GW2 or New Campaign/Expansion?
Rocky Raccoon
I can wait for GW2 as GW is not the only game in the world. What I really wish is people would stop creating threads that rehash what has been said over and over and over.
Twisties
According to the wiki, there only seems to be one concept drawing for GW2. Rather disappointing for something that's been in development for two years now.
Is this it?? I'm beginning to loose hope in ever seeing GW2 ... same as Wheel of Time 2, a Wheel of Time movie ... Finding out who killed Asmo...
Seriously though, GW 2 was supposed to be out a year ago. Just how far behind schedule are they? Is there anything seriously that community members can do to assist? Artists, programmers, coders, surely there are some of these talented people in the GW world who are willing to assist if needed.
Is this it?? I'm beginning to loose hope in ever seeing GW2 ... same as Wheel of Time 2, a Wheel of Time movie ... Finding out who killed Asmo...
Seriously though, GW 2 was supposed to be out a year ago. Just how far behind schedule are they? Is there anything seriously that community members can do to assist? Artists, programmers, coders, surely there are some of these talented people in the GW world who are willing to assist if needed.
Ecomancer
Don't go too much with what wiki entry says about Utopia. Some things were recycled into GWEN but if you look closely somethings were not introduced or couldn't have been introduced. Theres concepts of 3 different mounts. We do not yet have mounts. Some ideas for poesses wizards and warriors, well we could very well have possessed aspects in gw2, ie a character can become possesd and have aditional powers for the time duration.
I suppose we may never know but I am willing to bet Utopia wouldn't have gone to waste- the ideas or what little exists. Its too much time and money to have been trashed.
I suppose we may never know but I am willing to bet Utopia wouldn't have gone to waste- the ideas or what little exists. Its too much time and money to have been trashed.
Buster
I would much rather have Guild Wars 2 but I'm just disappointed in Arenanet for not including the fans in the developement of Guild Wars 2. They been working on it since late 2006 and have yet to share anything new with us. They showed some concept art but those art pictures were out way before people discovered them. Arenanet just didn't say what it actually was.
Nodakim
I guess their strategy is to make people play Aion while they are working on GW2.
No thanks.
No thanks.
Legendm
What the hell? I think you're the only person that thought that.
Stop bitching, that would probably help.
It doesn't work like that dude. Don't get you knickers in a twist over a game.
They're a lot more than that. Yes in the past two years they've only made 1 piece of concept art, are you retarded?
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Just how far behind schedule are they? Is there anything seriously that community members can do to assist? |
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Artists, programmers, coders, surely there are some of these talented people in the GW world who are willing to assist if needed. |
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According to the wiki, there only seems to be one concept drawing for GW2. |
Targren
I have to go against the grain here. I know it's not going to happen, but I'd rather have more Guild Wars content than GW2.
I *like* the way Guild Wars plays, the H/H system, the 8 skill limit, and especially the instanced world and, most of all, the lack of #$!! Elves (No, I don't care if you call them "Sylvari." Dragon Lance already tried that dodge. They're RedEngining ELVES).
I can afford to play WoW. I don't because I don't like it. I play GW because I like it, not because it's "free" to play. Cloning WoW's worst features for GW2 isn't progress, AFAIC.
I *like* the way Guild Wars plays, the H/H system, the 8 skill limit, and especially the instanced world and, most of all, the lack of #$!! Elves (No, I don't care if you call them "Sylvari." Dragon Lance already tried that dodge. They're RedEngining ELVES).
I can afford to play WoW. I don't because I don't like it. I play GW because I like it, not because it's "free" to play. Cloning WoW's worst features for GW2 isn't progress, AFAIC.
FoxBat
The marketing people at NCSoft decide what to market, not what to develop. And GW2 is not getting any marketing while Aion is nearer and set to gobble large sums of money. Anet can assign a few people to develop GW1, but they still can't say a damn thing about GW2 because that's where NCSoft wants all the hype to go right now. If that causes some people to "quit" GW and subscribe to Aion... that's a hell of a lot better for their bottom line than the alternative.
juthiathjuth
I am so sick of people who keep whining about Guild Wars 2. Seriously, it'll get here when it's done.
Regarding new content to Guild Wars 1; sure it would be nice, but I'd rather have them work on Guild Wars 2 since they've already started.
Also, the article in the May 2007 edition of PC Gamer also explains some things regarding chapter 4.
An excerpt of how it eventually became Guild Wars 2 can be read here: http://wiki.guildwars.com/wiki/Utopia
Regarding new content to Guild Wars 1; sure it would be nice, but I'd rather have them work on Guild Wars 2 since they've already started.
Also, the article in the May 2007 edition of PC Gamer also explains some things regarding chapter 4.
