Remove Dervish Avatar Activation Time
Ariena Najea
I've been doing a lot of RA lately, and I can't but notice how absolutely worthless the Avatar skills are. Now, they're somewhat balanced by energy cost, duration, and narrow usage, as well as the obvious two minute effective recharge. So then, why are they so vulnerable so a single interrupt?
I've been playing a lot of Ranger and Mesmer lately, and it's just pitiful to see how easily these skills are shut down. Except for the popular but largely worthless Avatar, these are pretty balanced except for the activation time, so why is it there? These skills need to be instant activation, at least in PvP where Eternal Aura cannot be used, for them to be of any real use.
Dervishes are already weak in PvP, and are limited to using Reaper's Sweep, Wounding Strike, or Onslaught if they want to be of any use to their team. I know someone is going to bring up how "rigged" Avatar of Melandru builds are, but consider this. Any half-decent AoM bar is going to take full use of the condition immunity, and bring skills such as Wearying Strike, in order to maximize their effectiveness and be able to inflict Deep Wound without dealing with long recharge and high energy cost alternatives. So, they're pretty buff while AoM is up, but when it goes down, the player is limited in their usage. Now, is AoM is interrupted easily for the two-second activation it boasts, the Dervish loses the effectiveness of half their skill bar. Simply put, in the current system, Avatar builds are as fragile as a gimmick, yet do not provide sufficient advantages to merit usage. Also keep in mind that Assassins are better with Reaper's Sweep and Wounding Strike in terms of damage output anyways, so Dervishes have very little going for them.
Let the "are you insane?" comments begin.
I've been playing a lot of Ranger and Mesmer lately, and it's just pitiful to see how easily these skills are shut down. Except for the popular but largely worthless Avatar, these are pretty balanced except for the activation time, so why is it there? These skills need to be instant activation, at least in PvP where Eternal Aura cannot be used, for them to be of any real use.
Dervishes are already weak in PvP, and are limited to using Reaper's Sweep, Wounding Strike, or Onslaught if they want to be of any use to their team. I know someone is going to bring up how "rigged" Avatar of Melandru builds are, but consider this. Any half-decent AoM bar is going to take full use of the condition immunity, and bring skills such as Wearying Strike, in order to maximize their effectiveness and be able to inflict Deep Wound without dealing with long recharge and high energy cost alternatives. So, they're pretty buff while AoM is up, but when it goes down, the player is limited in their usage. Now, is AoM is interrupted easily for the two-second activation it boasts, the Dervish loses the effectiveness of half their skill bar. Simply put, in the current system, Avatar builds are as fragile as a gimmick, yet do not provide sufficient advantages to merit usage. Also keep in mind that Assassins are better with Reaper's Sweep and Wounding Strike in terms of damage output anyways, so Dervishes have very little going for them.
Let the "are you insane?" comments begin.
IronSheik
Only decent avatar in the arenas is Dwayna anyway.
You may as well remove activation for all elites, yes, it is the whole basis of the bar, which is bad in itself, but keep in mind of the huge effects these avatars hold: No conditions, +40 armor, +damage on skills, Remove Hex+Health, no, it can't be upkept all 120 seconds, but it can get around 2/3.
Avatars are worthless because it's Pvp, a lot of skills used in Pve just aren't good in pvp.
/notsigned
You may as well remove activation for all elites, yes, it is the whole basis of the bar, which is bad in itself, but keep in mind of the huge effects these avatars hold: No conditions, +40 armor, +damage on skills, Remove Hex+Health, no, it can't be upkept all 120 seconds, but it can get around 2/3.
Avatars are worthless because it's Pvp, a lot of skills used in Pve just aren't good in pvp.
/notsigned
Xsiriss
Maybe just make it uninterruptable,it needs a cast tiem as you're calling on a gods power...
TheodenKing
ajc2123
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Or maybe the players need to be smart enough to put it up before the agro.
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/facepalm
I don't see it being a problem if they were buffed, or left alone. Still inferior to other skills imo, so I don't see why not.
/whynotsigned?
Daisuko
/agree. they have a 2 second casting time to give people a chance to interrupt them if someone is too dumb to not put it up outside of combat. You can't remove avatar effects in any way, so if you remove casting time from forms, you may as well remove the "disable this for 120 seconds" clause and add a "remove faith" skill (removes form)
Icy The Mage
Pre-cast.
