Biggest difference between Aion and GW is that Aion installs a rootkit on your PC called GameGuard. If you thought Starforce was bad, wait till you see it.
I cancelled my Pre-Order after GameGuard crashed my invoicing software on my company's PCs today. Major "Oh Crap" moment there. |
Aion and GW, NCSoft and Anet?
thebible
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AOD_EaSyKiLL
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gameguard is pretty essential if you want the least amount of possible botting/hacking.
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Guild Wars might have a lot of bots, but it doesn't have any hacks, unlike any other game which has ever used GG, which have tons of hacks, dupes and Bots
Age
It has had hacks,bots and dupes don't try to kid yourself that is far better than other games.I am playing one right now that has none of this.Anet could learn a thing or two from them.
Gigashadow
Aion is quite hack and bot infested actually. One of the hacks allows you to rapidly use a whole bunch of skills at once. This shows a very poor security model of trusting the client, something that GW doesn't do.
http://www.mmorpg.com/discussion2.cf...=241937&bhcp=1
http://www.aionsource.com/forum/ques...noob-hack.html
http://www.aionsource.com/forum/gene...on-hacked.html
http://www.aionsource.com/forum/gene...se-server.html
http://www.aionsource.com/forum/gene...on-elliot.html
http://www.mmorpg.com/discussion2.cf...=241937&bhcp=1
http://www.aionsource.com/forum/ques...noob-hack.html
http://www.aionsource.com/forum/gene...on-hacked.html
http://www.aionsource.com/forum/gene...se-server.html
http://www.aionsource.com/forum/gene...on-elliot.html
AOD_EaSyKiLL
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It has had hacks,bots and dupes don't try to kid yourself that is far better than other games.I am playing one right now that has none of this.Anet could learn a thing or two from them.
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Aside from bots, Guild Wars has had the least amount of hacks of any MMO created, at least ones that have any sort of respectable population. The only real exploits GW has ever had have all been exploitable game bugs, not ones from 3rd party programs, memory hacks, and packet hacks.
Then, the bots GW has are not really even bots, not like they have in other MMOs, they are just large macros, something that can not be prevented by anyone or anything unless you make a game that can be played without a keyboard or mouse.
Age
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Ha.
Aside from bots, Guild Wars has had the least amount of hacks of any MMO created, at least ones that have any sort of respectable population. The only real exploits GW has ever had have all been exploitable game bugs, not ones from 3rd party programs, memory hacks, and packet hacks. Then, the bots GW has are not really even bots, not like they have in other MMOs, they are just large macros, something that can not be prevented by anyone or anything unless you make a game that can be played without a keyboard or mouse. |
This game has been expoited to death from this stuff.There were always builds to fix the expoits even in HA and RA yes even pvp had it share.
4thVariety
From the hacking perspective there is not one Guild Wars game. From the hacking perspective, there are three Guild Wars games.
(1) Guild Wars the Game, which is your missions, your dungeons, all the things that entertain by you PLAYING the game. Neither is there a need really to hack it, not a hack itself. Mapping the whole number keypad to getting back up in the brawling mission and mash with your whole hand is as outlaw as it gets.
(2) Guild Wars the Grind, which is your titles, mainly the ones you can buy or farm by repetitive actions. Stuff that entertains by admiring pixels. That part of the game is bot and macro infested as anyone would expect. It's not that bad as in other games, but it is not too tame either. At least it does not carry over into GW the game too much, so it's ok I guess. With the Xunlai bets there seems to be a trend to collect inactive accounts, which is better than botting, but still rather odd.
(3) Guild Wars the Competition, which is PvP. By the amount of drama an artificial draw result caused recently, you can see that this portion of the game really has no other worries. So far I know of no guild winning because they hacked anything. At one point there was some rather weird skill behavior, so people could rig a rapidfire macro to do massive damage. But that was a bug not a hack.