An excerpt of how it eventually became Guild Wars 2 can be read here: http://wiki.guildwars.com/wiki/Utopia
Bryant Again
Guild Wars 2.
Imaginos
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No it isn't. Linsey has stated what creating a new area entails, and it's more than a four-person job. She'd like to do it, but she simply doesn't have the resources.
Many of the updates we've had involved cribbing people over from the GW2 effort and/or using stuff that had been made but not yet used. |
They could easily take a map that already exists and tweak it a bit for a sorrows furnace style area, set a gate into it from somewhere so it's stand-alone, borrow mobs that already exist and tweak them (color shift some of the textures for a slightly different look.). Writing the quests and setting up all the scripted scenes/pathing would take more time but then I'm not saying they would only have 3 months to do it in. I'd be happy if a new area came out and it took them 6 months to do.
If Anet's team is so specialized that each person is only capable of doing a single job (freddy only knows how to rig models, Janey only knows how to animate a freddy-rigged model etc..) then they need to higher multi skilled people for a game-maintaining-team.
damkel
Lonesamurai
Norn Werewolf?!?
DO WANT!!!
DO WANT!!!
damkel
Lonesamurai
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Sparda
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I have to go against the grain here. I know it's not going to happen, but I'd rather have more Guild Wars content than GW2.
I *like* the way Guild Wars plays, the H/H system, the 8 skill limit, and especially the instanced world and, most of all, the lack of #$!! Elves (No, I don't care if you call them "Sylvari." Dragon Lance already tried that dodge. They're RedEngining ELVES). I can afford to play WoW. I don't because I don't like it. I play GW because I like it, not because it's "free" to play. Cloning WoW's worst features for GW2 isn't progress, AFAIC. |
Coverticus
So which would people prefer?:-
a.) current GW2 - AI, mechanics built and running. Current UI 1 skill bar with 2 skills. Graphics - matchstick men.
or
b.) wait until something a little more polished is available to be screenshotted.
ANet would be shooting themselves in the foot if they released anything sub-standard at this point. Games takes years to develop, if memory serves correct GW1 was 4-5 years in the making.
Lack of information is always a problem for anything in life. And it's something you have to grin and bear. As many have said, wait for ANet to show us something by going and playing something else. GW1 is dead, no new content really is going to get people coming back in their droves. EoTN was a prime example - fun while it lasted....
PS: Option a.) is not confirmed
a.) current GW2 - AI, mechanics built and running. Current UI 1 skill bar with 2 skills. Graphics - matchstick men.
or
b.) wait until something a little more polished is available to be screenshotted.
ANet would be shooting themselves in the foot if they released anything sub-standard at this point. Games takes years to develop, if memory serves correct GW1 was 4-5 years in the making.
Lack of information is always a problem for anything in life. And it's something you have to grin and bear. As many have said, wait for ANet to show us something by going and playing something else. GW1 is dead, no new content really is going to get people coming back in their droves. EoTN was a prime example - fun while it lasted....
PS: Option a.) is not confirmed
Arduin
I'm patiently awaiting GW2. A new Campaign in Guild Wars would just be ROFLstomped by people, including me, in like a month or so. After two months, I would be bored again.
And then what? People would breeze through the area using SF, Discord or whatever, and the area will fall into ruin pretty soon. Only to be visited by the farmers. Everything the Live Team will conjure up will be stale the moment it is released. In my opinion, Guild Wars needs something entirely new, like GW2
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They could easily take a map that already exists and tweak it a bit for a sorrows furnace style area, set a gate into it from somewhere so it's stand-alone, borrow mobs that already exist and tweak them (color shift some of the textures for a slightly different look.). Writing the quests and setting up all the scripted scenes/pathing would take more time but then I'm not saying they would only have 3 months to do it in. I'd be happy if a new area came out and it took them 6 months to do.
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MithranArkanere
I won't buy GW2 until I get a new system, and that won't happen in a year or two, so I'd rather get new content for GWO.
Martin Alvito
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The marketing people at NCSoft decide what to market, not what to develop.
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After those decisions are made, the marketing people decide HOW to market the stable of games, given the directives from on high and the number of resources they were provided.
My suspicion is that we don't see microcontent bridging the gap because ANet didn't set those wheels in motion long enough ago for those projects to be bearing fruit now. The other issue is that the personnel at NCSoft making the strategy calls don't get promotions or bonuses by selling GW2 two years from now. They get those rewards by selling Aion NOW.
There's a simple strategic explanation for the secrecy surrounding the GW2 project. Making stuff for public consumption during development eats up a lot of time. If you're convinced that you've got to beat the big hitters to market in order to sell as many games as possible, then you just can't afford to waste that time. I'm sure that the people at ANet are thinking the same thing I'm thinking - they can't possibly compete with the marketing muscle of Blizzard AND EA/Bioware at the same time. They've got to beat them to market, or at least not lose the race to both. The best way to do that is to focus resources on development and worry about marketing when the game is closer to fruition.
