Why doesn't "Save Yourselves" reset Aggresive Refrain?

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Or does it and mine is just too short (4 seconds)?

Because if that doesn't then the whole imbagon build everyone seems to like so much has a 25 power skill that is almost useless. And totally unecessary in most cases.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Because SY affects all party members EXCEPT yourself.

However TNTF IS a shout that affects you, and with 14 leadership, you can use that to keep your agressive up, albeit it's a pain. I often bring fall back, both to easily recover from some TNTF screwup, and to move faster between battles.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

yeah now I see why. I dont play that guy too much. But since that build seemed to be getting so much attention I wanted to try it out.

Either paragons have pretty weak builds or people don't really know what an awesome build is for a class. because that one isn't super IMO, despite all the accolades it gets, I have 38 power, which is a lot for aparagon I am sure, and i still have major power issues.

Also since it is based around skills that need power the two that add more adrenaline and the one I mentioned that alows you to attack faster just don't make sense to me, especially since it doesn't have any core spear attacks listed.

I suppose with a zealous head it might help some, but since there aren't any multi target paragon attacks I am not sure how much that would help either.

Hard to split up roles. Either you are buffing your party or you are doing damage, this build doesn't seem know what it wants to do, it has core skills that buff, but the most costly skills power wise raise edrenaline which is used in attacking skills.

But I guess enough people love it for some reason that it seems to be the top cookie cutter build out there, but it doesn't look all that great to me. Especially when you can't use half the skills half the time due to power issues, and you have plenty of adrenaline but only a max 2 spear attacks. Because the 8 adrenaline required to pop save yourselves comes up in just about 5-6 seconds even without the 25% attack rate buff.

So basically the weak link in the whole thing is aggresive refrain, because with 2 adrenaline raising skills attacking twice as fast with auto attacks more than likely isn't worth the 25 power the skill costs.

Ratson Itamar

Ratson Itamar

Lion's Arch Merchant

Join Date: Dec 2006

"Flame Shield On!"

I have to say that I haven't read your last post completely, beside speaking nonsense it was getting harder and harder to read what you wrote. Anyway I will explain, very shortly, why Imbagons got that name. It is not without a good reason.

Imbagon:

A constant upkeep of +100 AL which means 82.2% damage reduction, add TNTF's 35% damage reduction and you just made Hard Mode an Easy Mode. You have 96+ (10-17) AL, so with the average AL of above 100AL you're the squishiest in your entire team with the next squishiest guy with 160+(10-17) AL. With one monk and imbagon keeping an entire team from more than a couple of mobs in HM isn't even a challenge anymore.

While being able to give an ample protection for the entire duration of the battle he's also able to pump up some major damage in physical oriented teams. He doesn't do it solely from his own build. Enchantments, hexes and the last but not least, orders. Your joining date is from 2005 so I assume that you know what I'm talking about.

The spear is also an advantage over other physical damage dealers. Attacking fast at range while being able to carry a shield. Don't take that lightly. Another advantage is that a paragon can change targets with extreme ease, exploiting a MoP Nuker's damage the most.

I probably can go on, but I explained more than enough.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

You should not be spamming Agressive Refrain, you should put it up once and that should be it. Also, you should be getting immense energy gain from spamming Save Yourselves whenever it charges.

The only skill you need to permantely upkeep Agressive Refrain is "There's Nothing to Fear!".

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

No, you are actually wrong. I have no problems with energy, its just a case of making sure you understand the best times to use skills and not spmamming attacks on recharge (unless you have an orders).

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Quote:
Originally Posted by Ratson Itamar
View Post
I have to say that I haven't read your last post completely, beside speaking nonsense it was getting harder and harder to read what you wrote. Anyway I will explain, very shortly, why Imbagons got that name. It is not without a good reason.

Imbagon:

A constant upkeep of +100 AL which means 82.2% damage reduction, add TNTF's 35% damage reduction and you just made Hard Mode an Easy Mode. You have 96+ (10-17) AL, so with the average AL of above 100AL you're the squishiest in your entire team with the next squishiest guy with 160+(10-17) AL. With one monk and imbagon keeping an entire team from more than a couple of mobs in HM isn't even a challenge anymore.