So 2/3 environments are cheat free, I'd call that a good thing. But remember, since other MMOs are more grind centric to retain players, the impact of the same relative amount of bots as in Guild Wars can be perceived as much much more in other games. Guild Wars is not ignored by botters, it is simply designed more cleverly to keep them at bay and not ruin the game as much for the simple players from bullet point (1). That is ArenaNet's secret to success in that department.
(1) Guild Wars the Game, which is your missions, your dungeons, all the things that entertain by you PLAYING the game. Neither is there a need really to hack it, not a hack itself. Mapping the whole number keypad to getting back up in the brawling mission and mash with your whole hand is as outlaw as it gets.
(2) Guild Wars the Grind, which is your titles, mainly the ones you can buy or farm by repetitive actions. Stuff that entertains by admiring pixels. That part of the game is bot and macro infested as anyone would expect. It's not that bad as in other games, but it is not too tame either. At least it does not carry over into GW the game too much, so it's ok I guess. With the Xunlai bets there seems to be a trend to collect inactive accounts, which is better than botting, but still rather odd.
(3) Guild Wars the Competition, which is PvP. By the amount of drama an artificial draw result caused recently, you can see that this portion of the game really has no other worries. So far I know of no guild winning because they hacked anything. At one point there was some rather weird skill behavior, so people could rig a rapidfire macro to do massive damage. But that was a bug not a hack.
So 2/3 environments are cheat free, I'd call that a good thing. But remember, since other MMOs are more grind centric to retain players, the impact of the same relative amount of bots as in Guild Wars can be perceived as much much more in other games. Guild Wars is not ignored by botters, it is simply designed more cleverly to keep them at bay and not ruin the game as much for the simple players from bullet point (1). That is ArenaNet's secret to success in that department.
Nerel
If I remember correctly, and I might very well be mistaken, but the Mallyx exploitation that caused quite a stir required a client side 'hack' for that first exploiter to access the otherwise inaccessible outpost, from that point he was able to ferry others to the outpost (and they didn't require any modification to their game client), who could in turn bring others.
I know this is only a singular incident, but it most definitely would qualify as a hack.
Still, while Guild Wars might not be entirely 'exploit' free, and macros can and do give people an advantage (both small macros for skill chains/weapon swapping and larger, bot macros.), I think ArenaNet has done a pretty damn good job of curtailing the more nefarious nature of gamers.
I know this is only a singular incident, but it most definitely would qualify as a hack.
Still, while Guild Wars might not be entirely 'exploit' free, and macros can and do give people an advantage (both small macros for skill chains/weapon swapping and larger, bot macros.), I think ArenaNet has done a pretty damn good job of curtailing the more nefarious nature of gamers.
Master Ketsu
Gamegaurd is bad. It only makes it require slightly more knowledge to hack, at a very bad expense. Due to its nature it wont work on Linux either, which automatically makes it a POS imo.
HawkofStorms
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I would say it is about the same as for bots it has had more of them as to why griffon farming got the stick as well as others.There were serveral ppl on this board who were banned for using a hack as well the all famous duping of ambraces.
This game has been expoited to death from this stuff.There were always builds to fix the expoits even in HA and RA yes even pvp had it share. |
Sjeng
I played the beta and found it not remotely like GW thb.
Nodakim
Lonesamurai
own age myname
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Speaking of both Aion and GW2, I discovered another voice actor who is actually used in both games. Check this out:
http://www.sobolov.com/ Unfortunately, he seems sworn to secrecy on what he did in GW2. He has an awesome evil voice though. |
OnTopic:
Aion looks way more like Lineage II with wings. I haven't tried Aion yet, so I don't really know much.
HawkofStorms
To bad by then voiceovers will be pretty standard by the time GW2 comes out. The Old Republic is FULLY VOICED. Every mission, quest, NPC, player character, everybody. The largest voiceover project ever.
