exactly the same. What I'm noting is that both are round buildings with kind of a colosseum flair about them. The cornices above the windows seem similar, though the 'Ascalon Tower' is a far rougher piece of art work than the divinities reach piece and doesn't show much detail. They both also show a large, vertical opening with buttresses on either side. Even the towers seem to be made of the same material (stone), albeit, again, that the quality of finish in the Ascalonian tower is less so than the Divinities Reach image so that's questionable.

No, they are not clones of each other by any means. But there are similarities that might lead one to suspect they're built by the same people. Hence not Charr, more likely Humans.

general shaun

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It looks like Pre-searing because of the autumn theme that makes me wonder if it could possibly be a concept art of Fort Ranik?

Mordakai

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Quote:
Originally Posted by general shaun View Post

It looks like Pre-searing because of the autumn theme that makes me wonder if it could possibly be a concept art of Fort Ranik?
That would actually make sense, as there are bridges like that all around Fort Ranik. EDIT: Actually I guess there are aquifers all around Fort Ranik, the bridges are a little further away, but close enough!)

I'm really curious what the final look of Divinity Coast will be like, I hope it has a medieval feel about it, but with the same environment as current Kryta.

Free Runner

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Judging from the concept art i'm guessing it will look like a larger version of the towers found in Kryta. The most prominant ones are in Lions Arch. Quite alot of people take the huge tower just behind Lions Arch to be a weird shaped stone tower. But if you look at it, its actually a huge amount of houses all weaving around a tower (which i'm guessing is the palace).

The Divinities Reach concept art looks like a closeup version of it.

Obrien Xp

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*Regarding the possible Ft. Ranik art.

In the Movement it said that foliage had started to return to Ascalon, (as water to the Jade Sea) this would support the structure being east of the mountains, (Ascalon, Charr lands). The Iron Citadel is possible, though I personally see this as more of the human resistance based in Ft. Ebonhawke, which could be in the corner of the 2 mountain ranges (Shiverpeaks and Blaze-edge), where trees were still abundant after the searing.

Mordakai

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Quote:
Originally Posted by Free Runner View Post
Judging from the concept art i'm guessing it will look like a larger version of the towers found in Kryta. The most prominant ones are in Lions Arch. Quite alot of people take the huge tower just behind Lions Arch to be a weird shaped stone tower. But if you look at it, its actually a huge amount of houses all weaving around a tower (which i'm guessing is the palace).

The Divinities Reach concept art looks like a closeup version of it.
That's a great point.

I need to run around Kryta again and take in all the sights, I remember seeing that tower for the first time and wishing I could get to it.

draxynnic

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On the other hand, the architecture of the citadel in the Divinity's Reach concept looks quite similar to that of the unknown concept. Not enough to suggest they're the same (although it's not entirely impossible that they could be opposite sides, with the first being the business side and the other being more decorative - possibly if the city is situated in some natural defense like a crater and the citadel is basically functioning as a heavily fortified gatehouse) - but certainly enough that they could have been produced by the same culture.

Also... you are aware that there is an edit button you can use to avoid having to triple-post, aren't you?

EDIT: Interesting, the posts I was replying to seem to have vanished.

Konig Des Todes

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The mysterious concept art was done by Daniel Dociu. It is titled Ascalon.

http://www.tinfoilgames.com/gallery....d=4&itemid=161

Also by Daniel, on the same site, is this:


Titled:Charchitecture

http://www.tinfoilgames.com/gallery....d=2&itemid=154

draxynnic

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Now, that looks like something that Charr would build!

Free Runner

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So the concept art was actually for Guild Wars Prophecies eh. That explains why it reminds me so much of the building in pre searing - chances are it was the original idea of what the building would look like.

The 8th

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Quote:
Originally Posted by draxynnic View Post
Now, that looks like something that Charr would build!
We do see a structure almost identical to it in the What Must Be Done quest, right next to the spot we're supposed to set up the "training" siege devourer.

Konig Des Todes

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Quote:
Originally Posted by The 8th View Post
We do see a structure almost identical to it in the What Must Be Done quest, right next to the spot we're supposed to set up the "training" siege devourer.
Along with in Doomlore and the place where we rescue Pyre. That structure would be the supposed "helmet" of a GL in that old GWO theory.

