Same reward for each one. Today is slaver's exile, and same reward as going to kill some guy you might have to clear 5 mobs to get to. Maybe it makes it easy for the easy ones, but some of these can take hours. I finally cleared to frostmaw on my monk and it took over 2 hours. A couple last week took about 2 minutes each.
So I guess the only thing to do is skip the hardest ones and hope they start putting stuff up that makes sense.
The thing is they do rate the missions rewards, sort of. But even there they don't get it right. The Surmia one, takes forever with all the waiting and following and running around and it was worth 74 coins or something like that, and that can take over an hour with just 4 man group. While the ones that people can get run through take less than 5 minutes and give 150 coins in hard mode. Hell's Precipice normal mode doing the mission takes less time than Surmia normal mode if you're doing the bonus, but that one was 75 base, and to get 74 you needed to do surmia in hard mode with half the team.
Doesn't make sense to me. One or two days last week I ran all missions and all bounties on 6 of my 8 toons, in less than 2 hours total I think, all but one in hard mode, made 5 gold coins in just a couple days. The past 2 or 3 days they have either been too long or too hard (versus reward) to even bother with.
Who is going to waste 2 hours on some of these 5 level dungeons or nearly impossible dungeons for 140 tokens, and that is the stupidest thing, base reward is only 40, and hard gives an extra 100. 40 isn't enough for some of them in normal mode. Especially the 5 level dungeons ones. And the 100 on some of them isn't enough either. Frostmaw should have been 100 normal and 200 extra for hard mode. Anything with mutliple levels missions or bounties should give a hell of a lot more than just mapping into a town walking 4 feet and killing the thing in about 5 minutes. Or getting in with a farm group and doing it in about 45 seconds.
It was even worse before they raised the rewards, I wasn't doing hardly any of them, but even so, since they changed the pay out they have also increased the time it takes on most of them. So it is all relative I suppose.
I know they want too keep it fairly difficult to keep people from just farming coins all day on their different toons, but some of these things are just ridiculous in terms of what you get. Like that squid in hard mode is even comparable to Forgewight, Frost maw, or even Z'hinn Monns in terms of difficulty or time needed to do it. Yet they all offer the same 40 base coins, and an additional 100 in hard mode.
The only one I have seen that was scaled correctly was the fire boss guy. In normal he is pretty easy, but takes two maps to get to. In hard its two maps but mobs are hard, you can skip alot, but the boss and his adds are just about twice as hard to kill. So 40 and 100 makes sense.
Like I said I guess you just have to pick and choose which ones you do and don't do.
w



As a nod to their generally horrible coordination and the frequency in which they get beat.