New builds for UWSC after potential SF-nerf?

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

As we all know, Anet is obviously going to find some way to destroy SF for SC's. This is inevitable.

In order to get a head start, let's start crafting new builds for UWSC, FOWSC, etc.

UWSC current format:

ChamberSin: A/Me
ValeSin: A/N(D)(E)
ValeSupport: N/Rt
MountainSin: A/E
PoolsSin: A/E
PlainsSin: A/E
PitsSin: A/E
WasteSin: A/E

Chamber

Goal: Clear the Chamber, Unwanted Guests
Main Threat: Aatxes, interrupts

Vale

Goal: Wrathful Spirits (Clear vale neighborhood, in other words.) Escort of Souls.
Main Threat: interrupts, IW, Mindblade Spectres

Mountains

Goal: Demon Assassin
Main Threat: NR, Traps

Pools

Goal: Terrorweb Queen
Main Threat: Charged Blacknesses

Plains

Goal: Four Horsemen
Main Threat: Time is a bit of a factor, Hum Sig

Pits

Goal: Imprisoned Spirits
Main Threat: more than 1 soul dying, FoC on nearby berserk minion

Wastes

Goal: Servants of Grenth
Main Threat: PBAoE damage, Webs reaching either the Reaper or Ice King

------------------------------------

Rundown of UWSC

ChamberSin gets Clear the Chamber quest, pulls Bladed and Graspings to corner. Pits, Plains, Pools, Vale, and WastesSins block them in. ValeSupport nukes them. Mountain runs to Mount Entrance, holds aggro. Pits, Plains, and Pools wait for CB's to run back up the Mountain. PlainsSin runs to Chaos Plains, Pools runs to Pools area, Pits runs to Bone Pits, and Mountain runs to Twin Serpent Mountain.

Meanwhile, Chamber clears chamber, ValeTeam runs to Vale. Restore is taken from Chamber, and UWG taken once ValeTeam is in Vale.

Pits clears path of enemies, pops Reaper, and holds Web aggro.

Plains clears area around Reaper spawn, waits for either Pits, Pools, or Mount to come help with 4H.

Pools clears area around Reaper spawn, kills Queen, helps with 4H.

Mount clears area around Reaper spawn, kills Slayer and at least 2 Keepers, helps with 4H.

Wastes clears path of enemies, pops Reaper, teles to Web spawn, kills Web spawn.

------------------------------

New Builds

Wastes: Might have to revert to Obsidian Flesh + StoneFlesh. With cons, and 17 earth, it should be able to keep both up without Glyph of Swiftness. Can take out BUH! for Dash since it will have a 17 Earth powered Sliver Armor and SFA prevents Smite damage.

Plains: Might have to revert to OF+SFA. Can easily handle aggro and 4H. Dash, again, for BUH! for movement control.

Pits: Might have to revert to OF+SFA. In order to get to Souls quicker, don't use OF till near bridge that Webs use to reach the Souls.

Mount: There is probable a Monk build that can solo this, someone mentioned this earlier. If not, OF+SFA. Should survive better than SF, anyway.

Pools: OF+SFA. same old, same old.

Chamber+Vale: Might have to 3-man these quests. I'm thinking 600/UA smite/SS with AV/SV. 600 pulls graspings at beginning, SS nukes while maintaining AV/SV on tank. Then, 600 would have to hold aggro at Mountain Entrance as OF cant tank Aatxes. Runs back to clear Chamber, pops Reaper, takes care of UWG first. Should take 8-9 mins, depending on skill and speed. After UWG done, clear Vale, Wrathful (if SS has Chilbains, it can solo IW groups while 600/smite takes care of rest. Escort Souls, and done.

If you have any ideas, please post them.

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

wouldn't we just revert to 2 Obsi Tankers some monks and nukers and possibly a imbagon?

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

ok this looks like a scare tactic against sf sins and uwsc .
Anets said they are not going to nerf sf - theres not a lot more they can do to it that hasnt been done already.They do recognise some sins dont use perma sf just for uw and it does give sin a use - some players recall how hard being a sin and getting into any pugs was.
Im sure if anet wanted to nerf uwsc they`d find a way to stop consumables being used in uw/fow.
You straight away suggest obbys - and we all know if anets gonna nerf sf then probably obby will either be on the list or to be done at later stage - both can be used in sc so makes sense.
SF was made harder for a reason which affected a/me , me/a and e/a - all used in uw/fow sc - they cud have just nerfed sf totally.
Rather than plan ahead with no details and then have the problem of stating skills without knowing if they are also gonna be nerfed is risky as hell.

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Anet said they weren't planning on touching Shadow Form.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Obby flesh ele can do vale 2 man with a necro. Nothing new needs doing there if SF does take a considerable hit.

