Remove Summoning Sickness

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

I hate waiting 60 minutes or having to pass a stone over to my friend ahead of time incase one of my summons die. Sometimes I solo and can't rely on giving someone else the stone. This would promote use and reliability with summoning stones instead of waiting an hour or until the next zone before you can use one again. I've accumulated a whole bunch of these from gifts and want to be able to use them more freely.

Just to note - There's still the 1 summon per party limit, so you can't spawn a whole army infront of you.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

yeah maybe reduce it to 30 mins as 1 hour is pretty much the limit everything takes now

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

/signed
I don't understand it either, I use a stone and it gets wiped instantly by an ele.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

yeah 60's a bit much, 30 mins sounds reasonable.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

My only problem is that they die after 30 minutes, but there's a 60 minute wait on using another. I don't mind summoning sickness per se, I just don't understand why it lasts double the time of what you summon.

/signed for time reduction, removal, whatever. I don't really use these that often for it to matter but I'm sure there are people who live and die by them.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Yeep , is retarded . Signed for time reduction to 30 mins.

MBTW

MBTW

Academy Page

Join Date: Jan 2009

W/

it's like when you summon a merchant and wait 60 minutes to do summon an effective fighter. it sucks.
/signed

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

The only situations I've been in where I found a summon stone all that necessary is in pre-searing, and when summoning the merchant in dungeons and whatever.

In pre it wasn't an issue as the imp could basically solo after level 14 (the same goes for pretty much every other summon in low level areas.)

/w the merch stones, it doesn't really matter because you only need them once per instance to lighten inventory.

As far as all the other content goes, there are already enough sweets, consets, PvE skills, and hero builds to blast through just about anything out there with minimal effort. Why make it easier?

talldervish

Frost Gate Guardian

Join Date: Feb 2008

The Irish Republican Army

D/W

or you could not rely on a summon

SpiritBond

SpiritBond

Lion's Arch Merchant

Join Date: Jan 2009

Domain of Anguish

Mo/

/signed. I think 60 minutes is kinda too much. They should reduce at least to 30 mins, if not less

Evil Eye

Lion's Arch Merchant

Join Date: Dec 2007

P/Me

Remember when there were no summons?

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

Quote:
Originally Posted by talldervish View Post
or you could not rely on a summon
No one is relying.

Quote:
Originally Posted by Evil Eye View Post
Remember when there were no summons?
Who cares?

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Why do you even need stones? They're unnecessary in NM and useless in HM.

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

The wait time is definitely undesirable. I'd change the skill effect to: "You are currently controlling a summon and are unable to control another. This effect ends if a summon dies under your control."

Also please put summons under the ally list. That way it'd be a little easier to target them and monitor their health levels.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

There's already XYZ ways to roll through PvE, why do you need something like this to be easier?

/notsigned

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Its not about making an easy part of the game easier as some have said and the fact they are of limited use in hard mode is also moot.

Whether the game is hard or easy depends a lot on ability if you find it easy handicap yourself to provide a greater challenge.
If you find it hard use heroes, summoning stones or consumables.

The point is I and others find them fun and anything that makes the game more fun is a good thing.

More summoning stones please and a reduced summoning sickness time 30 min seems reasonable, certainly no longer.

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

Quote:
Originally Posted by Ugh View Post
Why do you even need stones? They're unnecessary in NM and useless in HM.
why do you need to ask why?

Unnecessary in NM..../agree
Useless in HM /dont agree

Anything that helps you vanquish faster is not useless.
I use them more for the groups that have 3 monks in hm....it just simply helps get through the group a bit quicker.

Then again, i mainly use Automatons...decent extra damage with a little self healing. The only time my "summoned" dies is when I over aggro to see how much fun I can really have.

Back to the topic. I believe there should be a wait period between when the summoned dies and when you can kick out a new one.