Buster
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damkel
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.....And then what? People would breeze through the area using SF, Discord or whatever, and the area will fall into ruin pretty soon. Only to be visited by the farmers. Everything the Live Team will conjure up will be stale the moment it is released. In my opinion, Guild Wars needs something entirely new, like GW2
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Couldn't agree more.
Imaginos
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I'm patiently awaiting GW2. A new Campaign in Guild Wars would just be ROFLstomped by people, including me, in like a month or so. After two months, I would be bored again.
And then what? People would breeze through the area using SF, Discord or whatever, and the area will fall into ruin pretty soon. Only to be visited by the farmers. Everything the Live Team will conjure up will be stale the moment it is released. In my opinion, Guild Wars needs something entirely new, like GW2 |
By your admission Anet shouldn't do anything at all for guild wars 1 and they do need to keep people interested in it, which skill updates alone are not doing.
People will blast through anything added and get bored with it pretty fast. people were bitching about z-quests a week after they came out, complaining about makeovers, extra tabs and all the other stuff, including the last skill update.
As far as the community is concerned Anet is damned if they do and damned if they don't, so I'd rather have them DO something that I'd find entertaining/enjoyable with the GW1 live team they have.
Lishy
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GW2 Was announced in 2007, a beta was supposed to come in 2008. 2009 is already more than half dead. We all have a right to be angry.
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You paid for GW1 and they gave you MORE than enough with its countless, free updates.
If you're complaining because they aren't released much GW2 info, possibly due to reasons not appropriate to tell the public and share to the world about, then you need to get a reality check on yourself. They don't serve you. At all. They can keep their game in development as long as they want, or as long as they don't want (NCSoft restricting them??), so no offense or anything, but I suggest you stop telling anet how to run their company.
You have no idea what is being done there.
I'm sure "Big splash out of nothing" for this long wasn't their original intentions or plans. But the business world is complicated, and video games are a business.
lilDeath
There is a similar thread?
http://www.guildwarsguru.com/forum/s...php?t=10387473
Anyway, I just want a better game, I believe GW1 is the best it could have been. New campaigns / Expansions weren't working for ANet and it all added additional issues with too many skills, power creep issues, balancing issues, additional features complications, design limitations for what they still WANTED to do, etc etc.
Bring on GW2!
http://www.guildwarsguru.com/forum/s...php?t=10387473
Anyway, I just want a better game, I believe GW1 is the best it could have been. New campaigns / Expansions weren't working for ANet and it all added additional issues with too many skills, power creep issues, balancing issues, additional features complications, design limitations for what they still WANTED to do, etc etc.
Bring on GW2!
Konig Des Todes
Anet will do what Anet will do. They said there won't be any more campaigns or expansions, so there won't be.
If there ever will be, it will be after GW2 is made or the live team expanded to the point it can make Sorrow's Furnace-sized updates on it's own. Which, by the way, Linsey said at least 20 people are needed to make new zones - from Concept Art to Programming to dialogues.
Also, I must fully agree with Arduinna.
If there ever will be, it will be after GW2 is made or the live team expanded to the point it can make Sorrow's Furnace-sized updates on it's own. Which, by the way, Linsey said at least 20 people are needed to make new zones - from Concept Art to Programming to dialogues.
Also, I must fully agree with Arduinna.
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I'm patiently awaiting GW2. A new Campaign in Guild Wars would just be ROFLstomped by people, including me, in like a month or so. After two months, I would be bored again.
And then what? People would breeze through the area using SF, Discord or whatever, and the area will fall into ruin pretty soon. Only to be visited by the farmers. Everything the Live Team will conjure up will be stale the moment it is released. In my opinion, Guild Wars needs something entirely new, like GW2 |
Inde
You know, all this talk of GW2 and campaigns... thinking on it ArenaNet is actually doing some brilliant marketing here while we are all waiting around. The book series they are doing with Matt Forbeck. I don't recall another game publisher who has done this.
Thinking about it, it's great filler while we all wait for information. I know some aren't into the lore or books in general (ILLITERATE FOOLS! ) but it's really quite this enticing piece of marketing they are doing to promote their game. It starts to build up the playerbase with those who pick up the book. It gives current Guild Wars players some immersion into the Guild Wars world by literature. It gives those who have moved on an ability to re immerse themselves back into the Guild Wars world.
I like that. A new approach to the players like this. While the book can't come fast enough in my opinion, I think it's a great way to pass the time and really spark discussion on Guild Wars for the players.