Charlotte the Harlot

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Quote:
Originally Posted by Konig Des Todes View Post
You are comparing the two concept arts, I take it. It should be noted that the first one isn't said to be a fortification in any theory except that it is the Iron Citadel - the other theory is, assuming it is even GW2 concept art, that it is Augury Rock.

What you said is - in no way, shape, or form - saying how the bottom picture, and the bottom picture alone, doesn't look like a fortification.
I highly doubt its Augury rock if you look at the ground in front of the structure you can see some grass and the trees to the right don't look native to the desert. Based purely on the foliage I would guess charr homelands

Konig Des Todes

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Quote:
Originally Posted by Charlotte the Harlot View Post
I highly doubt its Augury rock if you look at the ground in front of the structure you can see some grass and the trees to the right don't look native to the desert. Based purely on the foliage I would guess charr homelands
If you look at the foot of Augury Rock in game from Skyward Reach, you can see that "the Mesa" as it is called has grass and trees which is also found in The Scar and a couple other enclave areas with water in the Crystal Desert.

Winnies Bro

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Why are people talking about me? What did I say?

Concept art for Fort Ranik? Yes, perhaps... It's quite a good possibility!

That picture does look charr-like...

Konig Des Todes

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Quote:
Originally Posted by Winnies Bro View Post
Why are people talking about me? What did I say?
If you go to page two, you will see two posts by yourself:
Quote:
Originally Posted by Winnies Bro View Post
Quote:
Originally Posted by Operative 14 View Post
Although it does bear a resemblance to Divinities Reach in a way, and it would make sense for a fortification.
No it doesnt really look like that at all...
Quote:
Originally Posted by Winnies Bro View Post
Quote:
Originally Posted by Operative 14 View Post
Care to elaborate?
..because they are both completely different...
Answer your question?

liljonnypb

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If you read tMotW carefully, it does say that after Palawa Joko diverts the Elon, there is some growth in the Northern Crystal Desert. If this is in fact GW2 concept art, I'm sticking with the Augury Rock theory.

Eliz Genevieve

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Quote:
Originally Posted by liljonnypb View Post
If you read tMotW carefully, it does say that after Palawa Joko diverts the Elon, there is some growth in the Northern Crystal Desert.
...for a while.

Second; I may be mystaken, but what was turned green was the Northern Desolation and the Southern Crystal Desert (although we may call the Northern Desolation a part of the Crystal Desert, what makes it uncertain).
Cause I can't see how diverting the Elon in Vabbi would turn the Northern Crystal Desert green.

But then again, as Konig explained, the Mesa around Augury rock has it's own foliage and grass.

Mordakai

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Quote:
Originally Posted by liljonnypb View Post
If you read tMotW carefully, it does say that after Palawa Joko diverts the Elon, there is some growth in the Northern Crystal Desert. If this is in fact GW2 concept art, I'm sticking with the Augury Rock theory.

But if it's Augury Rock, what's that huge disc in the middle?

Konig Des Todes

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Quote:
Originally Posted by Mordakai View Post
But if it's Augury Rock, what's that huge disc in the middle?
New design added by Joko. Or more likely, something from the inside (i.e., under the initial rock) that only shows after the thing is opened up. Remember, we never get a good look at it after the mission and it opening.

Eliz Genevieve

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Quote:
Originally Posted by Mordakai View Post
But if it's Augury Rock, what's that huge disc in the middle?
Hum, we never saw how does the Augury Rock after we brake it open. So.

EDIT: Konig typed faster. bah.

Mordakai

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Quote:
Originally Posted by Konig Des Todes View Post
New design added by Joko. Or more likely, something from the inside (i.e., under the initial rock) that only shows after the thing is opened up. Remember, we never get a good look at it after the mission and it opening.
Good to see Joko has fashion sense...

But seriously, maybe it is Augury Rock, and maybe that disc thing has something to do with why two dragons are fighting over the Crystal Desert....

EDIT: Or at least attracting two dragons?

Eliz Genevieve

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The two dragons, as far as we know, aren't fighting over the Crystal Desert.
That's just a theory, but yeah, if that's so, they can be fighting over that. But what about Primordus, Drakkar and the DeepSea one?

Mordakai

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Quote:
Originally Posted by Eliz Genevieve View Post
The two dragons, as far as we know, aren't fighting over the Crystal Desert.
That's just a theory, but yeah, if that's so, they can be fighting over that. But what about Primordus, Drakkar and the DeepSea one?
Primordus is doing his own thing underground, and the Deep Sea dragon is probably not going to leave the water (maybe he can't?).