Abedeus
Last time I checked, EVE is a second job, and WAR is either watered down PvE from WoW or CC lovefest in PvP, with everyone holding together and RDPS killing everyone.
own age myname
So is Oblivion. Every NPC has a voice, all dialog has a voice. Amazing
Lonesamurai
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Last time I checked, EVE is a second job, and WAR is either watered down PvE from WoW or CC lovefest in PvP, with everyone holding together and RDPS killing everyone.
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Love EvE because it can be as indepth or not as you want
Love WAR cos I'm a Games Workshop fan and I love playing my Squig Herder and Warrior Priest both in RvR and PvE and it's the first game I've enjoyed getting into pvp in other than Guild Wars and EvE because its actually quite seemless into the PvE through the tiered RvR and as players play the same classes as NPCs (and yeah, most are the same intelligence level too )
immortius
On GameGuard:
For some reason a number of MMOs, generally Korean ones, come with these 3rd-party anti-cheat mechanisms. These generally screw with the user, preventing alt-tabbing (because you never want to take a break to check a website or answer a message while playing), or even prevent you playing the game for no reason. Worst of all, they generally get circumvented anyway.
The use of these applications generally shows a lack of proper coding on the part of the developer and if a game requires one to be secure you can bet cheating will be common regardless.
Ok, I will admit that these applications are one of the few things that can help prevent botting, but once again any mechanism on a client machine can be circumvented. Better to address the grindy gameplay that makes botting feasible and attractive.
For some reason a number of MMOs, generally Korean ones, come with these 3rd-party anti-cheat mechanisms. These generally screw with the user, preventing alt-tabbing (because you never want to take a break to check a website or answer a message while playing), or even prevent you playing the game for no reason. Worst of all, they generally get circumvented anyway.
The use of these applications generally shows a lack of proper coding on the part of the developer and if a game requires one to be secure you can bet cheating will be common regardless.
Ok, I will admit that these applications are one of the few things that can help prevent botting, but once again any mechanism on a client machine can be circumvented. Better to address the grindy gameplay that makes botting feasible and attractive.
4thVariety
Each exploit in a rootkit is a Pandora's box waiting to blow up in the face of thousands of users. One hacker cracks that thing and he has root access on a lot of machines. That spells disaster and not just because some MMO accounts get stolen.
For me Gameguard is the reason to stay away from Aion. Forcing users to install Gameguard is telling them "I know you will want to cheat, we made the game that way so you will take 4 months for everything and pay more fees meanwhile".
For me Gameguard is the reason to stay away from Aion. Forcing users to install Gameguard is telling them "I know you will want to cheat, we made the game that way so you will take 4 months for everything and pay more fees meanwhile".
Ec]-[oMaN
For me GameGuard spells there really is no consistency checks between the game servers and client, if they need a third party program to try and prevent altering packets/code/execution that spells trouble enough.
Gigashadow
It doesn't necessarily mean there are no consistency checks, or that there is little or no checking on packets coming from the client (although these things still could be true). Other reasons for this sort of software include:
1) The client knows more than it exposes to the user, and they don't want third party software to expose that. For example, the radar only displays dots in a frontal arc, but it's pretty obvious from the speed at which things appear when you rapidly spin around, that the client actually has full knowledge of what is around you and is not making roundtrips to the server to get that information.
2) Bots that are more complex than simple keymashers need to understand simple things about the game state. These generally use DLL injection to get into the process, and you want to catch that.
It wouldn't surprise me if the server trusts the client a great deal in Aion, though, as the game performs so well and doesn't rubber band at all (rubber banding usually indicates a resolving of a dead reckoning conflict with "server wins!"). Games tend to do this to gain performance at the expense of security. WoW had this in spades at the beginning, when you could actually teleport anywhere. They gradually improved that over the years, presumably as their server hardware could spare the cycles to do more checking.
1) The client knows more than it exposes to the user, and they don't want third party software to expose that. For example, the radar only displays dots in a frontal arc, but it's pretty obvious from the speed at which things appear when you rapidly spin around, that the client actually has full knowledge of what is around you and is not making roundtrips to the server to get that information.
