Signet of Spirits in PvP

madriel222

madriel222

Krytan Explorer

Join Date: Feb 2008

Denver, Colorado

Reign of Judgment [RoJ]

Me/A

That'd be true if SoS was changed to give energy, but that wasn't the case. SoS had been giving energy, it was the recent PvE change that made the PvE version create spirits instead.

MetalMan

Krytan Explorer

Join Date: Apr 2007

Some Guild.

W/Mo

Because ANet are too lazy to think of a valid change to the skill that'll be balanced in PvP.

And PvE players usually cry if they don't have an op skill to easymode with.

So: give PvE an op skill, keep the PvP skill

False Maria

False Maria

Academy Page

Join Date: May 2009

Legendes Infernales

Rt/Mo

Then don't use it. It seems even more pointless to remove a spell from pvp just because it doesn't work the same in pve.

I think they should have kept the pvp at giving health to spirits instead of giving you energy.

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

That's what you call the pve version of a skill. You've seent that before, right? Anet has been doing this awhile. Its the only reason you get to summon your bank of spirits in pve, not the other way around. Its the only reason you get a 3/4 to 1 sec cast time for your spirits in pve, instead of the 3 to 5 secs before the update and which is still in pvp. This is a silly complaint.

Bob Slydell

Forge Runner

Join Date: Jan 2007

IMO they way they seperated the two playing environments with the PvP skills was a totally half ass way to fix the problems. IMO it looks the same as holding something together with duct tape and glue, a fast and easy fix without looking at what could make it more efficient. I could go on but I don't feel like it.

And yes, the PvP version is absolutely pointless.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

SoS has been like this forever. Why are we complaining about it now?

And do you seriously want the PvE version in PvP? Rits would be able to hold shrines in AB by themselves. Capper heroes in HB would all be rits. And I don't even want to think about what would happen in GvG and HA.

Oh, and there are tons of examples where PvE/PvP splits have been good for the game (WE for example). So....please, just get over it.

Quote:
Originally Posted by SpyderArachnid
The difference usually between a PvP version and a PvE version of a spell is usually a minor change. Not a completely new spell all together.

This is a major change to a spell from PvE to PvP. That's what the complaint is about. Unlike most spells where it is a minor change, this changes the spell completely to something extremely different from the original. Not even close to true. Ever heard of Smiter's Boon or Warrior's Endurance or Aegis or Unyielding Aura? There are a lot of skills that have HUGE differences in PvE and PvP

Mad Lord of Milk

Frost Gate Guardian

Join Date: Jul 2009

Dishonorable Hall of Fame

R/W

Signet of Spirits needs a buff for PvP, but not in the manner of PvE. OoS and Spirit Siphon are better than it.

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

If you haven't noticed, all I am complaining about is that a skill is changed completely to another skill from PvP to PvE. The skill is modified completely different from the original to something that has nothing to do with the original.

My complaint, is about just that. Why change a skill to something completely different from the original? You can use any skill you want in it's place. I'm using SoS as an example. If you want to use a different skill, more power to you.

So you can complain and whine all you want and insult me all you want over the internet, but it all comes down to this. Why change a spell completely from the original to something completely new just for PvE/PvP sakes? That's all. Have fun with your nerdrage.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by SpyderArachnid View Post
If you haven't noticed, all I am complaining about is that a skill is changed completely to another skill from PvP to PvE. The skill is modified completely different from the original to something that has nothing to do with the original.

My complaint, is about just that. Why change a skill to something completely different from the original? You can use any skill you want in it's place. I'm using SoS as an example. If you want to use a different skill, more power to you.

So you can complain and whine all you want and insult me all you want over the internet, but it all comes down to this. Why change a spell completely from the original to something completely new just for PvE/PvP sakes? That's all. Have fun with your nerdrage. They did it so people would actually play rits again. Enjoy your nerdrage for complaining about why a skill was changed.

OMFGZ is liek not liek the othr Onez!?!!!?!!!@?

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

It's because of the terrible pve/pvp skill split. PvEers want overpowered skills so they can roll through HARD mode with no problem. There would be no way that anet can put this pve signet in pvp. BTW, not only is signet of spirits like this, you also cant for get unyielding aura and aegis.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Maybe it should a health gain or regen thing for spirits, one that doesn't end up killing those affected (since it's elite). Kinda like Blood of The Master for Spirits.

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

Quote:
Originally Posted by Still Number One
View Post
You keep saying that this is the point of the thread but you have yet to give a reason why you think this is bad for the game and why making PvE and PvP versions similar is better in every single circumstance. And? As I said in my first post, I was ranting. I never said I had a solution to fix this or how this affects anyone. I just think in general, that it is stupid.

My basis is this. Why have two completely different spells combined in one? I used SoS as an example. Originally, SoS gave you energy. Then the update came, and they changed to PvE version to something completely different and now it gives you spirits. Instead of doing that, they could of just made a new spell called "Summon Spirits" that would of done the same and then have no need to change an already existing spell.

But instead, they felt it necessary to have two completely different spells, and combine them into one spell. And then have it change in PvP/PvE. Yes there is other spells like this. I know this. I'm using SoS as my example.

My point is, why have one spell with two completely different uses depending on PvP/PvE, when it would of just been easier to have them as two different spells? The spells have no similarities in any way at all. So why have it as one spell? If a spell is changed in PvE/PvP, it is usually a slight modification from the original, but still has the same affect. This spell in general, and others, are two complete opposites.

Like I said before. I was just ranting about how ridiculous it is to have one spell with two completely opposite and different uses depending on whether you are in PvP or PvE. They should of just made a seperate spell for "Master Togo's Spirits" instead of changing an already existing spell. When you go into PvP, you expect small changes to your skills, but this is a huge difference to one spell when you switch to PvE/PvP.

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

The only reasonable complaint I see here is that the two versions still have the same name.

They don't remove skills from the game and have never added a completely new one (to an already released campaign), most likely because of programming complexities and policy. Their only options if they want to add new functionality to a skill that just wouldn't be balanced in either PvP or PvE is to nerf the offending version into oblivion, or just make the versions have different functionalities.

Bob Slydell

Forge Runner

Join Date: Jan 2007

I don't think it deserves it's title as an elite skill in PvP, but changing that would probably cause a rage storm.

ryan__ryan

Frost Gate Guardian

Join Date: Apr 2008

Canada

Vanquished Memories [VM]

Mo/

ok from reading all this crap... ya i have nothing to say the OP is making no sense... so ur asking why the PvP skill is completely different from the PvE skill?

do you honestly expect anyone to answer that to a standard that would satisfy you?

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

They changed it to annoy retarded players. Looks like it worked.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Troll thread. C'mon guys... -.-

Daenara

Daenara

Bad Romance

Join Date: May 2006

Aussie Trolling Crew HQ - Grand Matron

Mo/

Pretty sure this has run its course.