Why doesn't "Save Yourselves" reset Aggresive Refrain?
wiz12268
Or does it and mine is just too short (4 seconds)?
Because if that doesn't then the whole imbagon build everyone seems to like so much has a 25 power skill that is almost useless. And totally unecessary in most cases.
Because if that doesn't then the whole imbagon build everyone seems to like so much has a 25 power skill that is almost useless. And totally unecessary in most cases.
FoxBat
Because SY affects all party members EXCEPT yourself.
However TNTF IS a shout that affects you, and with 14 leadership, you can use that to keep your agressive up, albeit it's a pain. I often bring fall back, both to easily recover from some TNTF screwup, and to move faster between battles.
However TNTF IS a shout that affects you, and with 14 leadership, you can use that to keep your agressive up, albeit it's a pain. I often bring fall back, both to easily recover from some TNTF screwup, and to move faster between battles.
BadgerzFTW
wiz12268
yeah now I see why. I dont play that guy too much. But since that build seemed to be getting so much attention I wanted to try it out.
Either paragons have pretty weak builds or people don't really know what an awesome build is for a class. because that one isn't super IMO, despite all the accolades it gets, I have 38 power, which is a lot for aparagon I am sure, and i still have major power issues.
Also since it is based around skills that need power the two that add more adrenaline and the one I mentioned that alows you to attack faster just don't make sense to me, especially since it doesn't have any core spear attacks listed.
I suppose with a zealous head it might help some, but since there aren't any multi target paragon attacks I am not sure how much that would help either.
Hard to split up roles. Either you are buffing your party or you are doing damage, this build doesn't seem know what it wants to do, it has core skills that buff, but the most costly skills power wise raise edrenaline which is used in attacking skills.
But I guess enough people love it for some reason that it seems to be the top cookie cutter build out there, but it doesn't look all that great to me. Especially when you can't use half the skills half the time due to power issues, and you have plenty of adrenaline but only a max 2 spear attacks. Because the 8 adrenaline required to pop save yourselves comes up in just about 5-6 seconds even without the 25% attack rate buff.
So basically the weak link in the whole thing is aggresive refrain, because with 2 adrenaline raising skills attacking twice as fast with auto attacks more than likely isn't worth the 25 power the skill costs.
Either paragons have pretty weak builds or people don't really know what an awesome build is for a class. because that one isn't super IMO, despite all the accolades it gets, I have 38 power, which is a lot for aparagon I am sure, and i still have major power issues.
Also since it is based around skills that need power the two that add more adrenaline and the one I mentioned that alows you to attack faster just don't make sense to me, especially since it doesn't have any core spear attacks listed.
I suppose with a zealous head it might help some, but since there aren't any multi target paragon attacks I am not sure how much that would help either.
Hard to split up roles. Either you are buffing your party or you are doing damage, this build doesn't seem know what it wants to do, it has core skills that buff, but the most costly skills power wise raise edrenaline which is used in attacking skills.
But I guess enough people love it for some reason that it seems to be the top cookie cutter build out there, but it doesn't look all that great to me. Especially when you can't use half the skills half the time due to power issues, and you have plenty of adrenaline but only a max 2 spear attacks. Because the 8 adrenaline required to pop save yourselves comes up in just about 5-6 seconds even without the 25% attack rate buff.
So basically the weak link in the whole thing is aggresive refrain, because with 2 adrenaline raising skills attacking twice as fast with auto attacks more than likely isn't worth the 25 power the skill costs.
Ratson Itamar
I have to say that I haven't read your last post completely, beside speaking nonsense it was getting harder and harder to read what you wrote. Anyway I will explain, very shortly, why Imbagons got that name. It is not without a good reason.
Imbagon:
A constant upkeep of +100 AL which means 82.2% damage reduction, add TNTF's 35% damage reduction and you just made Hard Mode an Easy Mode. You have 96+ (10-17) AL, so with the average AL of above 100AL you're the squishiest in your entire team with the next squishiest guy with 160+(10-17) AL. With one monk and imbagon keeping an entire team from more than a couple of mobs in HM isn't even a challenge anymore.
While being able to give an ample protection for the entire duration of the battle he's also able to pump up some major damage in physical oriented teams. He doesn't do it solely from his own build. Enchantments, hexes and the last but not least, orders. Your joining date is from 2005 so I assume that you know what I'm talking about.