Ginger Hunter

Academy Page

Join Date: Jun 2008

England

HEH

A/D

Quote:
Im curious where they said they werent gonna nerf SF or touch it? Im pretty sure it was mentioned that they were looking into SC's and perma's after the last skill balance, in their patch notes.

Show Some Skin

Show Some Skin

Frost Gate Guardian

Join Date: Jun 2009

Dead.

[Game]

Rt/

Quote:
Originally Posted by [Morkai]
View Post
Anet said they weren't planning on touching Shadow Form. Ok ty, i wanted to make an assassin but i didnt want to if they were gonna do a big super nerf on them.

Fuzzie

Fuzzie

Academy Page

Join Date: Jul 2008

Mo/

For all you doubters, heres a link

"Runs, Solo Farming, and Speed Clears

Players have long asked for our viewpoint on these ways of playing through content. For the most part, we think these are acceptable ways of playing Guild Wars but may occasionally take steps to increase their difficulty or even block a particular build. For instance, when it comes to Shadow Form, there is little concern about solo farming in most places; however, the speed clears of our most difficult content have become fast enough to warrant a more watchful eye. Over the coming months we will monitor these areas and, starting with Cry of Pain, make adjustments where necessary. "

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

i think we should have to play thru them like the old days.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by jiggles
View Post
Obby flesh ele can do vale 2 man with a necro. Nothing new needs doing there if SF does take a considerable hit. I'm not sure if earth magic buffs can reduce aatxe damage enough. There are a few aatxes that the vale team has to kill on the way to vale.

Hmmm chamber could probably be done using a Mo/Me with Arcane Echo, Spellbreaker, Mantra of Resolve, IAU, and Radiation Field. He would ball up mobs in the labyrinth at the beginning and the SS necro would just kill those; afterwards Radiation Field can kill keepers and terrorwebs.

Pools could be done Mo/E glyph of swiftness/spellbreaker and sliver armor and shield of absorption.
Infact plains and pits could probably be done using the same.

Mtns is doable with the same, pain inverter to own behemoths.

Wastes, you would need /A to take quest and get terrorwebs so earth tank won't work that well w/o energy management. Probably have to wait for someone else to come and grab quest for you.

Mikedddd

Pre-Searing Cadet

Join Date: Jul 2009

The Crimson Kurzicks [GRIM]

N/Mo

everyone think back to the basics you can ecto farm a duo run with a M/ME 55 and a SS cryer or SS nuker u can clear the main room in 3 min or less and also make it to the plains and farm the phantoms i do this ALOT recently cuz its effective and it hasnt been nerfed

Raudic

Raudic

Frost Gate Guardian

Join Date: Jun 2008

W/

possibly a variant of the new fow sc

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by Show Some Skin
View Post
Im curious where they said they werent gonna nerf SF or touch it? They'll still probably find a way around it

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

They may just add health to things, like they done with Mindblades last year.

Nodakim

Nodakim

Krytan Explorer

Join Date: May 2008

Hrvatska

N/Me

Nobody uses A/E pits(A/D or A/Me now) and N/Rt Vale Support isnt as effective as N/Me or N/Mo.

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

They said they weren't going to touch SF b/c they wanted to keep it for sins to use for farming. They are just going to nerf everything around it, I.E CoP and group builds. They might add monsters with diff skills etc.

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

Lolrus League [lol]

A/E

From what I know they said they are going to leave the skill alone.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by Nodakim
View Post
Nobody uses A/E pits(A/D or A/Me now) and N/Rt Vale Support isnt as effective as N/Me or N/Mo. N/Me, N/Mo can't kill Mindblades... Hex Breaker ftl

Razon

Razon

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

Yeah, maybe the nerf happens in 2 years if u get lucky.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

slightly off topic - remember they gave old budger the boot because of perma sf bombers mainly - they didnt touch sf but adjusted 1 npc.Didnt anet long ago add the dying nightmares to be a problem for 55 monks ( if someone can correct if im wrong ) and as mentioned changed the mindblades by more hp and making them ranged.
Sometimes they wont nerf a skill but make changes to make it harder.
End of the day its up to us to adapt soon as they change skills - and these days builds adapt in a few days or quicker .

Razon - yea they`ll prob nerf sf totally 1 day before gw2 release lol - so 2yrs time sounds right lol

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Quote:
Originally Posted by Marverick
View Post
I'm not sure if earth magic buffs can reduce aatxe damage enough. There are a few aatxes that the vale team has to kill on the way to vale. I did it a few weeks back, unfortunatley I do not remember whether or not the chamber aggroe'd the two groups you are talking about ^^

germanturkey

Krytan Explorer

Join Date: Sep 2005

[PoW]

E/

isn't the point of nerfing SF to stop SCs? since it makes it ridiculously easy to do most things in the game. the nerf probably won't even come for a long long time.. i would assume the resolution would be some sort of ele perma flesh/stone aura/mantra of earth type thing.