12chars
12chars
Tenebrae
MagmaRed
Interrupts aren't TOO hard to avoid. As mentioned you can cast it outside of aggro of anyone who may have an interrupt ready to use. But you can also start and cancel the activation to trigger the interrupt and then use the skill when the interrupt has been used. If you are in the middle of a fight and want to use an Avatar form, either risk the interrupt, take a skill to prevent the interrupt, or move to a safe location to use the skill.
Don't see a reason they should be instant. If anything they would have at least a 1/4 second activation, but anything less than 1 second is overpowered, and even 1 second is pushing it for what they offer.
Don't see a reason they should be instant. If anything they would have at least a 1/4 second activation, but anything less than 1 second is overpowered, and even 1 second is pushing it for what they offer.
IronSheik
Pious concentration is an imba anti-interrupt for derv, but as everyone else said, pre-cast
Or don't run melee in RA, especially a derv.
Or don't run melee in RA, especially a derv.
Ratson Itamar
Call me sarcastic but I believe that there's a single, very simple answer to your question. The balance is screwed. Introducing a new viable feature to the game (moreover, used by a forgotten class) will cause more problems than Anet can handle.
That's why Ritualists, Assassins, Paragons and Dervishes aren't being reworked in PvP. Anet ignores the problem because they don't have the means to deal with it. It doesn't bother them as much as it should because most of the population is apparently cosisted of PvE players, where these classes just got a buff.
I think that the above proves my point, but I honestly don't really believe that many care. So don't expect any changes there.
That's why Ritualists, Assassins, Paragons and Dervishes aren't being reworked in PvP. Anet ignores the problem because they don't have the means to deal with it. It doesn't bother them as much as it should because most of the population is apparently cosisted of PvE players, where these classes just got a buff.
I think that the above proves my point, but I honestly don't really believe that many care. So don't expect any changes there.
Ariena Najea
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Only decent avatar in the arenas is Dwayna anyway.
You may as well remove activation for all elites, yes, it is the whole basis of the bar, which is bad in itself, but keep in mind of the huge effects these avatars hold: No conditions, +40 armor, +damage on skills, Remove Hex+Health, no, it can't be upkept all 120 seconds, but it can get around 2/3. Avatars are worthless because it's Pvp, a lot of skills used in Pve just aren't good in pvp. /notsigned |
Dwayna fares alright in Random Arenas for the same reason Defy Pain warriors "work". Great without a healer, but otherwise not that useful. Lyssa is great for the extra damage, particularly in D/A Dagger builds, and Melandru's is just all around good. Blind immunity AND spammable Deep Wound is good for a frontliner.
You clearly misunderstand my point in your second bolded statement. Sure, they are extremely powerful skills that are intended to have downtime, however, getting zero uptime due to a single competent Ranger on the other team is kind of lame. This hinders creativity and diversity in builds, which is simply a bad thing.
I'm not suggesting that every single skill be buffed to be effective in PvP, just some very important ones for a profession that has very few options due to a limited skillset. Read my comments on Wounding Strike, Reaper's Sweep, and Onslaught in my OP.
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Maybe just make it uninterruptable,it needs a cast tiem as you're calling on a gods power...
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Or maybe the players need to be smart enough to put it up before the agro.
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Ding ding , and he wins the thread. GG on using an essential skill when you know you will be interrupted ....... ofc
/notsigned |
[QUOTE=MagmaRed;4752626]Interrupts aren't TOO hard to avoid. As mentioned you can cast it outside of aggro of anyone who may have an interrupt ready to use. But you can also start and cancel the activation to trigger the interrupt and then use the skill when the interrupt has been used. If you are in the middle of a fight and want to use an Avatar form, either risk the interrupt, take a skill to prevent the interrupt, or move to a safe location to use the skill./QUOTE]
The solution presents itself, or does it? Canceling the skill works fine for a number of skills in the game, but not the Avatars for a Dervish simply because most of them cost too much energy. Dervishes have a hard enough time taking care of their energy in the smaller formats, and already need to heavily rely upon skills like Attacker's Insight. Moving to a safe location doesn't really work in RA or TA, since there is little emphasis on tactical positioning, and the Ranger (Mesmers don't need sight) can just follow you around the corner. Furthermore, this takes you out of the fight, which means you aren't pressuring or spiking, so you're not doing your job.