Therefore, say an automaton died within 10 mins...then you have to wait 15 mins before you can do another. Or if it goes the full 30 mins, then wait 10 or 15 mins ...something of the sorts.

And the merchant one should be separate from the attacking ones. A merchant sickness...or whatever.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

Quote:
Originally Posted by DoomFrost View Post
Also please put summons under the ally list. That way it'd be a little easier to target them and monitor their health levels.
I'd sign that. Still dead set against tempering with summoning sickness though.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Don't see the need for it, but if they did reduce Summoning Sickness to 30 minutes then the summons would need to die in 15 minutes if not already killed.

bartj??

bartj??

Lion's Arch Merchant

Join Date: Oct 2007

Scions of Carver [SCAR]

E/

Quote:
Originally Posted by REDdelver View Post

And the merchant one should be separate from the attacking ones. A merchant sickness...or whatever.
I am not that sure but don't the merchants also have attack skills? I tought I saw one fighting some day.

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

I don't get why people are so worried about reducing it to 30 minutes or not having one at all. It's like people are more worried about having unnecessary restrictions and skill* than fun.

* - No skill required in PvE.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by MagmaRed View Post
Don't see the need for it, but if they did reduce Summoning Sickness to 30 minutes then the summons would need to die in 15 minutes if not already killed.
Why? Because Anet arbitrary decided to make them die in 30 minutes, and to have Summoning Sickness last 60 minutes? What's the use of that anyway?

Signed for a SS of 30 minutes, or a lifetime of 60 minutes for the summons.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

This isn't really about making PvE easier, you can't get much easier then it already is. This is about people having lots of these stones and not being able to use them.

/signed, I like to use them when vanquishing and I tend to go slow but even I can't sit and wait 60 min just to res a dead summon.

Since many of the summons people are using are random you can't control if you'll get something usefull (generally a caster) or a mad melee that will charge in and be wiped in Hard Mode so fast it might as well never have been used.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

Quote:
Originally Posted by Megas XLR View Post
I don't get why people are so worried about reducing it to 30 minutes or not having one at all. It's like people are more worried about having unnecessary restrictions and skill* than fun.

* - No skill required in PvE.
Without restrictions and skill there *is* no fun. I've been working through my backlog of NM dungeons, and let me tell you it's the most mind numbingly boring auto-pilot run waste of my time.

Anything that would bring HM or some of the more difficult content down to that level I *would* be worried about.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

They are extra henchmen with (sometimes) full skill bars and/or monster skills.
It doesn't matter much.

The price for the rafted ones could be a bit lower, though. Since they last so little in HM.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

/Signed for the removal of summoning sickness, just keep the one per party clause.

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

the time thing never bothered but im saying shorten it so i can use more of them to get rid of these things i got a stack of mysterious and several others and i never bought any of them cant use the ones i get fast enough anymore. its sad i use em in nm just trying to get the supply down

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Arduinna View Post
Why? Because Anet arbitrary decided to make them die in 30 minutes, and to have Summoning Sickness last 60 minutes? What's the use of that anyway?

Signed for a SS of 30 minutes, or a lifetime of 60 minutes for the summons.
Cuz it's just one more way that make groups of people more powerful than hero/hench. You still have sickness? Pass it on to the next party member and they will use it.

I'm fine with it the way it is now.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/signed. They added them in game, and they mean I have to PUG less, so I'd like to be able to use them more.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Too bad Anet just doesn't have the time or incentive to change anything anymore.. unless we all buy moar facelifts and name-changes.. /shrugs

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by gremlin View Post
The point is I and others find them fun and anything that makes the game more fun is a good thing.
People that play FotM, imbalanced builds in PvP sure have fun with those builds, but those aren't good for the game, are they?

Here's my take on it: If you use a stone now, and it lasts the whole 30 minutes, then you're probably doing things right enough that you don't need it anyways. If you use it and lose it in the first five minutes, stop playing HM. There's no necessity to changing this.

drunk n angry

drunk n angry

Lion's Arch Merchant

Join Date: Jul 2009

in a quiet little town that i love.

