It's Nerf or Nothin'!

2 pages Page 1
Tender Wolf
Tender Wolf
Banned
#1
Sorry, just had to have that as my title.

In all seriousness, I'm sure everyone has noticed the nerfs ANet does, and some people say certain skills need nerfed or buffed.

My question is, with the game slowly dying and no information on Guild Wars 2, why does ANet nerf things people enjoy doing? Example: keg farming. It was a good means of income, which is pretty much needed with the XTH broken now, and it got nerfed. That was something that people actually enjoyed doing since there was nothing else for them to do after beating all campaigns multiple times. You can only do that so much before you fall asleep in the process.

I know there are other nerfs, like apparantly the Tombs used to be great for trapper rangers but that got nerfed so now it's all perma sins. Why does ANet insist on nerfing things that people enjoy?

It seems to me things that people enjoy doing should be left as is, as it gives them something to do while waiting for GW2. Which, while we're on that subject, here's another question - is this ANet or 3D Realms? We've had no information on GW2, just like no information on Duke Nukem Forever. I hope GW2 doesn't take "forever" to come out.

But anyway, this is NOT a QQ thread, it's simply an inquiry. Why do you think things that people enjoy doing the most are what gets nerfed, and how do you feel about it? And if you think it's because the game is too easy without nerfs, then go play a different game and don't ruin it for the ones of us that enjoy it as is.
Deathly_Overlord
Deathly_Overlord
Frost Gate Guardian
#2
Anet nerfs things to try and make people come up with new builds, so that things dont become overfarmed ( I think), although this doesnt explain why they have left Shadow Form un-nerfed for a long time now.

I think they leave some things because they think that they are clever or creative, most of the farming builds that get nerfed rely upon skills being exploited because they are terribly over powered, or have no Aoe scatter *cough* RoJ * cough*.
l
lord of all tyria
Lion's Arch Merchant
#3
They nerf things to improve game balance. Sure, they very often get it wrong, but still.
Banane-O-Man
Banane-O-Man
Krytan Explorer
#4
Yo can still farm the vaettirs in HM, takes 4m per run with terra tank.


And if you keep exploiting a cookie cutter skill, it sure will be nerfed.
dunky_g
dunky_g
Desert Nomad
#5
because it keeps the game fresh. Well trys to...
Tender Wolf
Tender Wolf
Banned
#6
Quote:
Originally Posted by Banane-O-Man View Post
Yo can still farm the vaettirs in HM, takes 4m per run with terra tank.


And if you keep exploiting a cookie cutter skill, it sure will be nerfed.
Ah, yeah I bet you could still do the keg farm, it'll just take a little longer since Budger now doesn't hand you a keg instantly. I haven't tried it yet but I've been thinking of doing it to get some victory tokens and see how it goes.

I really wish they'd stop nerfing things that get exploited though. hehe

Quote:
Originally Posted by dunky_g View Post
because it keeps the game fresh. Well trys to...
Ah, well they may be trying to keep the game fresh, but personally I find that it has the opposite effect. If someone's favorite build gets nerfed, they're more likely to leave for at least a while instead of trying out new builds. That's what's happened in my experience anyway. So ANet would be losing business by nerfing people's favorite builds. Maybe they should just leave them as is so people can get some enjoyment out of the game that's dying.
F
FoxBat
Furnace Stoker
#7
There's two things Anet nerfs at this point:

1) GvG.

2) Farming.

They've developed a protectionist policy towards the economy, so we are seeing #2 be exercised more often.
Gift3d
Gift3d
Forge Runner
#8
i always thought because stuff like keg farming is not how they wanted game to be played/farmed. but i'm probably wrong since invincible sins clearing elite areas in 20 minutes is clearly how they want the game to be played and that's not much different.
Raudic
Raudic
Frost Gate Guardian
#9
Quote:
Originally Posted by Deathly_Overlord View Post
Anet nerfs things to try and make people come up with new builds, so that things dont become overfarmed ( I think), although this doesnt explain why they have left Shadow Form un-nerfed for a long time now.

I think they leave some things because they think that they are clever or creative, most of the farming builds that get nerfed rely upon skills being exploited because they are terribly over powered, or have no Aoe scatter *cough* RoJ * cough*.
nah, i think they shouldve nerfed RoJ to make it weaker, but not to the point of it totally losing its purpose. I like what they did with SF, making it harder to maintain, but still doable.

what i think however is that nerfing the hell out of drop rates is ridiculous. i was so mad when i finally made a 55 and after a day or two of having it, troll farming was nerfed
Marverick
Marverick
Forge Runner
#10
Quote:
Originally Posted by FoxBat View Post
There's two things Anet nerfs at this point:

1) GvG.

2) Farming.

