/signed
It won't change gameplay anyway, I hardly even see people use them. But that confuses me with what people are saying claiming they already have "millions" of them. But then... I hardly see them in action.
Remove Summoning Sickness
gameshoes3003
MithranArkanere
They don't use them because they will not be able to summon another for an hour if they die, so they wait untill they really may need them, XD.
draxynnic
Pretty much. When I remember, I tend to bring them along as a 'just in case' - typically used when I think a PUG in a hardmode mission is decent, but just needs a little more oomph. (I don't use consumables on behalf of morons.)
Master Ketsu
PvE is already easy enough. If you need a summon in this game in order to get through, you are bad. Get better.
/unsigned.
/unsigned.
Arduin
Quote:
PvE is already easy enough. If you need a summon in this game in order to get through, you are bad. Get better.
/unsigned. |
I know GW has been dumbed down a LOT, like with consumables for instance. But I can't see how it will make the game easier if Anet reduced summoning sickness to 30 minutes, when a human party already is able to keep a summon up 24/7.
Make the summoning sickness last as long as the summon itself lasts. That way, you can't spam summoning stones every minute when your summon dies, but if you are able to protect and keep the summon alive for 30 minutes, and it goes *poof*, you are able to summon it again.
crazybanshee
/signed for merchant stones. I don't care about the rest cause I don't use them.