Quote:
Originally Posted by Xenomortis
Whilst it is a strong (and somewhat unfair) attribute, it isn't as bad as you (and a lot of others) make it out to be. It does not grant infinite energy. It grants mindless and strong energy management that requires no skill slots (although sometimes you may want SoLS).
With Soul Reaping, I still find myself at times, with 0 (or close to) energy left. I still have to wait for energy to come back, the difference is that I'll probably get it back pretty soon.
It does still require a high spec into a line with very few skills or utility (Foul Feast being the only real utility in it).
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10 in SR.
10 in Blood.
SR vs. OoB.
SR - up to 30 energy every 15 secs. If it doesn't return that - that means one either isn't using skills or isn't killing. Which means one sucks, thus one is completely irrelevant.
OoB - Up to 16 energy every 15 secs. 1 energy starting cost. 20% life sac. Elite slot. Skill slot.
10 in Inspiration.
SR vs Power Drain.
PD - Up to 21 energy. 20 sec recharge. Must interrupt a foe's spell/chant. Skill slot.
It grants e-gains that are completely out of touch with other e-management options.
The fact that you end up with 0 energy isn't something a sign that SR isn't broken. It just means that because you are playing a necro, you never learned to manage your energy and you suck at playing a caster.
And did we mention that necro get the super dooper buff of paying for skills with health sacrifice? Which is absolutely INSANE if we consider how A.Net balanced skills. FC is a factor in the balance of a number of mesmer skills (0 the activation times are longer because of FC). On the other hand, when playing a necro, having unlimited energy means your skills should cost LESS?!?!
Necro is PvE for beginners. Absolutely fun, but providing results that should NEVER be possible with the skill-level required.
That's why we run necro heroes. Because heroes suck - but SR is so obscenely powerful that it's able to negate that failure.
(And don't get me started on the fact that with PvE skills, which rival or bypass ELITES, one is able to fill 3 slots out of 8 without spending a SINGLE attribute point, thus exponentially blowing up effects that do not require a skill-slot.)
Leadership is the same kind of batshit crazy. Slightly less though since you need to devote at least one skillslot to a chant/shout (whereas SR is tied to that ONE thing we are certain it will happen in PvE - something dying), but very close.
Having said that, this:
Quote:
Originally Posted by Seraphim Angel
Assassins Promise. Recharges all your skills including itself and gives you a good amount of energy after every kill.
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gets my vote.
An elite version of SR.
On steroids.
That everyone can use.
AP needs to die if we even want to consider any other elites in our hero-ruled PvE.