2) Bots that are more complex than simple keymashers need to understand simple things about the game state. These generally use DLL injection to get into the process, and you want to catch that.
It wouldn't surprise me if the server trusts the client a great deal in Aion, though, as the game performs so well and doesn't rubber band at all (rubber banding usually indicates a resolving of a dead reckoning conflict with "server wins!"). Games tend to do this to gain performance at the expense of security. WoW had this in spades at the beginning, when you could actually teleport anywhere. They gradually improved that over the years, presumably as their server hardware could spare the cycles to do more checking.
pumpkin pie
They look like Rohan to me, meaning like any Korean MMORPGs you get, which means its not unique, which means. if the game play is not good, what else is there?
see the top level armor <<mmosite link.
see the top level armor <<mmosite link.
Alleji
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I recently saw some screenshots of Aion and immediately thought how similar the hud setup and environment looked to GW, albeit slightly improved graphically.
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It seems Aion devs took the "if it's not broken, don't fix it" approach. Not that I blame them... WoW's popularity is proof enough that it doesn't need fixing and I'm sure players who migrate will feel comfortable seeing these familiar features.
Take a random screenshot from google.
The party window is exactly in the same position as WoW's default and set up the same way... except instead of portraits you have class icons and health bars are red instead of green.
The chat log is exactly the same. Color scheme, message format, even the font, I think... although it's hard to tell since the text is in Korean, but you can see "[1. General] Name: blah blah" in chat.
Same goes for character names and guild tags.
The skill bar is GW-ish, that's about it.
Mordakai
I don't even think the skillbar is GWish.
Looks like every other "more skills is better!" copycat MMORPG.
With potions, too, it looks like. I am so glad GW doesn't have Health and Mana potions (not talking about GW consumables, talking about RPG style Health and Mana potions)
Looks like every other "more skills is better!" copycat MMORPG.
With potions, too, it looks like. I am so glad GW doesn't have Health and Mana potions (not talking about GW consumables, talking about RPG style Health and Mana potions)
Buster
Other than flying and it having good graphics it is really nothing to get excited about. Thats why I'll be playing Champions Online instead and I'm sure I'll be back just in time to finished up on some GW stuff to get ready for GW2.
Abedeus
Clobimon
One can make some pretty darn good looking characters, not unlike GW or what I'm assuming will be even better, GW2. Here are a few shots of the Mage I made during one of the weekend betas:
http://i242.photobucket.com/albums/f...imon/Mage1.jpg
http://i242.photobucket.com/albums/f...imon/Mage3.jpg
http://i242.photobucket.com/albums/f...imon/Mage2.jpg
I've played several hours during the betas they've had so far and in my opinion it doesn't 'feel' all that similar to GW. While there are elements that may look similar, whether a tree or mob, it is quite different. I'll be playing it, but at this time it hasn't changed my longtime plan of it filling up time until GW2. If good enough I may play it as well afterward though.
note: I really miss Jeremy Soule music when listening to the music in other games.
http://i242.photobucket.com/albums/f...imon/Mage1.jpg
http://i242.photobucket.com/albums/f...imon/Mage3.jpg
http://i242.photobucket.com/albums/f...imon/Mage2.jpg
I've played several hours during the betas they've had so far and in my opinion it doesn't 'feel' all that similar to GW. While there are elements that may look similar, whether a tree or mob, it is quite different. I'll be playing it, but at this time it hasn't changed my longtime plan of it filling up time until GW2. If good enough I may play it as well afterward though.
note: I really miss Jeremy Soule music when listening to the music in other games.
Buster
Abedeus
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Been in the Aion beta for about a month now. Customization is better than GW as well as the grpahics but you really aren't missing much as I previously stated. Aug 1st I get a key for Champions Online beta.
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Also, I'm getting my CO beta key on 1st too ;d So many great games coming out instead of GW2.
