Why doesn't "Save Yourselves" reset Aggresive Refrain?
Jaigoda
The duration of AR is more than 20 seconds. The recharge of TNtF is 20 seconds. You use TNtF on recharge. AR is maintained. FGJ can substitute for TNtF when needed, but TNtF can maintain by itself perfectly well. And as said before, with 30 energy, you cast AR and FGJ, then once you regen your energy (you will have 15 just before FGJ runs out) you use TNtF. And yes, you need 15 energy to start using TNtF, but if you switch to a HIGH SET (such as a staff), you can easily gain the 15 energy.
And here's another thing. Your whole argument is on the fact that you think that you have to bring a third chant. Even if you did, that chant can DO DAMAGE AS WELL. Anthem of Flame with regular attributes gives 3 seconds of burning, or 14*3 = 42 damage, more than the majority of attack skills. It also affects other allies as well, you know. And AR actually has several uses as well. Not only does it make you gain more adrenaline, thus meaning more SY and other adren skills, but it also gives you more DAMAGE, something you seem hell bent on putting into your bar.
Just remember that while damage is important, it doesn't do anything while you're face is in the ground. Ensuring your entire party's invincibility is much better than dealing a few extra damage through attack skills.
And here's another thing. Your whole argument is on the fact that you think that you have to bring a third chant. Even if you did, that chant can DO DAMAGE AS WELL. Anthem of Flame with regular attributes gives 3 seconds of burning, or 14*3 = 42 damage, more than the majority of attack skills. It also affects other allies as well, you know. And AR actually has several uses as well. Not only does it make you gain more adrenaline, thus meaning more SY and other adren skills, but it also gives you more DAMAGE, something you seem hell bent on putting into your bar.
Just remember that while damage is important, it doesn't do anything while you're face is in the ground. Ensuring your entire party's invincibility is much better than dealing a few extra damage through attack skills.
Chthon
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Originally Posted by wiz12268
xDusT II
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Assuming 12 Leadership, TnTF will last 10 seconds on a 20 second recharge. This means the time difference between each TnTF shout ending is 20 seconds. Even without using a superior leadership headpiece, AR at 12 spec will last 21 seconds, so you still have a 1 second interval in which AR can be permanently maintained with just TnTF.
Energy should also not be a problem, considering you can always switch to a + energy set when TnTF nears recharge and SY should provide 6 energy (assuming 8 man party) every 4 attacks.
WhiteAsIce
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Originally Posted by Jaigoda
Anthem of Flame with regular attributes gives 3 seconds of burning, or 14*3 = 42 damage, more than the majority of attack skills. It also affects other allies as well, you know.
Actually, Anthem of Flame only affects party members. It is Anthem of Weariness that affects all allies, including NPCs.
Shemsu Anpw
Why use TNTF when you can use AoW or AoF (Theese are the more commonly used) to reapply AR. While I assume it may be that TNTF is longer so less key mashing. AoF and AoW is fine for reapplying AR even if you wait till the start of actual combat to cast AR the energy generated by SY or even with the new spamable GftE energy fills quickly. Energy is not the reson he can't keep AR up he's either a troll, or its Human error.
Tyla
Because TNTF doesn't require cast time, and has greater benefits - a party heal on end and a bit of damage mitigation to add for a bit of extra defense. Sure, you can bring AoW or AoF... but what do they bring to the table, really?
Jaigoda
AoW is a good alternative for Enfeebling Blood (with my setup, I often don't run a curses nec), and AoF deals an extra 42 damage for every physical you have in your party. They aren't exactly great, but they do have uses. I haven't gone through all of EotN yet and don't have EBSoH, so I'm keeping AoF on my bar until I can replace it.
xDusT II
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Originally Posted by Shemsu Anpw
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+3 leadership headpeice swapping before casting AR gives you an even larger window.I'm pretty sure you have been told this already.And unless you go afk and drop AR,you will keep the 26 sec all the time.
