These missions and bounties are stupid

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Targren View Post
I'm wondering if we'll ever see those as Zmissions. I honestly think, given the content of those two missions, they're more likely to be bounties (go in, kill boss fast, done)
If Ruins of Morah was a mission, there's no reason they won't too...

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by wiz12268 View Post
Like I said I guess you just have to pick and choose which ones you do and don't do.
And that is the moral of the story. Since new quests come everyday and you can only keep 3, you should really ask yourself if it is worthwhile to keep each of them.

I usually get rid of the hard ones but make sure all my characters do the easy ones.

Quote:
Originally Posted by seut View Post
Prophecies:
- The Great Northern Wall
- D'Alessio Seaboard
- Bloodstone Fen
- Augury Rock
- Ice Caves of Sorrow
- Abaddon's Mouth

Factions
- Imperial Sanctum

Nightfall
- Pogahn Passage
- Rilohn Refuge
- Gate of Desolation
- Abaddon's Gate

EotN
- Warband of Brothers
- A Time for Heroes


only 13/69 missing and those should be available during the next months too, if they don't accidently wipe their check lists again
I decided not to wait for them to happen and just go ahead and do them if I need those to get my titles. The disadvantage of doing that way is, it is harder to find pugs in missions that dont have a zmission/quest happening, so you need to H/H or ask guildies for help. I got legendary guardian about 3 weeks ago after deciding not to wait for the messed up zmissions.

You can always do them again (or not) when the zmission is out. Or you can do them on another character when that happens.

tasha

tasha

Auctions Mod

Join Date: Jan 2006

UK

Mystic Spiral [MYST]

Quote:
Originally Posted by FengShuiDove View Post
*sigh*

You're still not getting it. "Thinking too logically" does not equal considering only your opinion and not the overall design mechanic of the rewards. The additional 140 Zoins for a difficult dungeon may not be a selling point to you, but they may be to someone who was intending on doing Frostmaw's someday but needed a little extra motivation.
This. I've picked up loads of the zquests on my warrior as she's my next title hunter and I've needed to do X or Y mission or dungeon etc. The Zquests change my priority in doing things, not that I was going to do them or not (and yes I have done missions and then they've been the quest the next day ¬.¬ ). Sure there are odd times like with Ruins of Morah or Chabek Village where you can get silly amounts of coins for little to no work and then yeah I farm the quests like crazy. But otherwise its "look at what todays are, oh I need that *grabs it*". ZQuests help stop the "what should I do today" wondering. If they're not to your liking, don't do them.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I guess I'm one of the few people who hasn't finished every campaign on Hard Mode.

Zquests make it easy to find people to do these missions in Hard Mode, the zcoins are icing on the cake for me.

I'm just pissed my hard drive crashed, so right now, I can't play at all....

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by wiz12268 View Post
Same reward for each one. Today is slaver's exile, and same reward as going to kill some guy you might have to clear 5 mobs to get to. Maybe it makes it easy for the easy ones, but some of these can take hours. I finally cleared to frostmaw on my monk and it took over 2 hours. A couple last week took about 2 minutes each.

So I guess the only thing to do is skip the hardest ones and hope they start putting stuff up that makes sense.

The thing is they do rate the missions rewards, sort of. But even there they don't get it right. The Surmia one, takes forever with all the waiting and following and running around and it was worth 74 coins or something like that, and that can take over an hour with just 4 man group. While the ones that people can get run through take less than 5 minutes and give 150 coins in hard mode. Hell's Precipice normal mode doing the mission takes less time than Surmia normal mode if you're doing the bonus, but that one was 75 base, and to get 74 you needed to do surmia in hard mode with half the team.

Doesn't make sense to me. One or two days last week I ran all missions and all bounties on 6 of my 8 toons, in less than 2 hours total I think, all but one in hard mode, made 5 gold coins in just a couple days. The past 2 or 3 days they have either been too long or too hard (versus reward) to even bother with.

Who is going to waste 2 hours on some of these 5 level dungeons or nearly impossible dungeons for 140 tokens, and that is the stupidest thing, base reward is only 40, and hard gives an extra 100. 40 isn't enough for some of them in normal mode. Especially the 5 level dungeons ones. And the 100 on some of them isn't enough either. Frostmaw should have been 100 normal and 200 extra for hard mode. Anything with mutliple levels missions or bounties should give a hell of a lot more than just mapping into a town walking 4 feet and killing the thing in about 5 minutes. Or getting in with a farm group and doing it in about 45 seconds.