Interrupt prevention skills are somewhat problematic for the Dervish. Mantra of Resolve is straight out, simply because of the energy cost between its activation and the penalty for being interrupted. Pious Concentration seems good at first, but as a Dervish for RA or TA, you need to be heavily relying upon your enchantments for your IAS and additional longevity, as well as other roles. Stripping these just costs more energy, and takes you out of the fight even longer while recasting key enchantments. The only skill I would consider using is Mantra of Concentration, but that requires a little speccing to be effective, can overwrite useful stances limiting your effectiveness until they are recharged, as well as dictating the player's secondary profession thus further limiting options.
I am surprised no one has mentioned blocking (for Ranger interrupts), but the only real options Dervishes have are bad and worse. Shield Bash is great, but its long recharge makes it less useful for the Dervish than a Monk for general use.
This is part of the problem. There are not enough viable melee builds to counter the ridiculous anti-melee meta in RA right now. I don't think that every profession should be equally suited for each PvP format, however, blanket melee not being able to be useful is a problem.
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Call me sarcastic but I believe that there's a single, very simple answer to your question. The balance is screwed. Introducing a new viable feature to the game (moreover, used by a forgotten class) will cause more problems than Anet can handle.
That's why Ritualists, Assassins, Paragons and Dervishes aren't being reworked in PvP. Anet ignores the problem because they don't have the means to deal with it. It doesn't bother them as much as it should because most of the population is apparently cosisted of PvE players, where these classes just got a buff. I think that the above proves my point, but I honestly don't really believe that many care. So don't expect any changes there. |
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Dervish forms are the one thing they have going for them, as Ritualists have Spirits, etc. Otherwise, nearly everything they do is better done by someone else
Sniper22
So we have to balance the game for RA? Um, what about attunements, you think those should be instant cast too? Dervs need a buff in many areas, but this is not it.
Regulus X
/notsigned because the recharge is 30 seconds only anyway, so unless it gets diversioned, the most that'll happen is you need to wait 30 seconds before retrying. Avatars having 1 second cast time or less is too good, bro.. soz. Be skillful and hide behind something before casting, or simply cast just outside of the rupter's range to commence whooping their booty.
IronSheik
You say dervishes are limited to only three elites, but aren't nearly all professions? It's the meta of PvP. You don't see a warrior running decapitate because it's just bad in mainstream Pvp, they themselves only have about 5 skills that are worth using in arenas. Just like avatars are bad, even with instant cast time, they're still not going to be better than wounding strike or reaper's.
Ariena Najea
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So we have to balance the game for RA? Um, what about attunements, you think those should be instant cast too? Dervs need a buff in many areas, but this is not it.
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You say dervishes are limited to only three elites, but aren't nearly all professions? It's the meta of PvP. You don't see a warrior running decapitate because it's just bad in mainstream Pvp, they themselves only have about 5 skills that are worth using in arenas. Just like avatars are bad, even with instant cast time, they're still not going to be better than wounding strike or reaper's.
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Be creative.
IronSheik
I'm not saying they aren't good, It's RA, anything can be good. But you have to look at the basic thing the class is trying to do, damage? Unless you have a ele spamming meteor shower that dies to a lyssa dagger derv, it isn't the best to use.
I've made it to 34 wins using echo-imbue healer on a derv, but without hex remover, a standard WoH could've done it better most of the time.
I've used scavenger's focus as energy management in RA on a monk, anything can be good, doesn't mean it'll always out perform the meta
I've made it to 34 wins using echo-imbue healer on a derv, but without hex remover, a standard WoH could've done it better most of the time.
I've used scavenger's focus as energy management in RA on a monk, anything can be good, doesn't mean it'll always out perform the meta
RedDog91
The whole point of activation time is because certain skills are very "powerful". If you were to summon a meteor from the heavens, do you not think that would take some time to preform?
The point of making Avatars have activation time is to show the "dedication" dervishes have to worshipping the gods. Guild Wars is a game in all aspects, AreaNet wants to make the gameplay feel "real". If you were to take the form of a god in real life, do you think you would just do it instantly? I think it would take you some time to prepare that kind of power. As far as interupting it goes...to take the form of a god would take ALOT of concentration. In my opinion, Form Skills should be as easy to interupt as traps.
The point of making Avatars have activation time is to show the "dedication" dervishes have to worshipping the gods. Guild Wars is a game in all aspects, AreaNet wants to make the gameplay feel "real". If you were to take the form of a god in real life, do you think you would just do it instantly? I think it would take you some time to prepare that kind of power. As far as interupting it goes...to take the form of a god would take ALOT of concentration. In my opinion, Form Skills should be as easy to interupt as traps.
