As we all know, Anet is obviously going to find some way to destroy SF for SC's. This is inevitable.
In order to get a head start, let's start crafting new builds for UWSC, FOWSC, etc.
UWSC current format:
ChamberSin: A/Me
ValeSin: A/N(D)(E)
ValeSupport: N/Rt
MountainSin: A/E
PoolsSin: A/E
PlainsSin: A/E
PitsSin: A/E
WasteSin: A/E
Chamber
Goal: Clear the Chamber, Unwanted Guests
Main Threat: Aatxes, interrupts
Vale
Goal: Wrathful Spirits (Clear vale neighborhood, in other words.) Escort of Souls.
Main Threat: interrupts, IW, Mindblade Spectres
Mountains
Goal: Demon Assassin
Main Threat: NR, Traps
Pools
Goal: Terrorweb Queen
Main Threat: Charged Blacknesses
Plains
Goal: Four Horsemen
Main Threat: Time is a bit of a factor, Hum Sig
Pits
Goal: Imprisoned Spirits
Main Threat: more than 1 soul dying, FoC on nearby berserk minion
Wastes
Goal: Servants of Grenth
Main Threat: PBAoE damage, Webs reaching either the Reaper or Ice King
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Rundown of UWSC
ChamberSin gets Clear the Chamber quest, pulls Bladed and Graspings to corner. Pits, Plains, Pools, Vale, and WastesSins block them in. ValeSupport nukes them. Mountain runs to Mount Entrance, holds aggro. Pits, Plains, and Pools wait for CB's to run back up the Mountain. PlainsSin runs to Chaos Plains, Pools runs to Pools area, Pits runs to Bone Pits, and Mountain runs to Twin Serpent Mountain.
Meanwhile, Chamber clears chamber, ValeTeam runs to Vale. Restore is taken from Chamber, and UWG taken once ValeTeam is in Vale.
Pits clears path of enemies, pops Reaper, and holds Web aggro.
Plains clears area around Reaper spawn, waits for either Pits, Pools, or Mount to come help with 4H.
Pools clears area around Reaper spawn, kills Queen, helps with 4H.
Mount clears area around Reaper spawn, kills Slayer and at least 2 Keepers, helps with 4H.
Wastes clears path of enemies, pops Reaper, teles to Web spawn, kills Web spawn.
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New Builds
Wastes: Might have to revert to Obsidian Flesh + StoneFlesh. With cons, and 17 earth, it should be able to keep both up without Glyph of Swiftness. Can take out BUH! for Dash since it will have a 17 Earth powered Sliver Armor and SFA prevents Smite damage.
Plains: Might have to revert to OF+SFA. Can easily handle aggro and 4H. Dash, again, for BUH! for movement control.
Pits: Might have to revert to OF+SFA. In order to get to Souls quicker, don't use OF till near bridge that Webs use to reach the Souls.
Mount: There is probable a Monk build that can solo this, someone mentioned this earlier. If not, OF+SFA. Should survive better than SF, anyway.
Pools: OF+SFA. same old, same old.
Chamber+Vale: Might have to 3-man these quests. I'm thinking 600/UA smite/SS with AV/SV. 600 pulls graspings at beginning, SS nukes while maintaining AV/SV on tank. Then, 600 would have to hold aggro at Mountain Entrance as OF cant tank Aatxes. Runs back to clear Chamber, pops Reaper, takes care of UWG first. Should take 8-9 mins, depending on skill and speed. After UWG done, clear Vale, Wrathful (if SS has Chilbains, it can solo IW groups while 600/smite takes care of rest. Escort Souls, and done.
If you have any ideas, please post them.
A

(in a speed clear, all of those things the OP mentioned are happening in parallel).