I hate Drakkar (or the Dragon of Ice and Snow), and here's why: I'm probably a little OCD, I like to have everything in nice little rows. And Drakkar doesn't fit in:

He's not mentioned in the beginning of MoTW.

Other than driving the Norn out, it's unclear what he's up to. Even the Deep Sea Dragon is making tentacled thingies pop out and harass people: what does Drakkar do?

Sure there is mention of Norn battling snow monsters, but there is NO link between them and Drakkar. It's all very annoying to me, and I can't help but think somehow Drakkar is different. (maybe it's just not fleshed out enough yet).

Eliz Genevieve

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Yeah, I know.

But I wasn't referring to that, what you're implying, is that they woke up for different reasons. And I don't agree with that.

I think they all woke up for some 'greater' evil that we don't know yet.

Konig Des Todes

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How do you know it's evil they woke up for?

Mordakai

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Quote:
Originally Posted by Konig Des Todes View Post
How do you know it's evil they woke up for?
I know you're just kidding, but GmrLeon mentioned this too in the other thread: How do we know Grothmar is evil?

First, the dragons are described as "dangerous" and "terrifying." "Their goal seems to be to dominate, to control, and to destroy."

Now, it's true that there is room for disagreement (note the use of the word seems), but I don't view the Movement of the World as being subtle: If the Dragons were not a malevolent force, they would not be portrayed in such ways as "twisting", "corrupting" and generally doing bad things.

We're going to be fighting Dragons in Guild Wars 2, and I don't see Grothmar being "good" (although, I would welcome the plot twist).

The question remains, however, are the working together for a "greater evil", or are they all out seeking power for themselves?

Eliz Genevieve

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duuuuude :3
If I said greater good someone would threw me out with that.
If I say greater evil, you threw me out.

Oh well, shouldn't have said greater evil, greater 'something', as we don't know it yet.

---> But ' their only goal seems to be to dominate, to control and to destroy ', however

Edit:
Mordakai said it first, my fingers don't seem to move quickly enough as of today >.<

Konig Des Todes

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Quote:
Originally Posted by Mordakai View Post
I know you're just kidding, but GmrLeon mentioned this too in the other thread: How do we know Grothmar is evil?

First, the dragons are described as "dangerous" and "terrifying." "Their goal seems to be to dominate, to control, and to destroy."

Now, it's true that there is room for disagreement (note the use of the word seems), but I don't view the Movement of the World as being subtle: If the Dragons were not a malevolent force, they would not be portrayed in such ways as "twisting", "corrupting" and generally doing bad things.

We're going to be fighting Dragons in Guild Wars 2, and I don't see Grothmar being "good" (although, I would welcome the plot twist).

The question remains, however, are the working together for a "greater evil", or are they all out seeking power for themselves?
Actually, I wasn't kidding. Although dragons are usually referred to as extremely wise and some of the most powerful creatures in fantasy, that doesn't mean they always will. The Movement of the World is written from a human perspective, it would naturally give the view any threat to humans are evil, devilish, and should be exterminated. That's how Ascalonians view the Charr, but as this is from a more Krytan stand-point, and later in the future, we don't get "Charr are evil" - nor do we get "Undead are evil" which is seen in Prophecies and Nightfall. Instead we get "we were wrong before, but this time we're not, this threat is evil!"

I didn't mean the dragons are good, though it is possible. What I meant was that the dragons are not smart enough to be evil. In other words, they are acting on instinct, and they are no better than your basic animal which only kills to survive, whether for food or defense.

Operative 14

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Though I think raising an army of undead sailors and soldiers, or fiery destroyers for that matter, bespeaks of a level of intelligence and organization that exceeds that of your average animal. Granted, it might just be an additional ability they have that their animalistic intellect makes use of. You do bring up a good point though, there's nothing that really says how intelligent they are.

And about being evil, I think that's sort of ambiguous. It seems like the MotW basically states that the dragons have expanded their territory and are content with what they have. It mentions that it is dangerous to travel to places, like Arah, but not that there is a struggle going on to keep the dragon's armies at bay. Basically they are just trying to protect their strongholds and keep trespassers out. If anything, it seems like the woke up, discovered that the world is populated with new races, and have made a space for themselves because they needed it. In places where the Tyrian races already find it difficult to live and were lightly settled, might I add.

