Quote:
Originally Posted by Unreal Havoc
In regards to rarity I don't see how a skin is so rare if there is a same skinned purple version that isn't uncommon to get hold of. Doesn't that make the skin less rare and more common?
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Skin =\= Rarity.
Colour has nothing to do with the weap skin. If that weap drops from a monster or a non-endsomething chest , it can drop in 4 colours :
White>Blue>Purple>Gold ( Common -> Rare )
Quote:
Originally Posted by Unreal Havoc
I mean if it's R7 or R8 then I can understand where rarity would make a difference, but if both are R9 then there is absolutely no difference. It's all literally based on the colour of the items font and nothing more.
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You confuse % drop with the times that weapon drop. Its not the same :
- X monster dies : <random drop process to determine item dropped within that mob db drop > ( it happens when you load map but that doesnt matter here )
- Weapon X is gonna drop with Y suitable mods for that weap ( not in cantha and prop , R9 curses , 20% recharges Smitting prayers or WTH )
- <random drop process to determine rarity> :
A) White. No Y <random mod>
B) Blue . Y mods , almost shit . Sometimes insc , sometimes not
C) Purple . Y mods , almost perfect . Sometimes insc , sometimes not
D) Gold . Y mods perfect or 1% less than perf .
A>B>C>D . Common>Rare , between
same % of THAT weapon to drop.
Quote:
Originally Posted by Unreal Havoc
That's the part I really don't get with the mentality behind it all.
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I also cant believe i actually had to explain this but thats real life dude. More Rarity = More price .
Inscriptions for example lowered price of some items that ONLY could be obtained in cantha or prophecies. But even now , rarity makes non insc 15^50 weaps to have more value than
same colour and same req inscribable ones.
Is not hard to understand , no one is asking you to sell/buy something you dont want but prices are not based on opinion although it may seem so sometimes.