Tenebrae
Are you serious ? do you really need someone to tell you how to make sure you dont get interrupted when you use a skill when you KNOW who is able to interrupt you ?. I really hope the answer is no ....
Ariena Najea
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I'm not saying they aren't good, It's RA, anything can be good. But you have to look at the basic thing the class is trying to do, damage? Unless you have a ele spamming meteor shower that dies to a lyssa dagger derv, it isn't the best to use.
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The whole point of activation time is because certain skills are very "powerful". If you were to summon a meteor from the heavens, do you not think that would take some time to preform?
The point of making Avatars have activation time is to show the "dedication" dervishes have to worshipping the gods. Guild Wars is a game in all aspects, AreaNet wants to make the gameplay feel "real". If you were to take the form of a god in real life, do you think you would just do it instantly? I think it would take you some time to prepare that kind of power. As far as interupting it goes...to take the form of a god would take ALOT of concentration. In my opinion, Form Skills should be as easy to interupt as traps. |
I have already covered this in previous posts, please read the entirety of the topic before posting...
Archress Shayleigh
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/notsigned because the recharge is 30 seconds only anyway, so unless it gets diversioned, the most that'll happen is you need to wait 30 seconds before retrying. Avatars having 1 second cast time or less is too good, bro.. soz. Be skillful and hide behind something before casting, or simply cast just outside of the rupter's range to commence whooping their booty.
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IronSheik
MagmaRed
I think the biggest difference of opinion here between you and those of us disagreeing with you is the idea of avoiding interrupts. Most of us posting against the idea feel that interrupts are a FAIR way to counter the Avatars, and avoiding the interrupt may not be easy at time, but it is possible. Due to the ability to bring an anti-interrupt skill, cancel cast the form, and 'hide' you certainly have options available. And due to the power those forms offer (condition immunity is a HUGE benefit, extra damage from Lyssa is insane, etc.) then you have to balance it. The down time of the forms is one way they are balanced, but preventing the form from being used is still something that needs to be available. Remember how overpowered Paragons were before they got nerfed? Shouts with instant activation and no removal options were WAY too strong for PvP. An Avatar form with no activation time and no way to remove it is WAY too strong.
Tenebrae
Being interrupted sux ? welcome to GW , shit happens. No matter what you say , its just a "i dont want this skill to be interrupted so buff it" thread. Once you have it , you cant remove it and have impressive effects , thats why its an elite , thats why that elite and many more can be interrupted. For anything else , masterc.... erm what MagmaRed said.
MetalMan
RANGERS AND MESMERS CAN INTERRUPT ME, NOOOO
MAKE MY INTERRUPTABLE SKILL UNABLE TO BE RUPTED THANKS
please, have you heard of things called cancel casting?
whatever next... NOO, MY WORD OF HEAL GOT RUPTED, MAKE IT UNABLE TO BE RUPTED..
/notsigned
MAKE MY INTERRUPTABLE SKILL UNABLE TO BE RUPTED THANKS
please, have you heard of things called cancel casting?
whatever next... NOO, MY WORD OF HEAL GOT RUPTED, MAKE IT UNABLE TO BE RUPTED..
/notsigned
FoxBat
Since the death of VoD and shadowsteps, a number of the derv forms remain over-nerfed for the gvg meta that wouldn't want them anyway. Melandru's could stand not costing 25e (just try to cancel cast that), or having better uptime with a less imbalanced ability (like say, 75% reduction of condition durations)
dusanyu
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Since the death of VoD and shadowsteps, a number of the derv forms remain over-nerfed for the gvg meta that wouldn't want them anyway. Melandru's could stand not costing 25e (just try to cancel cast that), or having better uptime with a less imbalanced ability (like say, 75% reduction of condition durations)
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Ariena Najea
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I think the biggest difference of opinion here between you and those of us disagreeing with you is the idea of avoiding interrupts. Most of us posting against the idea feel that interrupts are a FAIR way to counter the Avatars, and avoiding the interrupt may not be easy at time, but it is possible. Due to the ability to bring an anti-interrupt skill, cancel cast the form, and 'hide' you certainly have options available. And due to the power those forms offer (condition immunity is a HUGE benefit, extra damage from Lyssa is insane, etc.) then you have to balance it. The down time of the forms is one way they are balanced, but preventing the form from being used is still something that needs to be available. Remember how overpowered Paragons were before they got nerfed? Shouts with instant activation and no removal options were WAY too strong for PvP. An Avatar form with no activation time and no way to remove it is WAY too strong.