Free Runner

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From the Movement of the World, all of these dragons seem to have very little to no regard for humans (or pretty much any race), making them "evil" from the humans view. But it could be that the dragons see humans as insects - do humans consider themselves evil for stepping on an insect? no because they see them as insignificant. This could be how the dragons work.

However the Undead Dragons description does make it sound a little more evil compared to the others - Primordus is creating minions in the depths and chasing Asurans out.....while the Undead Dragon is raising a lost kingdom inadvertibly killing hundreds if not thousands, and then going on to enslave the nearby survivors and sink and enslave anyone that goes near it.

Quote:
Originally Posted by Mordakai
I hate Drakkar (or the Dragon of Ice and Snow), and here's why: I'm probably a little OCD, I like to have everything in nice little rows. And Drakkar doesn't fit in:

He's not mentioned in the beginning of MoTW.

Other than driving the Norn out, it's unclear what he's up to. Even the Deep Sea Dragon is making tentacled thingies pop out and harass people: what does Drakkar do?

Sure there is mention of Norn battling snow monsters, but there is NO link between them and Drakkar. It's all very annoying to me, and I can't help but think somehow Drakkar is different. (maybe it's just not fleshed out enough yet).
What the Dragon of Ice and Snow is up to is as unclear as what Primordus is up to. And pretty much all the dragons. Its mention in the first section was clearly withheld to give more story to what the Norn were doing.

As for its link with the "monsters of ice" i think its implied that they are indeed the minions of the dragon. The Norn leaving the Far Shirverpeaks due to the dragon and Gunnars Hold falling to "Monsters of Ice" seems to go hand in hand. I doubt the Norn would fall against any normal group of creatures in the Far Shiverpeaks.

(Speaking of this: Why does the GW2 Wiki say the Monsters of Ice are Minions of Grothmar? how does one make that connection? )

Quote:
Originally Posted by Konig Des Todes
What I meant was that the dragons are not smart enough to be evil.
Somehow i have a feeling they are smart enough. Its not been confirmed yet but i would at least expect them to be as intelligent as Glint was.

Konig Des Todes

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Quote:
Originally Posted by Operative 14 View Post
Though I think raising an army of undead sailors and soldiers, or fiery destroyers for that matter, bespeaks of a level of intelligence and organization that exceeds that of your average animal. Granted, it might just be an additional ability they have that their animalistic intellect makes use of. You do bring up a good point though, there's nothing that really says how intelligent they are.
One does not have to have intelligence in order to raise something with intelligence. The Mists is a perfect example of this. I think it is a possibility that the Ancient Dragons are animalistic beings which act like the mists - creating new things out of the materials given. Just like the Mists, the dragons seem to create evil beings, but that doesn't make the dragons evil. It is possible some creations of the dragons will end up being good as well.

The only form of intelligence shown so far by the dragons would be "Grothmar's" moving and "Malchor's" setting patrols. But for "Grothmar," it could just be finding a suitable location to stay, and for "Malchor," it could be that its creations, not the dragon itself, set up the patrolling. Possibly done like how a person likes to keep an animal happy, if you provoke it, the animal will attack. It would also be like how a servant wants to keep its master happy. Combining the two, you get a good example of "Malchor" - his servants being the intelligent ones, want to keep "Malchor" happy, so that it doesn't kill them, as such they keep people out of its territory.

Quote:
Originally Posted by Operative 14 View Post
And about being evil, I think that's sort of ambiguous. It seems like the MotW basically states that the dragons have expanded their territory and are content with what they have. It mentions that it is dangerous to travel to places, like Arah, but not that there is a struggle going on to keep the dragon's armies at bay. Basically they are just trying to protect their strongholds and keep trespassers out. If anything, it seems like the woke up, discovered that the world is populated with new races, and have made a space for themselves because they needed it. In places where the Tyrian races already find it difficult to live and were lightly settled, might I add.
To add onto this, the Ancient Dragons act like any territorial race, such as the Tengu. They keep others out of their land. It seems that they just woke up, made their home - in one case moved to a new place for xyz region - and in the process kicked out any living creatures (Norn, Asura), then kept others out. Doesn't see evil to me.