Raudic

Raudic

Frost Gate Guardian

Join Date: Jun 2008

W/

By the time they do decide to nerf SF, GW2 will be out (Crossfingers) if they havent by now, they NEVER will

LithiumPicnic

LithiumPicnic

Academy Page

Join Date: Dec 2007

League of the Fallen [LotF]

D/

Guys, they don't even need to nerf anything to stop UWSC.
Just fix Terrorwebs and their lack of Lava Font usage when engaing them alone.

From Official wiki
Quote:
They will not use Lava Font if only one player is within range.

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

I think they will indirectly nerf uwsc by nerfing Sliver Armor.

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

monking in uw should be possible.
made a topic for it, maybe there is something usefull in it.
going to test wastes as monk tonight i guess.
http://www.guildwarsguru.com/forum/s...php?t=10385001

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by jiggles View Post
I did it a few weeks back, unfortunatley I do not remember whether or not the chamber aggroe'd the two groups you are talking about ^^
those groups don't pull far enough for chamber to aggro them I think

Quote:
Guys, they don't even need to nerf anything to stop UWSC.
Just fix Terrorwebs and their lack of Lava Font usage when engaing them alone. That wouldn't do anything other than stop noobs and A/D pits. Lava Font is adjacent range and Sliver Armor is nearby.

Unless you propose that Terrorwebs aggressively run up to you to use Lava Font... that would be interesting.

mastar of warrior

mastar of warrior

Krytan Explorer

Join Date: Mar 2006

sweden

N/A

Mo/

Quote:
Originally Posted by LithiumPicnic View Post
Guys, they don't even need to nerf anything to stop UWSC.
Just fix Terrorwebs and their lack of Lava Font usage when engaing them alone.
Which wouldnt nerf anything.

From the official wiki:

Quote:
Originally Posted by Wiki Spell. For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5...41...50 fire damage.
Quote:
Originally Posted by Wiki
Enchantment Spell. For 5...10...11 seconds, you have 25...45...50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29...35 earth damage. And the Chamber would simply kill them from out of Lava font reach with their spells.

Vale sin would simply tank away from lava font Range

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

I agree. Even fixing lava on terrors would simply do nothing. All you would have to do is spam sliver on them nearby and not adjacent /easy

Now if the 4H had sig of disenchant that might be the end of uwsc

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

Well, if giving monsters skills that can harm SF sins is the way to go, then...

Dead Collectors: Give them Vile Touch.

Charged Blacknesses: Give them Lightning Touch

Obsidian Behemoths: Give them Dust Trap instead of Fire Trap. Have them drop Obsidian Shards to compensate.

Smite Crawlers: Maybe give them Symbol of Wrath.

Only a few suggestions. It wouldn't kill the farm, just make it more difficult.

BadgerzFTW

Academy Page

Join Date: Mar 2008

Quote:
Originally Posted by Apok Omen View Post
Charged Blacknesses: Give them Lightning Touch Yeah....they really should give charged skills that hit through SF.....oh, wait.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Signet of Disenchantment wouldn't spell the end of the run necessarily... but you would probably need 4 sins to do it since more than 1 SoD in a group makes it hard to cover your enchantments.

king_trouble

Lion's Arch Merchant

Join Date: Nov 2008

In the Realm of the Gods

The High Chroniclez

A/

Put a sig of disenchant on dying nightmares and problem solved for the most part, also if you want to stop uwsc put a sig of disenchant on the banished dreams riders and bam! Plains becomes undoable and chamber area becomes extreamly hard

Teysar kitait

Teysar kitait

Academy Page

Join Date: Dec 2005

Sword of Justice [SOJ]

with sig of disenchantment wouldn't it just be necessary to carry a short recharge cover enchant? it only removes one... so it would merely slow down the runs i'm guessing, like Marverick said.

@Apok Omen: if you give the smites symbol of wrath wouldn't that ruin the warrior and derv farms too? >.< not 600/smite tho.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

People have been crying for ages because their precious lil Elite areas are overrun by speed clearers. There is a firm belief that such things do not belong in the game. Well I say go ahead and nerf SF all you want. Within a week we'll be back speed clearing again and as history has shown, we'll probably do it faster. In spite. Bring it on crybabies! We'll be back to square one again in no time asking for the next nerf. I've said this before and I'll say it again. You can blame Anet all day long but at the end of the day WE THE COMMUNITY are the ones responsible for breaking the game. With the exception of a few things (SF + Ursan for example) which I'm sure some witty smartass individual will probably try to point out. DUH?!

Ferminator

Frost Gate Guardian

Join Date: Apr 2009

D/

expunge enchants on some random creature?

On topic, i dont like obby flesh's 50% slower movement, that isn't really speed clear IMO. Spell breaker does the same thing except theres no armor buff.. lol, imagine a whole team of 600/smiters.

Oh heres a crazy idea, use vow of silence.