They've developed a protectionist policy towards the economy, so we are seeing #2 be exercised more often.
Lol? They don't seem to give a **** about people clearing UW in 15 minutes. Or running EotN dungeons for 20k-30k a head.
Div
Div
I like yumy food!
#11
There are three things you can't escape from: death, taxes, and nerfs. People have already learned to accept death and taxes, and I think it's about time to accept nerfs as well.
Ariena Najea
Ariena Najea
Silence and Motion
#12
When a particular skill or build becomes game breaking, and ANet determines it needs to be fixed, there are three possible options:

A) Nerf the problem-causing skill or build
B) Buff a counter skill or build
C) Buff alternative skills or builds

Now, A is their method of choice, and for good reason. By simply taking a few skills out of play, or giving them a small nerf, people find other things to run in the same niche, or come up with something new. For B or C, things quickly get out of hand as a dozen problems appear to replace the lone problem being fixed. This is because they do not have the staff needed to spend enough time on skill balancing to prevent this from happening.

The new Live Team Krewe will hopefully be able to address some of these issues, since there will simply be more people working on the project. This will make options B and C more possible, and hopefully breath some life into many dead skills from nerfs, as well as skills that were never really worth using.
Lishy
Lishy
Forge Runner
#13
Quote:
Originally Posted by Marverick View Post
Lol? They don't seem to give a **** about people clearing UW in 15 minutes. Or running EotN dungeons for 20k-30k a head.
That's bad?
When a game has been released for 4 years, obviously the same area won't be challenging.
Like how people use cheap techniques to speed run Super Mario World, we use shadowform as the key to our speed runs. And it's better than Obbi too!

Maybe you don't understand my logic, but I kind of enjoy UWSC for the adrenaline of it (I'm still poor as hell), and I like eotn dungeon runs because it easily allows me to fill up my book and get my title.

Everyone wins but stupid moralefags who think it is so bad <_<

edit: They should still try and buff traps to make uwsc more challenging while still not impossible.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#14
Good lord, it's like every time ANet nerfs one of the top two or three ways of making cash, everyone cries out, "OH GOD NO, HOW CAN I POSSIBLY MAKE MONEY NOW WHIIIIIIIIIIIIIIIIIIIIIIIIIINE QQQQQQQQQQQQ."

I think the general GW population enjoys a number of things that have needed killing for a long time. If ANet takes steps in that direction, I'll expect people to cry foul, but those actions will shine like brilliant stars against the sea of letdowns they have recently given us.
Xsiriss
Xsiriss
Jungle Guide
#15
Quote:
Originally Posted by Kain Fz View Post
That's bad?
When a game has been released for 4 years, obviously the same area won't be challenging.
Like how people use cheap techniques to speed run Super Mario World, we use shadowform as the key to our speed runs. And it's better than Obbi too!

Maybe you don't understand my logic, but I kind of enjoy UWSC for the adrenaline of it (I'm still poor as hell), and I like eotn dungeon runs because it easily allows me to fill up my book and get my title.

Everyone wins but stupid moralefags who think it is so bad <_<

edit: They should still try and buff traps to make uwsc more challenging while still not impossible.
My favourite person for the day. Money for the masses=overall happier community, screw the elitist pricks.

And actually nowdays money is hard to make outside dungeons and UWSC, due to HM being kapwned...I miss the days of first HM when I got about 20leet tomes and sold them for 20k each, and how everything spewed forth golds. Good times, good times.
IronSheik
IronSheik
Forge Runner
#16
If GWs is dying so much, stop playing it.

For one, everyone knew budger bombing was imba, and nerfing it now requires you to pay attention to a bit more than 123, and takes ~2-3 minutes longer.
slowerpoke
slowerpoke
Desert Nomad
#17
kegs werent meant to be used that way
MMSDome
MMSDome
Raged Out
#18
@OP

Are you really that ignorant? If they never nerfed anything the game would be incredibly boring. For instance, if they never nerfed Griffons people would still be farming griffons FOR 3 OR 4 YEARS.

Nerfing ensures the community needs to somewhat apply it self and create new builds to adapt. Thank God they nerf things otherwise we would be playing the same game as it was 4 years ago.
Burst Cancel
Burst Cancel
Desert Nomad
#19
I think the more curious issue is that people actually bother to make money in this game.

Apparently, a lot of people spend 8+ hours a day doing a monotonous activity for money ... and then come home and spend another 3~4 hours a day doing a monotonous activity for ... not money. Perhaps I'm odd, but I fail to see the appeal.
lemming
lemming
The Hotshot
#20
Quote:
Originally Posted by Tender Wolf View Post
My question is, with the game slowly dying and no information on Guild Wars 2, why does ANet nerf things people enjoy doing? Example: keg farming.
Because it's abusive.
Quote:
Originally Posted by Tender Wolf View Post
It was a good means of income, which is pretty much needed with the XTH broken now, and it got nerfed.
The balance team does not exist to give you a stream of income.
Quote:
Originally Posted by Tender Wolf View Post
But anyway, this is NOT a QQ thread, it's simply an inquiry.
Stop crying.