While being able to give an ample protection for the entire duration of the battle he's also able to pump up some major damage in physical oriented teams. He doesn't do it solely from his own build. Enchantments, hexes and the last but not least, orders. Your joining date is from 2005 so I assume that you know what I'm talking about.

The spear is also an advantage over other physical damage dealers. Attacking fast at range while being able to carry a shield. Don't take that lightly. Another advantage is that a paragon can change targets with extreme ease, exploiting a MoP Nuker's damage the most.

I probably can go on, but I explained more than enough. All you needed to say was "add anthem of flame" and it covers everything, makes agressive refrain perpetual, only costs 5 power and adds a burn buff to party members, so it covers all bases.

My point wasn't the buffing, it was the reasoning behind having a 25 power skill that was semi-useless in a base build that doesn't have enough skills listed to make it perpetual. Because "there is nothing to fear" is much more important than aggresive refrain, and unless you go all radiance and attune runes you won't have enough power to keep them up along with the elite.

You have 50 points of power worth of base skills in this build, eliminating aggresive refrain (when you can't keep it perpetual) cuts it in half, and you could add soemthing alot more productive. Adrenaline shouldn't be a problem as it is, so attacking twice as fast is irrelevant, especially when the skill costs 25 power, and causes a minor debuff to boot.

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

Lolrus League [lol]

A/E

wiz12268


You should have a backup shout/chant to upkeep Agressive Refrain on your Paragon. Best one in my opinion is FGJ!, you can chain it with Soldiers Fury for constant enchanced adrenaline gain and upkeep AR without much trouble.


I also recomend you take a +20 energy staff with you and two headpieces, one for leasership and another for Spear Mastery. High energy staff will ensure you always have enough energy should AR run out, two types of headpieces will allow you to cast TNtF! and AR at their maximum power without loosing hp/damage.

Omgopolis

Academy Page

Join Date: May 2007

W/

If you're having energy problems, your leadership is probably too low, like around 4 or 5 instead of being at 13. Spamming SY nets you so much energy that it can be difficult to use it all most of the time. Plus if you use a headpiece with a Superior Leadership rune to make AR last even longer it's very easy to maintain it with just TNtF.

You don't want to drop AR because it lets you attack faster and do more damage, as well as get adrenaline even faster so you can maintain that +100 armor on everyone. It's more than worth the one time 25e cost and constant cracked armor, and I can't think of anything worth taking instead of it.

king_trouble

Lion's Arch Merchant

Join Date: Nov 2008

In the Realm of the Gods

The High Chroniclez

A/

When I run an imbagon I usually bring these skills with these attrributes (sorry I don't know how to put this into a template form):

Spear Mastery: 12 + 1 + 1
Command: 6 + 1 (but I have a q7 max command shield) you should run 8 + 1 for the most part with regular max q9 shields
Leadership: 11 + 1 (with my q7) with a q9 you should run 10 + 1

Spear of Fury
Anthem of Flame or Anthem of Weakness (depends on zones and what creatures's I'm up agains.)
"Save Yourselves"
"There is Nothing to Fear"
"For Greater Justice"
"Focus Anger"
Agressive Refrain
and either "Fallback" or another spear attack.

With the anthem of flame or weakness combo and spear of fury you get an instant recharge of SY for the most part, which makes energy management incredibly easy. Anthem of Flame cost 5 energy and with a party of 5 I get back 5 energy, spear of fury is 5 energy but then I get back 5 energy from using SY. On top of that you really don't need to use TNTF unless your party comes under heavy fire. Using one imbagon a team of two monks and 4 other damage dealers, my team made it though vizunah square even with the other team resigning and leaving on HM. All it comes down to is that +100 armor to every makes healing incredibly easy for monks, thus letting them run through longer battles with less time needed for an energy recharge. Take in mind also because of Anthem of Flame or Weakness you are able to keep AR up even during times during when your team is running between mobs. If you can't do that or even maintain that shout I don't think this class is for you since the paragon relies on shouts as a form of energy management.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Quote:
Originally Posted by Omgopolis View Post
If you're having energy problems, your leadership is probably too low, like around 4 or 5 instead of being at 13. Spamming SY nets you so much energy that it can be difficult to use it all most of the time. Plus if you use a headpiece with a Superior Leadership rune to make AR last even longer it's very easy to maintain it with just TNtF.