The spear is also an advantage over other physical damage dealers. Attacking fast at range while being able to carry a shield. Don't take that lightly. Another advantage is that a paragon can change targets with extreme ease, exploiting a MoP Nuker's damage the most.
I probably can go on, but I explained more than enough.
Imbagon:
A constant upkeep of +100 AL which means 82.2% damage reduction, add TNTF's 35% damage reduction and you just made Hard Mode an Easy Mode. You have 96+ (10-17) AL, so with the average AL of above 100AL you're the squishiest in your entire team with the next squishiest guy with 160+(10-17) AL. With one monk and imbagon keeping an entire team from more than a couple of mobs in HM isn't even a challenge anymore.
While being able to give an ample protection for the entire duration of the battle he's also able to pump up some major damage in physical oriented teams. He doesn't do it solely from his own build. Enchantments, hexes and the last but not least, orders. Your joining date is from 2005 so I assume that you know what I'm talking about.
The spear is also an advantage over other physical damage dealers. Attacking fast at range while being able to carry a shield. Don't take that lightly. Another advantage is that a paragon can change targets with extreme ease, exploiting a MoP Nuker's damage the most.
I probably can go on, but I explained more than enough.
Icy The Mage
You should not be spamming Agressive Refrain, you should put it up once and that should be it. Also, you should be getting immense energy gain from spamming Save Yourselves whenever it charges.
The only skill you need to permantely upkeep Agressive Refrain is "There's Nothing to Fear!".
The only skill you need to permantely upkeep Agressive Refrain is "There's Nothing to Fear!".
JONO51
No, you are actually wrong. I have no problems with energy, its just a case of making sure you understand the best times to use skills and not spmamming attacks on recharge (unless you have an orders).
Carnivorous Cupcake
wiz12268
You should have a backup shout/chant to upkeep Agressive Refrain on your Paragon. Best one in my opinion is FGJ!, you can chain it with Soldiers Fury for constant enchanced adrenaline gain and upkeep AR without much trouble.
I also recomend you take a +20 energy staff with you and two headpieces, one for leasership and another for Spear Mastery. High energy staff will ensure you always have enough energy should AR run out, two types of headpieces will allow you to cast TNtF! and AR at their maximum power without loosing hp/damage.
You should have a backup shout/chant to upkeep Agressive Refrain on your Paragon. Best one in my opinion is FGJ!, you can chain it with Soldiers Fury for constant enchanced adrenaline gain and upkeep AR without much trouble.
I also recomend you take a +20 energy staff with you and two headpieces, one for leasership and another for Spear Mastery. High energy staff will ensure you always have enough energy should AR run out, two types of headpieces will allow you to cast TNtF! and AR at their maximum power without loosing hp/damage.
Omgopolis
If you're having energy problems, your leadership is probably too low, like around 4 or 5 instead of being at 13. Spamming SY nets you so much energy that it can be difficult to use it all most of the time. Plus if you use a headpiece with a Superior Leadership rune to make AR last even longer it's very easy to maintain it with just TNtF.
You don't want to drop AR because it lets you attack faster and do more damage, as well as get adrenaline even faster so you can maintain that +100 armor on everyone. It's more than worth the one time 25e cost and constant cracked armor, and I can't think of anything worth taking instead of it.
You don't want to drop AR because it lets you attack faster and do more damage, as well as get adrenaline even faster so you can maintain that +100 armor on everyone. It's more than worth the one time 25e cost and constant cracked armor, and I can't think of anything worth taking instead of it.
king_trouble
When I run an imbagon I usually bring these skills with these attrributes (sorry I don't know how to put this into a template form):
Spear Mastery: 12 + 1 + 1
Command: 6 + 1 (but I have a q7 max command shield) you should run 8 + 1 for the most part with regular max q9 shields
Leadership: 11 + 1 (with my q7) with a q9 you should run 10 + 1
Spear of Fury
Anthem of Flame or Anthem of Weakness (depends on zones and what creatures's I'm up agains.)
"Save Yourselves"
"There is Nothing to Fear"
"For Greater Justice"
"Focus Anger"
Agressive Refrain
and either "Fallback" or another spear attack.