It was even worse before they raised the rewards, I wasn't doing hardly any of them, but even so, since they changed the pay out they have also increased the time it takes on most of them. So it is all relative I suppose.

I know they want too keep it fairly difficult to keep people from just farming coins all day on their different toons, but some of these things are just ridiculous in terms of what you get. Like that squid in hard mode is even comparable to Forgewight, Frost maw, or even Z'hinn Monns in terms of difficulty or time needed to do it. Yet they all offer the same 40 base coins, and an additional 100 in hard mode.

The only one I have seen that was scaled correctly was the fire boss guy. In normal he is pretty easy, but takes two maps to get to. In hard its two maps but mobs are hard, you can skip alot, but the boss and his adds are just about twice as hard to kill. So 40 and 100 makes sense.

Like I said I guess you just have to pick and choose which ones you do and don't do.
the rewards like most things in GuildWars are broken...

but the point of it is to try and get people to PUG and gives a nice added incentive to do things again - especially missions and dungeons...since the introduction of rep-books...
it just gives the incentive to do these things and the rep rewards make it simpler to max out the rep titles with less hassle...

its broken but NO ONE IS FORCING YOU TO DO THEM IF THE REWARD AEN'T GREAT - but 10k exp for frostmaws aen't horrid as an added reward + coins and gold...if you want to do the dungeon anyway for a dungeon HM book...

<<< all probably been sad but worth repeating for the obvious reasons!

its broken accept it it aen't gonna change (well highly unlikely to)

just be happy that you got something for it rather than the plain reward

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Hyper Cutter View Post
If Ruins of Morah was a mission, there's no reason they won't too...
I suppose. But at least Ruins had SOMETHING to kill besides the boss. I guess Abby has the Monoliths... We'll just have to see, assuming they don't bugger up the progression again...

Quote:
Originally Posted by payne View Post
but 10k exp for frostmaws aen't horrid as an added reward + coins and gold...if you want to do the dungeon anyway for a dungeon HM book...
You're joking, right? Even with consets costing skill points now, adding XP as an incentive to do something in HM is kind of silly.

SurrealFi

Ascalonian Squire

Join Date: Jan 2008

Me/A

Oh hush, now I wont be able to make them goldish coins over and over again when the Ruins of Morah mission turns up in the zquestlog again. :-/

Shursh

Shursh

Lion's Arch Merchant

Join Date: Jul 2008

KaVa

N/

i love the zquests/bounties

i've gotten guardian of cantha doing these, and soon guardian of tyria and elona - plus some of the boss bounties have elite skills that i still need to cap. also it helps to fill out your dungeon and hero handbooks.

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

Ok, some of the rewards seem a little hokey, but I admit that they are better than they were to begin with.

That being said, you don't have to do any of the missions/bounties that you don't feel are worth it. No one is pressing a gun to your temple and telling you that you have to do these things.

Just look up what they are each day, decide if its something you feel like doing, and if so, do it. That's what I do. I don't bother with most of the missions unless they are Canthan (book farming for faction =) ) or easy/quick. I rarely do the bosses myself.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Agree with OP, the rewards sometimes don't make sense. The frostmaw one I just did it with my Dervish and Ritualist just so I get the dungeon cleared since I have not done it before with them. I never re did it with other chars because it just takes too much time.

Same as with today's bounty (Rragar Maneater) I will just do it with Dervish and Rit again since I have not done that dungeon before.

I like outside bosses because there are no mutli levels to clear. I love the one from yesterday (Joffs the Mitigator) and the day before (BauBao Wavewrath), exit out of town and walk a bit and bam boss is there. I finished the both quests 6 times each with my six chars last night and got me 840 coins in one night.

I think they should up the reward for the dungeon ones or the long mission ones, to like 10k gold and some shiny gold weapon of your choosing

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

It would be nice if the EOTN zaishen quests would either reward additional gold or coins if your reputation is maxed.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I think the Z-Quests were one of the best additions to the game in a very, very long time. It's finally repopulating outposts, and while it may take a very long time I will hopefully be able to get hard mode done on even one character!!