You don't want to drop AR because it lets you attack faster and do more damage, as well as get adrenaline even faster so you can maintain that +100 armor on everyone. It's more than worth the one time 25e cost and constant cracked armor, and I can't think of anything worth taking instead of it.
I only had energy problems because i had to recast refrain after about a minute or so, and in doing that I lost the ability to spam nothing to fear.

My leadership is 14 so no worries there, its not that. I do iunderstand the basics. I just didn't see how the build as it has been posted worked. But you definately need a 3rd spammable (low power requirement) chant or shout that procs the refrain to reset. As for for great justice, maybe, but if you use that then using the elite to gain adrenaline is definately overkill I would imagine.

But I don't see why Soldiers Fury couldn't replace both of those actualy (aggressive refrain & focused anger) and open up another slot for a damage skill. Would have to check it out against the set up I have now. But a lot less power cost, and it actually let's you attack faster and also give quite an adrenaline jump. But without a thrid chant or shout Soldier's fury would be better from the looks, because you can't keep aggresive refrain up perpetually.

Quote:
Originally Posted by Gift3d View Post
Quit being weak and using aggressive. Use frenzy, be noble, and be done with it! tht one makes the most sense actually if you aren't taking too much damage.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Quote:
Originally Posted by king_trouble
View Post
When I run an imbagon I usually bring these skills with these attrributes (sorry I don't know how to put this into a template form):

Spear Mastery: 12 + 1 + 1
Command: 6 + 1 (but I have a q7 max command shield) you should run 8 + 1 for the most part with regular max q9 shields
Leadership: 11 + 1 (with my q7) with a q9 you should run 10 + 1

Spear of Fury
Anthem of Flame or Anthem of Weakness (depends on zones and what creatures's I'm up agains.)
"Save Yourselves"
"There is Nothing to Fear"
"For Greater Justice"
"Focus Anger"
Agressive Refrain
and either "Fallback" or another spear attack.

With the anthem of flame or weakness combo and spear of fury you get an instant recharge of SY for the most part, which makes energy management incredibly easy. Anthem of Flame cost 5 energy and with a party of 5 I get back 5 energy, spear of fury is 5 energy but then I get back 5 energy from using SY. On top of that you really don't need to use TNTF unless your party comes under heavy fire. Using one imbagon a team of two monks and 4 other damage dealers, my team made it though vizunah square even with the other team resigning and leaving on HM. All it comes down to is that +100 armor to every makes healing incredibly easy for monks, thus letting them run through longer battles with less time needed for an energy recharge. Take in mind also because of Anthem of Flame or Weakness you are able to keep AR up even during times during when your team is running between mobs. If you can't do that or even maintain that shout I don't think this class is for you since the paragon relies on shouts as a form of energy management. That's close to what I had before, but i didnt use agressive refrain.

But I only have 11+1+1 spear mastery since I only have one spear attack (barded spear)
11+1 in leadership

8+1 in command

Skills are (now) Focused anger, spear of fury, barbed spear, save yourselves, for great justice, anthem of flame, and aggresive refrain.

Before I tried the "imbagon" build I didn't use aggressive refrain or for great justice, and had 2 more spear skills, and took the points out of leadership and back into spear mastery. And sometimes swithced focused anger out depending.

So basically my bar isn't THAT different than what it used to be. But I am not exactly what makes it an"imbagon" build in the first place. Unless it is the name of the guy who "invented" it.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Use a high energy set to keep cycling "TnTF" on recharge which in turn keeps AR up permanently.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Buy yourself a second headpiece with +1 leadership and put on a superior leadership rune on it. As soon as you zone, equip it, cast Aggressive Refrain, put on your regular headset. You'll now have a 25 second Aggressive Refrain assuming either the 12/11/6 or 11/11/8 split. Whenever "There's Nothing To Fear!" recharges you'll now have a 5 second window to reuse it without letting Aggressive Refrain drop.

