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Arky, I'm not suggesting this on the basis that Dervish Avatars should be buffed for the sole purpose of Random Arenas. They're fine for PvE because of Eternal Aura, but they don't see any play in any competitive format. I'm not suggesting that every skill that is worthless or otherwise ignored gets a buff, the difference here is that most other professions have hundreds more skills, dozens more elites, and the Dervish lacks the utility needed to perform well with its current skill set. Furthermore, the Avatars are tied closely to the profession, more-so than most elites. It isn't just a matter of tying skills to the primary attribute for balance, the Avatars embody the Dervish profession. Dervishes don't have knockdowns, so they instantly cannot compete with Warriors for their traditional utility roles. The only thing that Dervishes can do is a lot of damage on spikes, and that is only aided by three elite skills. Assassins spike better and have unblockable attack chains as well as moreutility. The profession as a whole needs major adjustments, as do all of the non-core professions, but changing the Avatars to be made useful for PvP is a step in the right direction. Even if the activation time is not instant, changing it to prevent it from being able to be interrupted, or giving it an increased aftercast would also work, although not as well imo. |
If you want dervishes useful in PvP again, you have to change quite a bit more than the avatars. If Izzy did this, there would be a chance (pretty high one at that) that the dervish would once again be overpowered.
So yes, changing the avatars may be a step in the right direction, but this specific buff isn't. They aren't used in competitive PvP not because the avatars are easily interrupted, but because dervishes as a class lack the frontlining abilities of a warrior.