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Paragon shouts were largely "balanced" by increasing their recharge time, and other skills such as Harrier's Toss were adjusted to reduce spike capabilities. While they may have overdone some of these nerfs, many of these skills are still powerful without being rigged, despite having instant activation time, and can even be used while knocked down. The Dervish Avatars already have an excessive recharge time, and while minor tweaking would help their balance regardless of my proposed change, would not become overpowered without activation time.
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Being interrupted sux ? welcome to GW , shit happens. No matter what you say , its just a "i dont want this skill to be interrupted so buff it" thread. Once you have it , you cant remove it and have impressive effects , thats why its an elite , thats why that elite and many more can be interrupted. For anything else , masterc.... erm what MagmaRed said.
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RANGERS AND MESMERS CAN INTERRUPT ME, NOOOO
MAKE MY INTERRUPTABLE SKILL UNABLE TO BE RUPTED THANKS please, have you heard of things called cancel casting? whatever next... NOO, MY WORD OF HEAL GOT RUPTED, MAKE IT UNABLE TO BE RUPTED.. /notsigned |
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Since the death of VoD and shadowsteps, a number of the derv forms remain over-nerfed for the gvg meta that wouldn't want them anyway. Melandru's could stand not costing 25e (just try to cancel cast that), or having better uptime with a less imbalanced ability (like say, 75% reduction of condition durations)
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MagmaRed
The problem is, nobody but you (currently) finds there to be a problem with the current balance of the Avatars. I wouldn't even want instant activation in PvE, and PvE allows overpowered crap.
FoxBat
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Current incarnations of avatars and shadows steps are fine oh, and shadow steps and avatars were not just nerfed for VoD reasons.
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People are having the same silly argument about mindblasters being OP'd right now. A one-dimensional bar like that is not going to kill good players as well as a more versatile bar, but it exists primarily to exploit the current tiebreaker condition, and that threat forces the enemy to react in disadvantageous ways.
Pony Slaystation
The point of PvP is to use strategy in order to be better than your oppenents. Therefore, use a strategy that will prevent your Avatar skill.
Catchphrase
/not-signed
I love it when people say "cast it out of aggro range". Do you see monks pre-Aegis in the past? Fact is it is a long recharge skill coupled with disabled time length, henceforth you would want to fully maximize the duration when the avatar is active. While I definitely want to see some substantial use in pvp, I believe removal of activation time is the wrong route to take. They should instead water down the inherent abilities and shorten the recharge time to compensate. Until a reasonable rework is sorted out, I think avatars should be left as a 'PvE-only' skill.
I love it when people say "cast it out of aggro range". Do you see monks pre-Aegis in the past? Fact is it is a long recharge skill coupled with disabled time length, henceforth you would want to fully maximize the duration when the avatar is active. While I definitely want to see some substantial use in pvp, I believe removal of activation time is the wrong route to take. They should instead water down the inherent abilities and shorten the recharge time to compensate. Until a reasonable rework is sorted out, I think avatars should be left as a 'PvE-only' skill.
Mad Lord of Milk
Some people are so afraid that their avatars will be interrupted that they use them before the battle even starts. Then again, they also use it 15 seconds before the gate opens, so maybe they're just retarded.
The problem I see is that a no-activation time for dervishes would probably make them overpowered. Think about avatar skill-synchronization, especially in large PvP groups. The other team would have a high chance of being raped on the spot as the Dervishes wade in and then activate their avatars.
/notsigned
The problem I see is that a no-activation time for dervishes would probably make them overpowered. Think about avatar skill-synchronization, especially in large PvP groups. The other team would have a high chance of being raped on the spot as the Dervishes wade in and then activate their avatars.
/notsigned
Ariena Najea
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The point of PvP is to use strategy in order to be better than your oppenents. Therefore, use a strategy that will prevent your Avatar skill.
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/not-signed
I love it when people say "cast it out of aggro range". Do you see monks pre-Aegis in the past? Fact is it is a long recharge skill coupled with disabled time length, henceforth you would want to fully maximize the duration when the avatar is active. While I definitely want to see some substantial use in pvp, I believe removal of activation time is the wrong route to take. They should instead water down the inherent abilities and shorten the recharge time to compensate. Until a reasonable rework is sorted out, I think avatars should be left as a 'PvE-only' skill. |
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Some people are so afraid that their avatars will be interrupted that they use them before the battle even starts. Then again, they also use it 15 seconds before the gate opens, so maybe they're just retarded.