[DE]
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One can make some pretty darn good looking characters, not unlike GW or what I'm assuming will be even better, GW2. Here are a few shots of the Mage I made during one of the weekend betas:
http://i242.photobucket.com/albums/f...imon/Mage1.jpg http://i242.photobucket.com/albums/f...imon/Mage3.jpg http://i242.photobucket.com/albums/f...imon/Mage2.jpg I've played several hours during the betas they've had so far and in my opinion it doesn't 'feel' all that similar to GW. While there are elements that may look similar, whether a tree or mob, it is quite different. I'll be playing it, but at this time it hasn't changed my longtime plan of it filling up time until GW2. If good enough I may play it as well afterward though. note: I really miss Jeremy Soule music when listening to the music in other games. |
Buster
Unfortunatey no Abyss for me. I was pretty much not impressed because everything seemed too familar. The pve is all fedex qests and raid content. I felt like I already played this game before without purchasing it. Also yes, there will be plenty of other great games to play instead of GW like Borderlands, Torchlight and also people will be trying Fallen Earth mmo. Also preparing for Starcraft 2 and Diablo 3. So Arenanet has a ton of convincing to do to get me to come play GW2.
Abedeus
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Unfortunatey no Abyss for me. I was pretty much not impressed because everything seemed too familar. The pve is all fedex qests and raid content. I felt like I already played this game before without purchasing it. Also yes, there will be plenty of other great games to play instead of GW like Borderlands, Torchlight and also people will be trying Fallen Earth mmo. Also preparing for Starcraft 2 and Diablo 3. So Arenanet has a ton of convincing to do to get me to come play GW2.
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Aion, Champions Online, TOR, Starcraft 2, Diablo 3, Borderlands (yeah, it looks promising - but so did Hellgate...)... And that's not counting potent single-player games.
Btw: Do you know where we can download the CO client beforehand? You know, so the servers are not blocked up to hell like during the first hours of Aion Closed Betas?
That's why people that want nice looking characters go Elyos. They don't have claws or hair on their backs, too.
Buster
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Seriously? I don't know if there will be anyone interested in playing GW2 by the time it comes out.
Aion, Champions Online, TOR, Starcraft 2, Diablo 3, Borderlands (yeah, it looks promising - but so did Hellgate...)... And that's not counting potent single-player games. Btw: Do you know where we can download the CO client beforehand? You know, so the servers are not blocked up to hell like during the first hours of Aion Closed Betas? That's why people that want nice looking characters go Elyos. They don't have claws or hair on their backs, too. |
It is going to be quite interesting to see who will be interested in GW2. Their decision to let Aion take center stage was a bad thing not to mention no real new content or news of GW2 left a sour taste in alot of people. They just better pray Diablo 3 and The Old Republic do not release anywhere near their time to do so.
Clobimon
Clobimon
I will be. After playing the game of another company for the past year my eyes have been reopened to how good ANet is. The success of GW from the start when it's competition was the oh-so-popular WoW at it's fairly young age just hitting it's stride... compared to the last few "big" games going against aging games people are growing tired of and pleading for something good and still not doing very well. There very well may and should be more competition at GW2's release, but my guess is that some of the older games and newer ones not doing very well will suffer more.
own age myname
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Seriously? I don't know if there will be anyone interested in playing GW2 by the time it comes out.
Aion, Champions Online, TOR, Starcraft 2, Diablo 3, Borderlands (yeah, it looks promising - but so did Hellgate...)... And that's not counting potent single-player games. |
All those games you listed I'm not even remotely interest in getting. I'm only awaiting 3 games; Elder Scrolls V, FFXIII, and GW2. Pretty sure I will be able to play and afford all three.
Garreth MacLeod
Azadaleou
Aion looks just like Lineage II. It even plays like it.
Regina Buenaobra
You can get the Asmodians to look stereotypically "pretty" / nice-looking. A lot of the pictures I've seen of Asmodians have them looking like Elyos, but with a different skin color (with claws and back hair, of course).