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I guess my take on these is....I do the ones I feel like doing or that would get my characters farther along....eg. those working on title do stuff that give points for those titles (almost have all of the guardians done on 2 new ones)...have characters working on ss/lb/eye points...they do ones that give them out....
when it started I did all the missions with as many characters as I could (16-18) that got old after the first week so I scaled back and now I only do ones that characters missed (that would be most of prophecies on canthans and elonians)...or ones that I didnt get masters/bonuses on...
bounties...you have to figure out IF the payout is worth it...spending 90+minutes for 10 coppers?? not unless the boss is right out the portal door! so yeah ragnar--not a chance, joffs..ok, etc.
You are not required to do them...so pick and choose...if the payout isnt enough for you...then DONT DO IT..plain and simple.

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

Z quests have become another part of the game that gets done if I happen to feel like it. I check the wiki each day and decide. It was like Nicholas this week. Couldn't be bothered. After farming 38 scalps I thought I'd rather have 38k. Zquests the same. The really hard ones I give a wide miss.

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

After farming Avicara Scalps for an hour with the guild I just thought:
Damm yourself, had I gone to the Domain of Anguish I would have halfway completet it by now and laughed at the costs of buying the scalps from another player.

jackers1234

jackers1234

Frost Gate Guardian

Join Date: Jun 2006

My House

N/A

Mo/Me

personally i disagree with the op. i think these z quests and challenges are a brilliant idea from anet, and bring a little bit of replayability to some aspects of the game.

and others have said, they are totally optional, no-one is forcing you to do them, so i see no reason to simply call them bad or stupid.

sure, some of them may seem mis-weighted at first, but as has been previously said, the longer quests/missions nearly always yield much higher value items/rewards/chests etc.

my personal favourites are the z combat quests, as they can give people goals to aim towards for a day, or an hour or whatever.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

These quests defiantly brought me back to the game just because I want to get heavy epack for a couple of characters. The added gold is nice as well, saves me from farming. Since I have done almost everything in the game with all my characters (HM only on one char though, could not be bothered to do on the other 5) and got all the gear I want, doing these quests is filling my storage with gold.
However some are poorly weighted and I think a lot here are agreeing on that and skipping these quests.
I only have an hour or two a night to play and going HM frostmaw or slavers is just not worth the reward.
The quests are totally optional but I think if they up the reward for the long ones, more people will pick them up.

jackers1234

jackers1234

Frost Gate Guardian

Join Date: Jun 2006

My House

N/A

Mo/Me

Quote:
Originally Posted by boxterduke View Post
The added gold is nice as well, saves me from farming.
QFT. this is one of the main reasons i like these quests, it gives you something different to do everyday that you can use to make a bit of cash.

Quote:
Originally Posted by boxterduke View Post
However some are poorly weighted and I think a lot here are agreeing on that and skipping these quests.
I only have an hour or two a night to play and going HM frostmaw or slavers is just not worth the reward.
The quests are totally optional but I think if they up the reward for the long ones, more people will pick them up.
I agree with this too, while you may get more extras from the longer quests, (drops, chests etc), people often dont take this into account. so a slightly bigger reward may help encourage people.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I think the Dungeon and Elite bosses should cycle more often, but the normal bosses should cycle less often.

Also, the ones that take more time should be around weekend, since it's when most people are likely to have time for them.

For example... normal, normal, dungeon, normal, normal, dungeon, normal, normal, elite.
So it would take less to have a dungeon or elite boss again than a normal boss.


The extra gold and points are really nice. 10k (raw) by making Rragnar, for example.

And getting to the max titles is less annoying now.

Just Shards of Orr HM and Duncan HM for Legandary Master of the North now.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

The missions are weighted by their position in the campaign (and thus roughly their difficulty), I believe.

Ashantara

Ashantara

Frost Gate Guardian

Join Date: Aug 2005

Europe

The Second Rising [TSR]

R/

Quote:
Originally Posted by Covah View Post
no one pugs anymore. With these quests and dungeons people are starting to pug. No one is forcing you to do them.
You do not seem to get the point here.

This wasn't a complaint about the idea of Zaishen missions and quest. The topic starter is criticizing the reward system that seems totally random and illogical in many cases.