Quote:
Originally Posted by Free Runner View Post
However the Undead Dragons description does make it sound a little more evil compared to the others - Primordus is creating minions in the depths and chasing Asurans out.....while the Undead Dragon is raising a lost kingdom inadvertibly killing hundreds if not thousands, and then going on to enslave the nearby survivors and sink and enslave anyone that goes near it.
I don't think the Undead Dragon views Orr as a lost kingdom, possibly more like "former homeland", but it never says the dragon rose Orr on purpose either. Likewise, it didn't cause tidal waves which sunk tons of land on purpose either. The only ones it killed on purpose were those who were right by it, but like I said above, it may just be because it viewed the Corsairs as invading it's territory.

Quote:
Originally Posted by Free Runner View Post
As for its link with the "monsters of ice" i think its implied that they are indeed the minions of the dragon. The Norn leaving the Far Shirverpeaks due to the dragon and Gunnars Hold falling to "Monsters of Ice" seems to go hand in hand. I doubt the Norn would fall against any normal group of creatures in the Far Shiverpeaks.

(Speaking of this: Why does the GW2 Wiki say the Monsters of Ice are Minions of Grothmar? how does one make that connection? )
The Norn especially wouldn't fall to the normal "monsters of Ice" as we see them around Gunnar's Hold in EN, and even at Wintersday, they are called nuisances, which would mean they are just troublesome, but not a threat (excluding those like White Out and the lady of the lake which have bounties). As for the wiki, clearly someone being mistaken (again).

Quote:
Originally Posted by Free Runner View Post
Somehow i have a feeling they are smart enough. Its not been confirmed yet but i would at least expect them to be as intelligent as Glint was.
Either is possible, I just want to open up new viewpoints since everyone seems to think that the Ancient Dragons are "evil" and "smart" - which may not be the case.

Shewmake

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The disc looks a lot like an upside-down Signet Shield (and therefore, *somewhat* like the Signet of Capture).

draxynnic

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Quote:
Originally Posted by Konig Des Todes View Post
Either is possible, I just want to open up new viewpoints since everyone seems to think that the Ancient Dragons are "evil" and "smart" - which may not be the case.
While I concede the possibility, your language has been much more... I forget the exact word I wanted, but 'certain' will do as a filler for the time being. You haven't been saying the dragons may be of animalistic intelligence, you've been saying that they are of animalistic intelligence.

Truth is, we have no hard evidence either way - they may be intelligent, or they may be animalistic. That they're creating armies and so on implies intelligence, but they could simply be essentially acting as the queen of a hive instead - creating creatures which instinctively cater to their needs and defend them from attackers. All we have is the mention in MotW that the only motive of the dragons seems to be to destroy, and like all in-universe humanocentric sources, this is suspect.

Konig Des Todes

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Quote:
Originally Posted by draxynnic View Post
While I concede the possibility, your language has been much more... I forget the exact word I wanted, but 'certain' will do as a filler for the time being. You haven't been saying the dragons may be of animalistic intelligence, you've been saying that they are of animalistic intelligence.
True that I never said "may" and have almost always said "are" - however, I also either say "I believe" or "it is possible that," and if I don't, I usually imply that it's not certain.

Free Runner

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Quote:
Originally Posted by Konig Des Todes View Post
I don't think the Undead Dragon views Orr as a lost kingdom, possibly more like "former homeland", but it never says the dragon rose Orr on purpose either. Likewise, it didn't cause tidal waves which sunk tons of land on purpose either. The only ones it killed on purpose were those who were right by it, but like I said above, it may just be because it viewed the Corsairs as invading it's territory.
Oh no i'm not saying the Undead Dragon views Orr as a lost kingdom, i'm saying it was a lost kingdom. Also i didnt say it rose Orr on purpose, nor did i say the Tsunamis it caused were on purpose. I said that the way the Movement of the World explains these actions makes it sound more evil than other dragons.

Mister_Smiley

Mister_Smiley

Wilds Pathfinder

Join Date: Mar 2006

I think is picture could be some form of the technology that the Asura where using, maybe a power source, maybe not, but i think the picture is more about the dragon shown, its called "stormlord" for a reason, maybe the dragon is so powerfully that he creates lighting or storms around him, thus the name "stormlord' Of course this all depends if the concept art is even related to guild wars2

Eliz Genevieve

Eliz Genevieve

Frost Gate Guardian

Join Date: Jul 2009

Portugal

The Archivists' Sanctum [Lore]

D/

Artists design, then they give a title to whatever they created in the sketch.
I read it somewhere that Regina confirmed that the Stormlord was gw2 concept art by Kekai.. gotta link it.

Why Asura? Why not Mursaat? Or the Seers?