As far as your energy is concerned, use multiple sets. Radiant runes on a Paragon is a horrible idea as their primary attribute provides an immense amount of energy. I will begin every zone by swapping to a staff and using Aggressive Refrain, "There's Nothing To Fear!" and Focused Anger before swapping back to my spear/shield set and just rebuilding my energy with "Save Yourselves!". I won't even bother using my attack skills until I have a decent amount of energy back. Another important thing to note is to watch the recharge of "There's Nothing To Fear!" to make sure you have enough energy to use it when it's back. Even if you don't that is why you have the other weapon sets to borrow energy from so you can maintain Aggressive Refrain at all times.

I'm also going to assume that you're not using "There's Nothing To Fear!" outside of combat which would also explain why you think the 25 energy is a problem for Aggressive Refrain. It is a one time use for an entire zone, if it is dropping then you need to pay more attention. If you can't hit "There's Nothing To Fear!" on recharge you need to pay more attention to your energy and ensure you receive the full energy return each time you use "Save Yourselves!".

The build has its flaws but they're always zone specific because of the skills you'll encounter on the enemy, not the skills on your own bar.

king_trouble

Lion's Arch Merchant

Join Date: Nov 2008

In the Realm of the Gods

The High Chroniclez

A/

If you were to play an imbagon also I would suggest looking at the paragon team consisting of hayday, morgahn and a derv nec, that should prevent you form lacking shouts or such.

Btw I don't run into any problem with energy with 10 or 11 leadership

Riot Narita

Desert Nomad

Join Date: Apr 2007

Pumpkin Pies > Aggressive Refrain :-D :-D

(I hoarded enough pies, that my Paragon will never need to use Aggressive Refain again).

Kendel

Frost Gate Guardian

Join Date: May 2009

Urgh, i always favour Soldiers Fury to Aggressive Refrain/Focused Anger. I just don't like the Refrain in PvE. Partially because it screws with condition removal on the AI bars.

But this guy is so dumb its almost embarressing to be associated with it.

squiros

Academy Page

Join Date: Jun 2005

we're all aware that wiz is a troll. they responded so other noobs won't take him seriously.

incidentally, SY does refresh aggressive.

racthoh, what are your thoughts about the 13 AL req 7 shield available for trade? it's inscribable, but i think the health is +20 or some not so optimized number.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Quote:
Originally Posted by Ratson Itamar
View Post
Enough is enough. You're clrealy a noob/newbie. I'm not going to response to your posts anymore. I just had something that I wanted to say; It's freaking ENERGY not power. energy/power semnatics.

Soldiers fury alone is only slightly less effectic as refrain and focused togther. I think soldiers give 7 energy (just for you) every 5 seconds(if it rounds up), and refrain and focused combined give 9 (if it rounds) up every 5 seconds.

And you keep soldiers up the same way you keep refrain up....spamming anthem of flame or weakness along with the other shouts/chants you ordinarilly use, that way you are always under the effect of a chant at least during the fight, it it wears off in between it is no big deal it is a 5 energy (again just for you) skill, as compared to the 25 for refrain alone.

Like I said way back when I never used refrain before so when i saw the "imbagon" build I assumed it was the third shout (in conjunction with) TNtF and FGJ that you needed to keep refrain up. I didn't know that refrain require it to effect YOU just any shout you used would trigger it to reset. So the original question has been asked and answered. But IMO aggressive refrain and focused anger is probably not as effective as soldier's fury, which was the build I used to run before. But again as I said, I used the same core skills as the listed imbagon bar, which for all intents and purposes really are only save yourselves and TNtF, anything else added that helps maintain those 2 skills is basically what makes it an imbalanced or imbagon build (as someone defined it.) because the damage reduction from those two skills alone is what makes it imbalanced, all the other stuff is just filler.

squiros

Academy Page

Join Date: Jun 2005

axel - go to isle of the nameless to test it for yourself. actually, if SY! doesn't refresh refrain, you're doing it wrong too.

hissy - it's a trade:
. the act or process of buying, selling, or exchanging commodities, at either wholesale or retail, within a country or between countries: domestic trade; foreign trade.
you'll notice the gold and iron being traded for a shield.

little wonder everyone is taking wiz seriously . . .