With the anthem of flame or weakness combo and spear of fury you get an instant recharge of SY for the most part, which makes energy management incredibly easy. Anthem of Flame cost 5 energy and with a party of 5 I get back 5 energy, spear of fury is 5 energy but then I get back 5 energy from using SY. On top of that you really don't need to use TNTF unless your party comes under heavy fire. Using one imbagon a team of two monks and 4 other damage dealers, my team made it though vizunah square even with the other team resigning and leaving on HM. All it comes down to is that +100 armor to every makes healing incredibly easy for monks, thus letting them run through longer battles with less time needed for an energy recharge. Take in mind also because of Anthem of Flame or Weakness you are able to keep AR up even during times during when your team is running between mobs. If you can't do that or even maintain that shout I don't think this class is for you since the paragon relies on shouts as a form of energy management.
Spear Mastery: 12 + 1 + 1
Command: 6 + 1 (but I have a q7 max command shield) you should run 8 + 1 for the most part with regular max q9 shields
Leadership: 11 + 1 (with my q7) with a q9 you should run 10 + 1
Spear of Fury
Anthem of Flame or Anthem of Weakness (depends on zones and what creatures's I'm up agains.)
"Save Yourselves"
"There is Nothing to Fear"
"For Greater Justice"
"Focus Anger"
Agressive Refrain
and either "Fallback" or another spear attack.
With the anthem of flame or weakness combo and spear of fury you get an instant recharge of SY for the most part, which makes energy management incredibly easy. Anthem of Flame cost 5 energy and with a party of 5 I get back 5 energy, spear of fury is 5 energy but then I get back 5 energy from using SY. On top of that you really don't need to use TNTF unless your party comes under heavy fire. Using one imbagon a team of two monks and 4 other damage dealers, my team made it though vizunah square even with the other team resigning and leaving on HM. All it comes down to is that +100 armor to every makes healing incredibly easy for monks, thus letting them run through longer battles with less time needed for an energy recharge. Take in mind also because of Anthem of Flame or Weakness you are able to keep AR up even during times during when your team is running between mobs. If you can't do that or even maintain that shout I don't think this class is for you since the paragon relies on shouts as a form of energy management.
wiz12268
Quote:
Originally Posted by Omgopolis
You don't want to drop AR because it lets you attack faster and do more damage, as well as get adrenaline even faster so you can maintain that +100 armor on everyone. It's more than worth the one time 25e cost and constant cracked armor, and I can't think of anything worth taking instead of it.
My leadership is 14 so no worries there, its not that. I do iunderstand the basics. I just didn't see how the build as it has been posted worked. But you definately need a 3rd spammable (low power requirement) chant or shout that procs the refrain to reset. As for for great justice, maybe, but if you use that then using the elite to gain adrenaline is definately overkill I would imagine.
But I don't see why Soldiers Fury couldn't replace both of those actualy (aggressive refrain & focused anger) and open up another slot for a damage skill. Would have to check it out against the set up I have now. But a lot less power cost, and it actually let's you attack faster and also give quite an adrenaline jump. But without a thrid chant or shout Soldier's fury would be better from the looks, because you can't keep aggresive refrain up perpetually.
Quote:
Quote: Originally Posted by squiros
sigh.
have your favorite hero cast aggressive refrain. cast SY. you'll notice when SY ends on your hero, his refrain is refreshed. obviously SY doesn't affect self, i didn't imply as such nor was that the thread question. there was already a post informing who it affects. The context of the thread/OP was clear. Once again, you choose some tangential meaning that, while technically correct, is deliberately out of the intended context of the thread.
Does it make you feel big and clever, when you manage to provoke or "trick" people into misunderstanding? Or are you just a troll, plain and simple?
have your favorite hero cast aggressive refrain. cast SY. you'll notice when SY ends on your hero, his refrain is refreshed. obviously SY doesn't affect self, i didn't imply as such nor was that the thread question. there was already a post informing who it affects. The context of the thread/OP was clear. Once again, you choose some tangential meaning that, while technically correct, is deliberately out of the intended context of the thread.
Does it make you feel big and clever, when you manage to provoke or "trick" people into misunderstanding? Or are you just a troll, plain and simple?