The problem I see is that a no-activation time for dervishes would probably make them overpowered. Think about avatar skill-synchronization, especially in large PvP groups. The other team would have a high chance of being raped on the spot as the Dervishes wade in and then activate their avatars. /notsigned |
Regulus X
Tenebrae
Yeh , big issue those 30 sec waiting . Only "big" if someone D-shots you , but if you get D-shoted , you deserve the 50sec punish .
gameshoes3003
/notsigned
As people do say, cast before entering battle. But if you're in the middle of battle this could be a challenging obstacle to avoid an interrupt.
But Avatars do have a generally long duration, if it were any shorter I would vouch for a one second casting time on them.
But if two seconds is much too long for an avatar, I would like to vouch a one second casting time on Healing Signet, that skill is far too dangerous to use for two seconds.
As people do say, cast before entering battle. But if you're in the middle of battle this could be a challenging obstacle to avoid an interrupt.
But Avatars do have a generally long duration, if it were any shorter I would vouch for a one second casting time on them.
But if two seconds is much too long for an avatar, I would like to vouch a one second casting time on Healing Signet, that skill is far too dangerous to use for two seconds.
Michael805
Since you refuse to see common logic, look at it this way:
Assuming you get the form off every time, on the high-end duration forms you have a ~70% up-time. VERY few skills have this much up-time. Even on the low end, you still have over 50% up-time.
Forms need their cast times and recharges to bring them statistically in-line with other skills. They also need to be rather underpowered, just because they are a bad mechanic in general, and never should have been put in the game in the first place.
And just to beat a dead horse, so maybe you'll listen: cast times are there so skills can be interrupted. Cast times and interrupts are what make this game what it is. This is made obvious by the extremely small pool of instant-cast skills.
Positioning in such a way as to not interrupted adds depth to the game.
If you can't deal with that, I think you should find a new game.
Assuming you get the form off every time, on the high-end duration forms you have a ~70% up-time. VERY few skills have this much up-time. Even on the low end, you still have over 50% up-time.
Forms need their cast times and recharges to bring them statistically in-line with other skills. They also need to be rather underpowered, just because they are a bad mechanic in general, and never should have been put in the game in the first place.
And just to beat a dead horse, so maybe you'll listen: cast times are there so skills can be interrupted. Cast times and interrupts are what make this game what it is. This is made obvious by the extremely small pool of instant-cast skills.
Positioning in such a way as to not interrupted adds depth to the game.
If you can't deal with that, I think you should find a new game.
Arkantos
Avatars are pretty useless in RA, yes. So are many skills. The game isn't balanced around RA, and buffing a skill to make it useful in RA isn't going to happen. Making them an instant cast for PvP is just going to make them very strong in competitive. No thanks. Just cast it before you run into the enemies.
Ariena Najea
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Since you refuse to see common logic, look at it this way:
Assuming you get the form off every time, on the high-end duration forms you have a ~70% up-time. VERY few skills have this much up-time. Even on the low end, you still have over 50% up-time. Forms need their cast times and recharges to bring them statistically in-line with other skills. They also need to be rather underpowered, just because they are a bad mechanic in general, and never should have been put in the game in the first place. And just to beat a dead horse, so maybe you'll listen: cast times are there so skills can be interrupted. Cast times and interrupts are what make this game what it is. This is made obvious by the extremely small pool of instant-cast skills. Positioning in such a way as to not interrupted adds depth to the game. If you can't deal with that, I think you should find a new game. |
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Avatars are pretty useless in RA, yes. So are many skills. The game isn't balanced around RA, and buffing a skill to make it useful in RA isn't going to happen. Making them an instant cast for PvP is just going to make them very strong in competitive. No thanks. Just cast it before you run into the enemies.
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Dervishes don't have knockdowns, so they instantly cannot compete with Warriors for their traditional utility roles. The only thing that Dervishes can do is a lot of damage on spikes, and that is only aided by three elite skills. Assassins spike better and have unblockable attack chains as well as moreutility. The profession as a whole needs major adjustments, as do all of the non-core professions, but changing the Avatars to be made useful for PvP is a step in the right direction. Even if the activation time is not instant, changing it to prevent it from being able to be interrupted, or giving it an increased aftercast would also work, although not as well imo.