AoW is a good alternative for Enfeebling Blood
AoW isn't nearly as good as it look on paper considering it means you need to waste attack skills on front liners to get anywhere near the coverage EB provides. If you don't need the chant for anything else, I would seriously considering setting a hero to P/N and having a ~6 spec enfeebling blood over AoW.
the slasher
seriously, i don't get all your problems... ive been running imbagon ever since my para had access to luxon skills, it was the first thing i did on her... without looking at any forums, just by myself and the help of a friend who gave me the baisic idea of the build, i came up with this:
Go for the eyes! spear of fury (random attack skill, i use burning spear) There's nothing to fear! save yourselves! for great justice focused anger agressive refrain i looked at my skills and thought: leadership is important in this build, and i started running this att set: 12+1+1 leader ship 8+1 command 10+1 spear mastery... ive never ever had problems with energy management, not even at start, and i can easily keep up AR with just TNTF!!... FGJ and focused anger are there for perma +100% or more adrenaline gain, go for the eyes is a great shout for both abit more dmg and energy, and thats it i see no reason for such a huge talk when it is THIS baisic... ny1 could have reached this conclusion alone... Jaigoda
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Originally Posted by the slasher
/snip
Fail. If you'd actually read the thread, you'd realize only one person is having energy problems, and he's just a total troll. Way to criticize a whole group of people for nothing, because you most likely skimmed though the entire thread. Also, your build doesn't really need so much leadership.
wiz12268
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Originally Posted by Chthon
So while it is POSSIBLE it isn't exactly productive. And if you aren't watching it cool down it isn't going to go off before you lose agressive refrain. So in terms of an in fight bar you better have a third chant, sure you CAN do it with 2, but unless you are botting I doubt you will keep aggressive refrain up on your own by casting it manually. With 14 in leadership you gain maybe a 1 second window after it resets to cast it. we can sit here and argue it all night long, but it doesn't take much of a test to see just exactly what it takes to keep aggresive refrain up with just 'there's nothing to fear', and IMO it is just way too much. For great justice might buy you alittle time here or there, but eentually its 45 second timer overlaps, and you will definately need to rely on TNtF. As for the person who said anthem of flame doesn't reset agressive refrain on you, or only effects allies, you're wrong. But I always love the guys who troll the forums and try and show that all this stuff is possible, because it is, but it simpley isn't realistic nor is it something you want to do...sit and watch your skill bar for the recharges just to make sure you cast it the exact second it recharges. Bottomline is aggresive refrain blows and all the debating and arguing and stupidity you want to have over pretty much shows you have little to no independant thought, because I am sure as long as you see it on a guildwiki build it just HAS to be the BEST build going. Calista Blackblood
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Originally Posted by wiz12268
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Yeah, screw all those trolls who took the time to provide mathematical proof of why your declarations were false. Considering you don't even seem to acknowledge half the stuff posted in this thread, yet just blindly spout random crap which people keep disproving over and over, then decide to call people trolls, I think your very deserving of any kind of trolling.
As for the person who said anthem of flame doesn't reset agressive refrain on you, or only effects allies, you're wrong.
It affects the party including yourself and does maintain AR Quote:
I've never even bothered with buying a headpiece for 16spec and haven't had trouble maintaining AR with just TnTF. Is it really that hard to have a modicum of awareness and a reaction time less than 1 second? If your using a 16 spec headpiece to put up AR then the gap becomes 6 seconds.
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To make sure you see this properly. I've made this nice and big so you can't miss it.
IF
YOU
SWAP
TO
A
16
SPEC
HEADPIECE
BEFORE
YOU
USE
AGGRESSIVE
REFRAIN
YOU
ONLY
NEED
TO
HIT
"TNTF!"
WITHIN
6
SECONDS
OF
IT
RECHARGING
TO
RENEW
AGGRESSIVE
REFRAIN.
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Bottomline is aggresive refrain blows and all the debating and arguing and stupidity you want to have over pretty much shows you have little to no independant thought, because I am sure as long as you see it on a guildwiki build it just HAS to be the BEST build going.
There comes a time when you have to realise that if your the only one arguing a certain point despite everyone throwing maths, logic and reason at you which you don't even address, maybe, just maybe, your the ones who's wrong.
Grim Aragorn
just use soldiers fury, more dps and frees up skill spots
on topic, use fall back, adds great support in between battles and makes AR easy to maintain with TnTf draxynnic
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Originally Posted by Zonk
(AND, on a side note, if you want a smoother gameplay you'd actually want a shout to maintain AR so you don't need to stop for a sec every 10 secs)
(Aye, been there, done that. Gets really annoying after a while...)
Avarre
Wiz can take a day off. This thread is done.
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