Thinking about it, it's great filler while we all wait for information. I know some aren't into the lore or books in general (ILLITERATE FOOLS! ) but it's really quite this enticing piece of marketing they are doing to promote their game. It starts to build up the playerbase with those who pick up the book. It gives current Guild Wars players some immersion into the Guild Wars world by literature. It gives those who have moved on an ability to re immerse themselves back into the Guild Wars world.
I like that. A new approach to the players like this. While the book can't come fast enough in my opinion, I think it's a great way to pass the time and really spark discussion on Guild Wars for the players.
slowerpoke
Not surprisingly, video game novel tie-ins have been around for quite a while, for games like Doom, Halo, Perfect Dark and alot more. Recently, BioWare launched titles for both Dragon Age and Mass Effect, that predate their respective titles launch.
Lonesamurai
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You know, all this talk of GW2 and campaigns... thinking on it ArenaNet is actually doing some brilliant marketing here while we are all waiting around. The book series they are doing with Matt Forbeck. I don't recall another game publisher who has done this.
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Bungie (Halo)
CCP (EvE Online)
Capcom (Res Evil, Street Fighter, etc)
Blizzard (WoW)
Games Workshop (All IP's based on Warhammer)
Sorry...
Inde
K, you got me slowerpoke, but I was referring more to MMO's and doing it before a sequel. All those games are FPS. Hey I concede, maybe another MMO did it and I just don't know about the book though. I wasn't aware all those other games had books.
EDIT: Just saw Lone's post. OKAY OKAY I WAS WRONG!!!!! Thanks for letting me know all that. Maybe this doesn't bode well at all then. Because I didn't know a single of those books existed.
EDIT: Just saw Lone's post. OKAY OKAY I WAS WRONG!!!!! Thanks for letting me know all that. Maybe this doesn't bode well at all then. Because I didn't know a single of those books existed.
Gigashadow
I hope word does get out about the book, it would be a shame if it came out and nobody but the most diehard GW fans knew it existed.
Konig Des Todes
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I know some aren't into the lore or books in general (ILLITERATE FOOLS! )
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While the book can't come fast enough in my opinion, I think it's a great way to pass the time and really spark discussion on Guild Wars for the players.
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Only thing that cannot be agreed upon is what Slower and Lone stated. And yes, other MMOs have (World of Warcraft specifically - don't know any others). Not new, but still a good thing to do. But, personally, they should have started the book idea sooner, say around when EN was decided to be made, then we'd have at least book 1 by now and I'd be reading it instead of watching forums or even be a moderator.
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I hope word does get out about the book, it would be a shame if it came out and nobody but the most diehard GW fans knew it existed.
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And of those fans of the video games, which will get the most exposure to the books, will unfortunately be uninterested in books because they are stupified by the screens of televisions and computers thus making them illiterate and uncultured people who listen to the crap that is rap (no offense to anyone who likes rap, I just detest it) and have no true appreciation for awe-inspiring artwork.
Humorously enough one name of a certain Guru Mod comes to mind when I wrote that...
Inde
IT WAS 1 LINE I SAID. Geez man, you guys are brutal. Make a mistake and get branded for life! And I agree Gigashadow.
Mordakai
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Bioware (KOTOR, Baldurs Gate, etc)
Bungie (Halo) CCP (EvE Online) Capcom (Res Evil, Street Fighter, etc) Blizzard (WoW) Games Workshop (All IP's based on Warhammer) Sorry... |
I guess Fall of Ascalon is in a slightly different position than some of these, because it's coming after original Guild Wars and before Guild Wars 2.
Rocky Raccoon
Lonesamurai
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OK, did those books come BEFORE or AFTER the game release?
I guess Fall of Ascalon is in a slightly different position than some of these, because it's coming after original Guild Wars and before Guild Wars 2. |
Halo not so much, but Res Evil, Warhammer, Warcraft and most of the others are based off established IP's that were already set up
Rocky Raccoon
I think it is quite ingenious of ANET to create a book series before the release of their next game. It might even grab a new base of players who are into reading fanatasy novel series. Who knows!!
Lonesamurai
hell, if they did a deal with Black Library (the publishers of all the warhammer IP books) that would help greatly and was Games Workshop are now fully into the gaming scene the extra push would definately help and maybe get a table top game tie in?
Rocky Raccoon
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hell, if they did a deal with Black Library (the publishers of all the warhammer IP books) that would help greatly and was Games Workshop are now fully into the gaming scene the extra push would definately help and maybe get a table top game tie in?
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http://www.reuters.com/article/techn...56N04D20090724
Mordakai
What? No, Black Library is owned by Games Workshop, and now they are in the MMORPG market, they wouldn't publish a competitor.