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Save Yourselves - All other party members gain 100 armor.

Aggressive refrain - You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have Cracked Armor (20 seconds).

Reading comprehension FTW

squiros

Academy Page

Join Date: Jun 2005

sigh.
have your favorite hero cast aggressive refrain. cast SY. you'll notice when SY ends on your hero, his refrain is refreshed. obviously SY doesn't affect self, i didn't imply as such nor was that the thread question. there was already a post informing who it affects. speaking of reading comprehension, too much gw and not enough passing college ftl.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Idly, if you really don't like AR, Drunken Master is another option. It has its downsides (have to either use alcohol or have a lower attack speed increase, costs a PvE skill slot), but it gives some of the benefits without the hassles involved with AR.

I've tried Soldier's Fury myself, and it just doesn't seem to match the adrenaline gain of even the DM/FA/FGJ combination. Soldier's Fury also requires finding some suitable long-lasting shout to keep it operative - although since the buff, Can't Touch This qualifies.

As for energy... with an orders necro or dervish in the party, you can be gaining 4 strikes of adrenaline per hit (Dark Fury adds one, then whichever of Focussed Anger and For Great Justice you have up at the time doubles it), which means you're firing off SY! every couple of seconds for the 6-7 energy you get out of Leadership. And if you're not getting SY! off at least once every six seconds, you're not doing your job.

Which is... not unlimited energy, but it's certainly enough that many people do prefer to fill the rest of the bar with energy-based skills (usually spear attacks) so as not to interrupt the flow of adrenaline (the adrenaline-multiplying effects mean that the 1 strike of adrenaline you lose for using another adrenal skill effectively multiplies to 4 and a noticeable difference in your rate of firing off SY!).

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by squiros View Post
hissy - it's a trade:
. the act or process of buying, selling, or exchanging commodities, at either wholesale or retail, within a country or between countries: domestic trade; foreign trade.
you'll notice the gold and iron being traded for a shield.
In the context of GW, "trade" normally means a transaction between players. Not the dictionary definition.

Quote: Originally Posted by squiros View Post
sigh.
have your favorite hero cast aggressive refrain. cast SY. you'll notice when SY ends on your hero, his refrain is refreshed. obviously SY doesn't affect self, i didn't imply as such nor was that the thread question. there was already a post informing who it affects. The context of the thread/OP was clear. Once again, you choose some tangential meaning that, while technically correct, is deliberately out of the intended context of the thread.

Does it make you feel big and clever, when you manage to provoke or "trick" people into misunderstanding? Or are you just a troll, plain and simple?

Quote:
Originally Posted by squiros View Post
speaking of reading comprehension, too much gw and not enough passing college ftl. Pompous bores / trolls ftl

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

The OP was about why AR on YOURSELF did not refresh.

Obviously it will refresh on a hero.

So again, reading comprehension FTW

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Yes, the third or fourth guy to respond answered why, I didn't read the details of AR closely enough. Everything else in here has just been a rehash of why the AR/FA bar may or may not be as good as Soldiers fury, and who likes what better.

All I know is without a third chant keeping AR up was impossible, despite what people claim. Although I didn't switch hood or weapons to get more energy (because switching back you start in the negative and take that much longer to get back to a suitable amount of energy anyway) so at best a short term solution.

I will stick with Soldiers Fury, it works for me and I get another spot to throw a PvE skill in there.

king_trouble

Lion's Arch Merchant

Join Date: Nov 2008

In the Realm of the Gods

The High Chroniclez

A/

Soldiers Fury = 5 en per cast throughout the entire zone

AR = 25 en for first cast and an extra 5 en for a shout like Anthem of Flame which is refunded by leadership