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Originally Posted by MagmaRed
I think the biggest difference of opinion here between you and those of us disagreeing with you is the idea of avoiding interrupts. Most of us posting against the idea feel that interrupts are a FAIR way to counter the Avatars, and avoiding the interrupt may not be easy at time, but it is possible. Due to the ability to bring an anti-interrupt skill, cancel cast the form, and 'hide' you certainly have options available. And due to the power those forms offer (condition immunity is a HUGE benefit, extra damage from Lyssa is insane, etc.) then you have to balance it. The down time of the forms is one way they are balanced, but preventing the form from being used is still something that needs to be available. Remember how overpowered Paragons were before they got nerfed? Shouts with instant activation and no removal options were WAY too strong for PvP. An Avatar form with no activation time and no way to remove it is WAY too strong.
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The problem isn't that there aren't options, it's that most of the options are terrible. I feel that the skills would be balanced without activation time because of the existing factors such as high energy cost, and the fact that they have significant downtime even when successful.
Paragon shouts were largely "balanced" by increasing their recharge time, and other skills such as Harrier's Toss were adjusted to reduce spike capabilities. While they may have overdone some of these nerfs, many of these skills are still powerful without being rigged, despite having instant activation time, and can even be used while knocked down. The Dervish Avatars already have an excessive recharge time, and while minor tweaking would help their balance regardless of my proposed change, would not become overpowered without activation time.
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Originally Posted by Tenebrae
Being interrupted sux ? welcome to GW , shit happens. No matter what you say , its just a "i dont want this skill to be interrupted so buff it" thread. Once you have it , you cant remove it and have impressive effects , thats why its an elite , thats why that elite and many more can be interrupted. For anything else , masterc.... erm what MagmaRed said.
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There are many other skills that cannot be removed by opposing players that have impressive effects. Consider Weapon Spells, Shouts, Signets, and regular Skills. While powerful, they have factors that balance them in comparison skills, such as the differences between Guardian and Weapon of Warding. Guardian lasts longer per amount of recharge, particularly with a 20% enchantments mod, than Weapon of Warding with 10 Spawning Power, and WoW costs more energy to boot. Yet, both of these skills see play, showing that neither one is exceedingly powerful. Yes, both of these skills can (and should) be able to interrupted, however, these are entirely different kinds of skills compared to the Avatars.
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Originally Posted by MetalMan
RANGERS AND MESMERS CAN INTERRUPT ME, NOOOO
MAKE MY INTERRUPTABLE SKILL UNABLE TO BE RUPTED THANKS
please, have you heard of things called cancel casting?
whatever next... NOO, MY WORD OF HEAL GOT RUPTED, MAKE IT UNABLE TO BE RUPTED..
/notsigned
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Perhaps I'm not being clear, or people simply aren't reading everything before posting (ding ding!). I'll not comment on cancel casting since I already have, however, I'll restate what I said in my opening post. When I RA or TA, more than half of the time I am playing a Power Block Mesmer, or some Ranger usually with Cripshot or some amusing self-made Gimmick. I have a pretty good idea about interrupts, and was shocked to see your comment on Word of Healing, because when I'm not on my Mesmer or Ranger, I'm playing Monk. If you honestly feel that WoH and the Avatars are a good comparison, you should be re-thinking your position. Word of Healing (ignoring its post buff healing amount) is balanced, and its powerful heals in tandem with short activation time and recharge are balanced by interrupts, skills like Diversion and Shame, etc.
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Originally Posted by FoxBat
Since the death of VoD and shadowsteps, a number of the derv forms remain over-nerfed for the gvg meta that wouldn't want them anyway. Melandru's could stand not costing 25e (just try to cancel cast that), or having better uptime with a less imbalanced ability (like say, 75% reduction of condition durations)
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I agree, the Avatars really do need tweaking. Avatar of Balthazar is terrible, even for everything but running in PvE, Avatar of Dwayna helps with pressure but not spikes, making it only moderately useful in anything but RA, Lyssa is terrible with scythes, Grenth is somewhat useful at first glance, but unless you're running a gimmick team of AoG Dervishes, you're probably going to have to remove blocking skills before spiking anyways for the other physicals. Avatar of Melandru is great, except that to maximize its efficiency you need to fill up on skills like Wearying Strike, that simply are not effective during the downtime (which is balanced!) but are made worthless overall if AoM is interrupted.