Ancient Dragoons [AGED]

W/

Quote:
Originally Posted by gremlin View Post
The point is I and others find them fun and anything that makes the game more fun is a good thing.
me and alot in my alliance like to use the mysterious ones just for a kick to see what is gonna pop out next. so alot of it is just for fun and when they die i dont see a reason why i should have to wait to see what pops out next LOL.

/signed it shouldn't be a 60 min wait.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

A few months ago, I would have said /notsigned
But now that the traveller is dumping more of these things on me then I could possibly use, it would be nice to be able to actually use them. It's gotten to the point where I will always use one in every mission I play. Not because "I need to use them" but because "I have a ton of them so why not," kinda like with my stacks of holiday boast items.

Zera Fang

Zera Fang

Academy Page

Join Date: Jan 2006

New Mexico

N/Mo

They should change Summoning Sickness to something like, "As long as a summoned creature is under your control you cannot summon another creature, this effect ends when summoned creature dies." That way people can use up the god awful summons they have, it isn't like PvE items need to be balanced anyway. Signed for any positive change.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

I do like these summoning stones for a couple of reasons.

Firstly outside of my guild and alliance I have mostly lost the enjoyment factor of playing with others.
Possibly because the play balance has changed, with the experienced players now all in hard mode.

Pve with AI help is very predictable, with designer party's and builds, whereas a human party was more unpredictable and fun.
Summoning stones esp the random ones add a little bit of variation.

As I have said in the past if they made summoning stones of animal companions there would be a lot more beastmaster type builds.

Any player could have a pet ok only for 30 min at a time but still fun, a nectro could have an undead companion.
Maybe a ritualist could have a spirit one etc.

why run the idea down if it doesn't hurt anyone else and breathes new life into an old game

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by IronSheik View Post
/signed
I don't understand it either, I use a stone and it gets wiped instantly by an ele.
You're using the wrong stone at the wrong time then.

I'm not in favour of this idea. It's little steps like this that got the game into the state it's in at the moment. A bit easier and a bit easier and a bit easier...

The only stone I may consider could do with the summoning sickness being lowered on would be the Mercantile Summoning Stones...possibly if they weren't allowed to fight the sickness could be lowered to 30 mins. Other than that, a resounding "notsigned" from me.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by ajc2123 View Post
Cuz it's just one more way that make groups of people more powerful than hero/hench. You still have sickness? Pass it on to the next party member and they will use it.

I'm fine with it the way it is now.
Yeah, and when I'm H/H, that can't be done.

I'm not in need of another party member, I am very capable of vanquishing any explorable without the Summons, but I just find it enjoyable having a Saltspray Dragon at my side, or a Gaki, or whatever.

It's weird I'm doing my best to keep the creature alive for 30 minutes, only to see it go *poof* on me, and me not being able to summon a replacement right away.

It's like you are being punished for having summoned the creature in the first place, which is weird because a human party would be able to have a summon active 24/7.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by ajc2123 View Post
You still have sickness? Pass it on to the next party member and they will use it.
Agreed.

/Notsigned

As for H&H, no one is stopping you from using one, and in most areas you H&H if you're taking longer than 30 mins to complete your goal then one has to question your methods in the first place.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

I would reduce it as well. In this case I would finally be able to clear my storage from all this summonig stuff. /signed

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

Quote:
Originally Posted by HawkofStorms View Post
A few months ago, I would have said /notsigned
But now that the traveller is dumping more of these things on me then I could possibly use, it would be nice to be able to actually use them. It's gotten to the point where I will always use one in every mission I play. Not because "I need to use them" but because "I have a ton of them so why not," kinda like with my stacks of holiday boast items.
i feel your pain i dont need to use cant sell em everyone has a million of them so i try to use as many as i can and seeing i dont get on as much the stacks keep getting bigger.